Glitches in Mega Man Star Force 3: Difference between revisions

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=== AntiDamage MuBarrier visual glitch ===
=== AntiDamage MuBarrier visual glitch ===
Usually MuBarrier can be permanently broken if hit by a breaking attack, indicated by a breaking visual. If you AntiDamage a breaking attack while an active MuBarrier card is in effect, it will make visual as if MuBarrier blocked the attack with no breaking visual. AntiDamage as a whole stops MuBarrier from getting struck.
Usually the MuBarrier Battle Card can be permanently broken if hit by a breaking attack, indicated by a breaking visual. If you AntiDamage a breaking attack while an active MuBarrier card is in effect, it will make visual as if MuBarrier blocked the attack with no breaking visual. AntiDamage as a whole stops MuBarrier from getting struck.


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{| class="wikitable"
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|North American||?
|North American||?
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=== Same Row BlueShark oversight ===
If Whistle is used on a BlueShark while it's traveling across columns as it's attacking, it will stop BlueShark in its current row. So when Whistle is used when BlueShark is on Mega Man's row, it will stop there. Then it will stay in its idle animation moving around panels in Mega Man's row, hurting him.
In the NA version, if BlueShark is on Mega Man's row, it will teleport back to its original row.
{| class="wikitable"
!colspan="2"|Applies to:
|-
|Japanese||Yes
|-
|North American||No
|}
|}


[[Category:Game Glitches]] [[Category:Mega Man Star Force 3]]
[[Category:Game Glitches]] [[Category:Mega Man Star Force 3]]

Latest revision as of 05:35, 27 November 2024

This page is a list of glitches that appear in Mega Man Star Force 3.

Major glitches

Abilities and AntiDamage glitch

Normally, if an attack that removes Abilities (such as BigGrenade and HeatUpper) lands on Mega Man, those Abilities are gone for the rest of the battle. However, if Mega Man was struck while he’s using AntiDamage, he will lose those abilities but only temporarily. Changing forms (such as going Vibrant Noise or Finalize) will restore the Abilities.

Applies to:
Japanese Yes
North American ?

Finalize GA overwrite glitch

When you Finalize, there is a chance to obtain Battle Cards that can form a Galaxy Advance. If you enter Finalize, make the GA, back out the Finalize menu, then press B, the GA components will appear and replace the existing Battle Cards in the Custom Screen. The original cards are no longer available to be selected.

This glitch can also happen when a Satellite Server card set is active on the Custom Screen.

Applies to:
Japanese Yes
North American ?

Minor Glitches

AntiDamage MuBarrier visual glitch

Usually the MuBarrier Battle Card can be permanently broken if hit by a breaking attack, indicated by a breaking visual. If you AntiDamage a breaking attack while an active MuBarrier card is in effect, it will make visual as if MuBarrier blocked the attack with no breaking visual. AntiDamage as a whole stops MuBarrier from getting struck.

Applies to:
Japanese Yes
North American ?

Whistle Break+ oversight

The Whistle card has no attack power listed, therefore supposed to be impossible to be attack boosted. However the Noise Cards, Junk-O Noise and Sirius Noise, boosts the attack power of Break cards. Whistle is listed as a Break card and despite having no attack power, will still get boosted by the abilities.

So when the boosted Whistle is used, all Whistled targets will receive damage. As Whistle now deals damage, it can now remove Libra Noise as it registers its weakness to Break.

Applies to:
Japanese Yes
North American ?

Same Row BlueShark oversight

If Whistle is used on a BlueShark while it's traveling across columns as it's attacking, it will stop BlueShark in its current row. So when Whistle is used when BlueShark is on Mega Man's row, it will stop there. Then it will stay in its idle animation moving around panels in Mega Man's row, hurting him.

In the NA version, if BlueShark is on Mega Man's row, it will teleport back to its original row.

Applies to:
Japanese Yes
North American No