Bosses in Mega Man Battle Network 3: Difference between revisions
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The bosses in [[Mega Man Battle Network 3]]. | |||
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels. | |||
Get Data is dependent on the player's remaining HP % when they finish the battle: | |||
{| class="wikitable" | |||
! Name !! HP range !! Example for 1000 HP | |||
|- | |||
| High || HP ≥ 37.5 % || 375 – 1000 | |||
|- | |||
| Low || HP < 37.5 % || 1 – 374 | |||
|} | |||
For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the [[Busting_Level_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3|Busting Level page]] for more info. | |||
==Encounters in the Net== | ==Encounters in the Net== | ||
===α & β Navis=== | ===α & β Navis=== | ||
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear. | Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear. | ||
*In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun. | |||
{| class="wikitable" | {| class="wikitable" | ||
!|Navi||Area | !|Navi||Area | ||
|- | |- | ||
|FlashMan||α - ACDC 3 | |FlashMan||α - [[ACDC 3]] | ||
β - ACDC 2 | β - [[ACDC 2]] | ||
|- | |||
|BeastMan||α - [[SciLab 1]] | |||
β - [[Doghouse Comp (MMBN3)|Doghouse Comp]] by Lan's house (must have SneakRun NaviCust Program or SubChip on) | |||
|- | |||
|BubbleMan||α - [[Yoka 1]] | |||
β - [[Beach 1]] (MegaMan's HP must be in the red - 25%) | |||
|- | |||
|DesertMan||α - [[Beach 1]] | |||
β - [[Old TV Comp]] at Ura Inn | |||
|- | |||
|PlantMan||α - [[Undernet 4 (MMBN3)|Undernet 4]] | |||
β - [[Hospital Comp 3]] | |||
|- | |||
|FlameMan||α - [[Undernet 5 (MMBN3)|Undernet 5]] | |||
β - [[Yoka 1]] | |||
|- | |||
|DrillMan||α - [[Undernet 6 (MMBN3)|Undernet 6]] | |||
β - [[Hades Isle (Cyberspace)]] | |||
|- | |||
|DarkMan||α - [[Secret 1]] | |||
β - [[Undernet 6 (MMBN3)|Undernet 6]] (must have bugged NaviCust) | |||
* Bugged NaviCust can be achieved by misplacing programs, Entering certain EX codes that gives bugs, or installing any of the following programs: BustrMAX, GigaFolder1, HubBatc, DarkLcns. | |||
* The encounters will still show up even if BugStop is used to neutralize any Navi Customizer bugs. | |||
* Simply equipping a Bug Style will not trigger this encounter. | |||
|- | |||
|JapanMan||α - [[Secret 2]] | |||
β - [[Armor Comp (MMBN3)|Armor Comp]] at Ura Inn | |||
|} | |||
====Location Hints==== | |||
{{nw}} | |||
There are a few NPCs that hint at the location of the β version Navis. The NPCs will only talk about these hints after the α version of the Navis are defeated. | |||
{| class="wikitable" | |||
!|Navi||Hint Location | |||
|- | |||
|FlashMan||ACDC Square - Green Navi behind the shop | |||
|- | |- | ||
|BeastMan|| | |BeastMan||Doghouse Comp - 2 Mr. Prog | ||
|- | |- | ||
|BubbleMan|| | |BubbleMan||Beach 1 - Pink Navi by warp | ||
|- | |- | ||
|DesertMan|| | |DesertMan||Yoka Square - Scientist Navi | ||
|- | |- | ||
|PlantMan|| | |PlantMan|| | ||
|- | |- | ||
|FlameMan|| | |FlameMan|| Yoka 1 - Purple Navi by water heater | ||
|- | |- | ||
|DrillMan|| | |DrillMan|| | ||
|- | |- | ||
|DarkMan|| | |DarkMan||Secret Area 1 - Cloaked Navi (top left path) | ||
|- | |- | ||
|JapanMan|| | |JapanMan|| | ||
|} | |} | ||
===Ω Navis=== | ===Ω Navis=== | ||
After obtaining 5 | After obtaining 5 [[Title_Screen_Marks#Mega_Man_Battle_Network_3|Title Screen Marks]]; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 45: | Line 90: | ||
|BeastManΩ||Zoo Comp 3 | |BeastManΩ||Zoo Comp 3 | ||
|- | |- | ||
|BubbleManΩ||Yoka | |BubbleManΩ||Yoka 2 | ||
|- | |- | ||
|DesertManΩ||Relay Van | |DesertManΩ||Relay Comp (DNN - Van) | ||
|- | |- | ||
|PlantManΩ||Hospital Comp 3 | |PlantManΩ||Hospital Comp 3 | ||
Line 59: | Line 104: | ||
|MetalManΩ||Tamako's HP | |MetalManΩ||Tamako's HP | ||
|- | |- | ||
|MistManΩ||NetBattle | |KingManΩ||TV Board Comp (DNN - Door control panel) | ||
|- | |||
|MistManΩ||NetBattle Comp (DNN NetBattle machine - northwest spot) | |||
|- | |- | ||
|BowlManΩ||NetBattle | |BowlManΩ||NetBattle Comp (DNN NetBattle machine - southeast spot) | ||
|- | |- | ||
|DarkManΩ||Secret | |DarkManΩ||Secret 1 | ||
|- | |- | ||
|JapanManΩ||Secret | |JapanManΩ||Secret 2 | ||
|- | |- | ||
|ProtoManΩ||Hades Isle | |ProtoManΩ||Hades Isle | ||
|- | |- | ||
|SerenadeΩ||Secret | |SerenadeΩ||Secret 3 | ||
|- | |- | ||
|BassΩ||Secret | |BassΩ||Secret 3 | ||
|} | |} | ||
[[Category:Mega Man Battle Network 3]] | ==Bosses== | ||
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels. | |||
===FlashMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }} | |||
|name_en=FlashMan |name_jp=フラッシュマン |name_tl=Flashman | |||
|hp=300 |contact=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Principal's PC 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite">Mega Man Battle Chip Challenge</ref> |name_jp=ネオンライト |name_tl=Neon Light | |||
|attack=10 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm | |||
|attack=15 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=フラッシュライト |name_tl=Flashlight | |||
|attack=0 |element=elec |guard=y |invis=y | |||
|info=Flashlights have 5 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }} | |||
|name_en=FlashManα |name_jp=フラッシュマンV2 |name_tl=Flashman V2 | |||
|hp=500 |contact=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[ACDC 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite"/> |name_jp=ネオンライト |name_tl=Neon Light | |||
|attack=30 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm | |||
|attack=45 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | |||
|attack=0 |element=elec |guard=y |invis=y | |||
|info=Flashlights have 20 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FlashMan |code=F |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }} | |||
|name_en=FlashManβ |name_jp=フラッシュマンV3 |name_tl=Flashman V3 | |||
|hp=700 |contact=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[ACDC 2]] (6.0%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite"/> |name_jp=ネオンライト |name_tl=Neon Light | |||
|attack=60 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm | |||
|attack=90 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | |||
|attack=0 |element=elec |guard=y |invis=y | |||
|info=Flashlights have 40 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V4}} |code=F |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V3}} |code=F |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V2}} |code=F |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FlashMan |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }} | |||
|name_en=FlashManΩ |name_jp=フラッシュマンSP |name_tl=Flashman SP | |||
|hp=1500 |contact=10 |element=elec | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Principal's PC 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite"/> |name_jp=ネオンライト |name_tl=Neon Light | |||
|attack=100 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm | |||
|attack=150 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | |||
|attack=0 |element=elec |guard=y |invis=y | |||
|info=Flashlights have 100 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V5}} |code=F |lv1= 1-S++: 100% }} | |||
}} | |||
===BeastMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }} | |||
|name_en=BeastMan |name_jp=ビーストマン |name_tl=Beastman | |||
|hp=500 |contact=20 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact deals sword damage. | |||
|locations=[[Zoo Comp 4]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray | |||
|attack=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw | |||
|attack=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush | |||
|attack=20 |element=none |sword=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=1500 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }} | |||
|name_en=BeastManα |name_jp=ビーストマンV2 |name_tl=Beastman V2 | |||
|hp=700 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact deals sword damage. | |||
|locations=[[SciLab 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray | |||
|attack=40 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw | |||
|attack=40 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush | |||
|attack=40 |element=none |sword=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BeastMan |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }} | |||
|name_en=BeastManβ |name_jp=ビーストマンV3 |name_tl=Beastman V3 | |||
|hp=900 |contact=60 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact deals sword damage. | |||
|locations=[[Doghouse Comp (MMBN3)|Doghouse Comp]] (9.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray | |||
|attack=60 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw | |||
|attack=60 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush | |||
|attack=60 |element=none |sword=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V4}} |code=B |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BeastMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }} | |||
|name_en=BeastManΩ |name_jp=ビーストマンSP |name_tl=Beastman SP | |||
|hp=1600 |contact=120 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Contact deals sword damage. | |||
|locations=[[Zoo Comp 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray | |||
|attack=120 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw | |||
|attack=120 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush | |||
|attack=120 |element=none |sword=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V5}} |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
===BubbleMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }} | |||
|name_en=BubbleMan |name_jp=バブルマン |name_tl=Bubbleman | |||
|hp=500 |contact=40 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Starts swimming when HP < 25 %. Has FloatShoes while swimming. | |||
|locations=[[Yoka 1]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade | |||
|attack=30 |element=aqua | |||
|info=Bubbles have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=さかなミサイル |name_tl=Fish Missile | |||
|attack=30 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=機雷 |name_tl=Mine | |||
|attack=30 |element=aqua | |||
|info=Mine has 40 HP. Contact deals Aqua damage, explosion deals non-elemental damage. Used when HP < 37.5 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=シオマネキ |name_tl=Fiddler Crab | |||
|attack=30 |element=aqua | |||
|info=Crab has 10 HP. Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot | |||
|attack=50 |element=aqua | |||
|info=Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }} | |||
|name_en=BubbleManα |name_jp=バブルマンV2 |name_tl=Bubbleman V2 | |||
|hp=800 |contact=80 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Starts swimming when HP < 25 %. Has FloatShoes while swimming. | |||
|locations=[[Yoka 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade | |||
|attack=80 |element=aqua | |||
|info=Bubbles have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile"/> |name_jp=さかなミサイル |name_tl=Fish Missile | |||
|attack=80 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine"/> |name_jp=機雷 |name_tl=Mine | |||
|attack=80 |element=aqua | |||
|info=Mine has 40 HP. Contact deals Aqua damage, explosion deals non-elemental damage. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab"/> |name_jp=シオマネキ |name_tl=Fiddler Crab | |||
|attack=80 |element=aqua | |||
|info=Crab has 20 HP. Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot | |||
|attack=100 |element=aqua | |||
|info=Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BubblMan |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }} | |||
|name_en=BubbleManβ |name_jp=バブルマンV3 |name_tl=Bubbleman V3 | |||
|hp=1200 |contact=120 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Starts swimming when HP < 25 %. Has FloatShoes while swimming. | |||
|locations=[[Beach 1]] (10.0%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade | |||
|attack=120 |element=aqua | |||
|info=Bubbles have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile"/> |name_jp=さかなミサイル |name_tl=Fish Missile | |||
|attack=120 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine"/> |name_jp=機雷 |name_tl=Mine | |||
|attack=120 |element=aqua | |||
|info=Mine has 80 HP. Contact deals Aqua damage, explosion deals non-elemental damage. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab"/> |name_jp=シオマネキ |name_tl=Fiddler Crab | |||
|attack=120 |element=aqua | |||
|info=Crab has 30 HP. Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot | |||
|attack=150 |element=aqua | |||
|info=Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V4}} |code=B |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BubblMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }} | |||
|name_en=BubbleManΩ |name_jp=バブルマンSP |name_tl=Bubbleman SP | |||
|hp=1800 |contact=200 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Starts swimming when HP < 25 %. Has FloatShoes while swimming. | |||
|locations=[[Yoka 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade | |||
|attack=200 |element=aqua | |||
|info=Bubbles have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile"/> |name_jp=さかなミサイル |name_tl=Fish Missile | |||
|attack=200 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine"/> |name_jp=機雷 |name_tl=Mine | |||
|attack=200 |element=aqua | |||
|info=Mine has 120 HP. Contact deals Aqua damage, explosion deals non-elemental damage. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab"/> |name_jp=シオマネキ |name_tl=Fiddler Crab | |||
|attack=200 |element=aqua | |||
|info=Crab has 40 HP. Use when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot | |||
|attack=300 |element=aqua | |||
|info=Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V5}} |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
===DesertMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }} | |||
|name_en=DesertMan |name_jp=デザートマン |name_tl=Desertman | |||
|hp=800 |contact=20 |element=none | |||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |||
|info=Summons 2 hands (40 HP) and 2 pillars (50 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall">Arijigoku (panel type) localized as Pitfall in Mega Man Battle Network 4</ref> |name_jp=アリジゴク |name_tl=Arijigoku | |||
|attack=40 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | |||
|attack=40 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | |||
|attack=60 |element=none |break=y |ground=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2500 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }} | |||
|name_en=DesertManα |name_jp=デザートマンV2 |name_tl=Desertman V2 | |||
|hp=1200 |contact=40 |element=none | |||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |||
|info=Summons 2 hands (60 HP) and 2 pillars (80 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |||
|locations=[[Beach 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall"/> |name_jp=アリジゴク |name_tl=Arijigoku | |||
|attack=80 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | |||
|attack=80 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | |||
|attack=120 |element=none |break=y |ground=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DesrtMan |code=D |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }} | |||
|name_en=DesertManβ |name_jp=デザートマンV3 |name_tl=Desertman V3 | |||
|hp=1600 |contact=80 |element=none | |||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |||
|info=Summons 2 hands (80 HP) and 2 pillars (120 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |||
|locations=[[Old TV Comp]] (8.3%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall"/> |name_jp=アリジゴク |name_tl=Arijigoku | |||
|attack=120 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | |||
|attack=120 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | |||
|attack=180 |element=none |break=y |ground=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V4}} |code=D |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V3}} |code=D |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V2}} |code=D |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DesrtMan |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }} | |||
|name_en=DesertManΩ |name_jp=デザートマンSP |name_tl=Desertman SP | |||
|hp=2000 |contact=120 |element=none | |||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |||
|info=Summons 2 hands (100 HP) and 2 pillars (200 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |||
|locations=[[Relay Comp]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall"/> |name_jp=アリジゴク |name_tl=Arijigoku | |||
|attack=200 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | |||
|attack=200 |element=none |guard=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | |||
|attack=300 |element=none |break=y |ground=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V5}} |code=D |lv1= 1-S++: 100% }} | |||
}} | |||
===PlantMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }} | |||
|name_en=PlantMan |name_jp=プラントマン |name_tl=Plantman | |||
|hp=1000 |contact=30 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Hospital Comp 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | |||
|attack=50 |element=wood | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed | |||
|attack=40 |element=wood |break=y |ground=y | |||
|info=Weed has 40 HP. Inflicts Vines LV. 1 (2 seconds). Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 80 HP. Inflicts Paralyze LV. 1 (1.5 seconds). Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 80 HP. Inflicts Confuse LV. 1 (8 seconds). Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }} | |||
|name_en=PlantManα |name_jp=プラントマンV2 |name_tl=Plantman V2 | |||
|hp=1300 |contact=30 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Gains LeafShield after using PlantWeed or summoning Flowers. | |||
|locations=[[Undernet 4 (MMBN3)|Undernet 4]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | |||
|attack=80 |element=wood | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed | |||
|attack=40 |element=wood |break=y |ground=y | |||
|info=Weed has 60 HP. Inflicts Vines LV. 2 (3 seconds). Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 100 HP. Inflicts Paralyze LV. 2 (2.333 seconds). Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 100 HP. Inflicts Confuse LV. 2 (12 seconds). Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=PlantMan |code=P |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }} | |||
|name_en=PlantManβ |name_jp=プラントマンV3 |name_tl=Plantman V3 | |||
|hp=1700 |contact=30 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Gains LeafShield after using PlantWeed or summoning Flowers. | |||
|locations=[[Hospital Comp 3]] (7.4%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | |||
|attack=120 |element=wood | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed | |||
|attack=40 |element=wood |break=y |ground=y | |||
|info=Weed has 80 HP. Inflicts Vines LV. 3 (4 seconds). Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 120 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 120 HP. Inflicts Confuse LV. 3 (16 seconds). Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V4}} |code=P |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V3}} |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V2}} |code=P |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=PlantMan |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }} | |||
|name_en=PlantManΩ |name_jp=プラントマンSP |name_tl=Plantman SP | |||
|hp=2100 |contact=30 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Gains LeafShield after using PlantWeed or summoning Flowers. | |||
|locations=[[Hospital Comp 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | |||
|attack=200 |element=wood | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed | |||
|attack=40 |element=wood |break=y |ground=y | |||
|info=Weed has 100 HP. Inflicts Vines LV. 3 (4 seconds). Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 140 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower | |||
|attack=0 |element=wood |break=y |invis=y | |||
|info=Flower has 140 HP. Inflicts Confuse LV. 3 (16 seconds). Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V5}} |code=P |lv1= 1-S++: 100% }} | |||
}} | |||
===FlameMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }} | |||
|name_en=FlameMan |name_jp=フレイムマン |name_tl=Flameman | |||
|hp=1000 |contact=60 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Spawns 2 candles (8 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %. | |||
|locations=[[Undernet 3 (MMBN3)|Undernet 3]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame | |||
|attack=60 |element=fire | |||
|info=Used when at least 1 candle burns orange. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath">Written as <strong>Fire Blaze</strong> in Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=ファイアブレス |name_tl=Fire Breath | |||
|attack=60 |element=fire | |||
|info=When HP ≥ 50 %, hits row ahead. When HP < 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=3500 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }} | |||
|name_en=FlameManα |name_jp=フレイムマンV2 |name_tl=Flameman V2 | |||
|hp=1400 |contact=100 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Spawns 2 candles (12 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %. | |||
|locations=[[Undernet 5 (MMBN3)|Undernet 5]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame | |||
|attack=80 |element=fire | |||
|info=Used when at least 1 candle burns orange. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath"/> |name_jp=ファイアブレス |name_tl=Fire Breath | |||
|attack=80 |element=fire | |||
|info=When HP ≥ 50 %, hits row ahead. When HP < 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FlamMan |code=F |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }} | |||
|name_en=FlameManβ |name_jp=フレイムマンV3 |name_tl=Flameman V3 | |||
|hp=1800 |contact=150 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Spawns 2 candles (16 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %. | |||
|locations=[[Yoka 1]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame | |||
|attack=150 |element=fire | |||
|info=Used when at least 1 candle burns orange. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath"/> |name_jp=ファイアブレス |name_tl=Fire Breath | |||
|attack=150 |element=fire | |||
|info=When HP ≥ 50 %, hits row ahead. When HP < 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V4}} |code=F |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V3}} |code=F |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V2}} |code=F |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FlamMan |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }} | |||
|name_en=FlameManΩ |name_jp=フレイムマンSP |name_tl=Flameman SP | |||
|hp=2400 |contact=200 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Spawns 2 candles (20 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %. | |||
|locations=[[Undernet 3 (MMBN3)|Undernet 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame | |||
|attack=200 |element=fire | |||
|info=Used when at least 1 candle burns orange. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath"/> |name_jp=ファイアブレス |name_tl=Fire Breath | |||
|attack=200 |element=fire | |||
|info=When HP ≥ 50 %, hits row ahead. When HP < 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V5}} |code=F |lv1= 1-S++: 100% }} | |||
}} | |||
===DrillMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }} | |||
|name_en=DrillMan |name_jp=ドリルマン |name_tl=Drillman | |||
|hp=600 |contact=80 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Undernet 5 (MMBN3)|Undernet 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive | |||
|attack=80 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=パネルクラッシャー |name_tl=Panel Crusher | |||
|attack=80 |element=none |break=y |ground=y | |||
|info=Breaks panels. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=ガレキ |name_tl=Rubble | |||
|attack=60 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole | |||
|attack=80 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }} | |||
|name_en=DrillManα |name_jp=ドリルマンV2 |name_tl=Drillman V2 | |||
|hp=900 |contact=120 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Undernet 6 (MMBN3)|Undernet 6]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive | |||
|attack=120 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher"/> |name_jp=パネルクラッシャー |name_tl=Panel Crusher | |||
|attack=120 |element=none |break=y |ground=y | |||
|info=Breaks panels. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble"/> |name_jp=ガレキ |name_tl=Rubble | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole | |||
|attack=120 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DrillMan |code=D |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }} | |||
|name_en=DrillManβ |name_jp=ドリルマンV3 |name_tl=Drillman V3 | |||
|hp=1200 |contact=160 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Hades Isle (Cyberspace)|Hades Isle]] (11.7%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive | |||
|attack=160 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher"/> |name_jp=パネルクラッシャー |name_tl=Panel Crusher | |||
|attack=160 |element=none |break=y |ground=y | |||
|info=Breaks panels. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble"/> |name_jp=ガレキ |name_tl=Rubble | |||
|attack=140 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole | |||
|attack=160 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V4}} |code=D |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V3}} |code=D |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V2}} |code=D |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DrillMan |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }} | |||
|name_en=DrillManΩ |name_jp=ドリルマンSP |name_tl=Drillman SP | |||
|hp=1800 |contact=200 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Undernet 5 (MMBN3)|Undernet 5]] | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive | |||
|attack=200 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher"/> |name_jp=パネルクラッシャー |name_tl=Panel Crusher | |||
|attack=200 |element=none |break=y |ground=y | |||
|info=Breaks panels. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble"/> |name_jp=ガレキ |name_tl=Rubble | |||
|attack=180 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole | |||
|attack=200 |element=none |break=y | |||
|info=Drills have 10 HP and Guard. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V5}} |code=D |lv1= 1-S++: 100% }} | |||
}} | |||
===Alpha=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=alpha }} | |||
|name_en=Alpha |name_jp=プロト |name_tl=Proto | |||
|hp=2000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds. | |||
|locations=[[Alpha (Cyberspace)|Alpha]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand | |||
|attack=50 |element=none |guard=y |sword=y | |||
|info=Hands are indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ReverseVulcan |name_jp=リバースバルカン |name_tl=Reverse Vulcan | |||
|attack=20 |times=12 |element=none |noaback=y |noflash=y | |||
|info=Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedEyesDelete |name_jp=レッドアイズデリート |name_tl=Red Eyes Delete | |||
|attack=80 |element=none |break=y | |||
|info=Cracks panels. Only laser contact deals breaking damage. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AlphaArmΣ |name_jp=プロトアームΣ |name_tl=Proto Arm Σ | |||
|attack=60 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AlphaArmΩ |name_jp=プロトアームΩ |name_tl=Proto Arm Ω | |||
|attack=100 |element=none |break=y | |||
|info=Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=alpha }} | |||
|name_en=AlphaΩ |name_jp=プロトSP |name_tl=Proto SP | |||
|hp=3000 |contact=300 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds. | |||
|locations=[[Alpha (Cyberspace)|Alpha]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand | |||
|attack=100 |element=none |guard=y |sword=y | |||
|info=Hands are indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GodHand |name_jp=ゴッドハンド |name_tl=God Hand | |||
|attack=100 |element=none |guard=y |sword=y | |||
|info=Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used). | |||
}} | |||
{{EnemyInfo/Attack |name_en=ReverseVulcan |name_jp=リバースバルカン |name_tl=Reverse Vulcan | |||
|attack=50 |times=12 |element=none |noaback=y |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=RedEyesDelete |name_jp=レッドアイズデリート |name_tl=Red Eyes Delete | |||
|attack=200 |element=none |break=y | |||
|info=Cracks panels. Only laser contact deals breaking damage. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AlphaArmΣ |name_jp=プロトアームΣ |name_tl=Proto Arm Σ | |||
|attack=200 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AlphaArmΩ |name_jp=プロトアームΩ |name_tl=Proto Arm Ω | |||
|attack=300 |element=none |break=y | |||
|info=Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S++: 100% }} | |||
}} | |||
===GutsMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman | |||
|hp=300 |contact=20 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=20 |element=none |ground=y | |||
|info=Cracks player panels in row ahead. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=30 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsManα |name_jp=ガッツマンV2 |name_tl=Gutsman V2 | |||
|hp=700 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=40 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=40 |element=none |ground=y | |||
|info=Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=60 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsManβ |name_jp=ガッツマンV3 |name_tl=Gutsman V3 | |||
|hp=900 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=100 |element=none |ground=y | |||
|info=Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch | |||
|attack=150 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Z-Punch |name_jp=ゼータパンチ |name_tl=Zeta Punch | |||
|attack=150 |times=17 |element=none |noflash=y | |||
|info=Invisible while attacking (glows green but can be invis-pierced). Used when HP < 50 %. Can be used 1 time. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when any panels are stolen. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V4}} |code=G |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V3}} |code=G |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsManΩ |name_jp=ガッツマンSP |name_tl=Gutsman SP | |||
|hp=2000 |contact=200 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations=[[Dex's HP (MMBN3)|Dex's HP]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=200 |element=none |ground=y | |||
|info=Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field. (ShockWave itself does not pierce underground.) | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=200 |element=none |ground=y | |||
|info=Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch | |||
|attack=300 |element=none |noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Z-Punch |name_jp=ゼータパンチ |name_tl=Zeta Punch | |||
|attack=300 |times=17 |element=none |noflash=y | |||
|info=Invisible while attacking (glows green but can be invis-pierced). Used when HP < 50 %. Can be used 1 time. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when any panels are stolen. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V5}} |code=G |lv1= 1-S++: 100% }} | |||
}} | |||
===ProtoMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }} | |||
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues | |||
|hp=1000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword | |||
|attack=100 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=100 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=100 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=100 |element=none |sword=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }} | |||
|name_en=ProtoManα |name_jp=ブルースV2 |name_tl=Blues V2 | |||
|hp=1300 |contact=150 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword | |||
|attack=150 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=150 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=150 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=150 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge | |||
|attack=150 |times=3 |element=none |sword=y | |||
|info=1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V2}} |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }} | |||
|name_en=ProtoManβ |name_jp=ブルースV3 |name_tl=Blues V3 | |||
|hp=1600 |contact=200 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword | |||
|attack=200 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=200 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=200 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=200 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge | |||
|attack=200 |times=3 |element=none |sword=y | |||
|info=1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V4}} |code=B |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }} | |||
|name_en=ProtoManΩ |name_jp=ブルースSP |name_tl=Blues SP | |||
|hp=2000 |contact=300 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations=[[Hades Isle (Cyberspace)|Hades Isle]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword | |||
|attack=300 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=300 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=300 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=300 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge | |||
|attack=300 |times=3 |element=none |sword=y | |||
|info=1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V5}} |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
===MetalMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }} | |||
|name_en=MetalMan |name_jp=メタルマン |name_tl=Metalman | |||
|hp=500 |contact=20 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear">Mega Man Battle Network 4</ref> |name_tl=Metal Gear | |||
|attack=20 |element=none |guard=y | |||
|info=Gears have 50 HP and shield. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel | |||
|attack=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=20 |times=3 |element=none |ground=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }} | |||
|name_en=MetalManα |name_jp=メタルマンV2 |name_tl=Metalman V2 | |||
|hp=800 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | |||
|attack=20 |element=none |guard=y | |||
|info=Gears have 50 HP and shield. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel | |||
|attack=40 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=40 |times=5 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist | |||
|attack=80 |element=none |break=y |ground=y | |||
|info=Breaks panel. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V2}} |code=M |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }} | |||
|name_en=MetalManβ |name_jp=メタルマンV3 |name_tl=Metalman V3 | |||
|hp=1200 |contact=80 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | |||
|attack=20 |element=none |guard=y | |||
|info=Gears have 50 HP and shield. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel | |||
|attack=80 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=80 |times=5 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist | |||
|attack=160 |element=none |break=y |ground=y | |||
|info=Breaks panel. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V4}} |code=M |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V3}} |code=M |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V2}} |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }} | |||
|name_en=MetalManΩ |name_jp=メタルマンSP |name_tl=Metalman SP | |||
|hp=1700 |contact=120 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y | |||
|info= | |||
|locations=[[Tamako's HP]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | |||
|attack=20 |element=none |guard=y | |||
|info=Gears have 50 HP and shield. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel | |||
|attack=120 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile | |||
|attack=120 |times=5 |element=none |ground=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist | |||
|attack=240 |element=none |break=y |ground=y | |||
|info=Breaks panel. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V5}} |code=M |lv1= 1-S++: 100% }} | |||
}} | |||
===Punk=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=punk }} | |||
|name_en=Punk |name_jp=パンク |name_tl=Punk | |||
|hp=800 |contact=30 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Double-Go-Round<ref name="DoubleGoRound">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=ダブルゴーラウンド |name_tl=Double Go Round | |||
|attack=30 |element=none | |||
|info=Shoulders have 50 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PunkChain |name_jp=パンクチェーン<ref name="PunkChain">Battle Network Rockman EXE3 Ultimate Navigation SP; listed as Double Go Round in Battle Network Rockman EXE3 Perfect Navigation (Revised Edition)</ref> |name_tl=Punk Chain | |||
|attack=20 |times=2 |element=none | |||
|info=1st hit does not cause flashing. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shield&Chain |name_jp=シールド&チェーン |name_tl=Shield & Chain | |||
|attack=30 |element=none | |||
|info=Guards while attacking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | |||
|attack=30 |element=none |guard=y | |||
|info=Guards while attacking. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=punk }} | |||
|name_en=Punkα |name_jp=パンクV2 |name_tl=Punk V2 | |||
|hp=1000 |contact=60 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Double-Go-Round<ref name="DoubleGoRound"/> |name_jp=ダブルゴーラウンド |name_tl=Double Go Round | |||
|attack=60 |element=none | |||
|info=Shoulders have 50 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PunkChain |name_jp=パンクチェーン<ref name="PunkChain"/> |name_tl=Punk Chain | |||
|attack=40 |times=2 |element=none | |||
|info=1st hit does not cause flashing. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shield&Chain |name_jp=シールド&チェーン |name_tl=Shield & Chain | |||
|attack=60 |element=none | |||
|info=Guards while attacking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | |||
|attack=60 |element=none |guard=y | |||
|info=Guards while attacking. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=punk }} | |||
|name_en=Punkβ |name_jp=パンクV3 |name_tl=Punk V3 | |||
|hp=1600 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Double-Go-Round<ref name="DoubleGoRound"/> |name_jp=ダブルゴーラウンド |name_tl=Double Go Round | |||
|attack=100 |element=none | |||
|info=Shoulders have 50 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PunkChain |name_jp=パンクチェーン<ref name="PunkChain"/> |name_tl=Punk Chain | |||
|attack=80 |times=2 |element=none | |||
|info=1st hit does not cause flashing. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shield&Chain |name_jp=シールド&チェーン |name_tl=Shield & Chain | |||
|attack=100 |element=none | |||
|info=Guards while attacking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | |||
|attack=100 |element=none |guard=y | |||
|info=Guards while attacking. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
===KingMan=== | |||
{{nw|Add info for 3rd Plan-B}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | |||
|name_en=KingMan |name_jp=キングマン |name_tl=Kingman | |||
|hp=800 |contact=50 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn | |||
|attack=30 |element=none |sword=y | |||
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight | |||
|attack=50 |element=none |break=y |ground=y | |||
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | |||
|attack=50 |element=none |guard=y | |||
|info=Used when player HP ≤ 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | |||
|name_en=KingManα |name_jp=キングマンV2 |name_tl=Kingman V2 | |||
|hp=1000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn | |||
|attack=60 |element=none |sword=y | |||
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight | |||
|attack=100 |element=none |break=y |ground=y | |||
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | |||
|attack=100 |element=none |guard=y | |||
|info=Used when player HP ≤ 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=KingMan |code=K |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | |||
|name_en=KingManβ |name_jp=キングマンV3 |name_tl=Kingman V3 | |||
|hp=1500 |contact=150 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn | |||
|attack=100 |element=none |sword=y | |||
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight | |||
|attack=150 |element=none |break=y |ground=y | |||
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | |||
|attack=150 |element=none |guard=y | |||
|info=Used when player HP ≤ 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V4}} |code=K |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V3}} |code=K |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V2}} |code=K |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=KingMan |code=K |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | |||
|name_en=KingManΩ |name_jp=キングマンSP |name_tl=Kingman SP | |||
|hp=2000 |contact=300 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations=[[TV Board Comp]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn | |||
|attack=200 |element=none |sword=y | |||
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight | |||
|attack=300 |element=none |break=y |ground=y | |||
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|attack=10 |element=none |noflash=y |ground=y | |||
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy | |||
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | |||
|attack=300 |element=none |guard=y | |||
|info=Used when player HP ≤ 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V5}} |code=K |lv1= 1-S++: 100% }} | |||
}} | |||
===MistMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }} | |||
|name_en=MistMan |name_jp=ミストマン |name_tl=Mistman | |||
|hp=1000 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= MajinTackle<ref name="MajinTackle">Mega Man Battle Network 3 Official Strategy Guide. '''MajinTackle''' listed for V1 name, '''MistTackle''' listed for V2 name.</ref> |name_jp=マジンタックル |name_tl=Majin Tackle | |||
|attack=40 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison | |||
|attack=40 |element=none |poison=y | |||
|info=Drains 1 HP every 5 frames. Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger | |||
|attack=20 |element=none | |||
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }} | |||
|name_en=MistManα |name_jp=ミストマンV2 |name_tl=Mistman V2 | |||
|hp=1300 |contact=80 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MajinTackle<ref name="MajinTackle"/> |name_jp=マジンタックル |name_tl=Majin Tackle | |||
|attack=80 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison | |||
|attack=80 |element=none |poison=y | |||
|info=Drains 1 HP every 4 frames. Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger | |||
|attack=40 |element=none | |||
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MistMan |code=M |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }} | |||
|name_en=MistManβ |name_jp=ミストマンV3 |name_tl=Mistman V3 | |||
|hp=1600 |contact=120 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= MajinTackle<ref name="MajinTackle"/> |name_jp=マジンタックル |name_tl=Majin Tackle | |||
|attack=120 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison | |||
|attack=120 |element=none |poison=y | |||
|info=Drains 1 HP every 3 frames. Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger | |||
|attack=80 |element=none | |||
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V4}} |code=M |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V3}} |code=M |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V2}} |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MistMan |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }} | |||
|name_en=MistManΩ |name_jp=ミストマンSP |name_tl=Mistman SP | |||
|hp=2000 |contact=200 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[NetBattle Comp (MMBN3)|NetBattle Comp]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= MajinTackle<ref name="MajinTackle"/> |name_jp=マジンタックル |name_tl=Majin Tackle | |||
|attack=200 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison | |||
|attack=200 |element=none |poison=y | |||
|info=Drains 1 HP every 2 frames. Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger | |||
|attack=150 |element=none | |||
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V5}} |code=M |lv1= 1-S++: 100% }} | |||
}} | |||
===BowlMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }} | |||
|name_en=BowlMan |name_jp=ボウルマン |name_tl=Bowlman | |||
|hp=1000 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin | |||
|attack=40 |times=15 |element=none |break=y |ground=y | |||
|info=Pins have 6 HP. Flying pins deal breaking damage, knocked over pins pierce underground. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl | |||
|attack=40 |element=none |break=y |ground=y | |||
|info=Pins have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber | |||
|attack=40 |element=none |break=y |ground=y | |||
|info=Bowling ball deals breaking damage, knocked over pins pierce underground. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }} | |||
|name_en=BowlManα |name_jp=ボウルマンV2 |name_tl=Bowlman V2 | |||
|hp=1300 |contact=80 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin | |||
|attack=80 |times=19 |element=none |break=y |ground=y | |||
|info=Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl | |||
|attack=80 |element=none |break=y |ground=y | |||
|info=Pins have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber | |||
|attack=80 |element=none |break=y |ground=y | |||
|info=Bowling ball deals breaking damage, knocked over pins pierce underground. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BowlMan |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }} | |||
|name_en=BowlManβ |name_jp=ボウルマンV3 |name_tl=Bowlman V3 | |||
|hp=1600 |contact=120 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin | |||
|attack=120 |times=22 |element=none |break=y |ground=y | |||
|info=Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl | |||
|attack=120 |element=none |break=y |ground=y | |||
|info=Pins have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber | |||
|attack=120 |element=none |break=y |ground=y | |||
|info=Bowling ball deals breaking damage, knocked over pins pierce underground. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V4}} |code=B |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=BowlMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }} | |||
|name_en=BowlManΩ |name_jp=ボウルマンSP |name_tl=Bowlman SP | |||
|hp=2000 |contact=200 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[NetBattle Comp (MMBN3)|NetBattle Comp]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin | |||
|attack=200 |element=none |break=y |ground=y | |||
|info=Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl | |||
|attack=200 |element=none |break=y |ground=y | |||
|info=Pins have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber | |||
|attack=200 |element=none |break=y |ground=y | |||
|info=Bowling ball deals breaking damage, knocked over pins pierce underground. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V5}} |code=B |lv1= 1-S++: 100% }} | |||
}} | |||
===DarkMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }} | |||
|name_en=DarkMan |name_jp=ダークマン |name_tl=Darkman | |||
|hp=1400 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations=[[Secret 1]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=100 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=キラーズビーム |name_tl=Killer's Beam | |||
|attack=100 |element=elec |break=y |invis=y | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave | |||
|attack=100 |element=aqua | |||
|info=Ice has 1 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing | |||
|attack=50 |element=none | |||
|info=Bats have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow | |||
|attack=100 |element=none |sword=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }} | |||
|name_en=DarkManα |name_jp=ダークマンV2 |name_tl=Darkman V2 | |||
|hp=1600 |contact=150 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations=[[Secret 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan"/> |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=150 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam"/> |name_jp=キラーズビーム |name_tl=Killer's Beam | |||
|attack=150 |element=elec |break=y |invis=y | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave | |||
|attack=150 |element=aqua | |||
|info=Ice has 1 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing | |||
|attack=75 |element=none | |||
|info=Bats have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow | |||
|attack=150 |element=none |sword=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DarkMan |code=D |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }} | |||
|name_en=DarkManβ |name_jp=ダークマンV3 |name_tl=Darkman V3 | |||
|hp=1800 |contact=200 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations=[[Undernet 6 (MMBN3)|Undernet 6]] (10.0%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan"/> |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=200 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam"/> |name_jp=キラーズビーム |name_tl=Killer's Beam | |||
|attack=200 |element=elec |break=y |invis=y | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave | |||
|attack=200 |element=aqua | |||
|info=Ice has 1 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing | |||
|attack=100 |element=none | |||
|info=Bats have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow | |||
|attack=200 |element=none |sword=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V4}} |code=D |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V3}} |code=D |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V2}} |code=D |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=DarkMan |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }} | |||
|name_en=DarkManΩ |name_jp=ダークマンSP |name_tl=Darkman SP | |||
|hp=2000 |contact=300 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |||
|info= | |||
|locations=[[Secret 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan"/> |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=300 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam"/> |name_jp=キラーズビーム |name_tl=Killer's Beam | |||
|attack=300 |element=elec |break=y |invis=y | |||
|info=Inflicts Paralyze LV. 1 (1.5 seconds). | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave | |||
|attack=300 |element=aqua | |||
|info=Ice has 1 HP and Guard. | |||
}} | |||
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing | |||
|attack=150 |element=none | |||
|info=Bats have 1 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow | |||
|attack=300 |element=none |sword=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V5}} |code=D |lv1= 1-S++: 100% }} | |||
}} | |||
===JapanMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }} | |||
|name_en=JapanMan |name_jp=ヤマトマン |name_tl=Yamatoman | |||
|hp=1600 |contact=150 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Secret 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect | |||
|attack=150 |element=none | |||
|info=Guards while attacking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear | |||
|attack=150 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear | |||
|attack=100 |times=3 |element=none |noflash=y |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements | |||
|attack=100 |element=none |sword=y | |||
|info=Ashigaru have 3 HP and steal player panels. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }} | |||
|name_en=JapanManα |name_jp=ヤマトマンV2 |name_tl=Yamatoman V2 | |||
|hp=1800 |contact=200 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Secret 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect | |||
|attack=200 |element=none | |||
|info=Guards while attacking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear | |||
|attack=200 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear | |||
|attack=150 |times=3 |element=none |noflash=y |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements | |||
|attack=150 |element=none |sword=y | |||
|info=Ashigaru have 4 HP and steal player panels. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=JapanMan |code=Y |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }} | |||
|name_en=JapanManβ |name_jp=ヤマトマンV3 |name_tl=Yamatoman V3 | |||
|hp=2000 |contact=250 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Armor Comp (MMBN3)|Armor Comp]] (8.3%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect | |||
|attack=250 |element=none | |||
|info=Guards while attacking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear | |||
|attack=250 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear | |||
|attack=200 |times=3 |element=none |noflash=y |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements | |||
|attack=200 |element=none |sword=y | |||
|info=Ashigaru have 5 HP and steal player panels. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V4}} |code=Y |lv1= S+-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V3}} |code=Y |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V2}} |code=Y |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=JapanMan |code=Y |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }} | |||
|name_en=JapanManΩ |name_jp=ヤマトマンSP |name_tl=Yamatoman SP | |||
|hp=2200 |contact=300 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info= | |||
|locations=[[Secret 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect | |||
|attack=300 |element=none | |||
|info=Guards while attacking. | |||
}} | |||
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear | |||
|attack=300 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear | |||
|attack=200 |times=3 |element=none |noflash=y |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements | |||
|attack=200 |element=none |sword=y | |||
|info=Ashigaru have 5 HP and steal player panels. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V5}} |code=Y |lv1= 1-S++: 100% }} | |||
}} | |||
===Serenade=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=serenade }} | |||
|name_en=Serenade |name_jp=セレナード |name_tl=Serenade | |||
|hp=2000 |contact=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Completely invulnerable when there is a free square above or below. Becomes vulnerable while using HolyShock. | |||
|locations=[[Secret 3]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=100 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SaintLight |name_jp=セイントライト |name_tl=Saint Light | |||
|attack=100 |element=none |invis=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HolyShock (shield) |name_jp=ホーリーショック |name_tl=Holy Shock | |||
|attack=200 |element=none |break=y | |||
|info=Shield is indestructible. Knocks back 1 square on contact. Summons wind on player area. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HolyShock (shots) |name_jp=ホーリーショック |name_tl=Holy Shock | |||
|attack=100 |element=none |ground=y | |||
|info=Shots have {{chance|1/4}} chance to crack panel. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=serenade }} | |||
|name_en=SerenadeΩ |name_jp=セレナードSP |name_tl=Serenade SP | |||
|hp=2600 |contact=0 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |||
|info=Completely invulnerable when there is a free square above or below. Becomes vulnerable while using HolyShock. | |||
|locations=[[Secret 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=150 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SaintLight |name_jp=セイントライト |name_tl=Saint Light | |||
|attack=150 |element=none |invis=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=HolyShock (shield) |name_jp=ホーリーショック |name_tl=Holy Shock | |||
|attack=300 |element=none |break=y | |||
|info=Shield is indestructible. Knocks back 1 square on contact. Summons wind on player area. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HolyShock (shots) |name_jp=ホーリーショック |name_tl=Holy Shock | |||
|attack=150 |element=none |ground=y | |||
|info=Shots have {{chance|1/4}} chance to crack panel. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=10000 |lv1= 1-S++: 100% }} | |||
}} | |||
===Bass=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bassinvincible }} | |||
|name_en=Bass |name_jp=フォルテ |name_tl=Forte | |||
|hp=1000 |contact=200 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info=Invincible version fought during story. Aura cannot be removed even with NorthWind. Cannot be deleted even via HP Drain. | |||
|locations=[[Undernet 3 (MMBN3)|Undernet 3]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=200 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn3 }} | |||
|name_en=Bass |name_jp=フォルテ |name_tl=Forte | |||
|hp=1000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info=Has a 100 HP Aura. | |||
|locations=[[Alpha (Cyberspace)|Alpha]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=EarthBreak |name_jp=アースブレイカー |name_tl=Earth Breaker | |||
|attack=100 |element=none |break=y |ground=y | |||
|info=Breaks panels. Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bassgs }} | |||
|name_en=BassGS |name_jp=フォルテGS |name_tl=Forte GS | |||
|hp=2000 |contact=300 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info=Has a 200 HP Aura. | |||
|locations=[[Secret 3]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst | |||
|attack=300 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=300 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=EarthBreak |name_jp=アースブレイカー |name_tl=Earth Breaker | |||
|attack=450 |element=none |break=y |ground=y | |||
|info=Breaks panels. Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ShootingClaw |name_jp=シューティングクロー |name_tl=Shooting Claw | |||
|attack=300 |element=none |sword=y |ground=y | |||
|info=Cracks panels. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GospelCannon |name_jp=ゴスペルキャノン |name_tl=Gospel Cannon | |||
|attack=300 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=VanishingWorld<ref name="VanishingWorld">MegaMan NT Warrior manga and Rockman X DiVE; translated as Banishing World in Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=バニシングワールド |name_tl=Vanishing World | |||
|attack=500 |element=none |break=y |invis=y |ground=y | |||
|info=Breaks panels. Used when HP < 25 %. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=Bass |code=X |version=White |lv1= 1-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=Bass+ |code=X |version=Blue |lv1= 1-S++: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bassgs }} | |||
|name_en=BassΩ |name_jp=フォルテSP |name_tl=Forte SP | |||
|hp=3000 |contact=300 |element=none | |||
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor= | |||
|info=Has a 200 HP Aura. | |||
|locations=[[Secret 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=300 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=EarthBreak |name_jp=アースブレイカー |name_tl=Earth Breaker | |||
|attack=450 |element=none |break=y |ground=y | |||
|info=Breaks panels. Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=ShootingClaw |name_jp=シューティングクロー |name_tl=Shooting Claw | |||
|attack=300 |element=none |sword=y |ground=y | |||
|info=Cracks panels. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GospelCannon |name_jp=ゴスペルキャノン |name_tl=Gospel Cannon | |||
|attack=300 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=VanishingWorld<ref name="VanishingWorld"/> |name_jp=バニシングワールド |name_tl=Vanishing World | |||
|attack=500 |element=none |break=y |invis=y |ground=y | |||
|info=Breaks panels. Used when HP < 25 %. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=10000 |lv1= 1-S++: 100% }} | |||
}} | |||
==References== | |||
<references/> | |||
[[Category:Mega Man Battle Network 3]] [[Category:Enemies]] |
Latest revision as of 20:55, 7 October 2024
The bosses in Mega Man Battle Network 3.
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
Get Data is dependent on the player's remaining HP % when they finish the battle:
Name | HP range | Example for 1000 HP |
---|---|---|
High | HP ≥ 37.5 % | 375 – 1000 |
Low | HP < 37.5 % | 1 – 374 |
For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the Busting Level page for more info.
Encounters in the Net
Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear.
- In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun.
Navi | Area |
---|---|
FlashMan | α - ACDC 3
β - ACDC 2 |
BeastMan | α - SciLab 1
β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on) |
BubbleMan | α - Yoka 1
β - Beach 1 (MegaMan's HP must be in the red - 25%) |
DesertMan | α - Beach 1
β - Old TV Comp at Ura Inn |
PlantMan | α - Undernet 4
β - Hospital Comp 3 |
FlameMan | α - Undernet 5
β - Yoka 1 |
DrillMan | α - Undernet 6 |
DarkMan | α - Secret 1
β - Undernet 6 (must have bugged NaviCust)
|
JapanMan | α - Secret 2
β - Armor Comp at Ura Inn |
Location Hints
This section is under construction. |
The information may not be complete or 100% accurate. |
There are a few NPCs that hint at the location of the β version Navis. The NPCs will only talk about these hints after the α version of the Navis are defeated.
Navi | Hint Location |
---|---|
FlashMan | ACDC Square - Green Navi behind the shop |
BeastMan | Doghouse Comp - 2 Mr. Prog |
BubbleMan | Beach 1 - Pink Navi by warp |
DesertMan | Yoka Square - Scientist Navi |
PlantMan | |
FlameMan | Yoka 1 - Purple Navi by water heater |
DrillMan | |
DarkMan | Secret Area 1 - Cloaked Navi (top left path) |
JapanMan |
After obtaining 5 Title Screen Marks; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available.
Navi | Area |
---|---|
FlashManΩ | Principal's PC 2 |
BeastManΩ | Zoo Comp 3 |
BubbleManΩ | Yoka 2 |
DesertManΩ | Relay Comp (DNN - Van) |
PlantManΩ | Hospital Comp 3 |
FlameManΩ | Undernet 3 |
DrillManΩ | Undernet 5 |
GutsManΩ | Dex's HP |
MetalManΩ | Tamako's HP |
KingManΩ | TV Board Comp (DNN - Door control panel) |
MistManΩ | NetBattle Comp (DNN NetBattle machine - northwest spot) |
BowlManΩ | NetBattle Comp (DNN NetBattle machine - southeast spot) |
DarkManΩ | Secret 1 |
JapanManΩ | Secret 2 |
ProtoManΩ | Hades Isle |
SerenadeΩ | Secret 3 |
BassΩ | Secret 3 |
Bosses
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
FlashMan
BeastMan
BubbleMan
DesertMan
PlantMan
FlameMan
DrillMan
Alpha
GutsMan
ProtoMan
MetalMan
Punk
KingMan
This section is under construction. |
The information may not be complete or 100% accurate. |
Add info for 3rd Plan-B |
MistMan
BowlMan
DarkMan
JapanMan
Serenade
Bass
References
- ↑ 1.0 1.1 1.2 1.3 Mega Man Battle Chip Challenge
- ↑ 2.0 2.1 2.2 2.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 3.0 3.1 3.2 3.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 4.0 4.1 4.2 4.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 5.0 5.1 5.2 5.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 6.0 6.1 6.2 6.3 Arijigoku (panel type) localized as Pitfall in Mega Man Battle Network 4
- ↑ 7.0 7.1 7.2 7.3 Written as Fire Blaze in Mega Man Battle Network 3 Official Strategy Guide
- ↑ 8.0 8.1 8.2 8.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 9.0 9.1 9.2 9.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 10.0 10.1 10.2 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 11.0 11.1 11.2 11.3 Mega Man Battle Network 4
- ↑ 12.0 12.1 12.2 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 13.0 13.1 13.2 Battle Network Rockman EXE3 Ultimate Navigation SP; listed as Double Go Round in Battle Network Rockman EXE3 Perfect Navigation (Revised Edition)
- ↑ 14.0 14.1 14.2 14.3 Mega Man Battle Network 3 Official Strategy Guide. MajinTackle listed for V1 name, MistTackle listed for V2 name.
- ↑ 15.0 15.1 15.2 15.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 16.0 16.1 16.2 16.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 17.0 17.1 MegaMan NT Warrior manga and Rockman X DiVE; translated as Banishing World in Mega Man Battle Network 3 Official Strategy Guide