Bosses in Mega Man Battle Network 3: Difference between revisions
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| Low || HP < 37.5 % || 1 – 374 | | Low || HP < 37.5 % || 1 – 374 | ||
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For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the [[Busting_Level_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3|Busting Level page]] for more info. | |||
==Encounters in the Net== | ==Encounters in the Net== | ||
===α & β Navis=== | ===α & β Navis=== | ||
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear. | Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear. | ||
*In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun. | |||
{| class="wikitable" | {| class="wikitable" | ||
!|Navi||Area | !|Navi||Area | ||
|- | |- | ||
|FlashMan||α - ACDC 3 | |FlashMan||α - [[ACDC 3]] | ||
β - ACDC 2 | β - [[ACDC 2]] | ||
|- | |||
|BeastMan||α - [[SciLab 1]] | |||
β - [[Doghouse Comp (MMBN3)|Doghouse Comp]] by Lan's house (must have SneakRun NaviCust Program or SubChip on) | |||
|- | |||
|BubbleMan||α - [[Yoka 1]] | |||
β - [[Beach 1]] (MegaMan's HP must be in the red - 25%) | |||
|- | |||
|DesertMan||α - [[Beach 1]] | |||
β - [[Old TV Comp]] at Ura Inn | |||
|- | |||
|PlantMan||α - [[Undernet 4 (MMBN3)|Undernet 4]] | |||
β - [[Hospital Comp 3]] | |||
|- | |||
|FlameMan||α - [[Undernet 5 (MMBN3)|Undernet 5]] | |||
β - [[Yoka 1]] | |||
|- | |||
|DrillMan||α - [[Undernet 6 (MMBN3)|Undernet 6]] | |||
β - [[Hades Isle (Cyberspace)]] | |||
|- | |||
|DarkMan||α - [[Secret 1]] | |||
β - [[Undernet 6 (MMBN3)|Undernet 6]] (must have bugged NaviCust) | |||
* Bugged NaviCust can be achieved by misplacing programs, Entering certain EX codes that gives bugs, or installing any of the following programs: BustrMAX, GigaFolder1, HubBatc, DarkLcns. | |||
* The encounters will still show up even if BugStop is used to neutralize any Navi Customizer bugs. | |||
* Simply equipping a Bug Style will not trigger this encounter. | |||
|- | |||
|JapanMan||α - [[Secret 2]] | |||
β - [[Armor Comp (MMBN3)|Armor Comp]] at Ura Inn | |||
|} | |||
====Location Hints==== | |||
{{nw}} | |||
There are a few NPCs that hint at the location of the β version Navis. The NPCs will only talk about these hints after the α version of the Navis are defeated. | |||
{| class="wikitable" | |||
!|Navi||Hint Location | |||
|- | |||
|FlashMan||ACDC Square - Green Navi behind the shop | |||
|- | |- | ||
|BeastMan|| | |BeastMan||Doghouse Comp - 2 Mr. Prog | ||
|- | |- | ||
|BubbleMan|| | |BubbleMan||Beach 1 - Pink Navi by warp | ||
|- | |- | ||
|DesertMan|| | |DesertMan||Yoka Square - Scientist Navi | ||
|- | |- | ||
|PlantMan|| | |PlantMan|| | ||
|- | |- | ||
|FlameMan|| | |FlameMan|| Yoka 1 - Purple Navi by water heater | ||
|- | |- | ||
|DrillMan|| | |DrillMan|| | ||
|- | |- | ||
|DarkMan|| | |DarkMan||Secret Area 1 - Cloaked Navi (top left path) | ||
|- | |- | ||
|JapanMan|| | |JapanMan|| | ||
|} | |} | ||
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|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Gains LeafShield after using PlantWeed or summoning Flowers. | |info=Gains LeafShield after using PlantWeed or summoning Flowers. | ||
|locations=[[Undernet | |locations=[[Undernet 4 (MMBN3)|Undernet 4]] (ghost) | ||
|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | {{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | {{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | ||
|attack=30 |element=none | | |attack=30 |element=none |guard=y | ||
|info=Guards while attacking. | |info=Guards while attacking. | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | {{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | ||
|attack=60 |element=none | | |attack=60 |element=none |guard=y | ||
|info=Guards while attacking. | |info=Guards while attacking. | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | {{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | ||
|attack=100 |element=none | | |attack=100 |element=none |guard=y | ||
|info=Guards while attacking. | |info=Guards while attacking. | ||
}} | }} | ||
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===KingMan=== | ===KingMan=== | ||
{{nw|Add info for 3rd Plan-B}} | |||
{{EnemyInfo | {{EnemyInfo | ||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | |image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=50 |element=none | | |attack=50 |element=none |guard=y | ||
|info=Used when player HP ≤ 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=100 |element=none | | |attack=100 |element=none |guard=y | ||
|info=Used when player HP ≤ 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=150 |element=none | | |attack=150 |element=none |guard=y | ||
|info=Used when player HP ≤ 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=300 |element=none | | |attack=300 |element=none |guard=y | ||
|info=Used when player HP ≤ 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
|getdata= | |getdata= | ||
{{EnemyInfo/GetData |hp=Any | | {{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }} | ||
}} | }} | ||
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}} | }} | ||
|getdata= | |getdata= | ||
{{EnemyInfo/GetData |hp=Any |chip=Bass |code=X |version=White |lv1= 1-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=Bass+ |code=X |version=Blue |lv1= 1-S++: 100% }} | |||
}} | }} | ||
Latest revision as of 20:55, 7 October 2024
The bosses in Mega Man Battle Network 3.
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
Get Data is dependent on the player's remaining HP % when they finish the battle:
Name | HP range | Example for 1000 HP |
---|---|---|
High | HP ≥ 37.5 % | 375 – 1000 |
Low | HP < 37.5 % | 1 – 374 |
For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the Busting Level page for more info.
Encounters in the Net
Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear.
- In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun.
Navi | Area |
---|---|
FlashMan | α - ACDC 3
β - ACDC 2 |
BeastMan | α - SciLab 1
β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on) |
BubbleMan | α - Yoka 1
β - Beach 1 (MegaMan's HP must be in the red - 25%) |
DesertMan | α - Beach 1
β - Old TV Comp at Ura Inn |
PlantMan | α - Undernet 4
β - Hospital Comp 3 |
FlameMan | α - Undernet 5
β - Yoka 1 |
DrillMan | α - Undernet 6 |
DarkMan | α - Secret 1
β - Undernet 6 (must have bugged NaviCust)
|
JapanMan | α - Secret 2
β - Armor Comp at Ura Inn |
Location Hints
This section is under construction. |
The information may not be complete or 100% accurate. |
There are a few NPCs that hint at the location of the β version Navis. The NPCs will only talk about these hints after the α version of the Navis are defeated.
Navi | Hint Location |
---|---|
FlashMan | ACDC Square - Green Navi behind the shop |
BeastMan | Doghouse Comp - 2 Mr. Prog |
BubbleMan | Beach 1 - Pink Navi by warp |
DesertMan | Yoka Square - Scientist Navi |
PlantMan | |
FlameMan | Yoka 1 - Purple Navi by water heater |
DrillMan | |
DarkMan | Secret Area 1 - Cloaked Navi (top left path) |
JapanMan |
After obtaining 5 Title Screen Marks; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available.
Navi | Area |
---|---|
FlashManΩ | Principal's PC 2 |
BeastManΩ | Zoo Comp 3 |
BubbleManΩ | Yoka 2 |
DesertManΩ | Relay Comp (DNN - Van) |
PlantManΩ | Hospital Comp 3 |
FlameManΩ | Undernet 3 |
DrillManΩ | Undernet 5 |
GutsManΩ | Dex's HP |
MetalManΩ | Tamako's HP |
KingManΩ | TV Board Comp (DNN - Door control panel) |
MistManΩ | NetBattle Comp (DNN NetBattle machine - northwest spot) |
BowlManΩ | NetBattle Comp (DNN NetBattle machine - southeast spot) |
DarkManΩ | Secret 1 |
JapanManΩ | Secret 2 |
ProtoManΩ | Hades Isle |
SerenadeΩ | Secret 3 |
BassΩ | Secret 3 |
Bosses
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
FlashMan
BeastMan
BubbleMan
DesertMan
PlantMan
FlameMan
DrillMan
Alpha
GutsMan
ProtoMan
MetalMan
Punk
KingMan
This section is under construction. |
The information may not be complete or 100% accurate. |
Add info for 3rd Plan-B |
MistMan
BowlMan
DarkMan
JapanMan
Serenade
Bass
References
- ↑ 1.0 1.1 1.2 1.3 Mega Man Battle Chip Challenge
- ↑ 2.0 2.1 2.2 2.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 3.0 3.1 3.2 3.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 4.0 4.1 4.2 4.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 5.0 5.1 5.2 5.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 6.0 6.1 6.2 6.3 Arijigoku (panel type) localized as Pitfall in Mega Man Battle Network 4
- ↑ 7.0 7.1 7.2 7.3 Written as Fire Blaze in Mega Man Battle Network 3 Official Strategy Guide
- ↑ 8.0 8.1 8.2 8.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 9.0 9.1 9.2 9.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 10.0 10.1 10.2 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 11.0 11.1 11.2 11.3 Mega Man Battle Network 4
- ↑ 12.0 12.1 12.2 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 13.0 13.1 13.2 Battle Network Rockman EXE3 Ultimate Navigation SP; listed as Double Go Round in Battle Network Rockman EXE3 Perfect Navigation (Revised Edition)
- ↑ 14.0 14.1 14.2 14.3 Mega Man Battle Network 3 Official Strategy Guide. MajinTackle listed for V1 name, MistTackle listed for V2 name.
- ↑ 15.0 15.1 15.2 15.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 16.0 16.1 16.2 16.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 17.0 17.1 MegaMan NT Warrior manga and Rockman X DiVE; translated as Banishing World in Mega Man Battle Network 3 Official Strategy Guide