Bosses in Mega Man Battle Network 3: Difference between revisions
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| Low || HP < 37.5 % || 1 – 374 | | Low || HP < 37.5 % || 1 – 374 | ||
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For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the [[Busting_Level_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3|Busting Level page]] for more info. | |||
==Encounters in the Net== | ==Encounters in the Net== | ||
===α & β Navis=== | ===α & β Navis=== | ||
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear. | Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear. | ||
*In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun. | |||
{| class="wikitable" | {| class="wikitable" | ||
!|Navi||Area | !|Navi||Area | ||
|- | |- | ||
|FlashMan||α - ACDC 3 | |FlashMan||α - [[ACDC 3]] | ||
β - ACDC 2 | β - [[ACDC 2]] | ||
|- | |||
|BeastMan||α - [[SciLab 1]] | |||
β - [[Doghouse Comp (MMBN3)|Doghouse Comp]] by Lan's house (must have SneakRun NaviCust Program or SubChip on) | |||
|- | |||
|BubbleMan||α - [[Yoka 1]] | |||
β - [[Beach 1]] (MegaMan's HP must be in the red - 25%) | |||
|- | |||
|DesertMan||α - [[Beach 1]] | |||
β - [[Old TV Comp]] at Ura Inn | |||
|- | |||
|PlantMan||α - [[Undernet 4 (MMBN3)|Undernet 4]] | |||
β - [[Hospital Comp 3]] | |||
|- | |||
|FlameMan||α - [[Undernet 5 (MMBN3)|Undernet 5]] | |||
β - [[Yoka 1]] | |||
|- | |||
|DrillMan||α - [[Undernet 6 (MMBN3)|Undernet 6]] | |||
β - [[Hades Isle (Cyberspace)]] | |||
|- | |||
|DarkMan||α - [[Secret 1]] | |||
β - [[Undernet 6 (MMBN3)|Undernet 6]] (must have bugged NaviCust) | |||
* Bugged NaviCust can be achieved by misplacing programs, Entering certain EX codes that gives bugs, or installing any of the following programs: BustrMAX, GigaFolder1, HubBatc, DarkLcns. | |||
* The encounters will still show up even if BugStop is used to neutralize any Navi Customizer bugs. | |||
* Simply equipping a Bug Style will not trigger this encounter. | |||
|- | |||
|JapanMan||α - [[Secret 2]] | |||
β - [[Armor Comp (MMBN3)|Armor Comp]] at Ura Inn | |||
|} | |||
====Location Hints==== | |||
{{nw}} | |||
There are a few NPCs that hint at the location of the β version Navis. The NPCs will only talk about these hints after the α version of the Navis are defeated. | |||
{| class="wikitable" | |||
!|Navi||Hint Location | |||
|- | |||
|FlashMan||ACDC Square - Green Navi behind the shop | |||
|- | |- | ||
|BeastMan|| | |BeastMan||Doghouse Comp - 2 Mr. Prog | ||
|- | |- | ||
|BubbleMan|| | |BubbleMan||Beach 1 - Pink Navi by warp | ||
|- | |- | ||
|DesertMan|| | |DesertMan||Yoka Square - Scientist Navi | ||
|- | |- | ||
|PlantMan|| | |PlantMan|| | ||
|- | |- | ||
|FlameMan|| | |FlameMan|| Yoka 1 - Purple Navi by water heater | ||
|- | |- | ||
|DrillMan|| | |DrillMan|| | ||
|- | |- | ||
|DarkMan|| | |DarkMan||Secret Area 1 - Cloaked Navi (top left path) | ||
|- | |- | ||
|JapanMan|| | |JapanMan|| | ||
|} | |} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=フラッシュライト |name_tl=Flashlight | {{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=フラッシュライト |name_tl=Flashlight | ||
|attack=0 |element=elec | | |attack=0 |element=elec |guard=y |invis=y | ||
|info=Flashlights have 5 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %. | |info=Flashlights have 5 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %. | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | {{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | ||
|attack=0 |element=elec | | |attack=0 |element=elec |guard=y |invis=y | ||
|info=Flashlights have 20 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | |info=Flashlights have 20 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | {{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | ||
|attack=0 |element=elec | | |attack=0 |element=elec |guard=y |invis=y | ||
|info=Flashlights have 40 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | |info=Flashlights have 40 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | {{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight | ||
|attack=0 |element=elec | | |attack=0 |element=elec |guard=y |invis=y | ||
|info=Flashlights have 100 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | |info=Flashlights have 100 HP. Inflicts Paralyze LV. 3 (3.167 seconds). | ||
}} | }} | ||
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|hp=800 |contact=20 |element=none | |hp=800 |contact=20 |element=none | ||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | ||
|info=Summons 2 hands (40 HP) and 2 pillars (50 HP). If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |info=Summons 2 hands (40 HP) and 2 pillars (50 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | ||
|locations= | |locations= | ||
|attacks= | |attacks= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | {{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | ||
|attack=40 |element=none | | |attack=40 |element=none |guard=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | {{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | ||
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|hp=1200 |contact=40 |element=none | |hp=1200 |contact=40 |element=none | ||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | ||
|info=Summons 2 hands (60 HP) and 2 pillars (80 HP). If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |info=Summons 2 hands (60 HP) and 2 pillars (80 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | ||
|locations=[[Beach 1]] (ghost) | |locations=[[Beach 1]] (ghost) | ||
|attacks= | |attacks= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | {{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | ||
|attack=80 |element=none | | |attack=80 |element=none |guard=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | {{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | ||
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|hp=1600 |contact=80 |element=none | |hp=1600 |contact=80 |element=none | ||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | ||
|info=Summons 2 hands (80 HP) and 2 pillars (120 HP). If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |info=Summons 2 hands (80 HP) and 2 pillars (120 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | ||
|locations=[[Old TV Comp]] (8.3%) | |locations=[[Old TV Comp]] (8.3%) | ||
|attacks= | |attacks= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | {{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | ||
|attack=120 |element=none | | |attack=120 |element=none |guard=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | {{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | ||
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|hp=2000 |contact=120 |element=none | |hp=2000 |contact=120 |element=none | ||
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor= | ||
|info=Summons 2 hands (100 HP) and 2 pillars (200 HP). If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | |info=Summons 2 hands (100 HP) and 2 pillars (200 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks). | ||
|locations=[[Relay Comp]] (ghost) | |locations=[[Relay Comp]] (ghost) | ||
|attacks= | |attacks= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | {{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head | ||
|attack=200 |element=none | | |attack=200 |element=none |guard=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | {{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand | ||
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|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Gains LeafShield after using PlantWeed or summoning Flowers. | |info=Gains LeafShield after using PlantWeed or summoning Flowers. | ||
|locations=[[Undernet | |locations=[[Undernet 4 (MMBN3)|Undernet 4]] (ghost) | ||
|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | {{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle | ||
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|hp=2000 |contact=100 |element=none | |hp=2000 |contact=100 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | ||
|info=Core is protected by 2 layers of 20 HP barrier. | |info=Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds. | ||
|locations=[[Alpha (Cyberspace)|Alpha]] (story) | |locations=[[Alpha (Cyberspace)|Alpha]] (story) | ||
|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand | {{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand | ||
|attack=50 |element=none | | |attack=50 |element=none |guard=y |sword=y | ||
|info=Hands are indestructible. | |info=Hands are indestructible. | ||
}} | }} | ||
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|hp=3000 |contact=300 |element=none | |hp=3000 |contact=300 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | ||
|info=Core is protected by 2 layers of 20 HP barrier. | |info=Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds. | ||
|locations=[[Alpha (Cyberspace)|Alpha]] (story) | |locations=[[Alpha (Cyberspace)|Alpha]] (story) | ||
|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand | {{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand | ||
|attack=100 |element=none | | |attack=100 |element=none |guard=y |sword=y | ||
|info=Hands are indestructible. | |info=Hands are indestructible. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=GodHand |name_jp=ゴッドハンド |name_tl=God Hand | {{EnemyInfo/Attack |name_en=GodHand |name_jp=ゴッドハンド |name_tl=God Hand | ||
|attack=100 |element=none | | |attack=100 |element=none |guard=y |sword=y | ||
|info=Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used). | |info=Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used). | ||
}} | }} | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear">Mega Man Battle Network 4</ref> |name_tl=Metal Gear | {{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear">Mega Man Battle Network 4</ref> |name_tl=Metal Gear | ||
|attack=20 |element=none | | |attack=20 |element=none |guard=y | ||
|info=Gears have 50 HP and shield. | |info=Gears have 50 HP and shield. | ||
}} | }} | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | {{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | ||
|attack=20 |element=none | | |attack=20 |element=none |guard=y | ||
|info=Gears have 50 HP and shield. | |info=Gears have 50 HP and shield. | ||
}} | }} | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | {{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | ||
|attack=20 |element=none | | |attack=20 |element=none |guard=y | ||
|info=Gears have 50 HP and shield. | |info=Gears have 50 HP and shield. | ||
}} | }} | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | {{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear | ||
|attack=20 |element=none | | |attack=20 |element=none |guard=y | ||
|info=Gears have 50 HP and shield. | |info=Gears have 50 HP and shield. | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | {{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | ||
|attack=30 |element=none | | |attack=30 |element=none |guard=y | ||
|info=Guards while attacking. | |info=Guards while attacking. | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | {{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | ||
|attack=60 |element=none | | |attack=60 |element=none |guard=y | ||
|info=Guards while attacking. | |info=Guards while attacking. | ||
}} | }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | {{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller | ||
|attack=100 |element=none | | |attack=100 |element=none |guard=y | ||
|info=Guards while attacking. | |info=Guards while attacking. | ||
}} | }} | ||
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===KingMan=== | ===KingMan=== | ||
{{nw|Add info for 3rd Plan-B}} | |||
{{EnemyInfo | {{EnemyInfo | ||
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | |image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }} | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=50 |element=none | | |attack=50 |element=none |guard=y | ||
|info=Used when player HP ≤ 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=100 |element=none | | |attack=100 |element=none |guard=y | ||
|info=Used when player HP ≤ 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=150 |element=none | | |attack=150 |element=none |guard=y | ||
|info=Used when player HP ≤ 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | {{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate | ||
|attack=300 |element=none | | |attack=300 |element=none |guard=y | ||
|info=Used when player HP ≤ 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals | |info=Used when player HP ≤ 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time. | ||
}} | }} | ||
|getdata= | |getdata= | ||
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}} | }} | ||
|getdata= | |getdata= | ||
{{EnemyInfo/GetData |hp=Any | | {{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }} | ||
}} | }} | ||
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}} | }} | ||
|getdata= | |getdata= | ||
{{EnemyInfo/GetData |hp=Any |chip=Bass |code=X |version=White |lv1= 1-S++: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=Bass+ |code=X |version=Blue |lv1= 1-S++: 100% }} | |||
}} | }} | ||
Latest revision as of 20:55, 7 October 2024
The bosses in Mega Man Battle Network 3.
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
Get Data is dependent on the player's remaining HP % when they finish the battle:
Name | HP range | Example for 1000 HP |
---|---|---|
High | HP ≥ 37.5 % | 375 – 1000 |
Low | HP < 37.5 % | 1 – 374 |
For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the Busting Level page for more info.
Encounters in the Net
Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear.
- In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun.
Navi | Area |
---|---|
FlashMan | α - ACDC 3
β - ACDC 2 |
BeastMan | α - SciLab 1
β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on) |
BubbleMan | α - Yoka 1
β - Beach 1 (MegaMan's HP must be in the red - 25%) |
DesertMan | α - Beach 1
β - Old TV Comp at Ura Inn |
PlantMan | α - Undernet 4
β - Hospital Comp 3 |
FlameMan | α - Undernet 5
β - Yoka 1 |
DrillMan | α - Undernet 6 |
DarkMan | α - Secret 1
β - Undernet 6 (must have bugged NaviCust)
|
JapanMan | α - Secret 2
β - Armor Comp at Ura Inn |
Location Hints
This section is under construction. |
The information may not be complete or 100% accurate. |
There are a few NPCs that hint at the location of the β version Navis. The NPCs will only talk about these hints after the α version of the Navis are defeated.
Navi | Hint Location |
---|---|
FlashMan | ACDC Square - Green Navi behind the shop |
BeastMan | Doghouse Comp - 2 Mr. Prog |
BubbleMan | Beach 1 - Pink Navi by warp |
DesertMan | Yoka Square - Scientist Navi |
PlantMan | |
FlameMan | Yoka 1 - Purple Navi by water heater |
DrillMan | |
DarkMan | Secret Area 1 - Cloaked Navi (top left path) |
JapanMan |
After obtaining 5 Title Screen Marks; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available.
Navi | Area |
---|---|
FlashManΩ | Principal's PC 2 |
BeastManΩ | Zoo Comp 3 |
BubbleManΩ | Yoka 2 |
DesertManΩ | Relay Comp (DNN - Van) |
PlantManΩ | Hospital Comp 3 |
FlameManΩ | Undernet 3 |
DrillManΩ | Undernet 5 |
GutsManΩ | Dex's HP |
MetalManΩ | Tamako's HP |
KingManΩ | TV Board Comp (DNN - Door control panel) |
MistManΩ | NetBattle Comp (DNN NetBattle machine - northwest spot) |
BowlManΩ | NetBattle Comp (DNN NetBattle machine - southeast spot) |
DarkManΩ | Secret 1 |
JapanManΩ | Secret 2 |
ProtoManΩ | Hades Isle |
SerenadeΩ | Secret 3 |
BassΩ | Secret 3 |
Bosses
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
FlashMan
BeastMan
BubbleMan
DesertMan
PlantMan
FlameMan
DrillMan
Alpha
GutsMan
ProtoMan
MetalMan
Punk
KingMan
This section is under construction. |
The information may not be complete or 100% accurate. |
Add info for 3rd Plan-B |
MistMan
BowlMan
DarkMan
JapanMan
Serenade
Bass
References
- ↑ 1.0 1.1 1.2 1.3 Mega Man Battle Chip Challenge
- ↑ 2.0 2.1 2.2 2.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 3.0 3.1 3.2 3.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 4.0 4.1 4.2 4.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 5.0 5.1 5.2 5.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 6.0 6.1 6.2 6.3 Arijigoku (panel type) localized as Pitfall in Mega Man Battle Network 4
- ↑ 7.0 7.1 7.2 7.3 Written as Fire Blaze in Mega Man Battle Network 3 Official Strategy Guide
- ↑ 8.0 8.1 8.2 8.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 9.0 9.1 9.2 9.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 10.0 10.1 10.2 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 11.0 11.1 11.2 11.3 Mega Man Battle Network 4
- ↑ 12.0 12.1 12.2 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 13.0 13.1 13.2 Battle Network Rockman EXE3 Ultimate Navigation SP; listed as Double Go Round in Battle Network Rockman EXE3 Perfect Navigation (Revised Edition)
- ↑ 14.0 14.1 14.2 14.3 Mega Man Battle Network 3 Official Strategy Guide. MajinTackle listed for V1 name, MistTackle listed for V2 name.
- ↑ 15.0 15.1 15.2 15.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 16.0 16.1 16.2 16.3 Mega Man Battle Network 3 Official Strategy Guide
- ↑ 17.0 17.1 MegaMan NT Warrior manga and Rockman X DiVE; translated as Banishing World in Mega Man Battle Network 3 Official Strategy Guide