NaviCustomizer (MMBN3): Difference between revisions
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The NaviCustomizer in [[Mega Man Battle Network 3]]. | The NaviCustomizer in [[Mega Man Battle Network 3]]. | ||
==Expansions== | ==Expansions== | ||
===Expansion Memory=== | ===Expansion Memory=== | ||
*"Good luck!!" E-Mail from Dad | *"Good luck!!" E-Mail from Dad (Ch. 4) | ||
*"Catching gang members" Request BBS Job | *"Catching gang members" Request BBS Job (Ch. 7) | ||
===Spin Programs=== | ===Spin Programs=== | ||
* | *SpinYllw: "Help me with my son!" Request BBS Job | ||
*SpinPink: Beach Area 1 PMD using Mamoru's P-Code. | *SpinPink: Beach Area 1 PMD using Mamoru's P-Code. | ||
* | *SpinOrng: Shoreline; hidden NPC by the back of the beach (Ch. 6) | ||
* | *SpinPrpl: Beach St.; NPC hidden behind a pillar (Ch.7) | ||
*SpinDark: Undernet 4; Mr. Prog behind spiral pillar | *SpinDark (for gray parts): Undernet 4; Mr. Prog behind spiral pillar (Ch. 8) | ||
* | *SpinGrn: Lotto Number (28274283) | ||
*SpinBlue: Number | *SpinBlue: Lotto Number (11002540) | ||
*SpinRed: Number | *SpinRed: Lotto Number (72563938) | ||
* | *SpinWhit: Lotto Number (77955025) | ||
== | ==Compression Command== | ||
To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts ''cannot'' be uncompressed. | |||
==Style Change Compatibility== | |||
Normal Style MegaMan can only run white, pink, yellow NCP colors, but Style Changes are able to run an additional color. The additional color is dependent on the Style type. Otherwise, an Error Code is required to run them. | |||
= | {|class="wikitable sortable" | ||
!Color !! Style Changes | |||
|- | |||
|Red || Guts, Shadow | |||
|- | |||
|Blue || Shield, Custom | |||
|- | |||
|Green || Team, Ground | |||
|- | |||
|Gray || Bug | |||
|} | |||
==Parts== | ==Parts== | ||
Line 33: | Line 44: | ||
!Compression | !Compression | ||
|- | |- | ||
! | !SprArmor | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 42: | Line 53: | ||
}} | }} | ||
| MegaMan cannot be flinched. | | MegaMan cannot be flinched. | ||
| | | Player Movement | ||
| ''Red'': Guts Style LV2 | | '''Red''': Guts Style LV2 | ||
| ↑ → ↑ R ↑ ↓ | | ↑ → ↑ R ↑ ↓ | ||
|- | |- | ||
! | !BrakBust | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 56: | Line 67: | ||
| Normal buster shot pierce guards! | | Normal buster shot pierce guards! | ||
| Weakened Buster | | Weakened Buster | ||
| ''Red'': Guts Style LV3 | | '''Red''': Guts Style LV3 | ||
| R A B ↓ L L | | R A B ↓ L L | ||
|- | |- | ||
! | !BrakChrg | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 69: | Line 80: | ||
| Charge shot pierce guards! | | Charge shot pierce guards! | ||
| Modified Shot | | Modified Shot | ||
| ''Orange'': NCP at DNN Lobby<br />''Red'': Guts Style LV4 | | '''Orange''': NCP at DNN Lobby<br />'''Red''': Guts Style LV4 | ||
| B A ← L ↑ B | | B A ← L ↑ B | ||
|- | |- | ||
Line 82: | Line 93: | ||
| When the battle starts, all normal panels become grass panels. | | When the battle starts, all normal panels become grass panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV2 | | '''Green''': Ground Style LV2 | ||
| ↓ R R ↓ B ← | | ↓ R R ↓ B ← | ||
|- | |- | ||
Line 95: | Line 106: | ||
| When the battle starts, all normal panels become ice panels. | | When the battle starts, all normal panels become ice panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV3 | | '''Green''': Ground Style LV3 | ||
| A ↑ A ↑ ← R | | A ↑ A ↑ ← R | ||
|- | |- | ||
Line 108: | Line 119: | ||
| When the battle starts, all normal panels become lava panels. | | When the battle starts, all normal panels become lava panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV4 | | '''Green''': Ground Style LV4 | ||
| B → → B R A | | B → → B R A | ||
|- | |- | ||
Line 121: | Line 132: | ||
| When the battle starts, all normal panels become sand panels. | | When the battle starts, all normal panels become sand panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Number Trader (19878934) | | '''Green''': Number Trader (19878934) | ||
| ← A A B ↑ ← | | ← A A B ↑ ← | ||
|- | |- | ||
Line 134: | Line 145: | ||
| When the battle starts, all normal panels become metal panels. | | When the battle starts, all normal panels become metal panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Under Square (5000z) | | '''Green''': Under Square (5000z) | ||
| B R → → L L | | B R → → L L | ||
|- | |- | ||
!SetHoly | !SetHoly | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1= | |row1=_GGG_ | ||
|row2=_GGG_ | |row2=_GGG_ | ||
|row3=_GGG_ | |row3=_GGG_ | ||
Line 147: | Line 158: | ||
| When the battle starts, all normal panels on MegaMan's side become holy panels. | | When the battle starts, all normal panels on MegaMan's side become holy panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV5 | | '''Green''': Ground Style LV5 | ||
| A B R R ← R | | A B R R ← R | ||
|- | |- | ||
Line 153: | Line 164: | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
|row2= | |row2=_y_Y_ | ||
|row3=_YYY_ | |row3=_YYY_ | ||
|row4=_____ | |row4=_____ | ||
Line 159: | Line 170: | ||
}} | }} | ||
| 1 more chip is available in the Custom Screen. | | 1 more chip is available in the Custom Screen. | ||
| Custom Screen HP | | Custom Screen HP Drain | ||
| ''Yellow'': Custom Style LV3<br />''Blue'': Custom Style LV2 | | '''Yellow''': Custom Style LV3<br />'''Blue''': Custom Style LV2 | ||
| → → → ↑ ← B | | → → → ↑ ← B | ||
|- | |- | ||
Line 172: | Line 183: | ||
}} | }} | ||
| 2 more chips are available in the Custom Screen. | | 2 more chips are available in the Custom Screen. | ||
| Custom Screen HP | | Custom Screen HP Drain | ||
| ''Blue'': Custom Style LV4 | | '''Blue''': Custom Style LV4 | ||
| A ↓ ↑ ↓ R ↓ | | A ↓ ↑ ↓ R ↓ | ||
|- | |- | ||
! | !MegFldr1 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 185: | Line 196: | ||
}} | }} | ||
| 1 more MegaChip can be added in the folder. | | 1 more MegaChip can be added in the folder. | ||
| Custom Screen HP | | Custom Screen HP Drain | ||
| ''Pink'': Team Style LV3<br />''Green'': Team Style LV2 | | '''Pink''': Team Style LV3<br />'''Green''': Team Style LV2 | ||
| → R ↓ R L ← | | → R ↓ R L ← | ||
|- | |- | ||
! | !MegFldr2 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 198: | Line 209: | ||
}} | }} | ||
| 2 more MegaChips can be added in the folder. | | 2 more MegaChips can be added in the folder. | ||
| Custom Screen HP | | Custom Screen HP Drain | ||
| ''Green'': Team Style LV4 | | '''Green''': Team Style LV4 | ||
| A R ↓ ↓ → ← | | A R ↓ ↓ → ← | ||
|- | |- | ||
Line 211: | Line 222: | ||
}} | }} | ||
| Press B + Left to block and halve damage from incoming attack. | | Press B + Left to block and halve damage from incoming attack. | ||
| | | Player Movement | ||
| ''Blue'': Shield Style LV2 | | '''Blue''': Shield Style LV2 | ||
| ↓ B ↑ ↓ A ← | | ↓ B ↑ ↓ A ← | ||
|- | |- | ||
Line 224: | Line 235: | ||
}} | }} | ||
| Press B + Left to access a shield that block attacks.<br>Breaking and piercing attacks go through the shield.<br> | | Press B + Left to access a shield that block attacks.<br>Breaking and piercing attacks go through the shield.<br> | ||
| | | Player Movement | ||
| ''Blue'': Shield Style LV3 | | '''Blue''': Shield Style LV3 | ||
| ← → ↓ R ↓ R | | ← → ↓ R ↓ R | ||
|- | |- | ||
Line 236: | Line 247: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. | | Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. In NetworkDuel, will cause flashing on opponent's MegaMan. | ||
| | |Player Movement | ||
| ''Blue'': Shield Style LV4 | | '''Blue''': Shield Style LV4 | ||
| B ↑ A ← ← B | | B ↑ A ← ← B | ||
|- | |- | ||
! | !ShdwShoe | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 250: | Line 261: | ||
}} | }} | ||
| MegaMan ignores Cracked and Sand panels. | | MegaMan ignores Cracked and Sand panels. | ||
| | | Player Movement | ||
| ''Red'': Shadow Style LV2 | | '''Red''': Shadow Style LV2 | ||
| ↑ ← → L ↑ R | | ↑ ← → L ↑ R | ||
|- | |- | ||
! | !FlotShoe | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 263: | Line 274: | ||
}} | }} | ||
| MegaMan ignores Cracked, Sand, Ice, and Lava panels. | | MegaMan ignores Cracked, Sand, Ice, and Lava panels. | ||
| | | Player Movement | ||
| ''Red'': Shadow Style LV3 | | '''Red''': Shadow Style LV3 | ||
| ← ↓ ← ↓ ← L | | ← ↓ ← ↓ ← L | ||
|- | |- | ||
! | !AntiDmg | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_RRR_ | |row1=_RRR_ | ||
Line 275: | Line 286: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| Press B + Left to set-up an temporary AntiDamage trap. | | Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. | ||
| | |||
| ''Red'': Shadow Style LV4 | This trap has a hidden counter of 256 frames that determines its duration of use for the battle. Every time B + Left is used, the counter will go down for each frame the ???? text is up. If the hidden counter is at 0 frames, the trap will no longer trigger if MegaMan is hit. | ||
| Player Movement | |||
| '''Red''': Shadow Style LV4 | |||
| L ← R A → ↓ | | L ← R A → ↓ | ||
|- | |- | ||
Line 288: | Line 301: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| Enables MegaMan to walk on narrow paths in the | | Enables MegaMan to walk on narrow paths in the field screen. | ||
| Battle HP | | Battle HP Drain | ||
| ''White'': Given by | | '''White''': Given by Cossak during the story | ||
| | | — | ||
|- | |- | ||
! | !EngyChng | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 301: | Line 314: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| When prompted in the | | When prompted in the field screen, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. | ||
| Battle HP | | Battle HP Drain | ||
| ''White'': Given by a Mr. Prog during the story | | '''White''': Given by a Mr. Prog during the story | ||
| | | — | ||
|- | |- | ||
!Alpha | !Alpha | ||
Line 314: | Line 327: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| Lets you see Alpha hidden in the | | Lets you see Alpha hidden in the field screen. | ||
| Battle HP | | Battle HP Drain | ||
| ''Pink'': Given by Dad during the story | | '''Pink''': Given by Dad during the story | ||
| | | — | ||
|- | |- | ||
!SneakRun | !SneakRun | ||
Line 329: | Line 342: | ||
| Certain random encounters based on your HP will not be encountered. | | Certain random encounters based on your HP will not be encountered. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Yellow'': Zoo Comp 3 BMD | | '''Yellow''': Zoo Comp 3 BMD | ||
| R L B ↓ ↓ ↓ | | R L B ↓ ↓ ↓ | ||
|- | |- | ||
Line 342: | Line 355: | ||
| If possible, changes all random encounters in that area into those with Fire enemies. | | If possible, changes all random encounters in that area into those with Fire enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Yellow'': Hospital Comp 1 BMD | | '''Yellow''': Hospital Comp 1 BMD | ||
| ↑ → A A R ↑ | | ↑ → A A R ↑ | ||
|- | |- | ||
Line 355: | Line 368: | ||
| If possible, changes all random encounters in that area into those with Aqua enemies. | | If possible, changes all random encounters in that area into those with Aqua enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Pink'': Beach Square (8000z) | | '''Pink''': Beach Square (8000z) | ||
| L R ↓ ↑ ← → | | L R ↓ ↑ ← → | ||
|- | |- | ||
Line 368: | Line 381: | ||
| If possible, changes all random encounters in that area into those with Elec enemies. | | If possible, changes all random encounters in that area into those with Elec enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Yellow'': Under Square (8000z) | | '''Yellow''': Under Square (8000z) | ||
| → R → R L ← | | → R → R L ← | ||
|- | |- | ||
Line 381: | Line 394: | ||
| If possible, changes all random encounters in that area into those with Wood enemies. | | If possible, changes all random encounters in that area into those with Wood enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''White'': WWW Comp 3 BMD | | '''White''': WWW Comp 3 BMD | ||
| A R ← B B A | | A R ← B B A | ||
|- | |- | ||
Line 394: | Line 407: | ||
| If possible, the reward from a battle will always be a BattleChip. | | If possible, the reward from a battle will always be a BattleChip. | ||
| Battle Result | | Battle Result | ||
| ''Pink'': Wall Comp BMD (hidden behind wall at WWW base) | | '''Pink''': Wall Comp BMD (hidden behind wall at WWW base) | ||
| B ↓ → R → → | | B ↓ → R → → | ||
|- | |- | ||
Line 405: | Line 418: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| MegaMan ignores | | MegaMan ignores Hole and Complete Hole panels. | ||
| | | Player Movement | ||
| ''White'': Number Trader (23415891) | | '''White''': Number Trader (23415891) | ||
| ↑ B B ↓ A R | | ↑ B B ↓ A R | ||
|- | |- | ||
! | !UnderSht | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 419: | Line 432: | ||
}} | }} | ||
| If MegaMan would hit 0 HP, he goes down to 1 instead. | | If MegaMan would hit 0 HP, he goes down to 1 instead. | ||
| | | Player Movement | ||
| ''White'': Start with it | | '''White''': Start with it | ||
| ← ↑ B L ← ↑ | | ← ↑ B L ← ↑ | ||
|- | |- | ||
! | !FstGauge | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_mMM_ | |row1=_mMM_ | ||
Line 433: | Line 446: | ||
| The custom gauge automatically has the FastGauge effect. | | The custom gauge automatically has the FastGauge effect. | ||
| Custom Gauge | | Custom Gauge | ||
| ''Pink'': Number Trader (67918452) | | '''Pink''': Number Trader (67918452) | ||
| B ↓ A R ← R | | B ↓ A R ← R | ||
|- | |- | ||
Line 444: | Line 457: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| | | NetworkDuel only; When opponent uses an Invis, Shadow, or Mole chip, takes the chip away and they become paralyzed. This is considered as a Sword property attack. | ||
| Support | | Support | ||
| ''Yellow'': Undernet 6 BugFrag Trader (100B) | | '''Yellow''': Undernet 6 BugFrag Trader (100B) | ||
| L A ↓ B B B | | L A ↓ B B B | ||
|- | |- | ||
Line 457: | Line 470: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| | | NetworkDuel only; Opponent's first Mega, Giga Chip, or Program Advance gets taken away. | ||
| Support | | Support | ||
| ''White'': Under Square Shop (10000z) | | '''White''': Under Square Shop (10000z) | ||
| A ↓ A A R A | | A ↓ A A R A | ||
|- | |- | ||
Line 470: | Line 483: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| | | NetworkDuel only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | ||
| Support | | Support | ||
| ''Pink'': Under Square Shop (10000z) | | '''Pink''': Under Square Shop (10000z) | ||
| A ↓ ← L L R | | A ↓ ← L L R | ||
|- | |- | ||
Line 485: | Line 498: | ||
| Removes all bugs in NaviCustomizer. | | Removes all bugs in NaviCustomizer. | ||
| None | | None | ||
| ''White'': Bug Style LV2 | | '''White''': Bug Style LV2 | ||
| B ↓ ↑ B ↓ B | | B ↓ ↑ B ↓ B | ||
|- | |- | ||
Line 496: | Line 509: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| In overworld, press L. MegaMan makes jokes. | | In overworld, press L. MegaMan makes jokes. This will change some interaction with certain NPCs. | ||
| | | Player Movement | ||
| ''Pink'': “Help with rehab” | | '''Pink''': “Help with rehab” Job BBS | ||
| ↑ R A ← → → | | ↑ R A ← → → | ||
|- | |- | ||
! | !BlckMind | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 509: | Line 522: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| In overworld, NPCs treat MegaMan as an evil navi. | | In overworld, NPCs treat MegaMan as an evil navi. This will change some interaction with certain NPCs. | ||
| | | Player Movement | ||
| ''White'': Given by Chaud during the story | | '''White''': Given by Chaud during the story | ||
| → ← → ↓ R ↓ | | → ← → ↓ R ↓ | ||
|- | |- | ||
! | !BustrMAX | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 523: | Line 536: | ||
}} | }} | ||
| Buster's Attack, Speed, and Charge become 5. | | Buster's Attack, Speed, and Charge become 5. | ||
| ''Auto Bug'': All chips selected are used immediately. Zeta PAs are constantly used. | | '''Auto Bug''': All chips selected are used immediately. Zeta PAs are constantly used. | ||
| ''Pink'': Undernet 6 BugFrag Trader (150BF) | | '''Pink''': Undernet 6 BugFrag Trader (150BF) | ||
| ↓ A R R L ← ← | | ↓ A R R L ← ← | ||
|- | |- | ||
! | !GigFldr1 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 536: | Line 549: | ||
}} | }} | ||
| 1 more GigaChip can be added in the folder. | | 1 more GigaChip can be added in the folder. | ||
| ''Auto Bug'': The panel MegaMan steps off becomes a | | '''Auto Bug''': The panel MegaMan steps off becomes a Swamp panel. | ||
| ''Purple'': Undernet 7 BMD (after beating Bass GS) | | '''Purple''': Undernet 7 BMD (after beating Bass GS) | ||
| L ↓ A ↓ R B ↑ | | L ↓ A ↓ R B ↑ | ||
|- | |- | ||
! | !HubBatc | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 549: | Line 562: | ||
}} | }} | ||
| Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. | | Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. | ||
| ''Auto Bug'': MegaMan's HP is halved. | | '''Auto Bug''': MegaMan's HP is halved. | ||
| ''Orange'': Secret Area 3 BMD on a hidden path | | '''Orange''': Secret Area 3 BMD on a hidden path | ||
| B ← A ↓ ↓ ↑ L | | B ← A ↓ ↓ ↑ L | ||
|- | |- | ||
! | !DarkLcns | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 562: | Line 575: | ||
}} | }} | ||
| Chips that need Hole to be used, can be used without it. | | Chips that need Hole to be used, can be used without it. | ||
| ''Auto Bug'': Lose one slot in the custom screen. | | '''Auto Bug''': Lose one slot in the custom screen. | ||
| '' | | '''Gray''': Bug Style LV3 | ||
| R L R ↓ ← B R | | R L R ↓ ← B R | ||
|- | |- | ||
Line 575: | Line 588: | ||
!Location | !Location | ||
|- | |- | ||
! | !WeapLV+1 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 584: | Line 597: | ||
|type=plus | |type=plus | ||
}} | }} | ||
| PowerAttack LV+1. Only | | PowerAttack LV+1. Only affects Style Change PowerAttacks and not Normal Style’s ChargeShot. | ||
| Modified Shot | | Modified Shot | ||
| ''White'': Number Trader (41465278)<br | | '''White''': Number Trader (41465278) </br>'''Pink''': Statue Comp BMD at Hades Isle </br>'''Yellow''': Undernet 6 BMD (FlameMan Cube) | ||
|- | |- | ||
!HP+100 | !HP+100 | ||
Line 598: | Line 611: | ||
}} | }} | ||
| Max HP +100! | | Max HP +100! | ||
| Battle HP | | Battle HP Drain | ||
| ''White'': Undernet 6 BugFrag Trader (50BF) <br />''Pink'': | | '''White''': Undernet 6 BugFrag Trader (50BF) <br/>'''Pink''': DNN Van Comp BMD <br/>'''Yellow''': Zoo Comp 4 BMD | ||
|- | |- | ||
!HP+200 | !HP+200 | ||
Line 611: | Line 624: | ||
}} | }} | ||
| Max HP +200! | | Max HP +200! | ||
| Battle HP | | Battle HP Drain | ||
| '' | | '''Pink''': Undernet 1 BMD (behind WWW-ID door) <br/>'''Yellow''': Undernet 6 BugFrag Trader (80BF) | ||
|- | |- | ||
!HP+300 | !HP+300 | ||
Line 624: | Line 637: | ||
}} | }} | ||
| Max HP +300! | | Max HP +300! | ||
| Battle HP | | Battle HP Drain | ||
| '' | | '''Pink''': UnderSquare Program Dealer (20000z) | ||
|- | |- | ||
!HP+500 | !HP+500 | ||
Line 637: | Line 650: | ||
}} | }} | ||
| Max HP +500! | | Max HP +500! | ||
| Battle HP | | Battle HP Drain | ||
| '' | | '''Yellow''': Secret Area 2 BMD | ||
|- | |- | ||
! | !Reg+5 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 650: | Line 663: | ||
}} | }} | ||
| Add 5MB to Regular Chip system. | | Add 5MB to Regular Chip system. | ||
| Custom Screen HP | | Custom Screen HP Drain | ||
| ''White'': BeachSquare Program Dealer (5000z)<br />'' | | '''White''': BeachSquare Program Dealer (5000z) <br/> '''Yellow''': Undernet 6 BugFrag Trader (70BF) | ||
|- | |- | ||
! | !Atk+1 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 662: | Line 675: | ||
|type=plus | |type=plus | ||
}} | }} | ||
| MegaBuster Attack +1. Does not boost Style Change | | MegaBuster Attack +1. Does not boost Style Change PowerAttack. | ||
| Weakened Buster | | Weakened Buster | ||
| ''White'': BeachSquare Program Dealer (3000z)<br />''Pink'': Start with it, | | '''White''': BeachSquare Program Dealer (3000z) <br/>'''Pink''': Start with it, TV Board Comp PMD at DNN <br/>'''Yellow''': Hospital Comp 2 BMD (using HospitalCode) | ||
|- | |- | ||
!Speed+1 | !Speed+1 | ||
Line 677: | Line 690: | ||
| MegaBuster Speed +1. | | MegaBuster Speed +1. | ||
| Weakened Buster | | Weakened Buster | ||
| ''White'': Start with it, Undernet 4 BMD<br />''Pink'': Undernet 6 BugFrag Trader (40BF)<br />''Yellow'': Yoka Area 1 BMD | | '''White''': Start with it, Undernet 4 BMD <br/>'''Pink''': Undernet 6 BugFrag Trader (40BF) <br/>'''Yellow''': Yoka Area 1 BMD | ||
|- | |- | ||
!Charge+1 | !Charge+1 | ||
Line 690: | Line 703: | ||
| MegaBuster Charge +1. | | MegaBuster Charge +1. | ||
| Weakened Buster | | Weakened Buster | ||
| ''White'': | | '''White''': BeachSquare Program Dealer (2000z) <br/>'''Pink''': Zoo Comp 2 BMD, Beach Area 1 BMD <br/>'''Yellow''': Hospital Comp 5 BMD | ||
|- | |- | ||
|} | |} | ||
Line 696: | Line 709: | ||
==Bugs== | ==Bugs== | ||
===Battle HP Drain | ===Battle HP Drain Bug=== | ||
MegaMan's HP steadily drops during battle. Battles are 60 frames per second. | MegaMan's HP steadily drops during battle. Battles are 60 frames per second. | ||
*Level 1: Drops 1 every 30 frames. | *Level 1: Drops 1 every 30 frames. | ||
Line 702: | Line 715: | ||
*Level 3: Drops 1 every 8 frames. | *Level 3: Drops 1 every 8 frames. | ||
===Battle Panel Change | ===Battle Panel Change Bug=== | ||
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel. | When the battle starts, all normal panels on MegaMan's side becomes a certain type panel. | ||
*''Level 1'': Starts with all | *''Level 1'': Starts with all Cracked panels. | ||
*''Level 2-3'': Starts with all | *''Level 2-3'': Starts with all Swamp panels. | ||
===Battle Result | ===Battle Result Bug=== | ||
*''Level 1-3'': If possible, only Zennies drop from battles. | *''Level 1-3'': If possible, only Zennies drop from battles. | ||
===Custom Screen HP Drain | ===Custom Screen HP Drain Bug=== | ||
MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second. | MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second. | ||
*Level 1: Drops 1 every 31 frames. | *Level 1: Drops 1 every 31 frames. | ||
Line 716: | Line 729: | ||
*Level 3: Drops 1 every 8 frames. | *Level 3: Drops 1 every 8 frames. | ||
===Custom Gauge | ===Custom Gauge Bug=== | ||
*''Level 1-3'': The custom gauge automatically has the SlowGauge effect. | *''Level 1-3'': The custom gauge automatically has the SlowGauge effect. | ||
=== | ===Player Movement Bug=== | ||
MegaMan starts in a certain movement condition and remain that way the entire battle. | MegaMan starts in a certain movement condition and remain that way the entire battle. | ||
*''Level 1'': Always move up. | *''Level 1'': Always move up. | ||
Line 725: | Line 738: | ||
*''Level 3'': Always confused (movements are randomized). | *''Level 3'': Always confused (movements are randomized). | ||
===Modified Shot | ===Modified Shot Bug=== | ||
MegaMan's | MegaMan's B Button Power Attack changes. | ||
*''Level 1'': | *''Level 1'': B Button Power Attack summons a Rock Cube one panel ahead. | ||
*''Level 2'': | *''Level 2'': B Button Power Attack shoots a Water Gun one panel ahead (100 damage). | ||
*''Level 3'': | *''Level 3'': B Button Power Attack produces a Magic Flower (does nothing). | ||
===Raised Encounter Rate | ===Raised Encounter Rate Bug=== | ||
*''Level 1-3'': Viruses appear more frequently | *''Level 1-3'': Viruses appear more frequently. | ||
===Support | ===Support Bug=== | ||
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate. | If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate. | ||
===Weakened Buster | ===Weakened Buster Bug=== | ||
The normal | The normal MegaBuster shot and ChargeShot (not elemental B PowerAttacks) have a chance of failure. | ||
*''Level 1'': 1/4 chance of firing blanks. | *''Level 1'': 1/4 chance of firing blanks. | ||
*''Level 2'': 1/2 chance of firing blanks. | *''Level 2'': 1/2 chance of firing blanks. | ||
*''Level 3'': For the first 15 shots, the normal shot becomes Guard. | *''Level 3'': For the first 15 shots, the normal shot becomes Guard. | ||
==Mod Tools== | |||
'''ModTools''' is a KeyItem in that unlocks more features in the Navi Customizer by inputting ModCodes. | |||
The ModTools can be obtained at Beach St. from an NPC by the Metro for 5600z. The codes can be found below, 123 on the list refers to the special symbols at the bottom of the code input. | |||
===Error Codes=== | |||
Usually, if any Error messages appear in the NaviCust, running can't be completed. If the Error message has numbers in it, you can press Select and a code can be inputted to complete running the NaviCust. Some of the Error Codes are given in the game, however others are only given out in real life extra material. | |||
{| class="wikitable sortable" | |||
!Error !! Code !! Program !! In-game Location | |||
|- | |||
|A1 || GYU2OPZQ || SuperArmor | |||
|- | |||
|A2 || 3GKQ2RSQ || BreakBuster | |||
|- | |||
|A3 || LO13ZXME || BreakCharge || Man in TV Station Lobby | |||
|- | |||
|B1 || JHGIUTOP || SetGreen | |||
|- | |||
|B2 || ALSK3W2R || SetIce || SciLab Battle BBS "Just give up" | |||
|- | |||
|B3 || Y2UOMNCB || SetLava || SciLab Battle BBS "New ModCode!" | |||
|- | |||
|B4 || 1LSKUTOB || SetSand | |||
|- | |||
|B5 || BM2KWIRA || SetMetal || ACDC Battle BBS "A nice person" | |||
|- | |||
|B6 || UTI3OMDH || SetHoly | |||
|- | |||
|C1 || X2CD3KDA || Custom1 | |||
|- | |||
|C2 || UTIXM1LA || Custom2 || Boy in Zoo 2 (examine gorilla stand to find camera) | |||
|- | |||
|E1 || P2I3MSJL || MegaFolder1 || ACDC Battle BBS "I knew that" | |||
|- | |||
|E2 || UTIR1SO2 || MegaFolder2 | |||
|- | |||
|F1 || QSAO3C3L || Block | |||
|- | |||
|F2 || NC1FKSA2 || Shield | |||
|- | |||
|F3 || ITA2CRWQ || Reflect || ACDC Battle BBS "A nice person" | |||
|- | |||
|H1 || A3DJMNB1 || ShadowShoes | |||
|- | |||
|H2 || UTIW2SMF || FloatShoes || Under BBS "RE:Error H2" | |||
|- | |||
|H3 || SK3LROT1 || AntiDamage || Examine magazine shelf in Hospital Lobby | |||
|- | |||
|G2G || CVVDS2WR || GigaFolder1 (Normal, Bug Styles) || Under BBS "Wrong!" | |||
|- | |||
|G2S || TUIEO23T|| GigaFolder1 (Guts, Shield, Shadow Styles) | |||
|- | |||
|G2C || TIS3LAEJ || GigaFolder1 (Custom, Team, Ground Styles) || Under BBS "RE:Giga Fold" | |||
|- | |||
|D2G || OI1UWMAN || DarkLicense (Normal Style) || Examine corner of left Skull head pillar in Castle Wily 3rd Floor | |||
|- | |||
|D2S || P3TOSIIS || DarkLicense (Guts, Shield, Shadow Styles) | |||
|- | |||
|D2C || WS1FS1AQ || DarkLicense (Custom, Team, Ground Styles) | |||
|- | |||
|S2G || AX1RTDS3 || HubBatch (Normal, Bug Styles) || Man hidden behind building in Zoo 1 | |||
|- | |||
|S2S || F2AAFETG || HubBatch (Guts, Shield, Shadow Styles) || Navi behind pillar in Undernet 4 (BlackMind must be equipped) | |||
|- | |||
|S2C || TU1AW2LL || HubBatch (Custom, Team, Ground Styles) | |||
|} | |||
===EX Codes=== | |||
AKA Extra Code. This can only be used if the NaviCust is free of Errors: right after RUN is completed, you can press Select and an Extra Code can be inputted to add another ability for MegaMan. The bugs caused by running these cannot be prevented with BugStop. | |||
{| class="wikitable sortable" | |||
!Ability !! Code !! Bugs !! In-game Location | |||
|- | |||
|Max HP+100 || JIEU1AWT || — || | |||
|- | |||
|Max HP+150 || U2IEOSKW || — || | |||
|- | |||
|Max HP+200 || ASK3IETN || — || | |||
|- | |||
|Max HP+250 || SIE1TMSD || — || | |||
|- | |||
|Max HP+300 || SEIUT1NG || — || | |||
|- | |||
|Max HP+350 || GJHURIE2 || — || | |||
|- | |||
|Max HP+400 || AWE3ETSW || Custom-1 || | |||
|- | |||
|Max HP+450 || 3MZNBXH1 || Custom-1 || | |||
|- | |||
|Max HP+500 || 2YTIWOAM || Custom-1 || | |||
|- | |||
|Max HP+550 || O3IUTNWQ || Custom-1 || | |||
|- | |||
|Max HP+600 || ZMJ1IGIE || Custom-2 || | |||
|- | |||
|Max HP+650 || SRUEIT3A || Custom-2 || | |||
|- | |||
|Max HP+700 || AKZ21UMW || Custom-2 || | |||
|- | |||
|Max HP+800 || DMGEIO3W || Panel MegaMan steps off from becomes a Swamp panel. || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]] | |||
|- | |||
|Max HP+900 || SM2UIROA || Panel MegaMan steps off from becomes a Swamp panel. || | |||
|- | |||
|Max HP+1000 || CNJDU2EM || Panel MegaMan steps off from becomes a Swamp panel. || | |||
|- | |||
|Equip SuperArmor || KTEIUE2D || — || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]] | |||
|- | |||
|Equip BreakBuster || SI1IEMGO || Custom-2 || | |||
|- | |||
|Equip BreakCharge || SKDSHUEO || Custom-1 || | |||
|- | |||
|Equip ShadowShoes || GKHU1KHI || — || | |||
|- | |||
|Equip FloatShoes || PEOTIR2G || — || | |||
|- | |||
|Equip AirShoes || ZN3UDOIQ || Custom-1 || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]] | |||
|- | |||
|Equip UnderShirt || SKJGURN2 || — || | |||
|- | |||
|B+Left Block || ZBKD1UEW || — || | |||
|- | |||
|B+Left Shield || EIR3BM3I || — || | |||
|- | |||
|B+Left Reflect || SK13EO1M || Custom-1 || | |||
|- | |||
|B+Left AntiDamage || L3KJGUEO || Custom-1 || | |||
|- | |||
|Add MegaChip+1 || JDKGJ1U2 || — || | |||
|- | |||
|Add MegaChip+2 || 3DIVNEIQ || Custom-1 || | |||
|- | |||
|Add MegaChip+3 || URY33RRO|| Panel MegaMan steps off from becomes a Swamp panel. || | |||
|- | |||
|Add MegaChip+4 || FFIM1OWE || Panel MegaMan steps off from becomes a Swamp panel. || | |||
|- | |||
|Add MegaChip+5 || SKFBM3UW || Panel MegaMan steps off from becomes a Swamp panel. || | |||
|- | |||
|Add GigaChip+1 || KSIK1EIG || Panel MegaMan steps off from becomes a Swamp panel. || | |||
|- | |||
|Custom: FastGauge|| XBCJF2RI || Custom-2 || | |||
|- | |||
|Activate SneakRun || UIEU2NGO || — || | |||
|- | |||
|Equip Humor || SJH1UEKA || — || | |||
|} | |||
==Glitches== | |||
*[[Glitches_in_Mega_Man_Battle_Network_3#11th_Chip_glitch|11th Chip glitch]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_3#Folder2_Regular_Chip_glitch|Folder2 Regular Chip glitch]] | |||
==Trivia== | |||
*If both players have a Set NPC equipped (SetGreen, SetIce, SetLava, SetSand, SetMetal, or SetHoly), the panels that change will only be the players' own 3x3 field. | |||
*The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.<ref>[https://patents.google.com/patent/JP2004033437A/en Google Patents “Game program, recording medium, game control method, and game device”]</ref> | |||
==References== | |||
<references /> | |||
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 3]] [[Category:NaviCustomizer]] | [[Category:Game Mechanics]] [[Category:Mega Man Battle Network 3]] [[Category:NaviCustomizer]] |
Latest revision as of 15:17, 3 October 2024
The NaviCustomizer in Mega Man Battle Network 3.
Expansions
Expansion Memory
- "Good luck!!" E-Mail from Dad (Ch. 4)
- "Catching gang members" Request BBS Job (Ch. 7)
Spin Programs
- SpinYllw: "Help me with my son!" Request BBS Job
- SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
- SpinOrng: Shoreline; hidden NPC by the back of the beach (Ch. 6)
- SpinPrpl: Beach St.; NPC hidden behind a pillar (Ch.7)
- SpinDark (for gray parts): Undernet 4; Mr. Prog behind spiral pillar (Ch. 8)
- SpinGrn: Lotto Number (28274283)
- SpinBlue: Lotto Number (11002540)
- SpinRed: Lotto Number (72563938)
- SpinWhit: Lotto Number (77955025)
Compression Command
To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts cannot be uncompressed.
Style Change Compatibility
Normal Style MegaMan can only run white, pink, yellow NCP colors, but Style Changes are able to run an additional color. The additional color is dependent on the Style type. Otherwise, an Error Code is required to run them.
Color | Style Changes |
---|---|
Red | Guts, Shadow |
Blue | Shield, Custom |
Green | Team, Ground |
Gray | Bug |
Parts
Program Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SprArmor
|
MegaMan cannot be flinched. | Player Movement | Red: Guts Style LV2 | ↑ → ↑ R ↑ ↓ | |||||||||||||||||||||||||
BrakBust
|
Normal buster shot pierce guards! | Weakened Buster | Red: Guts Style LV3 | R A B ↓ L L | |||||||||||||||||||||||||
BrakChrg
|
Charge shot pierce guards! | Modified Shot | Orange: NCP at DNN Lobby Red: Guts Style LV4 |
B A ← L ↑ B | |||||||||||||||||||||||||
SetGreen
|
When the battle starts, all normal panels become grass panels. | Battle Panel Change | Green: Ground Style LV2 | ↓ R R ↓ B ← | |||||||||||||||||||||||||
SetIce
|
When the battle starts, all normal panels become ice panels. | Battle Panel Change | Green: Ground Style LV3 | A ↑ A ↑ ← R | |||||||||||||||||||||||||
SetLava
|
When the battle starts, all normal panels become lava panels. | Battle Panel Change | Green: Ground Style LV4 | B → → B R A | |||||||||||||||||||||||||
SetSand
|
When the battle starts, all normal panels become sand panels. | Battle Panel Change | Green: Number Trader (19878934) | ← A A B ↑ ← | |||||||||||||||||||||||||
SetMetal
|
When the battle starts, all normal panels become metal panels. | Battle Panel Change | Green: Under Square (5000z) | B R → → L L | |||||||||||||||||||||||||
SetHoly
|
When the battle starts, all normal panels on MegaMan's side become holy panels. | Battle Panel Change | Green: Ground Style LV5 | A B R R ← R | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom Screen HP Drain | Yellow: Custom Style LV3 Blue: Custom Style LV2 |
→ → → ↑ ← B | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom Screen HP Drain | Blue: Custom Style LV4 | A ↓ ↑ ↓ R ↓ | |||||||||||||||||||||||||
MegFldr1
|
1 more MegaChip can be added in the folder. | Custom Screen HP Drain | Pink: Team Style LV3 Green: Team Style LV2 |
→ R ↓ R L ← | |||||||||||||||||||||||||
MegFldr2
|
2 more MegaChips can be added in the folder. | Custom Screen HP Drain | Green: Team Style LV4 | A R ↓ ↓ → ← | |||||||||||||||||||||||||
Block
|
Press B + Left to block and halve damage from incoming attack. | Player Movement | Blue: Shield Style LV2 | ↓ B ↑ ↓ A ← | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. |
Player Movement | Blue: Shield Style LV3 | ← → ↓ R ↓ R | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. In NetworkDuel, will cause flashing on opponent's MegaMan. | Player Movement | Blue: Shield Style LV4 | B ↑ A ← ← B | |||||||||||||||||||||||||
ShdwShoe
|
MegaMan ignores Cracked and Sand panels. | Player Movement | Red: Shadow Style LV2 | ↑ ← → L ↑ R | |||||||||||||||||||||||||
FlotShoe
|
MegaMan ignores Cracked, Sand, Ice, and Lava panels. | Player Movement | Red: Shadow Style LV3 | ← ↓ ← ↓ ← L | |||||||||||||||||||||||||
AntiDmg
|
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap.
This trap has a hidden counter of 256 frames that determines its duration of use for the battle. Every time B + Left is used, the counter will go down for each frame the ???? text is up. If the hidden counter is at 0 frames, the trap will no longer trigger if MegaMan is hit. |
Player Movement | Red: Shadow Style LV4 | L ← R A → ↓ | |||||||||||||||||||||||||
Press
|
Enables MegaMan to walk on narrow paths in the field screen. | Battle HP Drain | White: Given by Cossak during the story | — | |||||||||||||||||||||||||
EngyChng
|
When prompted in the field screen, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. | Battle HP Drain | White: Given by a Mr. Prog during the story | — | |||||||||||||||||||||||||
Alpha
|
Lets you see Alpha hidden in the field screen. | Battle HP Drain | Pink: Given by Dad during the story | — | |||||||||||||||||||||||||
SneakRun
|
Certain random encounters based on your HP will not be encountered. | Raised Encounter Rate | Yellow: Zoo Comp 3 BMD | R L B ↓ ↓ ↓ | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Raised Encounter Rate | Yellow: Hospital Comp 1 BMD | ↑ → A A R ↑ | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Raised Encounter Rate | Pink: Beach Square (8000z) | L R ↓ ↑ ← → | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Raised Encounter Rate | Yellow: Under Square (8000z) | → R → R L ← | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Raised Encounter Rate | White: WWW Comp 3 BMD | A R ← B B A | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Battle Result | Pink: Wall Comp BMD (hidden behind wall at WWW base) | B ↓ → R → → | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Hole and Complete Hole panels. | Player Movement | White: Number Trader (23415891) | ↑ B B ↓ A R | |||||||||||||||||||||||||
UnderSht
|
If MegaMan would hit 0 HP, he goes down to 1 instead. | Player Movement | White: Start with it | ← ↑ B L ← ↑ | |||||||||||||||||||||||||
FstGauge
|
The custom gauge automatically has the FastGauge effect. | Custom Gauge | Pink: Number Trader (67918452) | B ↓ A R ← R | |||||||||||||||||||||||||
Rush
|
NetworkDuel only; When opponent uses an Invis, Shadow, or Mole chip, takes the chip away and they become paralyzed. This is considered as a Sword property attack. | Support | Yellow: Undernet 6 BugFrag Trader (100B) | L A ↓ B B B | |||||||||||||||||||||||||
Beat
|
NetworkDuel only; Opponent's first Mega, Giga Chip, or Program Advance gets taken away. | Support | White: Under Square Shop (10000z) | A ↓ A A R A | |||||||||||||||||||||||||
Tango
|
NetworkDuel only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | Support | Pink: Under Square Shop (10000z) | A ↓ ← L L R | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | White: Bug Style LV2 | B ↓ ↑ B ↓ B | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes. This will change some interaction with certain NPCs. | Player Movement | Pink: “Help with rehab” Job BBS | ↑ R A ← → → | |||||||||||||||||||||||||
BlckMind
|
In overworld, NPCs treat MegaMan as an evil navi. This will change some interaction with certain NPCs. | Player Movement | White: Given by Chaud during the story | → ← → ↓ R ↓ | |||||||||||||||||||||||||
BustrMAX
|
Buster's Attack, Speed, and Charge become 5. | Auto Bug: All chips selected are used immediately. Zeta PAs are constantly used. | Pink: Undernet 6 BugFrag Trader (150BF) | ↓ A R R L ← ← | |||||||||||||||||||||||||
GigFldr1
|
1 more GigaChip can be added in the folder. | Auto Bug: The panel MegaMan steps off becomes a Swamp panel. | Purple: Undernet 7 BMD (after beating Bass GS) | L ↓ A ↓ R B ↑ | |||||||||||||||||||||||||
HubBatc
|
Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. | Auto Bug: MegaMan's HP is halved. | Orange: Secret Area 3 BMD on a hidden path | B ← A ↓ ↓ ↑ L | |||||||||||||||||||||||||
DarkLcns
|
Chips that need Hole to be used, can be used without it. | Auto Bug: Lose one slot in the custom screen. | Gray: Bug Style LV3 | R L R ↓ ← B R |
Plus Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
WeapLV+1
|
PowerAttack LV+1. Only affects Style Change PowerAttacks and not Normal Style’s ChargeShot. | Modified Shot | White: Number Trader (41465278) Pink: Statue Comp BMD at Hades Isle Yellow: Undernet 6 BMD (FlameMan Cube) | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Battle HP Drain | White: Undernet 6 BugFrag Trader (50BF) Pink: DNN Van Comp BMD Yellow: Zoo Comp 4 BMD | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | Battle HP Drain | Pink: Undernet 1 BMD (behind WWW-ID door) Yellow: Undernet 6 BugFrag Trader (80BF) | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | Battle HP Drain | Pink: UnderSquare Program Dealer (20000z) | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | Battle HP Drain | Yellow: Secret Area 2 BMD | |||||||||||||||||||||||||
Reg+5
|
Add 5MB to Regular Chip system. | Custom Screen HP Drain | White: BeachSquare Program Dealer (5000z) Yellow: Undernet 6 BugFrag Trader (70BF) | |||||||||||||||||||||||||
Atk+1
|
MegaBuster Attack +1. Does not boost Style Change PowerAttack. | Weakened Buster | White: BeachSquare Program Dealer (3000z) Pink: Start with it, TV Board Comp PMD at DNN Yellow: Hospital Comp 2 BMD (using HospitalCode) | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Speed +1. | Weakened Buster | White: Start with it, Undernet 4 BMD Pink: Undernet 6 BugFrag Trader (40BF) Yellow: Yoka Area 1 BMD | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Weakened Buster | White: BeachSquare Program Dealer (2000z) Pink: Zoo Comp 2 BMD, Beach Area 1 BMD Yellow: Hospital Comp 5 BMD |
Bugs
Battle HP Drain Bug
MegaMan's HP steadily drops during battle. Battles are 60 frames per second.
- Level 1: Drops 1 every 30 frames.
- Level 2: Drops 1 every 16 frames.
- Level 3: Drops 1 every 8 frames.
Battle Panel Change Bug
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.
- Level 1: Starts with all Cracked panels.
- Level 2-3: Starts with all Swamp panels.
Battle Result Bug
- Level 1-3: If possible, only Zennies drop from battles.
Custom Screen HP Drain Bug
MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second.
- Level 1: Drops 1 every 31 frames.
- Level 2: Drops 1 every 16 frames.
- Level 3: Drops 1 every 8 frames.
Custom Gauge Bug
- Level 1-3: The custom gauge automatically has the SlowGauge effect.
Player Movement Bug
MegaMan starts in a certain movement condition and remain that way the entire battle.
- Level 1: Always move up.
- Level 2: Always move down.
- Level 3: Always confused (movements are randomized).
Modified Shot Bug
MegaMan's B Button Power Attack changes.
- Level 1: B Button Power Attack summons a Rock Cube one panel ahead.
- Level 2: B Button Power Attack shoots a Water Gun one panel ahead (100 damage).
- Level 3: B Button Power Attack produces a Magic Flower (does nothing).
Raised Encounter Rate Bug
- Level 1-3: Viruses appear more frequently.
Support Bug
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.
Weakened Buster Bug
The normal MegaBuster shot and ChargeShot (not elemental B PowerAttacks) have a chance of failure.
- Level 1: 1/4 chance of firing blanks.
- Level 2: 1/2 chance of firing blanks.
- Level 3: For the first 15 shots, the normal shot becomes Guard.
Mod Tools
ModTools is a KeyItem in that unlocks more features in the Navi Customizer by inputting ModCodes.
The ModTools can be obtained at Beach St. from an NPC by the Metro for 5600z. The codes can be found below, 123 on the list refers to the special symbols at the bottom of the code input.
Error Codes
Usually, if any Error messages appear in the NaviCust, running can't be completed. If the Error message has numbers in it, you can press Select and a code can be inputted to complete running the NaviCust. Some of the Error Codes are given in the game, however others are only given out in real life extra material.
Error | Code | Program | In-game Location |
---|---|---|---|
A1 | GYU2OPZQ | SuperArmor | |
A2 | 3GKQ2RSQ | BreakBuster | |
A3 | LO13ZXME | BreakCharge | Man in TV Station Lobby |
B1 | JHGIUTOP | SetGreen | |
B2 | ALSK3W2R | SetIce | SciLab Battle BBS "Just give up" |
B3 | Y2UOMNCB | SetLava | SciLab Battle BBS "New ModCode!" |
B4 | 1LSKUTOB | SetSand | |
B5 | BM2KWIRA | SetMetal | ACDC Battle BBS "A nice person" |
B6 | UTI3OMDH | SetHoly | |
C1 | X2CD3KDA | Custom1 | |
C2 | UTIXM1LA | Custom2 | Boy in Zoo 2 (examine gorilla stand to find camera) |
E1 | P2I3MSJL | MegaFolder1 | ACDC Battle BBS "I knew that" |
E2 | UTIR1SO2 | MegaFolder2 | |
F1 | QSAO3C3L | Block | |
F2 | NC1FKSA2 | Shield | |
F3 | ITA2CRWQ | Reflect | ACDC Battle BBS "A nice person" |
H1 | A3DJMNB1 | ShadowShoes | |
H2 | UTIW2SMF | FloatShoes | Under BBS "RE:Error H2" |
H3 | SK3LROT1 | AntiDamage | Examine magazine shelf in Hospital Lobby |
G2G | CVVDS2WR | GigaFolder1 (Normal, Bug Styles) | Under BBS "Wrong!" |
G2S | TUIEO23T | GigaFolder1 (Guts, Shield, Shadow Styles) | |
G2C | TIS3LAEJ | GigaFolder1 (Custom, Team, Ground Styles) | Under BBS "RE:Giga Fold" |
D2G | OI1UWMAN | DarkLicense (Normal Style) | Examine corner of left Skull head pillar in Castle Wily 3rd Floor |
D2S | P3TOSIIS | DarkLicense (Guts, Shield, Shadow Styles) | |
D2C | WS1FS1AQ | DarkLicense (Custom, Team, Ground Styles) | |
S2G | AX1RTDS3 | HubBatch (Normal, Bug Styles) | Man hidden behind building in Zoo 1 |
S2S | F2AAFETG | HubBatch (Guts, Shield, Shadow Styles) | Navi behind pillar in Undernet 4 (BlackMind must be equipped) |
S2C | TU1AW2LL | HubBatch (Custom, Team, Ground Styles) |
EX Codes
AKA Extra Code. This can only be used if the NaviCust is free of Errors: right after RUN is completed, you can press Select and an Extra Code can be inputted to add another ability for MegaMan. The bugs caused by running these cannot be prevented with BugStop.
Ability | Code | Bugs | In-game Location |
---|---|---|---|
Max HP+100 | JIEU1AWT | — | |
Max HP+150 | U2IEOSKW | — | |
Max HP+200 | ASK3IETN | — | |
Max HP+250 | SIE1TMSD | — | |
Max HP+300 | SEIUT1NG | — | |
Max HP+350 | GJHURIE2 | — | |
Max HP+400 | AWE3ETSW | Custom-1 | |
Max HP+450 | 3MZNBXH1 | Custom-1 | |
Max HP+500 | 2YTIWOAM | Custom-1 | |
Max HP+550 | O3IUTNWQ | Custom-1 | |
Max HP+600 | ZMJ1IGIE | Custom-2 | |
Max HP+650 | SRUEIT3A | Custom-2 | |
Max HP+700 | AKZ21UMW | Custom-2 | |
Max HP+800 | DMGEIO3W | Panel MegaMan steps off from becomes a Swamp panel. | Mega Man Network Transmission |
Max HP+900 | SM2UIROA | Panel MegaMan steps off from becomes a Swamp panel. | |
Max HP+1000 | CNJDU2EM | Panel MegaMan steps off from becomes a Swamp panel. | |
Equip SuperArmor | KTEIUE2D | — | Mega Man Network Transmission |
Equip BreakBuster | SI1IEMGO | Custom-2 | |
Equip BreakCharge | SKDSHUEO | Custom-1 | |
Equip ShadowShoes | GKHU1KHI | — | |
Equip FloatShoes | PEOTIR2G | — | |
Equip AirShoes | ZN3UDOIQ | Custom-1 | Mega Man Network Transmission |
Equip UnderShirt | SKJGURN2 | — | |
B+Left Block | ZBKD1UEW | — | |
B+Left Shield | EIR3BM3I | — | |
B+Left Reflect | SK13EO1M | Custom-1 | |
B+Left AntiDamage | L3KJGUEO | Custom-1 | |
Add MegaChip+1 | JDKGJ1U2 | — | |
Add MegaChip+2 | 3DIVNEIQ | Custom-1 | |
Add MegaChip+3 | URY33RRO | Panel MegaMan steps off from becomes a Swamp panel. | |
Add MegaChip+4 | FFIM1OWE | Panel MegaMan steps off from becomes a Swamp panel. | |
Add MegaChip+5 | SKFBM3UW | Panel MegaMan steps off from becomes a Swamp panel. | |
Add GigaChip+1 | KSIK1EIG | Panel MegaMan steps off from becomes a Swamp panel. | |
Custom: FastGauge | XBCJF2RI | Custom-2 | |
Activate SneakRun | UIEU2NGO | — | |
Equip Humor | SJH1UEKA | — |
Glitches
Trivia
- If both players have a Set NPC equipped (SetGreen, SetIce, SetLava, SetSand, SetMetal, or SetHoly), the panels that change will only be the players' own 3x3 field.
- The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.[1]