NaviCustomizer (MMBN6): Difference between revisions
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==Changes from Battle Network 5== | ==Changes from Battle Network 5== | ||
*The Memory Map rules have completely changed to include off-map mechanics. | *The Memory Map rules have completely changed to include off-map mechanics. | ||
*Compression Commands no longer make an error sound if they’re inputted wrong. | |||
*A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start. | *A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start. | ||
*In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In MMBN6, BugStop will not fix bugs from Patch Cards. | *In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In any version of MMBN6, BugStop will not fix bugs from Patch Cards. | ||
==Parts== | ==Parts== | ||
Line 237: | Line 238: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| Based on your HP, low level random encounters will not appear | | Based on your HP, low level random encounters will not appear. | ||
| Encounter Bug | | Encounter Bug | ||
| '''White''': Undernet 2 BugFrag Trader (20BF) | | '''White''': Undernet 2 BugFrag Trader (20BF) | ||
Line 354: | Line 355: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| In overworld, B slides MegaMan down his path instead of running.<br />There are no random encounters while sliding. | | In overworld, B button slides MegaMan down his path instead of running.<br />There are no random encounters while sliding. | ||
| Panel Bug | | Panel Bug | ||
| '''Yellow''': Complete QuizMaster Quiz (Aquarium, Chapter 5) | | '''Yellow''': Complete QuizMaster Quiz (Aquarium, Chapter 5) | ||
Line 671: | Line 672: | ||
===Buster Blank Bug=== | ===Buster Blank Bug=== | ||
The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. | The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. BugFix will remove any chance of blank shots, but will retain the chance for ChargeShot. | ||
*''Level 1'': 6/16 Blank; 1/16 ChargeShot; 9/16 Normal Shot | *''Level 1'': 6/16 Blank; 1/16 ChargeShot; 9/16 Normal Shot | ||
*''Level 2'': 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot | *''Level 2'': 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot | ||
Line 770: | Line 771: | ||
==Trivia== | ==Trivia== | ||
*In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug". | *In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug". | ||
*In the “Where’s My Navi” Request BBS, you temporarily get a Key Item called “NaviRuin” that contains a Compression Command, "BLBLARLRBB". However, this command cannot be used for any NaviCust Part. | |||
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]] | [[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]] |
Latest revision as of 02:59, 2 October 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
The Navi Customizer in Mega Man Battle Network 6.
- Due to the lack of access to Patch Cards via Card e-Reader and removed areas' content, the English GBA version has moved many NaviCust parts' locations so they can be obtained.
Expansions
Expansion Memory
- Judge Tree Comp 3 BMD
- Lab's Comp 2 BMD (via Undernet 1)
Spin Programs
- SpinBlue: Sky Area 1 PMD
- SpinGrn: Lotto Number (09256524)
- SpinPink: Mr.Weather Comp 3 BMD
- SpinRed: Lotto Number (77837421)
- SpinWhit: ACDC Area BMD
- SpinYllw: Lotto Number (41976910)
Compression Command
To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.
Changes from Battle Network 5
- The Memory Map rules have completely changed to include off-map mechanics.
- Compression Commands no longer make an error sound if they’re inputted wrong.
- A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start.
- In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In any version of MMBN6, BugStop will not fix bugs from Patch Cards.
Parts
Program Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SuprArmr
|
MegaMan cannot be flinched. | Movement Bug | Red: Undernet 2 Bugfrag Dealer (35 BF) | ABLLAALRBA | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom Bug | Blue: Green Area 1 Program Dealer (4600z) | LBBRBAALRR | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom Bug | White: "Get the Bad Guy" Request BBS ((JP)(LC) e-Reader job) | RALLAABRBA | |||||||||||||||||||||||||
MegFldr1
|
1 more MegaChip can be added in the folder. | Custom Bug | Green: Green Area 1 Program Dealer (3000z) | ARLALALLAB | |||||||||||||||||||||||||
MegFldr2
|
2 more MegaChips can be added in the folder. | Custom Bug | White: "Update Help" Request BBS ((JP)(LC) e-Reader job) | LALRBLRLRA | |||||||||||||||||||||||||
GigFldr1
|
1 more GigaChip can be added in the folder. | Custom Bug | Red: Undernet 2 BugFrag Trader (100 BF) | BLBRLLLABA | |||||||||||||||||||||||||
FstBarr
|
Start battle with a Barrier (10 HP). | Movement Bug | Blue: Aquarium Comp 2 BMD | BBARABLARR | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. | Movement Bug | Blue: Mr.Weather Comp 2 BMD | RBBBAAABRL | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. | Movement Bug | Green: Undernet 2 BugFrag Trader (48 BF) | LAABRRLRLR | |||||||||||||||||||||||||
AntiDmg
|
Press B + Left to set-up an temporary ???-less AntiDamage trap. | Movement Bug | Green: Undernet 2 PMD | BLALBRALBA | |||||||||||||||||||||||||
FlotShoe
|
MegaMan ignores Cracked, Swamp, Ice, and Arrow panels. | Panel Bug | Pink: Green Area 1 Program Dealer (3800z) | RALABLBBRB | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Hole and Complete Hole panels. | Panel Bug | White: Underground 1 PMD (invisible path) | ARBABRRBAL | |||||||||||||||||||||||||
UnderSht
|
If MegaMan would hit 0 HP, he goes down to 1 instead. | Movement Bug | White: Start with it | RRALLRAABB | |||||||||||||||||||||||||
ChpShufl
|
A Shuffle button that mixes up your Custom Screen's chips with your folder's. Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen. |
Custom Bug | Green: Green Area 1 Program Dealer (6600z) | RRABLRARLA | |||||||||||||||||||||||||
NumbrOpn
|
Custom Screen selection becomes 10 chips. | Custom Bug | Pink: "Where's my Navi?" Request BBS | AAALAABLRA | |||||||||||||||||||||||||
SneakRun
|
Based on your HP, low level random encounters will not appear. | Encounter Bug | White: Undernet 2 BugFrag Trader (20BF) | BBBABBAARB | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Encounter Bug | Red: Fan Comp BMD | LRABARBBLR | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Encounter Bug | Blue: Sky Area 1 Normal Navi (Chapter 5) | ARAABARRBA | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Encounter Bug | Yellow: Vending Machine Comp BMD | BRBBBBBARR | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Encounter Bug | Green: Security Camera Comp BMD | ALARBRARLB | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Result Bug | Pink: Undernet 2 BugFrag Dealer (62 BF) | ALABBAAABA | |||||||||||||||||||||||||
Millions
|
Green Mystery Datas will always give Zenny. | Result Bug | Red: "Can't Open Safe" Request BBS | RBARALBBBL | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes depending on location. | Emotion Window Bug | Pink: Green Area 1 Heel Navi (Chapter 5) | LLABLBABLL | |||||||||||||||||||||||||
Poem
|
In overworld, press L. MegaMan recites poems depending on location. | Emotion Window Bug | Yellow: Punishment Room Mr.Prog in Green Town (Chapter 6) | BABARRLLAB | |||||||||||||||||||||||||
SlipRunr
|
In overworld, B button slides MegaMan down his path instead of running. There are no random encounters while sliding. |
Panel Bug | Yellow: Complete QuizMaster Quiz (Aquarium, Chapter 5) | ALAAALLABR | |||||||||||||||||||||||||
AutoHeal
|
After battle, MegaMan is restored 10% of his max HP before HP+ programs. | Panel Bug | Pink: Sky HP PMD | BBBAABAABB | |||||||||||||||||||||||||
BustPack
|
+3 to Buster's Attack, Speed, and Charge. | Buster Blank Bug | Red: Lotto Number (19790420) | BAABBBALBA | |||||||||||||||||||||||||
BodyPack
|
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | Movement Bug | Pink: Lotto Number (28271002) | RLABLRLAAB | |||||||||||||||||||||||||
FldrPak1
|
Effects of Custom1 and MegaFolder1. | Custom Bug | Yellow: Juvenile Division Request BBS ((JP)(LC) e-Reader job) | ABLRRBRLBA | |||||||||||||||||||||||||
FldrPak2
|
Effects of Custom2 and MegaFolder2. | Custom Bug | Pink: (JP)(LC) "Iris's Kindness" e-Reader Item Card, (EN) Initial prize from Virus Battle Machine V4 (Oxygen Tank Comp, Sky Town) | BBARBLARBL | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | Yellow: Hear all advice at Central Area 1 NetCafe (Starts Ch.7) | AAABRLBAAL | |||||||||||||||||||||||||
Rush
|
NetworkDuel only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen-dimming cut in. | Doesn't activate | Yellow: Lotto Number (32132348) | RLBAABALLR | |||||||||||||||||||||||||
Beat
|
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen-dimming cut in. | Doesn't activate | Blue: Lotto Number (70741543) | LRBBALRABA | |||||||||||||||||||||||||
Tango
|
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. | Doesn't activate | Green: Lotto Number (69548756) | BRBRRABBRA |
Plus Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack+1
|
MegaBuster Attack +1. | Buster Blank Bug | Pink: Start with it, Green Area 1 Program Dealer (2000z) Red: Seaside Area 2 BMD Blue: Pavilion Comp 3 BMD |
--- | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Speed +1. | Buster Blank Bug | White: Start with it, (JP)(LC) Undernet 3 BMD, (GBA-EN) Class 1-2 Comp BMD Pink: Elevator Comp BMD Green: Green Area 2 BMD |
--- | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Buster Blank Bug | White: Heater Comp BMD, Teachers' Room Comp BMD Blue: Blue Navi in Aquarium Comp 1 Pink: (JP)(LC) Graveyard 2 BMD, (GBA-EN) Graveyard BMD |
--- | |||||||||||||||||||||||||
AttckMAX
|
MegaBuster Attack becomes 5. | Buster Blank Bug | Red: (JP)(LC) "Joe Mach's Fists" e-Reader Item Card, (GBA-EN) Graveyard BMD | LBRBABLBAL | |||||||||||||||||||||||||
SpeedMAX
|
MegaBuster Speed becomes 5.
Does not boost close range buster speed. |
Buster Blank Bug | Green: Lotto Number (12046210) | AALABRALBA | |||||||||||||||||||||||||
ChargMAX
|
MegaBuster Charge becomes 5. | Buster Blank Bug | Blue: Lotto Number (94305487) | LLALLBABBB | |||||||||||||||||||||||||
HP+50
|
Max HP +50! | Battle HP Bug & Damage HP Bug | White: Aquarium Comp 3 BMD Pink: Lotto Number (37889678) Blue: Heliport Comp BMD |
--- | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Battle HP Bug & Damage HP Bug | White: Lotto Number (49951337) Pink: Green Area 1 BMD Blue: Sky Area 1 BMD |
--- | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | Battle HP Bug & Damage HP Bug | White: Lotto Number (24823665) Yellow: Green Area 1 Program Dealer (4200z) Blue: Seaside Area 1 BMD |
--- | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | Battle HP Bug & Damage HP Bug | White: (JP)(LC) Graveyard 1 BMD, (GBA-EN) Dog House Comp Pink: Lotto Number (49951337) Green: ACDC Area BMD |
--- | |||||||||||||||||||||||||
HP+400
|
Max HP +400! | Battle HP Bug & Damage HP Bug | White: Principal Office Comp BMD Yellow: Undernet 2 BugFrag Dealer (76 BF) Green: Lotto Number (08749780) |
--- | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | Battle HP Bug & Damage HP Bug | White: Lotto Number (55031325) Pink: (JP)(LC) Graveyard 2 PMD, (GBA-EN) Graveyard PMD Green: (JP)(LC) "Dex's Key to Victory" e-Reader Item Card, (EN) Initial prize from Virus Battle Machine V2 (Water Machine Comp, Seaside Town) |
--- |
Bugs
Battle HP Bug
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
- Level 1: Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
- Level 2: Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
- Level 3: Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
- Level 4: Drops 1 every 25 frames.
- Level 5: Drops 1 every 20 frames.
- Level 6: Drops 1 every 15 frames.
- Level 7: Drops 1 every 10 frames.
Buster Blank Bug
The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. BugFix will remove any chance of blank shots, but will retain the chance for ChargeShot.
- Level 1: 6/16 Blank; 1/16 ChargeShot; 9/16 Normal Shot
- Level 2: 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot
- Level 3: 13/16 Blank; 3/16 ChargeShot; 0/16 Normal Shot
Custom Bug
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.
- Level 1: Fourth turn onward.
- Level 2: Third turn onward.
- Level 3: Second turn onward.
Damage HP Bug
Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.
Emotion Window Bug
- Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.- Current Emotion Normal:
- 14/16 Tired
- 1/16 Angry
- 1/16 Full Synchro
- Current Emotion Tired:
- 14/16 Normal
- 1/16 Angry
- 1/16 Full Synchro
- Current Emotion Angry:
- 7/16 Normal
- 8/16 Tired
- 1/16 Full Synchro
- Current Emotion Full Synchro:
- 7/16 Normal
- 8/16 Tired
- 1/16 Angry
- Current Emotion Normal:
Encounter Bug
- Level 1-3: Viruses appear more frequently.
Movement Bug
- Level 1-3: When MegaMan moves, he warps to the edge of his field.
Panel Bug
MegaMan has a chance of cracking the panel he moves from.
- Level 1: 2/8 cracking
- Level 2: 3/8 cracking
- Level 3: 4/8 cracking
Result Bug
- Level 1-3: You only receive Zennys as Battle Rewards.
Status Bug
At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time. Flashing status disappear if you transform.
- 5 Colors on Grid: 5 seconds.
- 6 Colors on Grid: 10 seconds.
Compression Command Location
This section is under construction. |
The information may not be complete or 100% accurate. |
Unlike previous games, a few of the Compression commands are given in the game rather than only in extra material.
Item | Area | In-game Location |
---|---|---|
FlotShoe | Internet | Sky Area 1 (Cloud) |
Jungle | Internet | Sky Area 2 (Cyber Geyser) |
MegFldr1 | Internet | Underground 1 (Cloud) |
Custom1 | Internet | Underground 1 (Tornado) |
Battery | Internet | Undernet Zero (via Undernet 1, Cloud) |
Fish | Internet | Undernet Zero (via Undernet 2, Fire Pillar) |
SuprArmr | Internet | (JP)(LC) Graveyard 1 (Fire Pillar), (EN) UndernetZero (via Undernet 2) |
BugStop | Internet | (JP)(LC) Graveyard 1 (via Graveyard 2, Cyber Tree), (EN) Graveyard |
Reflect | Internet | (JP)(LC) Graveyard 2 (Cloud) / (EN) Graveyard |
ChpShufl | Internet | Green BBS "Correct!" |
FstBarr | Internet | Sky BBS "A Question" |
Millions | Internet | ACDC BBS "A Command?" |
Shield | Internet | Under BBS "FortProtection" |
OilBody | Internet | Green Area 2 Net Cafe chat |
Collect | Real World | Man in ACDC Town |
UnderSht | Key Item | InvteCrd ("Got A Problem." Request BBS) |
Glitches
Trivia
- In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
- In the “Where’s My Navi” Request BBS, you temporarily get a Key Item called “NaviRuin” that contains a Compression Command, "BLBLARLRBB". However, this command cannot be used for any NaviCust Part.