Bosses in Mega Man Battle Network 5: Difference between revisions

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*β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
*β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).


*BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if [[Nebula Area 6|specific requirements are met]].
*BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX (Double X) replaces it if [[Nebula Area 6|specific requirements are met]].


{| class="wikitable"
{| class="wikitable"
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|CosmoMan||β & Ω - Undernet 4
|CosmoMan||β & Ω - Undernet 4
|-
|-
|GridMan||V1 to β - Famous at highest point of Oran Island’s Old Mine <br> Ω - Oran Area 2
|GridMan||V1 to β - Famous at highest point of Oran Island’s Old Mine <br> Ω - Oran Area 2 ([[Glitches_in_Mega_Man_Battle_Network_5#GridMan_Ghost_oversight|only appears if you jack in and jack out after beating β version first]])
|-
|-
|LarkMan||V1 to β - Undernet 1 via End Area 1 <br> Ω - Undernet 2
|LarkMan||V1 to β - Undernet 1 via End Area 1 <br> Ω - Undernet 2
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|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkprotoman }}
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkprotoman }}
|name_en=DarkProtoMan |name_jp=ダークブルース |name_tl=Dark Blues
|name_en=DarkProtoMan |name_jp=ダークブルース |name_tl=Dark Blues
|hp=100 |contact=60 |emotion=10 |element=none
|hp=1000 |contact=60 |emotion=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=
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{{EnemyInfo/Attack |name_en=DarkEdge |name_jp=ダークエッジ |name_tl=Dark Edge
{{EnemyInfo/Attack |name_en=DarkEdge |name_jp=ダークエッジ |name_tl=Dark Edge
|attack=120 |emotion=30 |times=2 |element=none |sword=y
|attack=120 |emotion=30 |times=2 |element=none |sword=y
|info=Used when HP &le; 50 %. Deletes all held chips. First hit inflicts Immobilize LV. 2 (2 seconds).
|info=Used when HP &le; 50 %. Destroys all held chips. First hit inflicts Immobilize LV. 2 (2 seconds).
}}
}}
|getdata=
|getdata=
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
|attack=50 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|attack=50 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|info=Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds).
|info=Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully.
}}
}}
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube">Not officially named</ref> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube">Not officially named</ref> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
|attack=60 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|attack=60 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|info=Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds).
|info=Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully.
}}
}}
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
|attack=75 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|attack=75 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|info=Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds).
|info=Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully.
}}
}}
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower
|attack=7~70 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|attack=7~70 |emotion=20 |times=4 |element=none |noflash=y |sword=y
|info=Attack power = DSLV &times; 7. Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds).
|info=Attack power = DSLV &times; 7. Used when HP &le; 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully.
}}
}}
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube
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===ShadowMan===
===ShadowMan===
{{nw|Check ShadowMan Bakuen EV in 5DS JP. Double check all versions in 5GBA JP and BN5 LC.}}
{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman-exe45 }}
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman-exe45 }}
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|attacks=
|attacks=
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
|attack=30 |emotion=20 |element=fire
|attack=30 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire
}}
}}
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar">Listed as '''Kawarimi Shuriken''' in Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar">Listed as '''Kawarimi Shuriken''' in Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
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|attacks=
|attacks=
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
|attack=60 |emotion=20 |element=fire
|attack=60 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire
}}
}}
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
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|attacks=
|attacks=
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
|attack=120 |emotion=20 |element=fire
|attack=120 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire
}}
}}
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
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|attacks=
|attacks=
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
|attack=200 |emotion=20 |element=fire
|attack=200 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire
}}
}}
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken
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|attacks=
|attacks=
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen
|attack=20~200 |emotion=20 |element=fire
|attack=20~200 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire
|info=Attack power = DSLV &times; 20.
|info=Attack power = DSLV &times; 20.
}}
}}
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|hp=700 |contact=30 |emotion=10 |element=wood
|hp=700 |contact=30 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 10 HP while active.<br/>{{5DS}} Has StatusGuard.
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 10 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard.
|locations={{5TC}} [[Ship Comp 4]] (story)
|locations={{5TC}} [[Ship Comp 4]] (story)
|attacks=
|attacks=
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|hp=900 |contact=50 |emotion=10 |element=wood
|hp=900 |contact=50 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 15 HP while active.<br/>{{5DS}} Has StatusGuard.
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 15 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard.
|locations={{5TC}} [[End Area 1]]
|locations={{5TC}} [[End Area 1]]
|attacks=
|attacks=
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|hp=1400 |contact=100 |emotion=10 |element=wood
|hp=1400 |contact=100 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 20 HP while active.<br/>{{5DS}} Has StatusGuard.
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 20 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard.
|locations={{5TC}} [[SciLab Area 4]] (ghost)
|locations={{5TC}} [[SciLab Area 4]] (ghost)
|attacks=
|attacks=
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|hp=1800 |contact=200 |emotion=10 |element=wood
|hp=1800 |contact=200 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 25 HP while active.<br/>{{5DS}} Has StatusGuard.
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 25 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard.
|locations={{5TC}} [[SciLab Area 4]] (7.7%)
|locations={{5TC}} [[SciLab Area 4]] (7.7%)
|attacks=
|attacks=
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|hp=700~1600 |contact=200 |emotion=10 |element=wood
|hp=700~1600 |contact=200 |emotion=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (DSLV 1~6: max 40 HP, DSLV 7~10: max 60 HP) while white totem is active. DSLV 1~3: Totem has 10 HP while active. DSLV 4~6: Totem has 15 HP while active. DSLV 7~10: Totem has 20 HP while active.<br/>{{5DS}} Has StatusGuard.
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (DSLV 1~6: max 40 HP, DSLV 7~10: max 60 HP) while white totem is active. DSLV 1~3: Totem has 10 HP while active. DSLV 4~6: Totem has 15 HP while active. DSLV 7~10: Totem has 20 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard.
|locations={{5TC}} [[Nebula Area 6]]
|locations={{5TC}} [[Nebula Area 6]]
|attacks=
|attacks=
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|info=Used when player is in front of or behind a water panel.
|info=Used when player is in front of or behind a water panel.
}}
}}
{{EnemyInfo/Attack |name_en=ShockSong<ref name="ShockSong">Listed as '''Shocking Song''' in Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=ショッキングメロディー |name_tl=Shocking Melody
{{EnemyInfo/Attack |name_en=ShockSong<ref name="ShockSong">Listed as '''Shocking Song''' in Mega Man Battle Network 5 Official Strategy Guide. Also translated as '''S-Melody''' (Sメロディー S-Melody) for ToadMan's Special Chip.</ref> |name_jp=ショッキングメロディー |name_tl=Shocking Melody
|attack=30 |emotion=20 |element=elec |ground=y
|attack=30 |emotion=20 |element=elec |ground=y
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
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|attack=60 |emotion=20 |element=elec
|attack=60 |emotion=20 |element=elec
}}
}}
{{EnemyInfo/Attack |name_en=ElecStorm |name_jp=エレキストーム |name_tl=Elec Storm
{{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm
|attack=60 |emotion=20 |element=elec |break=y
|attack=60 |emotion=20 |element=elec |break=y
}}
}}
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|attack=80 |emotion=20 |element=elec
|attack=80 |emotion=20 |element=elec
}}
}}
{{EnemyInfo/Attack |name_en=ElecStorm |name_jp=エレキストーム |name_tl=Elec Storm
{{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm
|attack=80 |emotion=20 |element=elec |break=y
|attack=80 |emotion=20 |element=elec |break=y
}}
}}
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|attack=160 |emotion=20 |element=elec
|attack=160 |emotion=20 |element=elec
}}
}}
{{EnemyInfo/Attack |name_en=ElecStorm |name_jp=エレキストーム |name_tl=Elec Storm
{{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm
|attack=160 |emotion=20 |element=elec |break=y
|attack=160 |emotion=20 |element=elec |break=y
}}
}}
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|attack=200 |emotion=20 |element=elec
|attack=200 |emotion=20 |element=elec
}}
}}
{{EnemyInfo/Attack |name_en=ElecStorm |name_jp=エレキストーム |name_tl=Elec Storm
{{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm
|attack=200 |emotion=20 |element=elec |break=y
|attack=200 |emotion=20 |element=elec |break=y
}}
}}
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===LarkMan===
===LarkMan===
In the Japanese GBA and Legacy Collection versions, LarkMan's LarkDrive and AirDive have [[Glitches_in_Mega_Man_Battle_Network_5#LarkMan_Defense_Collision_glitch|a glitch that allows him to go through the player's defense]].
{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=larkman }}
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=larkman }}
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
|attack=80 |emotion=30 |element=none
|attack=80 |emotion=30 |element=none
|info=Deletes all held chips.
|info=Destroys all held chips.
}}
}}
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter">Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=スワローカッター |name_tl=Swallow Cutter
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter">Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=スワローカッター |name_tl=Swallow Cutter
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
|attack=100 |emotion=30 |element=none
|attack=100 |emotion=30 |element=none
|info=Deletes all held chips.
|info=Destroys all held chips.
}}
}}
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
|attack=140 |emotion=30 |element=none
|attack=140 |emotion=30 |element=none
|info=Deletes all held chips.
|info=Destroys all held chips.
}}
}}
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive
|attack=200 |emotion=30 |element=none
|attack=200 |emotion=30 |element=none
|info=Deletes all held chips.
|info=Destroys all held chips.
}}
}}
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter
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|attack=100 |emotion=20 |element=none |sword=y
|attack=100 |emotion=20 |element=none |sword=y
}}
}}
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hells Rolling
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=200 |emotion=20 |element=none |ground=y
|attack=200 |emotion=20 |element=none |ground=y
}}
}}
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|attack=150 |emotion=20 |element=none |sword=y
|attack=150 |emotion=20 |element=none |sword=y
}}
}}
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hells Rolling
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=250 |emotion=20 |element=none |ground=y
|attack=250 |emotion=20 |element=none |ground=y
}}
}}
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|attack=200 |emotion=20 |element=none |sword=y
|attack=200 |emotion=20 |element=none |sword=y
}}
}}
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hells Rolling
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=300 |emotion=20 |element=none |ground=y
|attack=300 |emotion=20 |element=none |ground=y
}}
}}
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|attack=250 |emotion=20 |element=none |sword=y
|attack=250 |emotion=20 |element=none |sword=y
}}
}}
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hells Rolling
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=400 |emotion=20 |element=none |ground=y
|attack=400 |emotion=20 |element=none |ground=y
}}
}}
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|attack=300 |emotion=20 |element=none |sword=y
|attack=300 |emotion=20 |element=none |sword=y
}}
}}
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hells Rolling
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling
|attack=600 |emotion=20 |element=none |ground=y
|attack=600 |emotion=20 |element=none |ground=y
}}
}}
Line 2,552: Line 2,555:
}}
}}
|getdata=
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MetrKnuk |code=M |version=Team ProtoMan |lv1= 1-S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=BigHook |code=G |version=Team ProtoMan |lv1= 1-S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=BigHook |code=G |version=Team Colonel |lv1= 1-S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=MetrKnuk |code=M |version=Team Colonel |lv1= 1-S: 100% }}
}}
}}


Line 2,659: Line 2,662:


===DarkMega===
===DarkMega===
{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkmegaman }}
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkmegaman }}
Line 2,680: Line 2,684:
{{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword
{{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword
|attack=200 |emotion=20 |element=none |sword=y
|attack=200 |emotion=20 |element=none |sword=y
|info=Does not use in the GBA Japanese version and Legacy Collection due to a [[Glitches_in_Mega_Man_Battle_Network_5#DarkMega_DarkSword_glitch|glitch]].
}}
}}
}}
}}
Line 2,704: Line 2,709:
{{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword
{{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword
|attack=400 |emotion=20 |element=none |sword=y
|attack=400 |emotion=20 |element=none |sword=y
|info=Does not use in the GBA Japanese version and Legacy Collection due to a [[Glitches_in_Mega_Man_Battle_Network_5#DarkMega_DarkSword_glitch|glitch]].
}}
}}
}}
}}

Latest revision as of 00:38, 30 August 2024

This section is under construction.
The information may not be complete or 100% accurate.

Bosses in Mega Man Battle Network 5.

Encounters in the Net

  • In order to fight the β (Beta) version of the Team Navis, you must defeat the α (Alpha) version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their Dark counterpart in the Undernet 4 Liberation Mission.
  • GridMan's and LarkMan's Ω (Omega) versions appear as random encounters in the Net after defeating their β versions at their respective locations.
  • β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
  • BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX (Double X) replaces it if specific requirements are met.
Navi Area
MagnetMan / KnightMan α - Oran Area 1

β & Ω - ACDC Area 1

GyroMan / ShadowMan α - SciLab 2

β & Ω - Oran Area 1

NapalmMan / TomahawkMan α - End Area 1

β & Ω - SciLab 4

SearchMan / NumberMan α - End Area 4

β & Ω - End Area 3

Meddy / ToadMan α - Undernet 3

β & Ω - End Area 4

ProtoMan / Colonel β & Ω - Undernet 3
BlizzardMan β & Ω - ACDC Area 3
ShadeMan β & Ω - Oran Area 3
CloudMan β & Ω - SciLab 3
CosmoMan β & Ω - Undernet 4
GridMan V1 to β - Famous at highest point of Oran Island’s Old Mine
Ω - Oran Area 2 (only appears if you jack in and jack out after beating β version first)
LarkMan V1 to β - Undernet 1 via End Area 1
Ω - Undernet 2
Bass Ω - Nebula Area 6

DS Navis

Dark Soul Navis will use their usual attacks, but it will use BattleChips the player has used in the save. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).

Navi HP
MagnetMan 800 + (100 x DSLV)
GyroMan 600 + (100 x DSLV)
NapalmMan 700 + (100 x DSLV)
SearchMan 700 + (100 x DSLV)
Meddy 700 + (100 x DSLV)
ProtoMan 500 + (100 x DSLV)
Navi HP
KnightMan 600 + (100 x DSLV)
ShadowMan 500 + (100 x DSLV)
TomahawkMan 600 + (100 x DSLV)
NumberMan 500 + (100 x DSLV)
ToadMan 600 + (100 x DSLV)
Colonel 600 + (100 x DSLV)

Bosses

ProtoMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object protoman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ProtoMan (ブルース Blues)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
300
20
10
None
Locations
(TP) Main Comp 2 (story)
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
20
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
20
20
None
Sword
Get Data
Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object darkprotoman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
DarkProtoMan (ダークブルース Dark Blues)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
Locations
Liberation Mission: (TP) Undernet 4
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
120
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
120
20
None
Sword
Name
Attack
Emotion
Element
Property
ShadowSlash
(シャドースラッシュ Shadow Slash)
80
20
None
Sword
Used when shielding an attack while player is in the same row (25%).
Name
Attack
Emotion
Element
Property
DarkEdge
(ダークエッジ Dark Edge)
120 × 2
30 × 2
None
Sword
Used when HP ≤ 50 %. Destroys all held chips. First hit inflicts Immobilize LV. 2 (2 seconds).
Get Data
Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object protoman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ProtoManβ (ブルースV3 Blues V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
100
10
None
Locations
(TP) Undernet 3 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
140
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
140
20
None
Sword
Name
Attack
Emotion
Element
Property
SurpriseSword
(サプライズソード Surprise Sword)
140
20
None
Sword
Used when shielding an attack while player is in the same row (62.5%).
Name
Attack
Emotion
Element
Property
DeltaRayEdge
(デルタレイエッジ Delta Ray Edge)
70 × 3
30 × 3
None
No Flashing, Sword
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
ProtoMnDS BB
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object protoman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ProtoManΩ (ブルースSP Blues SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Locations
(TP) Undernet 3 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
200
20
None
Sword
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
200
20
None
Sword
Name
Attack
Emotion
Element
Property
SurpriseSword
(サプライズソード Surprise Sword)
200
20
None
Sword
Used when shielding an attack while player is in the same row (100%).
Name
Attack
Emotion
Element
Property
DeltaRayEdge
(デルタレイエッジ Delta Ray Edge)
100 × 3
30 × 3
None
No Flashing, Sword
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
ProtoMnSP BB
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ProtoMnDS BB
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object protomands.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ProtoManDS (ブルースDS Blues DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
WideSword
(ワイドソード Wide Sword)
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
FighterSword
(ファイターソード Fighter Sword)
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
SurpriseSword
(サプライズソード Surprise Sword)
20~200
20
None
Sword
Attack power = DSLV × 20. Used when shielding an attack while player is in the same row (DSLV 1~3: 0%, DSLV 4~6: 25%, DSLV 7~10: 62.5%).
Name
Attack
Emotion
Element
Property
DeltaRayEdge
(デルタレイエッジ Delta Ray Edge)
10~100 × 3
30 × 3
None
No Flashing, Sword
Attack power = DSLV × 10. Used when HP ≤ 50 %.


GyroMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object gyroman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
GyroMan (ジャイロマン Gyroman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
30
10
None
Float Shoes
Locations
(TP) SciLab Area 2 (story)
Attacks
Name
Attack
Emotion
Element
Property
GyroCutter
(ジャイロカッター Gyro Cutter)
30
20
None
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm
(トルネードアーム Tornado Arm)
10 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1]
(ジャイロエアフォース Gyro Air Force)
60
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter
(ジャイロカウンター Gyro Counter)
5 × 3
20 × 3
None
No Flashing
Get Data
Data
Player HP
Busting Level
GyroMan GG
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object gyroman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
GyroManα (ジャイロマンV2 Gyroman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
GyroCutter
(ジャイロカッター Gyro Cutter)
60
20
None
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm
(トルネードアーム Tornado Arm)
20 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1]
(ジャイロエアフォース Gyro Air Force)
80
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter
(ジャイロカウンター Gyro Counter)
10 × 3
20 × 3
None
No Flashing
Get Data
Data
Player HP
Busting Level
GyroMan GG
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object gyroman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
GyroManβ (ジャイロマンV3 Gyroman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
30
10
None
Float Shoes
Locations
(TP) Oran Area 1 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
GyroCutter
(ジャイロカッター Gyro Cutter)
120
20
None
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm
(トルネードアーム Tornado Arm)
40 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1]
(ジャイロエアフォース Gyro Air Force)
200
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter
(ジャイロカウンター Gyro Counter)
30 × 3
20 × 3
None
No Flashing
Get Data
Data
Player HP
Busting Level
GyroManDS GG
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
GyroMan GG
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object gyroman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
GyroManΩ (ジャイロマンSP Gyroman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
30
10
None
Float Shoes
Locations
(TP) Oran Area 1 (7.1%)
Attacks
Name
Attack
Emotion
Element
Property
GyroCutter
(ジャイロカッター Gyro Cutter)
200
20
None
Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm
(トルネードアーム Tornado Arm)
60 × 1~3
20 × 1~3
None
No Flashing
Name
Attack
Emotion
Element
Property
Airforce[1]
(ジャイロエアフォース Gyro Air Force)
300
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
GyroCounter
(ジャイロカウンター Gyro Counter)
50 × 3
20 × 3
None
No Flashing
Get Data
Data
Player HP
Busting Level
GyroManSP GG
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
GyroManDS GG
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
GyroMan GG
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object gyromands.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
GyroManDS (ジャイロマンDS Gyroman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
30
10
None
Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
GyroCutter
(ジャイロカッター Gyro Cutter)
20~200
20
None
Attack power = DSLV × 20. Cutter is indestructible.
Name
Attack
Emotion
Element
Property
TornadoArm
(トルネードアーム Tornado Arm)
5~50 × 1~3
20 × 1~3
None
No Flashing
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
Airforce[1]
(ジャイロエアフォース Gyro Air Force)
30~300
20
None
Pierce Underground
Attack power = DSLV × 30.
Name
Attack
Emotion
Element
Property
GyroCounter
(ジャイロカウンター Gyro Counter)
5~50 × 3
20 × 3
None
No Flashing
Attack power = DSLV × 5.


SearchMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object searchman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
SearchMan (サーチマン Searchman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Locations
(TP) Gargoyle Comp 4 (story)
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
40
30
None
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2]
(スコープガン Scope Gun)
10 × 3
10 × 3
None
No Flashing, Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3]
(サテライトレイ Satellite Ray)
40
40
None
Pierce Invisible, Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage
(コウガクメイサイ)
Get Data
Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object searchman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
SearchManα (サーチマンV2 Searchman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
60
30
None
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2]
(スコープガン Scope Gun)
20 × 3
10 × 3
None
No Flashing, Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3]
(サテライトレイ Satellite Ray)
60
40
None
Pierce Invisible, Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage
(コウガクメイサイ)
Get Data
Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object searchman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
SearchManβ (サーチマンV3 Searchman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1700
120
10
None
Locations
(TP) End Area 3 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
120
30
None
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2]
(スコープガン Scope Gun)
40 × 3
10 × 3
None
No Flashing, Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3]
(サテライトレイ Satellite Ray)
120
40
None
Pierce Invisible, Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage
(コウガクメイサイ)
Get Data
Data
Player HP
Busting Level
SerchMnDS SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object searchman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
SearchManΩ (サーチマンSP Searchman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
Locations
(TP) End Area 3 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
200
30
None
Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2]
(スコープガン Scope Gun)
60 × 3
10 × 3
None
No Flashing, Pierce Invisible, Pierce Underground
Name
Attack
Emotion
Element
Property
Satellity[3]
(サテライトレイ Satellite Ray)
200
40
None
Pierce Invisible, Pierce Underground
Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage
(コウガクメイサイ)
Get Data
Data
Player HP
Busting Level
SerchMnSP SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
SerchMnDS SS
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
SerchMan SS
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object searchmands-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
SearchManDS (サーチマンDS Searchman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
SearchGrenade
(サーチグレネード Search Grenade)
20~200
30
None
Attack power = DSLV × 20. Grenade has 20 HP.
Name
Attack
Emotion
Element
Property
SnipeGun[2]
(スコープガン Scope Gun)
5~50 × 3
10 × 3
None
No Flashing, Pierce Invisible, Pierce Underground
Attack power = DSLV × 5.
Name
Attack
Emotion
Element
Property
Satellity[3]
(サテライトレイ Satellite Ray)
20~200
40
None
Pierce Invisible, Pierce Underground
Attack power = DSLV × 20. Cracks panel. Only center panel pierces invisible and ground.
Name
Info
Optical Camouflage
(コウガクメイサイ)


NapalmMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object napalmman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NapalmMan (ナパームマン Napalmman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
Fire
Locations
(TP) Ship Comp 4 (story)
Attacks
Name
Attack
Emotion
Element
Property
FireBomb
(ファイアボム Fire Bomb)
40
20
Fire
Pierce Underground
Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm
(ナパームボム Napalm Bomb)
60
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
10 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Get Data
Data
Player HP
Busting Level
NapalmMn NN
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object napalmman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NapalmManα (ナパームマンV2 Napalmman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
Fire
Locations
Attacks
Name
Attack
Emotion
Element
Property
FireBomb
(ファイアボム Fire Bomb)
70
20
Fire
Pierce Underground
Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm
(ナパームボム Napalm Bomb)
80
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
20 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Get Data
Data
Player HP
Busting Level
NapalmMn NN
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object napalmman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NapalmManβ (ナパームマンV3 Napalmman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
100
10
Fire
Locations
(TP) SciLab Area 4 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
FireBomb
(ファイアボム Fire Bomb)
80
20
Fire
Pierce Underground
Cracks panel. Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm
(ナパームボム Napalm Bomb)
240
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
30 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Get Data
Data
Player HP
Busting Level
NaplmMnDS NN
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
NapalmMn NN
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object napalmman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NapalmManΩ (ナパームマンSP Napalmman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Fire
Locations
(TP) SciLab Area 4 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
FireBomb
(ファイアボム Fire Bomb)
240
20
Fire
Pierce Underground
Cracks panel. Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm
(ナパームボム Napalm Bomb)
300
20
Fire
Pierce Underground
Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
50 × 3
20 × 3
None
No Flashing
Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.
Get Data
Data
Player HP
Busting Level
NaplmMnSP NN
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
NaplmMnDS NN
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
NapalmMn NN
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object napalmmands.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NapalmManDS (ナパームマンDS Napalmman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
10
Fire
Locations
Attacks
Name
Attack
Emotion
Element
Property
FireBomb
(ファイアボム Fire Bomb)
25~250
20
Fire
Pierce Underground
Attack power = DSLV × 25. DSLV 7~10: Cracks panel. Spreads in + shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
Napalm
(ナパームボム Napalm Bomb)
30~300
20
Fire
Pierce Underground
Attack power = DSLV × 30. Spreads in 3 by 3 shape when it misses. Only direct contact pierces underground.
Name
Attack
Emotion
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
5~50 × 3
20 × 3
None
No Flashing
Attack power = DSLV × 5. Vulcans have 50 HP and Guard. When destroyed, stops spawning in that row.


MagnetMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object magnetman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
MagnetMan (マグネットマン Magnetman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
30
10
Elec
Air Shoes, Float Shoes, Super Armor
Locations
(TP) Drill Comp 4 (story)
Attacks
Name
Attack
Emotion
Element
Property
MagnetField
(マグネットフィールド Magnet Field)
Elec
Pierce Guard, Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall
(マグボール Mag Ball)
20
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile
(マグミサイル Mag Missile)
20
20
Elec
MagMissile has 5 HP.
Name
Attack
Emotion
Element
Property
NSTackle
(NSタックル NS Tackle)
40
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel
(マグネットパネル Magnet Panel)
Used when there are less than 4 magnet panels and the target panels are not holes.
Get Data
Data
Player HP
Busting Level
MagnetMn MM
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object magnetman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
MagnetManα (マグネットマンV2 Magnetman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
80
10
Elec
Air Shoes, Float Shoes, Super Armor
Locations
Attacks
Name
Attack
Emotion
Element
Property
MagnetField
(マグネットフィールド Magnet Field)
Elec
Pierce Guard, Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall
(マグボール Mag Ball)
60
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile
(マグミサイル Mag Missile)
60
20
Elec
Launches 2 MagMissiles. MagMissiles have 12 HP.
Name
Attack
Emotion
Element
Property
NSTackle
(NSタックル NS Tackle)
80
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel
(マグネットパネル Magnet Panel)
Used when there are less than 4 magnet panels and the target panels are not holes.
Get Data
Data
Player HP
Busting Level
MagnetMn MM
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object magnetman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
MagnetManβ (マグネットマンV3 Magnetman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
100
10
Elec
Air Shoes, Float Shoes, Super Armor
Locations
(TP) ACDC Area 1 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
MagnetField
(マグネットフィールド Magnet Field)
Elec
Pierce Guard, Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall
(マグボール Mag Ball)
120
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile
(マグミサイル Mag Missile)
120
20
Elec
Launches 2 MagMissiles. MagMissiles have 16 HP.
Name
Attack
Emotion
Element
Property
NSTackle
(NSタックル NS Tackle)
200
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel
(マグネットパネル Magnet Panel)
Used when there are less than 4 magnet panels and the target panels are not holes.
Get Data
Data
Player HP
Busting Level
MagntMnDS MM
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
MagnetMn MM
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object magnetman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
MagnetManΩ (マグネットマンSP Magnetman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Elec
Air Shoes, Float Shoes, Super Armor
Locations
(TP) ACDC Area 1 (9.1%)
Attacks
Name
Attack
Emotion
Element
Property
MagnetField
(マグネットフィールド Magnet Field)
Elec
Pierce Guard, Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall
(マグボール Mag Ball)
200
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile
(マグミサイル Mag Missile)
200
20
Elec
Launches 2 MagMissiles. MagMissiles have 20 HP.
Name
Attack
Emotion
Element
Property
NSTackle
(NSタックル NS Tackle)
300
20
Elec
Break
Used when HP < 50 %.
Name
Info
MagPanel
(マグネットパネル Magnet Panel)
Used when there are less than 4 magnet panels and the target panels are not holes.
Get Data
Data
Player HP
Busting Level
MagntMnSP MM
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
MagntMnDS MM
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
MagnetMn MM
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object magnetmands.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
MagnetManDS (マグネットマンDS Magnetman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900~1800
200
10
Elec
Air Shoes, Float Shoes, Super Armor
Locations
Attacks
Name
Attack
Emotion
Element
Property
MagnetField
(マグネットフィールド Magnet Field)
Elec
Pierce Guard, Pierce Underground
Inflicts Immobilize while active.
Name
Attack
Emotion
Element
Property
MagBall
(マグボール Mag Ball)
20~200
20
Elec
Attack power = DSLV × 20. Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
MagMissile
(マグミサイル Mag Missile)
20~200
20
Elec
Attack power = DSLV × 20. DSLV 4~10: Launches 2 MagMissiles. DSLV 1~3: MagMissile has 5 HP. DSLV 4~6: MagMissiles have 12 HP. DSLV 7~10: MagMissiles have 16 HP.
Name
Attack
Emotion
Element
Property
NSTackle
(NSタックル NS Tackle)
30~300
20
Elec
Break
Attack power = DSLV × 30. Used when HP < 50 %.
Name
Info
MagPanel
(マグネットパネル Magnet Panel)
Used when there are less than 4 magnet panels and the target panels are not holes.


Meddy

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object meddy.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Meddy (メディ Meddy[4])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
30
10
None
Locations
(TP) Undernet 3 (story)
Attacks
Name
Attack
Emotion
Element
Property
ChemicalFlash
(ケミカルフラッシュ Chemical Flash)
60
20
None
Chemicals have 20 HP.
Name
Attack
Emotion
Element
Property
HealBall
(ヒーリングボール Healing Ball)
40
20
None
Break, Poison
Used when HP < 50 %. Recovers 40 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule
(メディカプセル Meddy Capsule)
20
20
None
Capsules have 20 HP. RedCapsule (33.33%) deals ×2 damage. YellowCapsule (33.33%) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (33.33%) inflicts Blind LV. 1 (8 seconds).
Get Data
Data
Player HP
Busting Level
Meddy MM
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object meddy.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Meddyα (メディV2 Meddy V2[4])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1100
60
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
ChemicalFlash
(ケミカルフラッシュ Chemical Flash)
80
20
None
Chemicals have 25 HP.
Name
Attack
Emotion
Element
Property
HealBall
(ヒーリングボール Healing Ball)
60
20
None
Break, Poison
Used when HP < 50 %. Recovers 60 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule
(メディカプセル Meddy Capsule)
30
20
None
Capsules have 20 HP. RedCapsule (33.33%) deals ×2 damage. YellowCapsule (33.33%) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (33.33%) inflicts Blind LV. 1 (8 seconds).
Get Data
Data
Player HP
Busting Level
Meddy MM
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object meddy.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Meddyβ (メディV3 Meddy V3[4])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
120
10
None
Locations
(TP) End Area 4 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
ChemicalFlash
(ケミカルフラッシュ Chemical Flash)
180
20
None
Chemicals have 35 HP.
Name
Attack
Emotion
Element
Property
HealBall
(ヒーリングボール Healing Ball)
80
20
None
Break, Poison
Used when HP < 50 %.
Name
Attack
Emotion
Element
Property
MeddyCapsule
(メディカプセル Meddy Capsule)
60
20
None
Capsules have 20 HP. RedCapsule (20%) deals ×2 damage. YellowCapsule (20%) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (20%) inflicts Blind LV. 1 (8 seconds). BlackCapsule (20%) inflicts Immobilize LV. 1 (1 second). WhiteCapsule (20%) inflicts Paralyze LV. 1 (1.5 seconds).
Get Data
Data
Player HP
Busting Level
MeddyDS MM
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
Meddy MM
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object meddy.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
MeddyΩ (メディSP Meddy SP[4])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Locations
(TP) End Area 4 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
ChemicalFlash
(ケミカルフラッシュ Chemical Flash)
240
20
None
Chemicals have 40 HP.
Name
Attack
Emotion
Element
Property
HealBall
(ヒーリングボール Healing Ball)
100
20
None
Break, Poison
Used when HP < 50 %. Recovers 100 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule
(メディカプセル Meddy Capsule)
100
20
None
Capsules have 20 HP. RedCapsule (20%) deals ×2 damage. YellowCapsule (20%) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (20%) inflicts Blind LV. 1 (8 seconds). BlackCapsule (20%) inflicts Immobilize LV. 1 (1 second). WhiteCapsule (20%) inflicts Paralyze LV. 1 (1.5 seconds).
Get Data
Data
Player HP
Busting Level
MeddySP MM
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
MeddyDS MM
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
Meddy MM
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object meddyds.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
MeddyDS (メディDS Meddy DS[4])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800~1700
200
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
ChemicalFlash
(ケミカルフラッシュ Chemical Flash)
25~250
20
None
Attack power = DSLV × 25. DSLV 1~3: Chemicals have 20 HP. DSLV 4~6: Chemicals have 25 HP. DSLV 7~10: Chemicals have 35 HP.
Name
Attack
Emotion
Element
Property
HealBall
(ヒーリングボール Healing Ball)
40~80
20
None
Break, Poison
Used when HP < 50 %. DSLV 1~3: Attack power = 40, recovers 40 HP. DSLV 4~6: Attack power = 60, recovers 60 HP. DSLV 7~10: Attack power = 80, recovers 80 HP.
Name
Attack
Emotion
Element
Property
MeddyCapsule
(メディカプセル Meddy Capsule)
10~100
20
None
Attack power = DSLV × 10. Capsules have 20 HP. RedCapsule (DSLV 1~6: 33.33%, DSLV 7~10: 20%) has ×2 attack power. YellowCapsule (DSLV 1~6: 33.33%, DSLV 7~10: 20%) inflicts Confuse LV. 1 (8 seconds). PurpleCapsule (DSLV 1~6: 33.33%, DSLV 7~10: 20%) inflicts Blind LV. 1 (8 seconds). DSLV 7~10: BlackCapsule (20%) inflicts Immobilize LV. 1 (1 second). DSLV 7~10: WhiteCapsule (20%) inflicts Paralyze LV. 1 (1.5 seconds).


Colonel

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object colonel.png
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Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Colonel (カーネル Colonel)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
400
30
10
None
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Locations
(TC) Main Comp 2 (story)
Attacks
Name
Attack
Emotion
Element
Property
ScreenDivide
(スクリーンディバイド Screen Divide)
20
20
None
Sword
Name
Attack
Emotion
Element
Property
ColonelCannon
(カーネルキャノン Colonel Cannon)
20
20
None
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5]
(カーネルアーミー (銃) Colonel Army (Gun))
5 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword)
(カーネルアーミー (剣) Colonel Army (Sword))
15
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Get Data
Data
Player HP
Busting Level
Colonel CC
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object darkcolonel.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
DarkColonel (ダークカーネル Dark Colonel)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
50
10
None
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Locations
Liberation Mission: (TC) Undernet 4
Attacks
Name
Attack
Emotion
Element
Property
ScreenDivide
(スクリーンディバイド Screen Divide)
120
20
None
Sword
Slashes 2 times.
Name
Attack
Emotion
Element
Property
ColonelCannon
(カーネルキャノン Colonel Cannon)
160
20
None
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower
(ブラインド・ レインシャワー Blind Rain Shower)
50 × 4
20 × 4
None
No Flashing, Sword
Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds).
(5DS) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6]
(ストーンキューブ[6] Stone Cube)
60
20
None
Break
Used when there is less than 1 obstacle on the player's panels. RockCube has 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5]
(カーネルアーミー (銃) Colonel Army (Gun))
30 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword)
(カーネルアーミー (剣) Colonel Army (Sword))
90
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Get Data
Data
Player HP
Busting Level
Colonel CC
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object colonel.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Colonelβ (カーネルV3 Colonel V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
100
10
None
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Locations
(TC) Undernet 3 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
ScreenDivide
(スクリーンディバイド Screen Divide)
140
20
None
Sword
Slashes 3 times.
Name
Attack
Emotion
Element
Property
ColonelCannon
(カーネルキャノン Colonel Cannon)
180
20
None
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower
(ブラインド・ レインシャワー Blind Rain Shower)
60 × 4
20 × 4
None
No Flashing, Sword
Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds).
(5DS) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6]
(ストーンキューブ[6] Stone Cube)
90
20
None
Break
Used when there are less than 2 obstacles on the player's panels. Drops up to 2 RockCubes. RockCubes have 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5]
(カーネルアーミー (銃) Colonel Army (Gun))
40 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword)
(カーネルアーミー (剣) Colonel Army (Sword))
120
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Get Data
Data
Player HP
Busting Level
ColonelDS CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
Colonel CC
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object colonel.png
Panel r2 b bn5.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ColonelΩ (カーネルSP Colonel SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Locations
(TC) Undernet 3 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
ScreenDivide
(スクリーンディバイド Screen Divide)
200
20
None
Sword
Slashes 3 times.
Name
Attack
Emotion
Element
Property
ColonelCannon
(カーネルキャノン Colonel Cannon)
240
20
None
Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower
(ブラインド・ レインシャワー Blind Rain Shower)
75 × 4
20 × 4
None
No Flashing, Sword
Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds).
(5DS) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6]
(ストーンキューブ[6] Stone Cube)
150
20
None
Break
Used when there are less than 2 obstacles on the player's panels. Drops up to 2 RockCubes. RockCubes have 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5]
(カーネルアーミー (銃) Colonel Army (Gun))
50 × 3
20 × 3
None
No Flashing
Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword)
(カーネルアーミー (剣) Colonel Army (Sword))
150
20
None
Sword
Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.
Get Data
Data
Player HP
Busting Level
ColonelSP CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ColonelDS CC
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
Colonel CC
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object colonelds.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ColonelDS (カーネルDS Colonel DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
None
Info
Changes BlackBomb or Summon-type obstacles on the player's panels to ColonelArmy.
Locations
Attacks
Name
Attack
Emotion
Element
Property
ScreenDivide
(スクリーンディバイド Screen Divide)
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
ColonelCannon
(カーネルキャノン Colonel Cannon)
25~250
20
None
Attack power = DSLV × 25. Knocks back all the way. Spreads on back column if it misses.
Name
Attack
Emotion
Element
Property
BlindRainShower
(ブラインド・ レインシャワー Blind Rain Shower)
7~70 × 4
20 × 4
None
No Flashing, Sword
Attack power = DSLV × 7. Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds).
(5DS) The attack will cause flashing, so only the first strike will hit successfully.
Name
Attack
Emotion
Element
Property
RockCube[6]
(ストーンキューブ[6] Stone Cube)
10~100
20
None
Break
Attack power = DSLV × 10. DSLV 1~6: Used when there is less than 1 obstacle on the player's panels. DSLV 7~10: Used when there are less than 2 obstacles on the player's panels; drops up to 2 RockCubes. RockCubes have 200 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Rifle)[5]
(カーネルアーミー (銃) Colonel Army (Gun))
5~50 × 3
20 × 3
None
No Flashing
Attack power = DSLV × 5. Used when the player is to the left of a compatible object. Soldier has 1 HP.
Name
Attack
Emotion
Element
Property
ColonelArmy (Sword)
(カーネルアーミー (剣) Colonel Army (Sword))
15~150
20
None
Sword
Attack power = DSLV × 15. Used when the player is within 2 panels to the right of a compatible object. Soldier has 1 HP.


ShadowMan

This section is under construction.
The information may not be complete or 100% accurate.
Check ShadowMan Bakuen EV in 5DS JP. Double check all versions in 5GBA JP and BN5 LC.
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Object shadowman-exe45.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadowMan (シャドーマン Shadowman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
500
30
10
None
Float Shoes
Info
Periodically summons 1 clone with 1 HP.
Locations
(TC) SciLab Area 2 (story)
Attacks
Name
Attack
Emotion
Element
Property
Bakuen
(バクエン Bakuen)
30
(JP)(LC) 0
(EN) 20
Fire
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7]
(カワリミシュリケン Kawarimi Shuriken)
30
20
None
Sword, Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8]
(ブンシンギリ Bunshingiri)
30
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9]
(ヤミウチ Yamiuchi)
30
20
None
Sword
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
ShadoMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object shadowman-exe45.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadowManα (シャドーマンV2 Shadowman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
50
10
None
Float Shoes
Info
Periodically summons 2 clones with 1 HP.
Locations
Attacks
Name
Attack
Emotion
Element
Property
Bakuen
(バクエン Bakuen)
60
(JP)(LC) 0
(EN) 20
Fire
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7]
(カワリミシュリケン Kawarimi Shuriken)
60
20
None
Sword, Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8]
(ブンシンギリ Bunshingiri)
60
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9]
(ヤミウチ Yamiuchi)
60
20
None
Sword
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
ShadoMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object shadowman-exe45.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadowManβ (シャドーマンV3 Shadowman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Float Shoes
Info
Periodically summons 2 clones with 1 HP.
Locations
(TC) Oran Area 1 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
Bakuen
(バクエン Bakuen)
120
(JP)(LC) 0
(EN) 20
Fire
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7]
(カワリミシュリケン Kawarimi Shuriken)
120
20
None
Sword, Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8]
(ブンシンギリ Bunshingiri)
120
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9]
(ヤミウチ Yamiuchi)
120
20
None
Sword
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
ShadoMnDS SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ShadoMan SS
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object shadowman-exe45.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadowManΩ (シャドーマンSP Shadowman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
Float Shoes
Info
Periodically summons 2 clones with 1 HP.
Locations
(TC) Oran Area 1 (7.1%)
Attacks
Name
Attack
Emotion
Element
Property
Bakuen
(バクエン Bakuen)
200
(JP)(LC) 0
(EN) 20
Fire
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7]
(カワリミシュリケン Kawarimi Shuriken)
200
20
None
Sword, Pierce Underground
Name
Attack
Emotion
Element
Property
SplitUp[8]
(ブンシンギリ Bunshingiri)
200
20
None
Sword
Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9]
(ヤミウチ Yamiuchi)
200
20
None
Sword
Used when HP ≤ 50 %.
Get Data
Data
Player HP
Busting Level
ShadoMnSP SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ShadoMnDS SS
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ShadoMan SS
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object shadowmands.png
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ShadowManDS (シャドーマンDS Shadowman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
200
10
None
Float Shoes
Info
DSLV 1~3: Periodically summons 1 clone with 1 HP. DSLV 4~10: Periodically summons 2 clones with 1 HP.
Locations
Attacks
Name
Attack
Emotion
Element
Property
Bakuen
(バクエン Bakuen)
20~200
(JP)(LC) 0
(EN) 20
Fire
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
AntiDamage NinjaStar[7]
(カワリミシュリケン Kawarimi Shuriken)
20~200
20
None
Sword, Pierce Underground
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
SplitUp[8]
(ブンシンギリ Bunshingiri)
20~200
20
None
Sword
Attack power = DSLV × 20. Used when HP ≤ 50 % and a clone exists.
Name
Attack
Emotion
Element
Property
SneakAttack[9]
(ヤミウチ Yamiuchi)
20~200
20
None
Sword
Attack power = DSLV × 20. Used when HP ≤ 50 %.


NumberMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object numberman-bn4.png
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NumberMan (ナンバーマン Numberman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
20
10
None
Locations
(TC) Gargoyle Comp 4 (story)
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
40
30
None
NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10]
(ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser))
60
30
None
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb)
(ナンバートラップ (カウントボム) Number Trap (Count Bomb))
30
30
None
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab)
(ナンバートラップ (エリアスチール) Number Trap (Area Steal))
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb
(サイコロボム Saikoro Bomb)
20~120
50
None
Direct hit attack power = 20. Explosion attack power = 20 × die roll. Chance to roll: 1 = 12.5%, 2 = 18.75%, 3 = 25%, 4 = 25%, 5 = 12.5%, 6 = 6.25%. Die has 40 HP.
Get Data
Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object numberman-bn4.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NumberManα (ナンバーマンV2 Numberman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
60
30
None
NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10]
(ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser))
90
30
None
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb)
(ナンバートラップ (カウントボム) Number Trap (Count Bomb))
50
30
None
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab)
(ナンバートラップ (エリアスチール) Number Trap (Area Steal))
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb
(サイコロボム Saikoro Bomb)
30~180
50
None
Direct hit attack power = 30. Explosion attack power = 30 × die roll. Chance to roll: 1 = 12.5%, 2 = 18.75%, 3 = 25%, 4 = 25%, 5 = 12.5%, 6 = 6.25%. Die has 40 HP.
Get Data
Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object numberman-bn4.png
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NumberManβ (ナンバーマンV3 Numberman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
160
10
None
Locations
(TC) End Area 3 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
120
30
None
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10]
(ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser))
190
30
None
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb)
(ナンバートラップ (カウントボム) Number Trap (Count Bomb))
80
30
None
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab)
(ナンバートラップ (エリアスチール) Number Trap (Area Steal))
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb
(サイコロボム Saikoro Bomb)
50~300
50
None
Direct hit attack power = 50. Explosion attack power = 50 × die roll. Chance to roll: 1 = 12.5%, 2 = 18.75%, 3 = 25%, 4 = 25%, 5 = 12.5%, 6 = 6.25%. Die has 40 HP.
Get Data
Data
Player HP
Busting Level
NumbrMnDS NN
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object numberman-bn4.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NumberManΩ (ナンバーマンSP Numberman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
200
10
None
Locations
(TC) End Area 3 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
200
30
None
NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10]
(ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser))
240
30
None
62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb)
(ナンバートラップ (カウントボム) Number Trap (Count Bomb))
100
30
None
12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab)
(ナンバートラップ (エリアスチール) Number Trap (Area Steal))
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb
(サイコロボム Saikoro Bomb)
60~360
50
None
Direct hit attack power = 60. Explosion attack power = 60 × die roll. Chance to roll: 1 = 12.5%, 2 = 18.75%, 3 = 25%, 4 = 25%, 5 = 12.5%, 6 = 6.25%. Die has 40 HP.
Get Data
Data
Player HP
Busting Level
NumbrMnSP NN
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
NumbrMnDS NN
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
NumbrMan NN
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object numbermands.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
NumberManDS (ナンバーマンDS Numberman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600~1500
160
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
NumberBall
(ナンバーボール Number Ball)
20~200
30
None
Attack power = DSLV × 20. DSLV 1~3: NumberBalls have 4~8 HP, 12~30 HP and 40~60 HP. DSLV 4~6: NumberBalls have 8~16 HP, 20~40 HP and 50~80 HP. DSLV 7~10: NumberBalls have 12~20 HP, 30~50 HP and 60~90 HP.
Name
Attack
Emotion
Element
Property
NumberTrap (Eraser)[10]
(ナンバートラップ (黒板消し) Number Trap (Blackboard Eraser))
25~250
30
None
Attack power = DSLV × 25. 62.5% when player owns any panel on column 3, 75% otherwise.
Name
Attack
Emotion
Element
Property
NumberTrap (TimeBomb)
(ナンバートラップ (カウントボム) Number Trap (Count Bomb))
30~80
30
None
DSLV 1~3: Attack power = 30. DSLV 4~6: Attack power = 50. DSLV 7~10: Attack power = 80. 12.5% when player owns any panel on column 3, 25% otherwise. TimeBomb has 50 HP. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
NumberTrap (AreaGrab)
(ナンバートラップ (エリアスチール) Number Trap (Area Steal))
10
10
None
Pierce Underground
25% when player owns any panel on column 3, 0% otherwise. Not affected by Jealousy.
Name
Attack
Emotion
Element
Property
DieBomb
(サイコロボム Saikoro Bomb)
5~300
50
None
Attack power = DSLV × 5 × die roll. Chance to roll: 1 = 12.5%, 2 = 18.75%, 3 = 25%, 4 = 25%, 5 = 12.5%, 6 = 6.25%. Die has 40 HP.


TomahawkMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object tomahawkman.png
Panel r2 b bn5.png
Object tomahawkman-totem.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
TomahawkMan (トマホークマン Tomahawkman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
30
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 10 HP while active.
(5DS) TomahawkMan has StatusGuard.
Locations
(TC) Ship Comp 4 (story)
Attacks
Name
Attack
Emotion
Element
Property
TomahawkSwing
(トマホークスイング Tomahawk Swing)
40
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid
(トマホークエアレイド Tomahawk Air Raid)
30
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11]
(トーテムさま (火の玉) Totem-sama (Fireball))
20
20
Fire
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling
(トマホークローリング Tomahawk Rolling)
60
20
None
Used when HP ≤ 50 %. Cracks panel.
Get Data
Data
Player HP
Busting Level
TmhwkMan TT
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object tomahawkman.png
Panel r2 b bn5.png
Object tomahawkman-totem.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
TomahawkManα (トマホークマンV2 Tomahawkman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
50
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 15 HP while active.
(5DS) TomahawkMan has StatusGuard.
Locations
Attacks
Name
Attack
Emotion
Element
Property
TomahawkSwing
(トマホークスイング Tomahawk Swing)
70
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid
(トマホークエアレイド Tomahawk Air Raid)
60
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11]
(トーテムさま (火の玉) Totem-sama (Fireball))
40
20
Fire
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling
(トマホークローリング Tomahawk Rolling)
80
20
None
Used when HP ≤ 50 %. Cracks panel.
Get Data
Data
Player HP
Busting Level
TmhwkMan TT
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object tomahawkman.png
Panel r2 b bn5.png
Object tomahawkman-totem.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
TomahawkManβ (トマホークマンV3 Tomahawkman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1400
100
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 20 HP while active.
(5DS) TomahawkMan has StatusGuard.
Locations
(TC) SciLab Area 4 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
TomahawkSwing
(トマホークスイング Tomahawk Swing)
160
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid
(トマホークエアレイド Tomahawk Air Raid)
120
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11]
(トーテムさま (火の玉) Totem-sama (Fireball))
80
20
Fire
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling
(トマホークローリング Tomahawk Rolling)
200
20
None
Used when HP ≤ 50 %. Cracks panel.
Get Data
Data
Player HP
Busting Level
TmhwkMnDS TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
TmhwkMan TT
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object tomahawkman.png
Panel r2 b bn5.png
Object tomahawkman-totem.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
TomahawkManΩ (トマホークマンSP Tomahawkman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 25 HP while active.
(5DS) TomahawkMan has StatusGuard.
Locations
(TC) SciLab Area 4 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
TomahawkSwing
(トマホークスイング Tomahawk Swing)
240
20
Wood
Sword
Name
Attack
Emotion
Element
Property
TomahawkRaid
(トマホークエアレイド Tomahawk Air Raid)
200
20
None
Sword
Name
Attack
Emotion
Element
Property
TotemMeteor[11]
(トーテムさま (火の玉) Totem-sama (Fireball))
150
20
Fire
Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling
(トマホークローリング Tomahawk Rolling)
300
20
None
Used when HP ≤ 50 %. Cracks panel.
Get Data
Data
Player HP
Busting Level
TmhwkMnSP TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
TmhwkMnDS TT
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
TmhwkMan TT
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object tomahawkmands.png
Panel r2 b bn5.png
Object tomahawkman-totem.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
TomahawkManDS (トマホークマンDS Tomahawkman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
Wood
Super Armor
Info
Invincible when green totem is active. Heals 1 HP every 4 frames (DSLV 1~6: max 40 HP, DSLV 7~10: max 60 HP) while white totem is active. DSLV 1~3: Totem has 10 HP while active. DSLV 4~6: Totem has 15 HP while active. DSLV 7~10: Totem has 20 HP while active.
(5DS) TomahawkMan has StatusGuard.
Locations
Attacks
Name
Attack
Emotion
Element
Property
TomahawkSwing
(トマホークスイング Tomahawk Swing)
25~250
20
Wood
Sword
Attack power = DSLV × 25.
Name
Attack
Emotion
Element
Property
TomahawkRaid
(トマホークエアレイド Tomahawk Air Raid)
20~200
20
None
Sword
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
TotemMeteor[11]
(トーテムさま (火の玉) Totem-sama (Fireball))
20~200
20
Fire
Attack power = DSLV × 20. Used while red totem is active.
Name
Attack
Emotion
Element
Property
TomahawkRolling
(トマホークローリング Tomahawk Rolling)
30~300
20
None
Attack power = DSLV × 30. Used when HP ≤ 50 %. Cracks panel.


KnightMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object knightman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
KnightMan (ナイトマン Knightman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
40
10
None
Super Armor
Info
Cracks 4 (50%) or 5 (50%) player panels and 2 own panels when he moves.
Locations
(TC) Drill Comp 4 (story)
Attacks
Name
Attack
Emotion
Element
Property
KingdomCrusher
(キングダムクラッシャー Kingdom Crusher)
20
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
40
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12]
(ブロークンウォール Broken Wall)
20
20
None
Name
Attack
Emotion
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Get Data
Data
Player HP
Busting Level
KnightMn KK
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object knightman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
KnightManα (ナイトマンV2 Knightman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
None
Super Armor
Info
Cracks 4 (50%) or 5 (50%) player panels and 2 own panels when he moves.
Locations
Attacks
Name
Attack
Emotion
Element
Property
KingdomCrusher
(キングダムクラッシャー Kingdom Crusher)
60
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
80
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12]
(ブロークンウォール Broken Wall)
60
20
None
Name
Attack
Emotion
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Get Data
Data
Player HP
Busting Level
KnightMn KK
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object knightman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
KnightManβ (ナイトマンV3 Knightman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
120
10
None
Super Armor
Info
Cracks 4 (50%) or 5 (50%) player panels and 2 own panels when he moves.
Locations
(TC) ACDC Area 1 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
KingdomCrusher
(キングダムクラッシャー Kingdom Crusher)
120
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
200
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12]
(ブロークンウォール Broken Wall)
120
20
None
Name
Attack
Emotion
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Get Data
Data
Player HP
Busting Level
KnigtMnDS KK
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
KnightMn KK
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object knightman-exe45.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
KnightManΩ (ナイトマンSP Knightman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Super Armor
Info
Cracks 4 (50%) or 5 (50%) player panels and 2 own panels when he moves.
Locations
(TC) ACDC Area 1 (9.1%)
Attacks
Name
Attack
Emotion
Element
Property
KingdomCrusher
(キングダムクラッシャー Kingdom Crusher)
200
20
None
Break
Name
Attack
Emotion
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
300
30
None
Break
Name
Attack
Emotion
Element
Property
BrokenWall[12]
(ブロークンウォール Broken Wall)
200
20
None
Name
Attack
Emotion
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.
Get Data
Data
Player HP
Busting Level
KnigtMnSP KK
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
KnigtMnDS KK
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
KnightMn KK
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object knightmands.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
KnightManDS (ナイトマンDS Knightman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
None
Super Armor
Info
Cracks 4 (50%) or 5 (50%) player panels and 2 own panels when he moves.
Locations
Attacks
Name
Attack
Emotion
Element
Property
KingdomCrusher
(キングダムクラッシャー Kingdom Crusher)
20~200
20
None
Break
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
30~300
30
None
Break
Attack power = DSLV × 30.
Name
Attack
Emotion
Element
Property
BrokenWall[12]
(ブロークンウォール Broken Wall)
20~200
20
None
Attack power = DSLV × 20.
Name
Attack
Emotion
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
10
None
Pierce Underground
Used when KnightMan is at the front and not in row 3. Not affected by Jealousy.


ToadMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Object toadman-lilypad.png
Panel r2 b bn5.png Panel r2 b bn5-water.png
Object toadman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png
Object toadman-lilypad.png
Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ToadMan (トードマン Toadman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
20
10
Aqua
Locations
(TC) Undernet 3 (story)
Attacks
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13]
(ケロケロフロッグ Kerokero Frog)
40
20
Aqua
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack
(カエルパンチ! Kaeru Punch!)
60
20
Aqua
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14]
(ショッキングメロディー Shocking Melody)
30
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Get Data
Data
Player HP
Busting Level
ToadMan TT
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Object toadman-lilypad.png
Panel r2 b bn5.png Panel r2 b bn5-water.png
Object toadman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png
Object toadman-lilypad.png
Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ToadManα (トードマンV2 Toadman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
60
10
Aqua
Locations
Attacks
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13]
(ケロケロフロッグ Kerokero Frog)
60
20
Aqua
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack
(カエルパンチ! Kaeru Punch!)
80
20
Aqua
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14]
(ショッキングメロディー Shocking Melody)
50
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Get Data
Data
Player HP
Busting Level
ToadMan TT
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Object toadman-lilypad.png
Panel r2 b bn5.png Panel r2 b bn5-water.png
Object toadman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png
Object toadman-lilypad.png
Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ToadManβ (トードマンV3 Toadman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
Aqua
Locations
(TC) End Area 4 (ghost)
Attacks
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13]
(ケロケロフロッグ Kerokero Frog)
160
20
Aqua
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack
(カエルパンチ! Kaeru Punch!)
200
20
Aqua
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14]
(ショッキングメロディー Shocking Melody)
100
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Get Data
Data
Player HP
Busting Level
ToadManDS TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ToadMan TT
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Object toadman-lilypad.png
Panel r2 b bn5.png Panel r2 b bn5-water.png
Object toadman-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png
Object toadman-lilypad.png
Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ToadManΩ (トードマンSP Toadman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
Aqua
Locations
(TC) End Area 4 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13]
(ケロケロフロッグ Kerokero Frog)
240
20
Aqua
Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack
(カエルパンチ! Kaeru Punch!)
300
20
Aqua
Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14]
(ショッキングメロディー Shocking Melody)
200
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Get Data
Data
Player HP
Busting Level
ToadManSP TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ToadManDS TT
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ToadMan TT
Any

LV.1~6 100% LV.7 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Object toadman-lilypad.png
Panel r2 b bn5.png Panel r2 b bn5-water.png
Object toadmands.png
Panel r2 b bn5.png
Panel r3 b bn5.png
Object toadman-lilypad.png
Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ToadManDS (トードマンDS Toadman DS)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700~1600
200
10
Aqua
Locations
Attacks
Name
Attack
Emotion
Element
Property
KeroKeroFrog[13]
(ケロケロフロッグ Kerokero Frog)
25~250
20
Aqua
Attack power = DSLV × 25. Changes panels to water.
Name
Attack
Emotion
Element
Property
FrogSmack
(カエルパンチ! Kaeru Punch!)
30~300
20
Aqua
Attack power = DSLV × 25. Used when player is in front of or behind a water panel.
Name
Attack
Emotion
Element
Property
ShockSong[14]
(ショッキングメロディー Shocking Melody)
20~200
20
Elec
Pierce Underground
Attack power = DSLV × 20. Inflicts Paralyze LV. 1 (1.5 seconds).


ShadeMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object shademan-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadeMan (シェードマン Shademan)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
600
30
10
None
Air Shoes, Float Shoes
Locations
Liberation Mission: Oran Area 3
Attacks
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
40
20
None
Spawns 1 bat. Bat has 2~4 HP.
Name
Attack
Emotion
Element
Property
BlackClaw
(ブラッククロー Black Claw)
80
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15]
(クラッシュノイズ Crush Noise)
40
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
ShadeDrain
(シェード・ドレイン Shade Drain)
10 × 6
None
No Flashing, No Aback, Pierce Guard
Used when HP < 50 %. Recovers 10 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Get Data
Data
Player HP
Busting Level
ShadeMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object shademan-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadeManα (シェードマンV2 Shademan V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
60
10
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
80
20
None
Spawns 3 bats. Bats have 6~8 HP.
Name
Attack
Emotion
Element
Property
BlackClaw
(ブラッククロー Black Claw)
100
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15]
(クラッシュノイズ Crush Noise)
80
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50%) or Confuse LV. 1 (8 seconds) (50%).
Name
Attack
Emotion
Element
Property
ShadeDrain
(シェード・ドレイン Shade Drain)
20 × 6
None
No Flashing, No Aback, Pierce Guard
Used when HP < 50 %. Recovers 20 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Get Data
Data
Player HP
Busting Level
ShadeMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object shademan-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadeManβ (シェードマンV3 Shademan V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Air Shoes, Float Shoes
Locations
Internet: Oran Area 3 (ghost)
Liberation Mission: Nebula Area 1
Attacks
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
120
20
None
Spawns 3 bats. Bats have 9~12 HP.
Name
Attack
Emotion
Element
Property
BlackClaw
(ブラッククロー Black Claw)
200
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15]
(クラッシュノイズ Crush Noise)
120
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50%) or Confuse LV. 1 (8 seconds) (50%).
Name
Attack
Emotion
Element
Property
ShadeDrain
(シェード・ドレイン Shade Drain)
30 × 6
None
No Flashing, No Aback, Pierce Guard
Used when HP < 50 %. Recovers 30 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Get Data
Data
Player HP
Busting Level
ShadeMnDS SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ShadeMan SS
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object shademan-bn5.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
ShadeManΩ (シェードマンSP Shademan SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
200
20
None
Spawns 3 bats. Bats have 16~19 HP.
Name
Attack
Emotion
Element
Property
BlackClaw
(ブラッククロー Black Claw)
300
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise[15]
(クラッシュノイズ Crush Noise)
200
50
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds) (50%) or Confuse LV. 1 (8 seconds) (50%).
Name
Attack
Emotion
Element
Property
ShadeDrain
(シェード・ドレイン Shade Drain)
40 × 6
None
No Flashing, No Aback, Pierce Guard
Used when HP < 50 %. Recovers 40 HP per hit, up to 6 hits, with 0.5 second intervals. Can be escaped early by pressing the +Control Pad 20 times.
Get Data
Data
Player HP
Busting Level
ShadeMnSP SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ShadeMnDS SS
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ShadeMan SS
Any

LV.1~6 100% LV.7 50%


BlizzardMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object blizzardman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
BlizzardMan (ブリザードマン Blizzardman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
400
20
10
Aqua
Locations
Liberation Mission: ACDC Area
Attacks
Name
Attack
Emotion
Element
Property
SnowRolling
(スノーローリング Snow Rolling)
20
20
Aqua
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath
(ブリザードブレス Blizzard Breath)
20
20
Aqua
Name
Attack
Emotion
Element
Property
RollingSlider
(ローリングスライダー Rolling Slider)
30
20
Aqua
Break
Name
Attack
Emotion
Element
Property
Falling snow[16]
10
20
Aqua
Drops 2 snow piles. Snow piles have 5 HP.
Get Data
Data
Player HP
Busting Level
BlizMan BB
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object blizzardman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
BlizzardManα (ブリザードマンV2 Blizzardman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
40
10
Aqua
Locations
Attacks
Name
Attack
Emotion
Element
Property
SnowRolling
(スノーローリング Snow Rolling)
100
20
Aqua
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath
(ブリザードブレス Blizzard Breath)
100
20
Aqua
Changes panels to ice.
Name
Attack
Emotion
Element
Property
RollingSlider
(ローリングスライダー Rolling Slider)
120
20
Aqua
Break
Name
Attack
Emotion
Element
Property
Falling snow[16]
10
20
Aqua
Drops 2 snow piles. Snow piles have 10 HP.
Get Data
Data
Player HP
Busting Level
BlizMan BB
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object blizzardman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
BlizzardManβ (ブリザードマンV3 Blizzardman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
160
10
Aqua
Locations
Internet: ACDC Area 3 (ghost)
Liberation Mission: Nebula Area 5
Attacks
Name
Attack
Emotion
Element
Property
SnowRolling
(スノーローリング Snow Rolling)
160
20
Aqua
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath
(ブリザードブレス Blizzard Breath)
160
20
Aqua
Changes panels to ice.
Name
Attack
Emotion
Element
Property
RollingSlider
(ローリングスライダー Rolling Slider)
240
20
Aqua
Break
Attacks 2 times.
Name
Attack
Emotion
Element
Property
Falling snow[16]
10
20
Aqua
Drops 3 snow piles. Snow piles have 15 HP.
Get Data
Data
Player HP
Busting Level
BlizManDS BB
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
BlizMan BB
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object blizzardman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
BlizzardManΩ (ブリザードマンSP Blizzardman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
Aqua
Locations
Attacks
Name
Attack
Emotion
Element
Property
SnowRolling
(スノーローリング Snow Rolling)
200
20
Aqua
Snowballs have 50 HP.
Name
Attack
Emotion
Element
Property
BlizzardBreath
(ブリザードブレス Blizzard Breath)
200
20
Aqua
Changes panels to ice.
Name
Attack
Emotion
Element
Property
RollingSlider
(ローリングスライダー Rolling Slider)
300
20
Aqua
Break
Attacks 2 times.
Name
Attack
Emotion
Element
Property
Falling snow[16]
10
20
Aqua
Drops 3 snow piles. Snow piles have 20 HP.
Get Data
Data
Player HP
Busting Level
BlizManSP BB
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
BlizManDS BB
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
BlizMan BB
Any

LV.1~6 100% LV.7 50%


CloudMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cloudman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CloudMan (クラウドマン Cloudman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
40
10
Elec
Air Shoes, Float Shoes
Locations
Liberation Mission: SciLab Area 3
Attacks
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17]
(メニークラウド& ゴロサンダー Many Cloud & Goro Thunder)
40
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark
(クロススパーク Cross Spark)
60
20
Elec
Name
Attack
Emotion
Element
Property
ElectricStorm
(エレキストーム Elec Storm)
60
20
Elec
Break
Get Data
Data
Player HP
Busting Level
CloudMan CC
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cloudman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CloudManα (クラウドマンV2 Cloudman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
80
10
Elec
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17]
(メニークラウド& ゴロサンダー Many Cloud & Goro Thunder)
60
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark
(クロススパーク Cross Spark)
80
20
Elec
Name
Attack
Emotion
Element
Property
ElectricStorm
(エレキストーム Elec Storm)
80
20
Elec
Break
Get Data
Data
Player HP
Busting Level
CloudMan CC
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cloudman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CloudManβ (クラウドマンV3 Cloudman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1300
120
10
Elec
Air Shoes, Float Shoes
Locations
Internet: SciLab Area 3 (ghost)
Liberation Mission: Nebula Area 3
Attacks
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17]
(メニークラウド& ゴロサンダー Many Cloud & Goro Thunder)
120
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark
(クロススパーク Cross Spark)
160
20
Elec
Name
Attack
Emotion
Element
Property
ElectricStorm
(エレキストーム Elec Storm)
160
20
Elec
Break
Get Data
Data
Player HP
Busting Level
CloudMnDS CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
CloudMan CC
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cloudman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CloudManΩ (クラウドマンSP Cloudman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
200
10
Elec
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
ManyCloud & GoroThunder[17]
(メニークラウド& ゴロサンダー Many Cloud & Goro Thunder)
140
20
Elec
Inflicts Paralyze LV. 1 (1.5 seconds). Clouds have 1 HP.
Name
Attack
Emotion
Element
Property
CrossSpark
(クロススパーク Cross Spark)
200
20
Elec
Name
Attack
Emotion
Element
Property
ElectricStorm
(エレキストーム Elec Storm)
200
20
Elec
Break
Get Data
Data
Player HP
Busting Level
CloudMnSP CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
CloudMnDS CC
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
CloudMan CC
Any

LV.1~6 100% LV.7 50%


CosmoMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cosmoman.png
Panel r2 b bn5.png
Panel r3 b bn5.png Panel r3 b bn5.png Panel r3 b bn5.png
Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CosmoMan (コスモマン Cosmoman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
50
10
None
Locations
Liberation Mission: End Area 5
Attacks
Name
Attack
Emotion
Element
Property
CosmoGate
(コスモゲート Cosmo Gate)
80
20
None
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster
(コスモバスター Cosmo Buster)
80
20
None
Planets are indestructible. Rings have 8 HP.
Name
Attack
Emotion
Element
Property
CosmoRing
(コスモリング Cosmo Ring)
80
20
None
Name
Attack
Emotion
Element
Property
CosmoPlanet
(コスモプラネット Cosmo Planet)
80
20
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
CosmoMan CC
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cosmoman.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CosmoManα (コスモマンV2 Cosmoman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
100
10
None
Locations
Attacks
Name
Attack
Emotion
Element
Property
CosmoGate
(コスモゲート Cosmo Gate)
100
20
None
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster
(コスモバスター Cosmo Buster)
100
20
None
Planets are indestructible. Rings have 12 HP.
Name
Attack
Emotion
Element
Property
CosmoRing
(コスモリング Cosmo Ring)
100
20
None
Name
Attack
Emotion
Element
Property
CosmoPlanet
(コスモプラネット Cosmo Planet)
100
20
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
CosmoMan CC
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cosmoman.png
Panel r2 b bn5.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CosmoManβ (コスモマンV3 Cosmoman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
150
10
None
Locations
Internet: Undernet 4 (ghost)
Liberation Mission: Nebula Area 5
Attacks
Name
Attack
Emotion
Element
Property
CosmoGate
(コスモゲート Cosmo Gate)
200
20
None
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster
(コスモバスター Cosmo Buster)
200
20
None
Planets are indestructible. Rings have 16 HP.
Name
Attack
Emotion
Element
Property
CosmoRing
(コスモリング Cosmo Ring)
200
20
None
Name
Attack
Emotion
Element
Property
CosmoPlanet
(コスモプラネット Cosmo Planet)
200
20
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
CosmoMnDS CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
CosmoMan CC
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object cosmoman.png
Panel r2 b bn5.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
CosmoManΩ (コスモマンSP Cosmoman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1800
200
10
None
Locations
Undernet 4 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
CosmoGate
(コスモゲート Cosmo Gate)
220
20
None
Used when shielding an attack. Cracks panel.
Name
Attack
Emotion
Element
Property
CosmoBuster
(コスモバスター Cosmo Buster)
220
20
None
Planets are indestructible. Rings have 20 HP.
Name
Attack
Emotion
Element
Property
CosmoRing
(コスモリング Cosmo Ring)
220
20
None
Name
Attack
Emotion
Element
Property
CosmoPlanet
(コスモプラネット Cosmo Planet)
220
20
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
CosmoMnSP CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
CosmoMnDS CC
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
CosmoMan CC
Any

LV.1~6 100% LV.7 50%


LarkMan

In the Japanese GBA and Legacy Collection versions, LarkMan's LarkDrive and AirDive have a glitch that allows him to go through the player's defense.

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object larkman.png
Panel r2 b bn5.png
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LarkMan (スワローマン Swallowman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
900
20
10
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
LarkDrive[18]
(スワロードライブ Swallow Drive)
120
30
None
Name
Attack
Emotion
Element
Property
AirDive
(エアーダイブ Air Dive)
80
30
None
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19]
(スワローカッター Swallow Cutter)
80
30
None
No Flashing
Get Data
Data
Player HP
Busting Level
LarkMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
Panel r2 b bn5.png Panel r2 b bn5.png
Object larkman.png
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LarkManα (スワローマンV2 Swallowman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1200
80
10
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
LarkDrive[18]
(スワロードライブ Swallow Drive)
140
30
None
Name
Attack
Emotion
Element
Property
AirDive
(エアーダイブ Air Dive)
100
30
None
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19]
(スワローカッター Swallow Cutter)
100
30
None
No Flashing
Get Data
Data
Player HP
Busting Level
LarkMan SS
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object larkman.png
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LarkManβ (スワローマンV3 Swallowman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
160
10
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
LarkDrive[18]
(スワロードライブ Swallow Drive)
180
30
None
Name
Attack
Emotion
Element
Property
AirDive
(エアーダイブ Air Dive)
140
30
None
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19]
(スワローカッター Swallow Cutter)
140
30
None
No Flashing
Get Data
Data
Player HP
Busting Level
LarkManDS SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
LarkMan SS
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object larkman.png
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LarkManΩ (スワローマンSP Swallowman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1900
200
10
None
Air Shoes, Float Shoes
Locations
Undernet 2 (7.7%)
Attacks
Name
Attack
Emotion
Element
Property
LarkDrive[18]
(スワロードライブ Swallow Drive)
240
30
None
Name
Attack
Emotion
Element
Property
AirDive
(エアーダイブ Air Dive)
200
30
None
Destroys all held chips.
Name
Attack
Emotion
Element
Property
LarkCutter[19]
(スワローカッター Swallow Cutter)
200
30
None
No Flashing
Get Data
Data
Player HP
Busting Level
LarkManSP SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
LarkManDS SS
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
LarkMan SS
Any

LV.1~6 100% LV.7 50%


GridMan

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object gridman.png
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GridMan (フットマン Footman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
700
40
10
None
Super Armor
Info
Periodically summons 2 clones with 50 HP.
Locations
Old Mine
Attacks
Name
Attack
Emotion
Element
Property
HellTackle
(ヘルタックル Hell Tackle)
40
20
None
Break
Name
Attack
Emotion
Element
Property
BoundThrow
(バウンドスロー Bound Throw)
40
20
None
Name
Attack
Emotion
Element
Property
MagnumKick
(マグナムキック Magnum Kick)
60
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown
(デスタッチダウン Death Touchdown)
80
20
None
Used when HP ≤ 66.67 %.
Get Data
Data
Player HP
Busting Level
GridMan FF
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object gridman.png
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GridManα (フットマンV2 Footman V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
80
10
None
Super Armor
Info
Periodically summons 2 clones with 60 HP.
Locations
Old Mine
Attacks
Name
Attack
Emotion
Element
Property
HellTackle
(ヘルタックル Hell Tackle)
80
20
None
Name
Attack
Emotion
Element
Property
BoundThrow
(バウンドスロー Bound Throw)
80
20
None
Name
Attack
Emotion
Element
Property
MagnumKick
(マグナムキック Magnum Kick)
100
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown
(デスタッチダウン Death Touchdown)
120
20
None
Used when HP ≤ 66.67 %.
Get Data
Data
Player HP
Busting Level
GridMan FF
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object gridman.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
GridManβ (フットマンV3 Footman V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1600
160
10
None
Super Armor
Info
Periodically summons 2 clones with 70 HP.
Locations
Old Mine
Attacks
Name
Attack
Emotion
Element
Property
HellTackle
(ヘルタックル Hell Tackle)
120
20
None
Name
Attack
Emotion
Element
Property
BoundThrow
(バウンドスロー Bound Throw)
120
20
None
Name
Attack
Emotion
Element
Property
MagnumKick
(マグナムキック Magnum Kick)
160
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown
(デスタッチダウン Death Touchdown)
200
20
None
Used when HP ≤ 66.67 %.
Get Data
Data
Player HP
Busting Level
GridManDS FF
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
GridMan FF
Any

LV.1~8 100% LV.9 93.75% LV.10 50%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object gridman.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
GridManΩ (フットマンSP Footman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
200
10
None
Super Armor
Info
Periodically summons 2 clones with 80 HP.
Locations
Attacks
Name
Attack
Emotion
Element
Property
HellTackle
(ヘルタックル Hell Tackle)
200
20
None
Name
Attack
Emotion
Element
Property
BoundThrow
(バウンドスロー Bound Throw)
200
20
None
Name
Attack
Emotion
Element
Property
MagnumKick
(マグナムキック Magnum Kick)
240
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DeathTouchdown
(デスタッチダウン Death Touchdown)
300
20
None
Used when HP ≤ 66.67 %.
Get Data
Data
Player HP
Busting Level
GridManSP FF
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
GridManDS FF
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
GridMan FF
Any

LV.1~6 100% LV.7 50%


Bass

Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object bass-bn4.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Bass (フォルテ Forte)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1500
100
10
None
Float Shoes
Locations
Oran Area 3 (story)
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
100
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
100
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling
(ヘルズローリング Hell's Rolling)
200
20
None
Pierce Underground


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object bass-bn4.png
Panel r2 b bn5.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Bassα (フォルテV2 Forte V2)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
150
10
None
Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
150
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
150
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling
(ヘルズローリング Hell's Rolling)
250
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload
(ダークネスオーバーロード Darkness Overload)
400
40
None
Break, Pierce Invisible
Changes non-hole panels to cracked.


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object bass-bn4.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
Bassβ[20] (フォルテV3 Forte V3)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
200
10
None
Float Shoes
Info
Name appears as ChaosLord.
Locations
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
200
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
200
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling
(ヘルズローリング Hell's Rolling)
300
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload
(ダークネスオーバーロード Darkness Overload)
500
40
None
Break, Pierce Invisible
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ChaosNightmare
(カオスナイトメア Chaos Nightmare)
500
40
None
Break, Pierce Underground
Changes non-hole panels to cracked.
Get Data
Data
Player HP
Busting Level
Bass FF
(Team ProtoMan)
Any

LV.1~S 100%

Data
Player HP
Busting Level
BassAnly FF
(Team Colonel)
Any

LV.1~S 100%


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object bass-bn4.png
Panel r2 b bn5.png
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Panel bottom b bn5.png Panel bottom b bn5.png Panel bottom b bn5.png
BassΩ (フォルテSP Forte SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3500
250
10
None
Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
250
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
250
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling
(ヘルズローリング Hell's Rolling)
400
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload
(ダークネスオーバーロード Darkness Overload)
600
40
None
Break, Pierce Invisible
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ChaosNightmare
(カオスナイトメア Chaos Nightmare)
600
40
None
Break, Pierce Underground
Changes non-hole panels to cracked.


Panel r1 b bn5.png Panel r1 b bn5.png Panel r1 b bn5.png
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Object bassxx.png
Panel r2 b bn5.png
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BassXX (フォルテXX Forte XX)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
4000
300
10
None
Float Shoes
Info
Has a 200 HP BlackBarrier (ブラックバリア Black Barrier)[21].
Locations
Attacks
Name
Attack
Emotion
Element
Property
ShootingBuster
(シューティングバスター Shooting Buster)
300
10
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkArmBlade
(ダークアームブレード Dark Arm Blade)
300
20
None
Sword
Name
Attack
Emotion
Element
Property
HelzRolling
(ヘルズローリング Hell's Rolling)
600
20
None
Pierce Underground
Name
Attack
Emotion
Element
Property
DarknessOverload
(ダークネスオーバーロード Darkness Overload)
900
40
None
Break, Pierce Invisible
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ChaosNightmare
(カオスナイトメア Chaos Nightmare)
900
40
None
Break, Pierce Underground
Changes non-hole panels to cracked.


NebulaGray

Panel r1 b bn5.png Panel missing.png Panel missing.png
Panel r2 b bn5.png Panel missing.png
Object nebulagray.png
Panel missing.png
Panel r3 b bn5.png Panel missing.png Panel missing.png
Panel bottom b bn5.png Panel bottom missing.png Panel bottom missing.png
NebulaGray (ネビュラグレイ Nebula Gray[22])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
50
10
None
Air Shoes, Super Armor
Info
Immune to Confuse, Blind and Immobilize.
Locations
Attacks
Name
Attack
Emotion
Element
Property
BlackProminence
(ブラックプロミネンス Black Prominence)
80
20
None
Name
Attack
Emotion
Element
Property
DarkSword[23]
(メイドインダーク (ダークソード) Made in Dark (Dark Sword))
100
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23]
(メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder))
80
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23]
(メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor))
100
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23]
(メイドインダーク (ダークランス) Made in Dark (Dark Lance))
100
20
Wood
No Flashing, No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire
(グレイブファイア Grave Fire)
100
20
None
Name
Attack
Emotion
Element
Property
HellflameSerpent[24]
(ヘルフレイムサーペント Hell Flame Serpent)
100
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand
(サウザンドデスハンド Thousand Death Hand)
90
None
Break, Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 1 HP from player and recovers 1 HP every frame for 90 frames.


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NebulaGrayα[25] (ネビュラグレイV2 Nebula Gray V2[22])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2500
100
10
None
Air Shoes, Super Armor
Info
Name appears as ChaosLord. Immune to Confuse, Blind and Immobilize.
Locations
Attacks
Name
Attack
Emotion
Element
Property
BlackProminence
(ブラックプロミネンス Black Prominence)
100
20
None
Name
Attack
Emotion
Element
Property
DarkSword[23]
(メイドインダーク (ダークソード) Made in Dark (Dark Sword))
200
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23]
(メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder))
100
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23]
(メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor))
150
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23]
(メイドインダーク (ダークランス) Made in Dark (Dark Lance))
200
20
Wood
No Flashing, No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire
(グレイブファイア Grave Fire)
200
20
None
Name
Attack
Emotion
Element
Property
HellflameSerpent[24]
(ヘルフレイムサーペント Hell Flame Serpent)
200
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand
(サウザンドデスハンド Thousand Death Hand)
180
None
Break, Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 2 HP from player and recovers 2 HP every frame for 90 frames.
Get Data
Data
Player HP
Busting Level
BigHook GG
(Team ProtoMan)
Any

LV.1~S 100%

Data
Player HP
Busting Level
MetrKnuk MM
(Team Colonel)
Any

LV.1~S 100%


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NebulaGrayβ[26] (ネビュラグレイV3 Nebula Gray V3[22])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
3000
150
10
None
Air Shoes, Super Armor
Info
Name appears as ChaosLord. Immune to Confuse, Blind and Immobilize.
Locations
Attacks
Name
Attack
Emotion
Element
Property
BlackProminence
(ブラックプロミネンス Black Prominence)
150
20
None
Name
Attack
Emotion
Element
Property
DarkSword[23]
(メイドインダーク (ダークソード) Made in Dark (Dark Sword))
300
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23]
(メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder))
150
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23]
(メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor))
200
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23]
(メイドインダーク (ダークランス) Made in Dark (Dark Lance))
300
20
Wood
No Flashing, No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire
(グレイブファイア Grave Fire)
300
20
None
Name
Attack
Emotion
Element
Property
HellflameSerpent[24]
(ヘルフレイムサーペント Hell Flame Serpent)
300
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand
(サウザンドデスハンド Thousand Death Hand)
270
None
Break, Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 3 HP from player and recovers 3 HP every frame for 90 frames.


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NebulaGrayΩ (ネビュラグレイSP Nebula Gray SP[22])
HP
Contact (HP)
Contact (Emotion)
Element
Ability
4000
200
10
None
Air Shoes, Super Armor
Info
Immune to Confuse, Blind and Immobilize.
Locations
Attacks
Name
Attack
Emotion
Element
Property
BlackProminence
(ブラックプロミネンス Black Prominence)
200
20
None
Name
Attack
Emotion
Element
Property
DarkSword[23]
(メイドインダーク (ダークソード) Made in Dark (Dark Sword))
400
20
None
Sword
Name
Attack
Emotion
Element
Property
DarkThunder[23]
(メイドインダーク (ダークサンダー) Made in Dark (Dark Thunder))
200
20
Elec
Pierce Underground
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
DarkMeteor[23]
(メイドインダーク (ダークメテオ) Made in Dark (Dark Meteor))
250
20
Fire
Pierce Underground
Name
Attack
Emotion
Element
Property
DarkLance[23]
(メイドインダーク (ダークランス) Made in Dark (Dark Lance))
400
20
Wood
No Flashing, No Aback
Pulls in 1 square.
Name
Attack
Emotion
Element
Property
GraveFire
(グレイブファイア Grave Fire)
400
20
None
Name
Attack
Emotion
Element
Property
HellflameSerpent[24]
(ヘルフレイムサーペント Hell Flame Serpent)
400
30
None
Break
Changes non-hole panels to cracked.
Name
Attack
Emotion
Element
Property
ThousandDeathHand
(サウザンドデスハンド Thousand Death Hand)
360
None
Break, Poison
Used when HP ≤ 50 %. Inflicts Paralyze LV. 1 (1.5 seconds). Drains 4 HP from player and recovers 4 HP every frame for 90 frames.


ShadeMan (Crossover Battle)

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ShadeMan (シェードマン Shademan)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
1000
30
10
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Emotion
Element
Property
RedWing
(レッドウイング Red Wing)
80
20
None
Spawns 3 bats. Bats have 8 HP.
Name
Attack
Emotion
Element
Property
BlackClaw
(ブラッククロー Black Claw)
100
20
None
Sword
Name
Attack
Emotion
Element
Property
CrushNoise
(クラッシュノイズ Crush Noise)
50
20
None
Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Emotion
Element
Property
BigNoise
(ビッグノイズ Big Noise)
100
40
None
Pierce Invisible
Used when Boktai player sends red Disturb Icon. Attack power = 100 × number of BigNoise chips held. Uses all chips at once. Inflicts Paralyze LV. 3 (2.5 seconds). Invincible while attacking.


DarkMega

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DarkMega (ダークロックマン Dark Rockman)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
800
30
10
None
Locations
Liberation Mission: End Area 2
Attacks
Name
Attack
Emotion
Element
Property
MegaBuster
(ロックバスター Rock Buster)
1
None
No Flashing, No Aback
Attack power can be increased when DarkMega uses a BusterUp chip.
Name
Attack
Emotion
Element
Property
Cannon
(キャノン Cannon)
40
20
None
Name
Attack
Emotion
Element
Property
Quake
(アースクエイク Earthquake)
80
20
None
Break, Pierce Underground
Cracks panel.
Name
Attack
Emotion
Element
Property
DarkSword
(ダークソード Dark Sword)
200
20
None
Sword
Does not use in the GBA Japanese version and Legacy Collection due to a glitch.


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Object darkmegaman.png
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DarkMegaΩ[27] (ダークロックマンSP Dark Rockman SP)
HP
Contact (HP)
Contact (Emotion)
Element
Ability
2000
30
10
None
Info
Name appears as ChaosLord. Copies FloatShoes, AirShoes, Attack+ and Speed+ abilities from player.
Locations
Attacks
Name
Attack
Emotion
Element
Property
MegaBuster
(ロックバスター Rock Buster)
1~10
None
No Flashing, No Aback
Attack power = MegaMan's Buster Attack; can be increased when DarkMega uses a BusterUp chip.
Name
Attack
Emotion
Element
Property
Cannon
(キャノン Cannon)
100
20
None
Name
Attack
Emotion
Element
Property
Quake
(アースクエイク Earthquake)
200
20
None
Break, Pierce Underground
Cracks panel.
Name
Attack
Emotion
Element
Property
DarkSword
(ダークソード Dark Sword)
400
20
None
Sword
Does not use in the GBA Japanese version and Legacy Collection due to a glitch.


References

  1. 1.0 1.1 1.2 1.3 1.4 Listed as GyroForce in Mega Man Battle Network 5 Operation Battle and listed as Gyro Air Force in Mega Man Battle Network 5 Official Strategy Guide
  2. 2.0 2.1 2.2 2.3 2.4 Listed as Scope Gun in Mega Man Battle Network 5 Official Strategy Guide
  3. 3.0 3.1 3.2 3.3 3.4 Listed as Satellite Ray in Mega Man Battle Network 5 Official Strategy Guide
  4. 4.0 4.1 4.2 4.3 4.4 Romanized as Meddy in the game and in Rockman EXE5/Rockman EXE5DS Twin Leaders Official Perfect Guide; also romanized as Medi in Rockman EXE5 Team of Blues Perfect Navigation; also romanized as Medy in Rockman EXE5 Postcard Book and Rockman EXE no Subete
  5. 5.0 5.1 5.2 5.3 5.4 Mega Man Battle Network 5 Official Strategy Guide
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Not officially named
  7. 7.0 7.1 7.2 7.3 7.4 Listed as Kawarimi Shuriken in Mega Man Battle Network 5 Official Strategy Guide
  8. 8.0 8.1 8.2 8.3 8.4 Listed as Bunshinkiri in Mega Man Battle Network 5 Official Strategy Guide
  9. 9.0 9.1 9.2 9.3 9.4 Listed as Yamiuchi in Mega Man Battle Network 5 Official Strategy Guide
  10. 10.0 10.1 10.2 10.3 10.4 Mega Man Battle Network 5 Official Strategy Guide
  11. 11.0 11.1 11.2 11.3 11.4 Mega Man Battle Network 5 Official Strategy Guide
  12. 12.0 12.1 12.2 12.3 12.4 Listed as Block 'n' Wall in Mega Man Battle Network 5 Official Strategy Guide
  13. 13.0 13.1 13.2 13.3 13.4 Mega Man Battle Network 5 Official Strategy Guide
  14. 14.0 14.1 14.2 14.3 14.4 Listed as Shocking Song in Mega Man Battle Network 5 Official Strategy Guide. Also translated as S-Melody (Sメロディー S-Melody) for ToadMan's Special Chip.
  15. 15.0 15.1 15.2 15.3 Mega Man Battle Network 5 Official Strategy Guide
  16. 16.0 16.1 16.2 16.3 Not officially named
  17. 17.0 17.1 17.2 17.3 Listed as Minicloud & Goro Thunder in Mega Man Battle Network 5 Official Strategy Guide
  18. 18.0 18.1 18.2 18.3 Mega Man Battle Network 5 Official Strategy Guide
  19. 19.0 19.1 19.2 19.3 Mega Man Battle Network 5 Official Strategy Guide
  20. Mega Man Battle Network 5 internal text data
  21. Rockman EXE4 Ultimate Navigation DS
  22. 22.0 22.1 22.2 22.3 Written as Mebula Grey in Rockman EXE5 Official Perfect Guide
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 Mega Man Battle Network 5 Official Strategy Guide
  24. 24.0 24.1 24.2 24.3 Mega Man Battle Network 5 Official Strategy Guide
  25. Mega Man Battle Network 5 internal text data
  26. Mega Man Battle Network 5 internal text data
  27. Mega Man Battle Network 5 internal text data