Playable Navis in Rockman EXE 4.5: Difference between revisions
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In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you. | In [[Rockman EXE 4.5: Real Operation]], you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you. | ||
== | ==Navi Traits== | ||
[[ | Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve [[Navi_Events_in_Rockman_EXE_4.5|in all sorts of different tasks and minigames]]. The Navis have an HP cap and if the Navi cannot gain anymore HP, the task and minigames will give Zennys or BugFrags instead. | ||
Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. | |||
* The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack. | |||
*In this game, FloatShoes will ignore Cracked, Ice, Lava, Pitfall panels. However, Poison Panels will still affect them. | |||
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers: ([[Navi_Events_in_Rockman_EXE_4.5#Net_Area_Gates|List of Locations]]) | |||
{| class="wikitable" | |||
!Obstacle !! Navis that can remove it | |||
|- | |||
|Boulder || GutsMan, MetalMan, KnightMan | |||
|- | |||
|Fire Wall || FireMan, NapalmMan, IceMan, AquaMan | |||
|- | |||
|Electric Current || ThunderMan, ElecMan | |||
|- | |||
|Wood Stumps || FireMan, NapalmMan, WoodMan, PlantMan | |||
|- | |||
|Whirlwind || WindMan, Bass | |||
|- | |||
|? Security Gate || NumberMan, ProtoMan, ShadowMan | |||
|} | |||
==Non-Battle Chip Gate Navis== | |||
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis by completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion. | |||
*1 trophy unlocks FireMan & WoodMan. | |||
*2 trophies unlocks WindMan. | |||
*3 trophies unlocks SearchMan & AquaMan. | |||
*4 trophies unlocks ThunderMan. | |||
*5 trophies unlocks MetalMan & JunkMan. | |||
*6 trophies unlocks ProtoMan. | |||
Completing the Official Tournament with all 13 Navis is required to play the game’s credits. | |||
*Every Navi can also be unlocked by slotting in their Navi Data Chip (not their Navi Mega Chip) in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Data Chip slot in the Gate. | |||
*Most Navis have a Buster that increases the Custom Gauge upon usage. Some also have Shield, which will consume the Custom Gauge upon use. | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=megaman-bn4 | |||
}} | |||
! colspan="2" | MegaMan | ! colspan="2" | MegaMan | ||
|- | |- | ||
| Equipment | | Equipment | ||
|| | || | ||
*Mega Buster | *Mega Buster: Raises Custom Gauge twice as much as normal Buster | ||
*Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage | *Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage | ||
*Shield | *Shield | ||
Line 30: | Line 69: | ||
|| | || | ||
*Internet 8 | *Internet 8 | ||
* | *Urban Ruins Comp 2 (via Undernet 1) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
* GMD | *GMD Minigames: Calculation Drill, Letter of Ice, Sniper Training | ||
*Start 100 HP | *Start 100 HP | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=roll-bn4 | |||
}} | |||
! colspan="2" | Roll | ! colspan="2" | Roll | ||
|- | |- | ||
Line 45: | Line 94: | ||
*Buster | *Buster | ||
*Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage | *Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage | ||
*Barrier: | *Barrier: Consumes Custom Gauge | ||
|- | |- | ||
| Abilities | | Abilities | ||
Line 55: | Line 104: | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Internet | * Golf Course Comp 3 (via Internet 6) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
* | *[[Navi Events in Rockman EXE 4.5#Roll's Fortunes|Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet.]] | ||
*GMD Minigames: Calculation Drill, Letter of Ice | |||
*Start 100 HP | *Start 100 HP | ||
*Max 900 HP | *Max 900 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=gutsman-bn4 | |||
}} | |||
! colspan="2"| GutsMan | ! colspan="2"| GutsMan | ||
|- | |- | ||
Line 76: | Line 135: | ||
|| | || | ||
*Under Shirt | *Under Shirt | ||
*Can | *Can destroy Boulders on the Net | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
Line 83: | Line 142: | ||
* Internet 12 | * Internet 12 | ||
* Undernet 3 | * Undernet 3 | ||
* Internet | * Car Comp 2 (via Internet 7. Behind Electric Current.) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
Line 91: | Line 150: | ||
*Max 1300 HP | *Max 1300 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=numberman-bn4 | |||
}} | |||
! colspan="2"| NumberMan | ! colspan="2"| NumberMan | ||
|- | |- | ||
Line 97: | Line 166: | ||
|| | || | ||
*Buster | *Buster | ||
*DieBomb: Damage 10 x Dice | *DieBomb: Damage: 10/20/30 x Dice number; thrown three Squares ahead and explodes in a 3x3 area | ||
*Shield | *Shield | ||
|- | |- | ||
|Abilities | |Abilities | ||
|| | || | ||
*Can open Security Gates | *Can open ? Security Gates | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Toy | * Toy Box Comp (via Internet 5. Warp is behind a Boulder) | ||
* Internet 12 | * Internet 12 | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Calculation | *Calculation Minigame: Once Daily and randomly during the day. | ||
*GMD Minigames: Calculation Drill | |||
*Start 100 HP | *Start 100 HP | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=fireman-bn4 | |||
}} | |||
! colspan="2"| FireMan | ! colspan="2"| FireMan | ||
|- | |- | ||
Line 126: | Line 206: | ||
|Abilities | |Abilities | ||
|| | || | ||
*Fire Body | *Fire Body: Weak to Aqua attacks; can step on Lava Panels | ||
*Can remove Flame | *Can remove Flame Walls and Wood Stumps on the Internet | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
Line 136: | Line 216: | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Absorb Fire | *Absorb Fire-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice. | ||
*Start 300 HP | *Start 300 HP | ||
*Max 1400 HP | *Max 1400 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=woodman-bn4 | |||
}} | |||
! colspan="2"| WoodMan | ! colspan="2"| WoodMan | ||
|- | |- | ||
Line 151: | Line 241: | ||
|Abilities | |Abilities | ||
|| | || | ||
*Wood Body | *Wood Body: Weak to Fire attacks; heals on Grass Panels | ||
*Status Guard | *Status Guard | ||
*Can remove | *Can remove Wood Stumps on the Internet | ||
*Jumps from panel to panel instead of stepping | |||
|- | |- | ||
| Buster Up | | Buster Up | ||
Line 162: | Line 253: | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Pick up "Cyberseeds" found on the internet and plant them in specific spots. | *[[Navi Events in Rockman EXE 4.5#WoodMan's Decorations|Pick up "Cyberseeds" found on the internet and plant them in specific spots.]] | ||
*Start 300 HP | *Start 300 HP | ||
*Max 1500 HP | *Max 1500 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=windman | |||
}} | |||
! colspan="2"| WindMan | ! colspan="2"| WindMan | ||
|- | |- | ||
Line 172: | Line 273: | ||
|| | || | ||
*Buster | *Buster | ||
*Wind: Continuous | *Wind: Continuous air pushing on the enemy area | ||
*Fan: Continuous | *Fan: Continuous air sucking in on the enemy area | ||
|- | |- | ||
|Abilities | |Abilities | ||
Line 179: | Line 280: | ||
*Float Shoes | *Float Shoes | ||
*Air Shoes | *Air Shoes | ||
*Can remove | *Can remove Whirlwinds | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
Line 188: | Line 289: | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Find Programs on the Internet who want to fly. | *[[Navi Events in Rockman EXE 4.5#WindMan's Minigame|Find Programs on the Internet who want to fly.]] Increase HP by 50 on each new Program sent. | ||
*Start 100 HP | *Start 100 HP | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=searchman | |||
}} | |||
! colspan="2"| SearchMan | ! colspan="2"| SearchMan | ||
|- | |- | ||
Line 207: | Line 318: | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Internet | * Internet 11 | ||
* Pipe Organ Comp | * Pipe Organ Comp | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Sniper | *Mission E-Mail: Sent randomly during the day, once per day. Limited to only 20 daily missions, the rest must be done via GMD Minigame | ||
*GMD Minigames: Sniper Training | |||
*Start 200 HP | *Start 200 HP | ||
*Max | *Max 1200 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=aquaman | |||
}} | |||
! colspan="2"| AquaMan | ! colspan="2"| AquaMan | ||
|- | |- | ||
Line 227: | Line 349: | ||
|Abilities | |Abilities | ||
|| | || | ||
*Aqua Body | *Aqua Body: Weak to Elec attacks; No Slip on Ice Panels | ||
*Can remove Fire Walls on the Internet | |||
*Can remove Fire | |||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* | * Toy Box Comp (via Internet 5. Warp is behind a Boulder) | ||
* Internet | * Fridge Comp (via Internet 11) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Absorb Aqua | *Absorb Aqua-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice. | ||
*Start 100 HP | *Start 100 HP | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=thunderman-bn4 | |||
}} | |||
! colspan="2"| ThunderMan | ! colspan="2"| ThunderMan | ||
|- | |- | ||
Line 248: | Line 379: | ||
|| | || | ||
*Buster | *Buster | ||
* | *Thunderbolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage. | ||
*Shield | *Shield | ||
|- | |- | ||
|Abilities | |Abilities | ||
|| | || | ||
*Elec Body | *Elec Body; Weak to Wood attacks | ||
*Thunder Cloud moves around the area. Damages enemies who walk into it | *Thunder Cloud moves around the area. Damages enemies who walk into it | ||
* | *Clears Electric Currents | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Internet 7 | * Internet 7 | ||
* Undernet | * Undernet 2 (besides gate requiring SLicense) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Find a "Thunder | *[[Navi Events in Rockman EXE 4.5#ThunderMan's Decorations|Find a "Thunder Statue" and place it on an area with electrical leakage. Increases HP by 50.]] | ||
*Start 200 HP | *Start 200 HP | ||
*Max 1200 HP | *Max 1200 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=metalman-bn4 | |||
}} | |||
! colspan="2"| MetalMan | ! colspan="2"| MetalMan | ||
|- | |- | ||
Line 281: | Line 422: | ||
*Float Shoes | *Float Shoes | ||
*Super Armor | *Super Armor | ||
*Can destroy | *Can destroy Boulders on the internet | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Internet | * Internet 8 | ||
* | * Factory Comp 4 (via Internet 4, behind a gate requiring Official Tournament Registration) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
Line 294: | Line 435: | ||
*Max 1300 HP | *Max 1300 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=junkman | |||
}} | |||
! colspan="2"| JunkMan | ! colspan="2"| JunkMan | ||
|- | |- | ||
Line 300: | Line 451: | ||
|| | || | ||
*Buster | *Buster | ||
*Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle | *Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle. Doesn’t increase Custom Gauge. | ||
*Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage | *Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage | ||
|- | |- | ||
Line 306: | Line 457: | ||
|| | || | ||
*Super Armor | *Super Armor | ||
* | *10 damage junk pieces constantly travel down the field | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
Line 315: | Line 466: | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Press the R button on the Pet Screen. Increases HP by 50 each time, up to 3 times a day | *Press the R button on the Pet Screen to eat BugFrags. Increases HP by 50 each time, up to 3 times a day. | ||
*Start 100 HP | *Start 100 HP | ||
*Max 1100 HP | *Max 1100 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=protoman-bn4 | |||
}} | |||
! colspan="2"| ProtoMan | ! colspan="2"| ProtoMan | ||
|- | |- | ||
Line 325: | Line 486: | ||
|| | || | ||
*Buster | *Buster | ||
*Long Sword | *Long Sword: Slashes 2-range sword for 40/60/80 damage. Doesn’t increase Custom Gauge. Can counter hit. | ||
*Shield | *Shield | ||
|- | |- | ||
|Abilities | |Abilities | ||
|| | || | ||
*Can open Security Gates | *Can open ? Security Gates | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Golf | * Golf Course Comp 2 (via Internet 6) | ||
* TV Comp 3 | * Old TV Comp 3 (via Undernet 3) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
* | *Official Request E-Mail: Sent randomly during the day, once per day. | ||
*GMD Minigame: Calculation Drill, Letter of Ice | |||
*Start 200 HP | *Start 200 HP | ||
*Max | *Max 1000 HP | ||
|- | |- | ||
|} | |} | ||
===Changes from MMBN4=== | |||
In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game. | |||
*GutsMan no longer has Super Armor, but has Under Shirt instead. | |||
*MetalMan now has Break Buster. | |||
*Float Shoes protects against swamp panels in 4. In 4.5, it no longer protect against swamp panels. | |||
==Battle Chip Gate Exclusive Navis== | ==Battle Chip Gate Exclusive Navis== | ||
These Navis require the Battle Chip Gate to unlock. They are | These Navis require their Navi Data Chip slot in the Battle Chip Gate to unlock. They are unlocked via a button command in the Wii U version, as there is no way to use a Gate with it. | ||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=starman | |||
}} | |||
! colspan="2" | StarMan | ! colspan="2" | StarMan | ||
|- | |- | ||
Line 367: | Line 545: | ||
|| | || | ||
*Broken Radio Comp | *Broken Radio Comp | ||
* | *Undernet 1 | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
* | *[[Navi Events in Rockman EXE 4.5#StarMan's Fortunes|Daily Fortunes that cause "Star Data" to appear somewhere on the Internet.]] | ||
*GMD Minigames: Calculation Drill, Letter of Ice | |||
*Start 100 HP | *Start 100 HP | ||
*Max 900 HP | *Max 900 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=napalmman-exe45 | |||
}} | |||
! colspan="2"| NapalmMan | ! colspan="2"| NapalmMan | ||
|- | |- | ||
Line 387: | Line 575: | ||
|Abilities | |Abilities | ||
|| | || | ||
*Fire Body | *Fire Body: Weak to Aqua Attack; can walk on Lava Panels | ||
*Can remove | *Can remove Fire Walls and Tree Stumps | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Internet Area 5 | * Internet Area 5 | ||
* Toilet Comp 2 | * Toilet Comp 2 (via Internet 10) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
* | *Wrecking Job E-Mail: Sent randomly during the day, once per day. | ||
*GMD Minigames: Sniper Training | |||
*Start 300 HP | *Start 300 HP | ||
*Max 1300 HP | *Max 1300 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=iceman-exe45 | |||
}} | |||
! colspan="2"| IceMan | ! colspan="2"| IceMan | ||
|- | |- | ||
Line 407: | Line 606: | ||
|| | || | ||
*Buster | *Buster | ||
*Freeze Bomb: Throw an ice bomb in a | *Freeze Bomb: Throw an ice bomb in a | range on impact. Deals 50/70 aqua damage and makes an ice panel on hit. | ||
*Shield | *Shield | ||
|- | |- | ||
|Abilities | |Abilities | ||
|| | || | ||
*Aqua Body | *Aqua Body; Weak to Elec attack; no slip on ice panels | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
Line 421: | Line 619: | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Daily Ice | *Daily [[Navi_Events_in_Rockman_EXE_4.5#Minigame_Items |Letter of Ice Minigame]] before jacking in. | ||
*Start 100 HP | *Start 100 HP | ||
*Max 900 HP | *Max 900 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=elecman-exe45 | |||
}} | |||
! colspan="2"| ElecMan | ! colspan="2"| ElecMan | ||
|- | |- | ||
Line 436: | Line 644: | ||
|Abilities | |Abilities | ||
|| | || | ||
*Elec Body | *Elec Body: Weak to Wood attacks | ||
*Float Shoes | *Float Shoes | ||
* | *Clears Electric Currents | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Internet | * Toy Box Comp (via Internet 5. Warp is behind a boulder) | ||
* | * Urban Ruins Comp 1 (via Undernet 1) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Absorb Elec | *Absorb Elec-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice. | ||
*Start 100 HP | *Start 100 HP | ||
*Max 1400 HP | *Max 1400 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=plantman-exe45 | |||
}} | |||
! colspan="2"| PlantMan | ! colspan="2"| PlantMan | ||
|- | |- | ||
Line 462: | Line 680: | ||
|Abilities | |Abilities | ||
|| | || | ||
*Wood Body | *Wood Body: Weak to Fire attacks; heals on Grass Panels | ||
*Can remove Tree Stumps | |||
*Can remove | |||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Golf | * Golf Course Comp 1 (via Internet 6. Warp is behind a ? Security Gate.) | ||
* Internet 11 | * Internet 11 | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Absorb | *Absorb Wood-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice. | ||
*Start 100 HP | *Start 100 HP | ||
*Max | *Max 1500 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=knightman-exe45 | |||
}} | |||
! colspan="2"| KnightMan | ! colspan="2"| KnightMan | ||
|- | |- | ||
Line 489: | Line 716: | ||
|| | || | ||
*Super Armor | *Super Armor | ||
*Can remove | *Can remove Boulders | ||
*Jumps from panel to panel instead of stepping | |||
|- | |- | ||
| Buster Up | | Buster Up | ||
Line 495: | Line 723: | ||
*Internet 6 | *Internet 6 | ||
*Internet 10 | *Internet 10 | ||
*TV Comp 1 | *Old TV Comp 1 (via Undernet 3.) | ||
* | *Waste Comp (via Undernet 1. Warp is behind a ? Security Gate.) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Challenge Navis to an honorable duel for a 50 HP increase. | * [[Navi Events in Rockman EXE 4.5#KnightMan's Honorable Battles|Challenge specific Navis to an honorable duel for a 50 HP increase.]] | ||
* Start 300 HP | |||
* Max 1300 HP | |||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=shadowman-exe45 | |||
}} | |||
! colspan="2"| ShadowMan | ! colspan="2"| ShadowMan | ||
|- | |- | ||
Line 514: | Line 754: | ||
|| | || | ||
*Float Shoes | *Float Shoes | ||
*Can open Security Gates | *Can open ? Security Gates | ||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* Undernet 4 | * Undernet 4 | ||
* Internet ? | * Golf Course Comp 3 (via Internet 6. Warp is behind a ? Security Gate.) | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
* | *Assassination E-Mail Jobs: Sent randomly during the day, once per day. | ||
* | *GMD Minigames: Sniper Training | ||
*Start 200 HP | *Start 200 HP | ||
*Max 1200 HP | *Max 1200 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=bass-bn4 | |||
}} | |||
! colspan="2"| Bass | ! colspan="2"| Bass | ||
|- | |- | ||
Line 535: | Line 785: | ||
*Buster | *Buster | ||
*Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each. | *Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each. | ||
*Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/ | *Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/140 damage. Breaks and pierces invisible. | ||
|- | |- | ||
|Abilities | |Abilities | ||
Line 541: | Line 791: | ||
*Float Shoes | *Float Shoes | ||
*First Barrier 100 | *First Barrier 100 | ||
*Can remove Whirlwinds | |||
|- | |- | ||
| Buster Up | | Buster Up | ||
|| | || | ||
* | * Internet 4 | ||
* | * Chaos Area 2 | ||
|- | |- | ||
| HP Growth | | HP Growth | ||
|| | || | ||
*Defeat Navis on the | *[[Navi Events in Rockman EXE 4.5#Bass' Lust for Battle|Defeat Navis on the Net. Increases HP by 50 with each victory.]] | ||
*Start 300 HP | *Start 300 HP | ||
*Max 1300 HP | *Max 1300 HP | ||
Line 555: | Line 806: | ||
|} | |} | ||
[[Category:Rockman EXE 4.5: Real Operation]] | |||
[[Category:Playable Navis]] | |||
Latest revision as of 19:52, 18 July 2024
In Rockman EXE 4.5: Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve in all sorts of different tasks and minigames. The Navis have an HP cap and if the Navi cannot gain anymore HP, the task and minigames will give Zennys or BugFrags instead.
Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge.
- The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
- In this game, FloatShoes will ignore Cracked, Ice, Lava, Pitfall panels. However, Poison Panels will still affect them.
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers: (List of Locations)
Obstacle | Navis that can remove it |
---|---|
Boulder | GutsMan, MetalMan, KnightMan |
Fire Wall | FireMan, NapalmMan, IceMan, AquaMan |
Electric Current | ThunderMan, ElecMan |
Wood Stumps | FireMan, NapalmMan, WoodMan, PlantMan |
Whirlwind | WindMan, Bass |
? Security Gate | NumberMan, ProtoMan, ShadowMan |
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis by completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.
- 1 trophy unlocks FireMan & WoodMan.
- 2 trophies unlocks WindMan.
- 3 trophies unlocks SearchMan & AquaMan.
- 4 trophies unlocks ThunderMan.
- 5 trophies unlocks MetalMan & JunkMan.
- 6 trophies unlocks ProtoMan.
Completing the Official Tournament with all 13 Navis is required to play the game’s credits.
- Every Navi can also be unlocked by slotting in their Navi Data Chip (not their Navi Mega Chip) in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Data Chip slot in the Gate.
- Most Navis have a Buster that increases the Custom Gauge upon usage. Some also have Shield, which will consume the Custom Gauge upon use.
|
MegaMan | ||||||||
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Equipment |
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Abilities |
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Buster Up |
| ||||||||
HP Growth |
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Roll | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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GutsMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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NumberMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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FireMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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WoodMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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WindMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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SearchMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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AquaMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
| ||||||||
HP Growth |
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|
ThunderMan | ||||||||
Equipment |
| ||||||||
Abilities |
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Buster Up |
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HP Growth |
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|
MetalMan | ||||||||
Equipment |
| ||||||||
Abilities |
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Buster Up |
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HP Growth |
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JunkMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
| ||||||||
HP Growth |
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ProtoMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
|
Changes from MMBN4
In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game.
- GutsMan no longer has Super Armor, but has Under Shirt instead.
- MetalMan now has Break Buster.
- Float Shoes protects against swamp panels in 4. In 4.5, it no longer protect against swamp panels.
These Navis require their Navi Data Chip slot in the Battle Chip Gate to unlock. They are unlocked via a button command in the Wii U version, as there is no way to use a Gate with it.
|
StarMan | ||||||||
---|---|---|---|---|---|---|---|---|---|
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
NapalmMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
IceMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
ElecMan | ||||||||
Equipment |
| ||||||||
Abilities |
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Buster Up |
| ||||||||
HP Growth |
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|
PlantMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
KnightMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
ShadowMan | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
| ||||||||
|
Bass | ||||||||
Equipment |
| ||||||||
Abilities |
| ||||||||
Buster Up |
| ||||||||
HP Growth |
|