Panels in Mega Man Battle Network: Difference between revisions
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Present in: BN1, BN2, BN3, BN4, BN5, BN6 </br> | Present in: BN1, BN2, BN3, BN4, BN5, BN6 </br> | ||
[[File:Panel_r1_r_bn1-cracked.png]] [[File:Panel_r1_r_bn2-cracked.png]] [[File:Panel_r1_r_bn3-cracked.png]] [[File:Panel_r1_r_bn4-cracked.png]] [[File:Panel_r1_r_bn5-cracked.png]] [[File:Panel_r1_r_bn6-cracked.png]] | [[File:Panel_r1_r_bn1-cracked.png]] [[File:Panel_r1_r_bn2-cracked.png]] [[File:Panel_r1_r_bn3-cracked.png]] [[File:Panel_r1_r_bn4-cracked.png]] [[File:Panel_r1_r_bn5-cracked.png]] [[File:Panel_r1_r_bn6-cracked.png]] | ||
*Stepping off a Cracked panel will turn it into a Hole panel. Characters with FloatShoes | *Stepping off a Cracked panel will turn it into a Hole panel. Characters with FloatShoes or ShadowShoes are unaffected by this effect. | ||
*In BN1, if a Cracked panel is stolen, it will become a Normal panel. | *In BN1, if a Cracked panel is stolen, it will become a Normal panel. | ||
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Present in: BN2, BN3, BN4, BN5, BN6 <br/> | Present in: BN2, BN3, BN4, BN5, BN6 <br/> | ||
[[File:Panel_r1_r_bn2-ice.png]] [[File:Panel_r1_r_bn3-ice.png]] [[File:Panel_r1_r_bn4-ice.png]] [[File:Panel_r1_r_bn5-ice.png]] [[File:Panel_r1_r_bn6-ice.png]] | [[File:Panel_r1_r_bn2-ice.png]] [[File:Panel_r1_r_bn3-ice.png]] [[File:Panel_r1_r_bn4-ice.png]] [[File:Panel_r1_r_bn5-ice.png]] [[File:Panel_r1_r_bn6-ice.png]] | ||
*Stepping on an Ice panel will slide the character until they land on a viable panel. If there is a panel that cannot be landed on, the character will stop on the last Ice panel. | *Stepping on an Ice panel will slide the character until they land on a viable panel. If there is a panel that cannot be landed on, the character will stop on the last Ice panel. In BN3-6, characters that are Aqua element or with FloatShoes are unaffected by this effect. | ||
**If any attacks are attempted during the sliding, they will execute after the slide is complete. | **If any attacks are attempted during the sliding, they will execute after the slide is complete. | ||
*In BN2-4, Elec attacks that hit an enemy on a Ice panel will do x2 damage. | *In BN2-4, Elec attacks that hit an enemy on a Ice panel will do x2 damage. | ||
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===Lava Panel=== | ===Lava Panel=== | ||
[[File:Panel_r1_r_bn2-lava.png]] [[File:Panel_r1_r_bn3-lava.png]] [[File:Panel_r1_r_bn4-lava.png]] [[File:Panel_r1_r_bn5-lava.png]] | [[File:Panel_r1_r_bn2-lava.png]] [[File:Panel_r1_r_bn3-lava.png]] [[File:Panel_r1_r_bn4-lava.png]] [[File:Panel_r1_r_bn5-lava.png]] | ||
*Any character or obstacle that lands on the panel will receive 50 Fire element damage and causes flashing. Afterwards the panel becomes a Normal panel. Characters | *Any character or obstacle that lands on the panel will receive 50 Fire element damage and causes flashing. Afterwards the panel becomes a Normal panel. Characters that are Fire element or with FloatShoes are unaffected by this effect. | ||
*If an Aqua attack travels over | *If an Aqua attack travels over a Lava panel, the panel becomes a Normal panel. | ||
*In BN1-3, Lava panels remain on the field until the panel is changed. In BN4-5, Lava panels will turn into Normal panels after 16 seconds. | *In BN1-3, Lava panels remain on the field until the panel is changed. In BN4-5, Lava panels will turn into Normal panels after 16 seconds. | ||
* In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. It will consume the Lava panel and turn it into a Normal panel. | * In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. It will consume the Lava panel and turn it into a Normal panel. | ||
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Present in: BN4 <br/> | Present in: BN4 <br/> | ||
[[File:Panel_r1_r_bn4-sand.png]] | [[File:Panel_r1_r_bn4-sand.png]] | ||
*After a character lands on a Pitfall panel, they will be unable to move out of it until the panels returns to a Normal panel. Placing an obstacle | *After a character lands on a Pitfall panel, they will be unable to move out of it until the panels returns to a Normal panel. Placing an obstacle will also remove the Pitfall panel this way. The Pitfall panel will revert to normal after 3.3 seconds. Characters with FloatShoes are unaffected by this effect. | ||
*If a Tornado chip or Static chip is used on it, it will do x2 the number of hits. It will consume the Pitfall panel and turn it into a Normal panel. | *If a Tornado chip or Static chip is used on it, it will do x2 the number of hits. It will consume the Pitfall panel and turn it into a Normal panel. | ||
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*A Dark Hole panel will increase a DS Navi chip's original attack power, the boost depends on the chip. Having multiple will stack the attack power boost. The maximum is equal to the maxed attack of its SP counterpart. | *A Dark Hole panel will increase a DS Navi chip's original attack power, the boost depends on the chip. Having multiple will stack the attack power boost. The maximum is equal to the maxed attack of its SP counterpart. | ||
*The LaserMan boss will heal HP as long as a Dark Hole panel is on the field. | *The LaserMan boss will heal HP as long as a Dark Hole panel is on the field. | ||
*If MegaMan has 500 [[Karma]] or higher, he will turn | *If MegaMan has 500 [[Karma]] or higher, he will turn Dark Hole panels he step on into a Normal panel. | ||
*If a GunDelSol attacks the panel, it will turn the Dark Hole panel into a Normal panel. | *If a GunDelSol attacks the panel, it will turn the Dark Hole panel into a Normal panel. | ||
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*Stepping on a Water panel will temporarily immobilize the character. Characters that are Aqua element or with FloatShoes are unaffected by this effect. | *Stepping on a Water panel will temporarily immobilize the character. Characters that are Aqua element or with FloatShoes are unaffected by this effect. | ||
*A Fire element character on a Water panel will have their HP slowly drained. | *A Fire element character on a Water panel will have their HP slowly drained. | ||
*When on a Water panel, and an Aqua element chip is next to be used, it will gain +30 | *When on a Water panel, and an Aqua element chip is next to be used, it will gain +30 attack power. Upon using the chip, it will consume the Water panel and turn it into a Normal panel. | ||
*Water panels will turn into Normal panels after 16 seconds. | *Water panels will turn into Normal panels after 16 seconds. | ||
*In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. It will consume the Water panel and turn it into a Normal panel. | *In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. It will consume the Water panel and turn it into a Normal panel. | ||
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Present in: BN6 <br/> | Present in: BN6 <br/> | ||
[[File:Panel_r1_r_bn6-volcano.png]] | [[File:Panel_r1_r_bn6-volcano.png]] | ||
*Crater panel will erupt and | *Crater panel will erupt and attack the character or obstacle on top of it with 50 None element damage. It erupts after every 2.3 seconds (140 frames). | ||
*If an Aqua attack travels over a Crater panel, the panel becomes a Normal panel. | *If an Aqua attack travels over a Crater panel, the panel becomes a Normal panel. | ||
*In BN6, if a Tornado chip is used on it, it will do x2 damage. It will consume the Crater panel and turn it into a Normal panel. | *In BN6, if a Tornado chip is used on it, it will do x2 damage. It will consume the Crater panel and turn it into a Normal panel. | ||
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*The Rockman EXE 3 TGS 2002 trailer showed some early versions of Panels: | *The Rockman EXE 3 TGS 2002 trailer showed some early versions of Panels: | ||
**Sand panels were to remain on the field after being blown with wind gust. They will continuously be blown and deal damage. | **Sand panels were to remain on the field after being blown with wind gust. They will continuously be blown and deal damage. | ||
**SetLava was shown to delete viruses before the Custom Screen has a chance to appear. In the final game, Lava panels will only damage characters after the Custom Screen closes and the first Battle Start appears. | **SetLava was shown to delete viruses before the Custom Screen has a chance to appear. In the final game, Lava panels will only damage characters after the Custom Screen closes and the first Battle Start appears. [[Glitches_in_Mega_Man_Battle_Network_3#BlackBomb_Lava_Panel_oversight|A leftover of this behavior involving battle obstacles exists in some versions of the game]]. | ||
[[Category:Mega Man Battle Network Series]] | [[Category:Mega Man Battle Network Series]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 04:48, 11 July 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the battlefield Panels in the Mega Man Battle Network series.
Panel Types
Normal Panel
Present in: BN1, BN2, BN3, BN4, BN5, BN6
- The default panel type.
Cracked Panel
Present in: BN1, BN2, BN3, BN4, BN5, BN6
- Stepping off a Cracked panel will turn it into a Hole panel. Characters with FloatShoes or ShadowShoes are unaffected by this effect.
- In BN1, if a Cracked panel is stolen, it will become a Normal panel.
Hole Panel
Present in: BN1, BN2, BN3, BN4, BN5, BN6
- This panel cannot be walked on. Characters with AirShoes are unaffected by this effect.
- A hole panel will turn into a Normal panel after 10 seconds.
- In BN1, if a hole panel is stolen, it will become a Normal panel.
Complete Hole Panel
Present in: BN2, BN3, BN4, BN5, BN6
- This panel cannot be walked on. Characters with AirShoes are unaffected by this effect.
- This panel type cannot be altered by any effect.
- This panel type's area cannot be stolen.
Grass Panel
Present in: BN2, BN3, BN4, BN5, BN6
- Grass element characters will slowly heal while on a Grass panel (1HP per 10 frames, every 1/6th second). In BN5-6, if the character HP is low, they will heal much slower.
- Fire attacks that hit an enemy on a Grass panel will do x2 damage. It will consume the Grass panel and turn it into a Normal panel.
- In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. In BN6, if a Tornado chip is used on it, it will do x2 damage. It will consume the Grass panel and turn it into a Normal panel.
Ice Panel
Present in: BN2, BN3, BN4, BN5, BN6
- Stepping on an Ice panel will slide the character until they land on a viable panel. If there is a panel that cannot be landed on, the character will stop on the last Ice panel. In BN3-6, characters that are Aqua element or with FloatShoes are unaffected by this effect.
- If any attacks are attempted during the sliding, they will execute after the slide is complete.
- In BN2-4, Elec attacks that hit an enemy on a Ice panel will do x2 damage.
- In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. In BN6, if a Tornado chip is used on it, it will do x2 damage. It will consume the Ice panel and turn it into a Normal panel.
Swamp Panel
Present in: BN2, BN3, BN4, BN5, BN6, also known as Poison panel
- Any character on a Poison panel will lose 1 HP every 1/10th of a second (1 HP every 7 frames). In BN4-BN6, characters with FloatShoes are unaffected by this effect.
Holy Panel
Present in: BN2, BN3, BN4, BN5, BN6
- If a character is over a Holy panel, they will receive 1/2 damage from any attack.
- In BN4, If MegaMan has 499 Karma or lower, he will turn the Holy panel into a Normal panel.
Lava Panel
- Any character or obstacle that lands on the panel will receive 50 Fire element damage and causes flashing. Afterwards the panel becomes a Normal panel. Characters that are Fire element or with FloatShoes are unaffected by this effect.
- If an Aqua attack travels over a Lava panel, the panel becomes a Normal panel.
- In BN1-3, Lava panels remain on the field until the panel is changed. In BN4-5, Lava panels will turn into Normal panels after 16 seconds.
- In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. It will consume the Lava panel and turn it into a Normal panel.
Magnet Panel (BN2)
- If a character is directly above or below a Magnet panel, they will be slid to the Magnet panel. If there are Magnet panels above or below to each other, no sliding will occur among the Magnet panels.
Sand Panel
- Stepping on a Sand panel will prevent moving for a bit before being allowed to move again. Characters with FloatShoes are unaffected by this effect.
- The Sand panels can be blown off by Wind Gust and travels down the row, dealing 50 to whatever the sand hits and returns them into Normal panels.
- If a Tornado chip or Wood Style's Twister is used on it, it will do x2 the number of hits.
Metal Panel
- Metal panels are unaffected by panel cracking effects.
Pitfall Panel
- After a character lands on a Pitfall panel, they will be unable to move out of it until the panels returns to a Normal panel. Placing an obstacle will also remove the Pitfall panel this way. The Pitfall panel will revert to normal after 3.3 seconds. Characters with FloatShoes are unaffected by this effect.
- If a Tornado chip or Static chip is used on it, it will do x2 the number of hits. It will consume the Pitfall panel and turn it into a Normal panel.
Dark Hole Panel
Present in: BN4, known as Hole panel (capital H, unlike hole panel)
- A Dark Hole panel will increase a DS Navi chip's original attack power, the boost depends on the chip. Having multiple will stack the attack power boost. The maximum is equal to the maxed attack of its SP counterpart.
- The LaserMan boss will heal HP as long as a Dark Hole panel is on the field.
- If MegaMan has 500 Karma or higher, he will turn Dark Hole panels he step on into a Normal panel.
- If a GunDelSol attacks the panel, it will turn the Dark Hole panel into a Normal panel.
Magnet Panel (BN5)
- Stepping on a Magnet panel will slide the character off it to an adjacent panel. Characters that are Elec element or with FloatShoes are unaffected by this effect.
- If a Wood attack travels over a Magnet panel, the panel becomes a Normal panel.
- In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. It will consume the Magnet panel and turn it into a Normal panel.
Water Panel
- Stepping on a Water panel will temporarily immobilize the character. Characters that are Aqua element or with FloatShoes are unaffected by this effect.
- A Fire element character on a Water panel will have their HP slowly drained.
- When on a Water panel, and an Aqua element chip is next to be used, it will gain +30 attack power. Upon using the chip, it will consume the Water panel and turn it into a Normal panel.
- Water panels will turn into Normal panels after 16 seconds.
- In BN5, if a Tornado chip is used on it, it will do x2 the number of hits. It will consume the Water panel and turn it into a Normal panel.
Arrow Panel
- Depending on the direction of the conveyor arrow, the character will travel in that direction until they land on a viable panel. If there is a panel that cannot be landed on, the character will stop on the last Arrow panel.
- If a gust blows the enemy into an Arrow panel, it will ignore landing on the nearest viable panel. Starting from the panel they were struck with gust, they will travel up to 6 panels total.
- If a Wood attack travels over an Arrow panel, the panel becomes a Normal panel.
- Arrow panels will turn into Normal panels after 30 seconds.
Crater Panel
- Crater panel will erupt and attack the character or obstacle on top of it with 50 None element damage. It erupts after every 2.3 seconds (140 frames).
- If an Aqua attack travels over a Crater panel, the panel becomes a Normal panel.
- In BN6, if a Tornado chip is used on it, it will do x2 damage. It will consume the Crater panel and turn it into a Normal panel.
Trivia
- The Rockman EXE 3 TGS 2002 trailer showed some early versions of Panels:
- Sand panels were to remain on the field after being blown with wind gust. They will continuously be blown and deal damage.
- SetLava was shown to delete viruses before the Custom Screen has a chance to appear. In the final game, Lava panels will only damage characters after the Custom Screen closes and the first Battle Start appears. A leftover of this behavior involving battle obstacles exists in some versions of the game.