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The '''BattleChip Gate''' (バトルチップゲート) is the first add-on peripheral  for the Battle Network series. You are able to send BattleChips you purchased and use them in select games.
The '''BattleChip Gate''' (バトルチップゲート) is the first add-on peripheral  for the Battle Network series. You are able to send BattleChips you purchased and use them in select games.


{| class="wikitable"
The BCG works for the following games: Mega Man Battle Network 4 (Red Sun and Blue Moon), Rockman EXE 4.5 Real Operation, and Mega Man Zero 3. While the BCG was only released in Japan, it will work on any international copies of these games.
|-
|[[File:Battle_chip_gate_-_normal.jpg|250px]]||[[File:Battle_chip_gate_-_blues.PNG|250px]]
|-
|BattleChip Gate MegaMan Ver.||BattleChip Gate ProtoMan Ver.
|}


==Mega Man Battle Network 4==
<gallery>
Starting up the game with the Gate attached, unlocks Operation Battle mode on the title screen.  
File:Battle_chip_gate_-_normal.jpg|BattleChip Gate  
File:Battle_chip_gate_-_blues.PNG|BattleChip Gate ProtoMan Ver.
</gallery>


[[File:Operation_battle_Title_Screen.png|320px]]
==[[Mega Man Battle Network 4]]==
===Operation Battle===
{{Main|Operation Battle (MMBN4)}}
[[File:Operation_Battle_Select_Navi.png|320px]][[File:Operation_Battle_Navi.png|320px]]
Starting up the game with the Gate attached, unlocks [[Operation Battle_(MMBN4)|Operation Battle]] mode on the title screen.  


In this mode, the player sends real life BattleChip to their Navis while having limited control over them. The controls are different than normal gameplay as well:
[[File:Operation_battle_Title_Screen.png|160px]]
{| class="wikitable"
!|Button||Usage
|-
|Left/Right||Tells the Navi which column they should be on, when they can.
|-
|Up||The option to get Navi to follow the enemy in the same row as much as possible, or avoid the same row as much as possible.
|-
|Down||The option for the Navi to change the tactic from either using the buster, its special weapon, or not attacking.
|-
|Holding L||The Navi stands still and slotting in chips lets you perform a Program Advance.
|-
|Start||Pause
|}


The gauge increases over time and the more hits you land. It decreases if you are hit or send BattleChips. Chips you are able to send are dependent on the gauges:
==[[Rockman EXE 4.5 Real Operation]]==
{| class="wikitable"
===Unlockables===
!|Color||BattleChip
{{main|Playable Navis in Rockman EXE 4.5}}
|-
By slotting in a Navi Data Chip on the Navi selection screen, you will unlock that Navi if you haven't done so. This will allow early access to any of the first 2 row of Navis. This is also the only way to unlock any Navis in the 3rd row.
|Yellow||Standard Chip
|-
|Blue||Mega Chip
|-
|Red||Giga Chip
|}


The mode goes through all version-exclusive Navis. The player is rewarded with a star on the Operation Battle screen once finished.
===In-game Function===
Operation Battle is changed from it was handled from 4. The Gate can now be used for the entirety of the game instead of being locked to one mode. Whenever a chip is used, its chip icon will appear in the Data Library.


====Exclusive BattleChips====
[[File:Battle_chip_gate_-_gold_program.png|160px]]
There are unique chips that are only available in physical form, therefore only usable in MMBN4 using the BattleChip Gate. These chips are available in 4.5 in game.


{| class="wikitable"
The real life chip use can be depleted, and cannot be restored until you jack out, or find a Gold Program to restore it. The Gold Programs will only appear if a Battle Chip Gate is on.
!|Chip Name||Class||Effect
|-
|Marking<br/>マーキング Marking<br>[[File:Marking.jpg|100px]]||Standard||Navi moves to the front-most column. It is temporarily invincible and (BN4 only) fires buster at a rapid rate/ (EXE4.5 only) cannot use their buster.
|-
|CannMode<br/>キャノンモード Cannon Mode<br>[[File:CannMode_Adv.jpg|100px]]||Standard||Temporarily sends a barrage of the Cannon chip.
|-
|CannBall<br/>ホウガンモード Cannonball Mode<br>[[File:BallMode_Adv.jpg|100px]]||Standard||Temporarily sends a barrage of the Ball chip.
|-
|SwrdMode<br/>ソードモード Sword Mode<br>[[File:SwrdMode_Adv.jpg|100px]]||Standard||Temporarily sends a barrage of the Sword chip.
|-
|FirePlus<br/>ファイアプラス Fire Plus<br>[[File:Fire_Plus.jpg|100px]]||Mega||Sets up Grass Stage and temporarily, Fire chips do +40 damage.
|-
|ThunPlus<br/>サンダープラス Thunder Plus<br>[[File:Thunder_Plus.jpg|100px]]||Mega||Temporarily, all Elec chips do +40 damage and paralyzes.
|-
|AquaPowr<br/>アクアパワー Aqua Power<br>[[File:Aqua_Power.jpg|100px]]||Mega||Temporarily, all Aqua chips used do double damage.
|-
|WoodPowr<br/>ウッドパワー Wood Power<br>[[File:Wood_Power.jpg|100px]]||Mega||Temporarily, all Wood chips used do double damage.
|-
|BlakWeap<br/>ブラックウェポン Black Weapon<br>[[File:Black_Weapon.jpg|100px]]||Mega||Raises Buster Attack to 10 (Adds +5 Attack in EXE4.5) and gives Maximum HP bug.
|-
|FinalGun<br/>ファイナルガン Final Gun<br>[[File:Final_Gun_Adv.jpg|100px]]||Giga||Navi Charges up, then uses chip. Shoots 12 times for 50 damage each hit. Cannot be strengthened.
|}
 
====Program Advances====
 
Program Advances use the same list as in game. Although Program Advances which use 3 of the same chips are not accessible (Ex, Giga Cannon, Pit Hockey). Multi chip Program Advances (Ex, Life Sword, Body Guard) are left unchanged.
 
====Navi Abilities====
 
{| class="wikitable"
! rowspan="4" colspan="2" | [[File:Mega_Adv_Navi_Chip.jpg|100px]]
! colspan="2" | MegaMan
|-
| Equipment
||
*Mega Buster: 1
*Shield
|-
|Abilities
||
*None
|-
| HP
||
*800 HP
|-
! rowspan="4" colspan="2" | [[File:Roll_Adv_Navi_Chip.jpg|100px]]
! colspan="2" | Roll
|-
| Equipment
||
*Buster: 1
*Roll Arrow: Shoot a Roll Arrow ahead dealing 5 damage. Destroys 1 chip the enemy has on hand.
|-
| Abilities
||
*Float Shoes
|-
| HP
||
*700 HP
|-
! rowspan="4" colspan="2" | [[File:GutsMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| GutsMan
|-
| Equipment
||
*Buster: 3
*Guts Hammer: Hammer Stage with 3 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field. Rocks deal 3 damage as well.
|-
|Abilities
||
*Super Armor
*Under Shirt
|-
| HP
||
*1000 HP
|-
! rowspan="4" colspan="2" | [[File:NumberMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| NumberMan
|-
| Equipment
||
*Buster: 1
*Shield
|-
|Abilities
||
*None
|-
|HP
||
*700 HP
|-
! rowspan="4" colspan="2" | [[File:FireMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| FireMan
|-
| Equipment
||
*Buster: 2
*Fire Arm: 3 square ahead fire attribute attack dealing 10 damage
|-
|Abilities
||
*Element: Fire
|-
| HP
||
*900 HP
|-
! rowspan="4" colspan="2" | [[File:WoodMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| WoodMan
|-
| Equipment
||
*Buster: 3
*Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area three times. Deals 10 damage.
|-
|Abilities
||
*Element: Wood
*Status Guard
|-
| HP
||
*1000 HP
|-
! rowspan="4" colspan="2" | [[File:WindMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| WindMan
|-
| Equipment
||
*Buster: 2
*Wind: Continuous Air pushing on the enemy area
*Fan: Continuous Air sucking in on the enemy area
|-
|Abilities
||
*Float Shoes
*Air Shoes
|-
| HP
|
*800 HP
|-
! rowspan="4" colspan="2" | [[File:SearchMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| SearchMan
|-
| Equipment
||
*Buster: 1
*Scope Gun: Fires 3 Shots of 2 damage each at the selected enemy. Pierces invisible
|-
|Abilities
||
*None
|-
| HP
||
*800 HP
|-
! rowspan="4" colspan="2" | [[File:AquaMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| AquaMan
|-
| Equipment
||
*Buster: 1
*Aqua Shot: Fires an aqua shot that hits 2 panels ahead for 5 water element damage. Strikes the panel behind as well
|-
|Abilities
||
*Element: Aqua
|-
| HP
||
*700 HP
|-
! rowspan="4" colspan="2" | [[File:ThunderMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| ThunderMan
|-
| Equipment
||
*Buster: 2
*Elec Beam: Fires an electrical beam dealing 10 elec damage the whole row.
|-
|Abilities
||
*Elec Body
|-
| HP
||
*800 HP
|-
! rowspan="4" colspan="2" | [[File:MetalMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| MetalMan
|-
| Equipment
||
*Buster: 3
*Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 10 damage.
|-
|Abilities
||
*Float Shoes
|-
| HP
||
*1000 HP
|-
! rowspan="4" colspan="2" | [[File:JunkMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| JunkMan
|-
| Equipment
||
*Buster: 2
*Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 10 damage
|-
|Abilities
||
*None
|-
| HP
||
*900 HP
|-
! rowspan="4" colspan="2" | [[File:ProtoMan_Adv_Navi_Chip.jpg|100px]]
! colspan="2"| ProtoMan
|-
| Equipment
||
*Shield
*Long Sword: 10 damage long sword
|-
|Abilities
||
*None
|-
| HP
||
*800 HP
|-
|}
 
==Rockman EXE 4.5 Real Operation==
[[File:Battle_chip_gate_-_gold_program.png|320px]]
 
Operation Battle is changed from it was handled from 4. The Gate can now be used for the entirety of the game instead of being locked to one mode. However, the real life chip use can be depleted, and cannot be restored until you jack out or find a Gold Program to restore it.


{| class="wikitable"
{| class="wikitable"
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|}
|}


4.5 BattleChip Gate can also VS Battle Network 4 BattleChip Gate. It will copy 4's resources minus the battle music, and its Operation Battle Mode transforms into 4's as well.
4.5 BattleChip Gate can also VS Battle Network 4 BattleChip Gate. 4.5 Navis are not allowed and it will copy 4's resources minus the battle music, as well as 4’s Operation Battle Mode.


==Mega Man Zero 3==
==Mega Man Zero 3==
[[File:zero_3_red_sun_slot_in.png|320px]][[File:zero_3_Blue_moon_slot_in.png|320px]]
[[File:zero_3_red_sun_slot_in.png|160px]][[File:zero_3_Blue_moon_slot_in.png|160px]]
 


On the title screen, slotting-in certain BattleChips instantly unlock mini games that would have otherwise needed a different requirement to unlock.
On the title screen, slotting-in certain BattleChips instantly unlock mini games that would have otherwise needed a different requirement to unlock.
Line 333: Line 62:
!Operation Battle 4.5/5 Tutorial
!Operation Battle 4.5/5 Tutorial
|-
|-
|<youtube width="360" height="240">https://youtu.be/RDwxG2oGq4c</youtube>
|<youtube width="240" height="160">https://youtu.be/RDwxG2oGq4c</youtube>
|<youtube width="360" height="240">https://www.youtube.com/watch?v=sTzZAEwNqRk</youtube>
|<youtube width="240" height="160">https://www.youtube.com/watch?v=sTzZAEwNqRk</youtube>
|-
|-
!Operation Battle 4/4.5 Exclusive Chips
!Operation Battle 4/4.5 Exclusive Chips
|-
|-
|<youtube width="360" height="240">https://youtu.be/_bza1gE9bbo</youtube>
|<youtube width="240" height="160">https://youtu.be/_bza1gE9bbo</youtube>
|}
|}


[[Category:Chip Gates]] [[Category:Mega Man Battle Network 4]] [[Category:Rockman EXE 4.5: Real Operation]]
[[Category:Chip Gates]] [[Category:Mega Man Battle Network 4]] [[Category:Rockman EXE 4.5: Real Operation]]

Latest revision as of 02:23, 19 June 2024

This section is under construction.
The information may not be complete or 100% accurate.

The BattleChip Gate (バトルチップゲート) is the first add-on peripheral for the Battle Network series. You are able to send BattleChips you purchased and use them in select games.

The BCG works for the following games: Mega Man Battle Network 4 (Red Sun and Blue Moon), Rockman EXE 4.5 Real Operation, and Mega Man Zero 3. While the BCG was only released in Japan, it will work on any international copies of these games.

Mega Man Battle Network 4

Starting up the game with the Gate attached, unlocks Operation Battle mode on the title screen.

Operation battle Title Screen.png

Rockman EXE 4.5 Real Operation

Unlockables

By slotting in a Navi Data Chip on the Navi selection screen, you will unlock that Navi if you haven't done so. This will allow early access to any of the first 2 row of Navis. This is also the only way to unlock any Navis in the 3rd row.

In-game Function

Operation Battle is changed from it was handled from 4. The Gate can now be used for the entirety of the game instead of being locked to one mode. Whenever a chip is used, its chip icon will appear in the Data Library.

Battle chip gate - gold program.png

The real life chip use can be depleted, and cannot be restored until you jack out, or find a Gold Program to restore it. The Gold Programs will only appear if a Battle Chip Gate is on.

Location Effect Effect
Internet 7 Refill Chip Gate Real BattleChip Chip usage count is restored.
Internet 12 Refill Chip Gate Real BattleChip Chip usage count is restored.
Undernet 3 Refill Chip Gate Real BattleChip Chip usage count is restored.

4.5 BattleChip Gate can also VS Battle Network 4 BattleChip Gate. 4.5 Navis are not allowed and it will copy 4's resources minus the battle music, as well as 4’s Operation Battle Mode.

Mega Man Zero 3

Zero 3 red sun slot in.pngZero 3 Blue moon slot in.png

On the title screen, slotting-in certain BattleChips instantly unlock mini games that would have otherwise needed a different requirement to unlock.

Mini Game BattleChip
Phantom Even numbered ID
Harpuia Odd numbered ID
Fefnir RedSun
Leviathan BlueMoon

Videos

Operation Battle 4 Tutorial Operation Battle 4.5/5 Tutorial
Operation Battle 4/4.5 Exclusive Chips