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Glitches in Mega Man Battle Network 6: Difference between revisions

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===Add SnakeArm stuff===
===Add SnakeArm stuff===
*Sprite overload
*Sprite overload
*DblHero softlock (too many type 1 objects)
*type 4 overload (chip gate text trigger and stuff)
*type 4 overload (chip gate text trigger and stuff)
*Missing MegaMan parts (too many type 1 objects)
*Missing MegaMan parts (too many type 1 objects)
* Since there is no room for the Sandworm to "jump" to a panel in front or behind it and since only one Sandworm virus can attack at a time, the Sandworms "Glitch" up and down the last remaining row, being invincible (for the most part). I believe there is a way to deal damage to the Sandworm viruses while in this "glitched-invincibility" mode, however, I'm not sure how I pulled it off, if at all. But I do know for a FACT that one can "Area-lock" the Sandworm-type viruses of EXE6 into one column.
* Since there is no room for the Sandworm to "jump" to a panel in front or behind it and since only one Sandworm virus can attack at a time, the Sandworms "Glitch" up and down the last remaining row, being invincible (for the most part). I believe there is a way to deal damage to the Sandworm viruses while in this "glitched-invincibility" mode, however, I'm not sure how I pulled it off, if at all. But I do know for a FACT that one can "Area-lock" the Sandworm-type viruses of EXE6 into one column.
===HackJackSP obtainability===
*in US, possible to get it from a Gold Mystery Data in Graveyard. Crashes upon use (jumps to 0x0000000)


==Bugs to test==
==Bugs to test==


===Candle enemy===
===Chip trader text overflow===
Won't take damage from fire but will take damage if fire is over grass
[https://twitter.com/syoyu_ika/status/950396934014955520 link] ([https://archive.ph/AMsvx archive])
 
===Kettle dust suck thing===
set kettle, use dust suck but before he sucks in, opp uses dimming attack to hit the kettle and deal damage https://www.nicovideo.jp/watch/sm8740369
 
===seaside area 3 oob===
oob https://youtu.be/dfbLnVEnFxQ


===test slipwalk===
===Chargeman panel reserve glitch===
slip run gltich
https://twitter.com/saladdammit/status/1247114460281466881
*another glitch https://youtu.be/dN_JIP8OSec


===time damage judge===
https://clips.twitch.tv/ProtectiveBoredPotatoDerp TODO: is this a glitch?
gregar/falzar brings up cust gauge in final turn


===collision stuff===
===collision stuff===
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===colonel aspire break===
===colonel aspire break===
use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M
use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M
Possibly related: https://twitter.com/kinotanu/status/318916703054610432 ([https://archive.ph/rWqBO archive])
When I was fighting the kernel RV of Rockman EXE 6, a bug occurred and the kernel's HP disappeared in an instant ... What happened?
MidniteW — 11/03/2022
Ye prolly hit while aspire break


===grabbanish slide===
===grabbanish slide===
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If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.
If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.
===MeteorKnuckle ending early===
If MeteorKnuckle is used as a cut-in/TFC, the initial chip will activate during the end of MeteorKnuckle's animation, leading to AntiDmg popped or a last MeteorKnuckle hit being blocked.
===Full Sync and Anger x2===
Full Synchro and Anger's chip attack power double effect is applied to attacks other than numerical attacks such as Slashman's Kunai and Graiga's Rockfall. TODO: Is this a glitch?


===Credits sprite error===
===Credits sprite error===
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===More ElemTrap nonsense===
===More ElemTrap nonsense===
Vdoll eating up ElemTrap: https://cdn.discordapp.com/attachments/554311759079407638/1029954742484471879/elemtrap_vdoll_order.mp4
Vdoll eating up ElemTrap: https://i.imgur.com/wbGk1q3.mp4
 
Decompressed sprite override (requires decross glitch): https://cdn.discordapp.com/attachments/467025207538876430/1030533745243082782/elemtrap_decross_decompressed_sprites.mp4
 
===Double wall in Pavillion Comp 3===
Prof. 9 — 07/10/2020
 
hey @GreigaMaster can you check the walls in pavilion comp 3? one of the walls to the right of the ramp makes you walk slower along it, I think it's a wrong wall type used or something
 
it's this wall, was watching Last just now and when he walked along that wall, he was moving at half speed


https://cdn.discordapp.com/attachments/467025207538876430/731309090059452487/unknown.png is this a glitch?
Decompressed sprite override (requires decross glitch): https://i.imgur.com/1kRzfbJ.mp4


===Virus Battler placement===
===Virus Battler placement===
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===Gregar tile bug===
===Gregar tile bug===
https://cdn.discordapp.com/attachments/467025207538876430/1031021553799925850/6_part413_7-28_screenshot.png
https://i.imgur.com/1f4MWhE.png


===Battle Mystery Data appear chance bug===
===Battle Mystery Data appear chance bug===
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As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.
As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.
===Compressing the RUN Button===
Use compression code A L B R A L L B A L. This does nothing (sets flags that are never read). TODO: exists in other games?


===Run away bug===
===Run away bug===
Line 127: Line 105:
If you uncompress a navicust part while the compress size is still on the grid, you can fit other parts on the space, but the game will still think the part is the uncompressed size. so in this I got custom bug from custom1 and custom 2 even though it should be bug-less
If you uncompress a navicust part while the compress size is still on the grid, you can fit other parts on the space, but the game will still think the part is the uncompressed size. so in this I got custom bug from custom1 and custom 2 even though it should be bug-less


https://cdn.discordapp.com/attachments/467025207538876430/1034763562767355934/NaviwHat1.png
https://i.imgur.com/p6axURQ.png


https://cdn.discordapp.com/attachments/467025207538876430/1034763563182608454/NaviwHat3.png
https://i.imgur.com/rGciPDF.png


https://cdn.discordapp.com/attachments/467025207538876430/1034763604685226035/NaviwHat2.png
https://i.imgur.com/J8bYeJX.png


It's in english bn6 too
It's in english bn6 too
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===Wrong Folder Edit error message===
===Wrong Folder Edit error message===
https://cdn.discordapp.com/attachments/467025207538876430/1035588697392943174/unknown.png
https://i.imgur.com/ZkphdNa.png


Should not say same. Happens for mega chips as well
Should not say same. Happens for mega chips as well


https://cdn.discordapp.com/attachments/467025207538876430/1035588957439799296/unknown.png
https://i.imgur.com/1slZMlV.png


This one only happens in US/EU. (JP will correctly say max number of mega/gigas reached instead of same)
This one only happens in US/EU. (JP will correctly say max number of mega/gigas reached instead of same)
Line 160: Line 138:
TODO: what does this mean? is this a glitch?
TODO: what does this mean? is this a glitch?


Might be related: https://i.imgur.com/Zn2WXj6.mp4


===Slash Beast jump does not have gust immunity===
===Slash Beast jump does not have gust immunity===
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===CopyDmg phases through Corn virus===
===CopyDmg phases through Corn virus===
https://www.twitch.tv/videos/15125987 is this a glitch?
https://www.twitch.tv/videos/15125987 is this a glitch?
===chargeman chargeshot panel glitch===
https://clips.twitch.tv/ProtectiveBoredPotatoDerp TODO: is this a glitch?


===airshot pull===
===airshot pull===
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Oh huh I found a glitch that works in the reverse of that
Oh huh I found a glitch that works in the reverse of that
===Beast Link Gate Findings===
https://www.youtube.com/watch?v=dx8y9sS02uc TODO: maybe some glitchy behaviour here?
===Corrupted Bass Sprite===
https://twitter.com/flqbj/status/1348548827628769287 ([https://archive.ph/8APJI archive])
===CircusMan vs Reflector===
https://twitter.com/shirito1004/status/1439764412705894403 ([https://archive.ph/bp5Hr archive])
rockman exe 6
VS Circusman SP
If you use Reflect 3 at the right time, you can guard against all attacks...
I noticed it for the first time in actual combat ()
Or rather, Reflectumet 3 will continue to guard until the end without disappearing only when you are attacked.
Is this also a bug? ?
===Program Advance Comparison Loss===
https://twitter.com/Tukasasasasasa/status/1342856337437249536 ([https://archive.ph/byzu4 archive])
When I was a kid, even though I had all the Program Advances for Rockman EXE 6, I was in despair when a bug occurred that meant I didn't have all of them.
It's a bug that happens when you communicate with other data that doesn't have program advance
===Daisuke Miyagawa===
https://twitter.com/uri5940/status/1043002472195739648 ([https://archive.ph/HrRYA archive])
Daisuke Miyagawa, whose projectile was bugged while playing Rockman EXE 6 ``Yaka !!!!!!!!!!!!''
===DiveMan stuck underwater===
https://twitter.com/TAPPARWEAR1004/status/1305609191256539137 ([https://archive.ph/dlar6 archive])
Reminded me of the bug in Rockman EXE 6 where Diveman gets stuck without ever appearing out of the water.
===Stuck HeatMan===
https://www.nicovideo.jp/watch/sm15806125
===Navi became blues BCG===
https://twitter.com/lamni0to/status/902206061922230272 ([https://archive.ph/M6nT2 archive])
rockman exe 6
The first exe I did. I liked it enough to own a Beast Link Gate. I remember that my navigation became blues for some reason due to a bug in navigation change.
By the way, is there anyone who played Battle Chip Stadium?
MidniteW — 11/03/2022
Irl chip pins :EguchiBCC~1:
===Pea Shots Stamina damage===
https://twitter.com/aqua_exe/status/1467140467762810882 ([https://archive.ph/myShC archive]) ([https://i.imgur.com/TV4iF7x.mp4 video archive])
Today's highlight bug It seems that it will be maintained if full sync is achieved with Kokorobug at the timing of using the bug system.
not necessarily bug but keep here before it gets lost, also palette overflow
===Trap indicator still visible in CountSP fight, and another Bass sprite glitch===
https://twitter.com/shirito1004/status/1439709319352635393 ([https://archive.ph/NxAL1 archive])
===Can't check computer?===
https://twitter.com/MTxLXIEMk1kXqgE/status/1339911703547400197 ([https://archive.ph/djoY0 archive])
Lost F.
I received a used Rockman EXE 6 today, and I'm doing it right now, but right after I moved to Saiba City, I got an email from my father asking me to check my computer, and I tried to check it, but nothing happened. I can't proceed with just a text that looks like it's a computer that I took care of from my house. is there a bug?
===Dodging Protoman sword===
https://twitter.com/rfodgbkpte/status/1530189667693637632 ([https://archive.ph/kAgAL archive]) ([https://i.imgur.com/F7uVi1C.mp4 video archive])
I found a bug while taking a video of EXE.
There is an attack that will not take damage if you narrow your area to one line in the blues battle.
===Blocking Aspire Break===
https://twitter.com/rfodgbkpte/status/1469965514542034947 ([https://archive.ph/Mx69F archive]) ([https://i.imgur.com/gUG0sj4.mp4 video archive])
Is it a bug that Kernel's Aspire Break, with its break performance, can be defended by a shield system if you attach a spaama?
https://twitter.com/rfodgbkpte/status/1256905833763356672 ([https://archive.ph/OkH6H archive])
Kernel's aspire break can be avoided with kawarimi, but without spaama, the shuriken damage will not pass the bug? There is a bug.
===VDoll nonsense===
* https://www.youtube.com/watch?v=gfyMQmyFmQ4 dustman sucks up vdoll after usage
* [https://i.imgur.com/17zhbsk.mp4 link1] [https://youtu.be/grD3Y2lt97c?t=231 link2] vdoll not triggered when hit just as land
===Seaside Town NPC sprite overlap===
[https://i.imgur.com/zAjonSs.mp4 JP] [https://i.imgur.com/ZVnkSO8.mp4 NA] NPC sprite overlaps lan when walking
=== BNLC BblStar difference ===
==== Part 1 ====
ItaloHD — 04/30/2023 3:45 PM
that's not it though, I'm talking about the movement itself
in the GBA roms (just tested it), all 3 start their movement going up
but in the video, his Bblstar2 went down first before going up
gunget — 04/30/2023 3:45 PM
Yes
If you are client the movement is reversed
If you are host it's normal
Not the case in OGs that's new to bnlc
==== Part 2 ====
GreigaMaster — 04/30/2023 5:51 PM
as far as i can tell, for this. their mov function isnt setting the N flag if the register was a negative number
[https://i.imgur.com/eij9C8L.png the red opcode is not being reached because the mov r1 r0 isnt setting the N flag if r0 is negative]
putting a breakpoint on that in the LC its never hit, even if you flip the character but the bubblestar is correct if you remove the branch before it
=== Kettle Bubble glitch applying to Count ===
IMASUKA — 04/30/2023 11:26 PM
[https://i.imgur.com/0wAP608.mp4 anyone any idea what happened here (last two seconds)? from Aces in n1gp]
weenie — 04/30/2023 11:27 PM
i've seen this before, if two statuses are overlapping it does that
the game must have somehow applied both frozen and para
the bubble is there just for fun


==Probably not real but listing anyway==
==Probably not real but listing anyway==
===Heady HP bug===
https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb )


===Chip slot in bass damage===
===Chip slot in bass damage===
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===EXE6 Glitch at Central3 WIPE MY GAME!===
===EXE6 Glitch at Central3 WIPE MY GAME!===
https://www.youtube.com/watch?v=84u8XGl8b48
https://www.youtube.com/watch?v=84u8XGl8b48
==="nice cart tilt" - luckytyphlosion===
https://twitter.com/detcurtsnoced/status/1428372273581289473
<!-- Done glitches
===Kettle dust suck thing===
set kettle, use dust suck but before he sucks in, opp uses dimming attack to hit the kettle and deal damage https://www.nicovideo.jp/watch/sm8740369
Another video: [https://twitter.com/Li_MMBN6/status/870682528562028544 link] ([https://archive.ph/M9UQe archive]) ([https://www.youtube.com/watch?v=jVXgYXkrQOE video archive])
-->

Latest revision as of 19:34, 5 October 2023

Stuff to add

Add SnakeArm stuff

  • Sprite overload
  • type 4 overload (chip gate text trigger and stuff)
  • Missing MegaMan parts (too many type 1 objects)
  • Since there is no room for the Sandworm to "jump" to a panel in front or behind it and since only one Sandworm virus can attack at a time, the Sandworms "Glitch" up and down the last remaining row, being invincible (for the most part). I believe there is a way to deal damage to the Sandworm viruses while in this "glitched-invincibility" mode, however, I'm not sure how I pulled it off, if at all. But I do know for a FACT that one can "Area-lock" the Sandworm-type viruses of EXE6 into one column.

Bugs to test

Chip trader text overflow

link (archive)

Chargeman panel reserve glitch

https://twitter.com/saladdammit/status/1247114460281466881

https://clips.twitch.tv/ProtectiveBoredPotatoDerp TODO: is this a glitch?

collision stuff

  • protoman when he uses trance move https://www.youtube.com/watch?v=aGVXt7cFAns https://www.youtube.com/watch?v=rM0CmRdtMU4 can happen in real time
  • Sandworm: If you use SuperArmor (or not, but it's a lot trickier) while facing off against a Sandworm (or even a FghtrPln) virus, you're in for a whole lotta pain when you try to use a screen-dimming/time-freezing BattleChip at the same time the Sandworm (or FghtrPln) is dealing damage to you... unlike other viruses which just "appear" in a different location, these have specific animation frames which take into account damage calculation a bit differently than other types of attacks. If you manage to land a dimming BattleChip in between one of those frames, Megaman's HP drops EXTREMELY QUICKLY until before you know it, you've been deleted before you can even use the BattleChip! It's most likely a glitch from bad collision box programming and damage calculation over time. Oh, and you know you've done it right when you hear a low-pitched droning noise that is the beginning of the "getting hurt" sound played back just as soon as it started... and Megaman turns completely white while shaking around a bit just before the deletion animation and game over screen.
  • baby collision glitch: https://clips.twitch.tv/SteamyCrypticGarlicCmonBruh-S33PLpRCRemPVZ98

colonel aspire break

use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M

Possibly related: https://twitter.com/kinotanu/status/318916703054610432 (archive)

When I was fighting the kernel RV of Rockman EXE 6, a bug occurred and the kernel's HP disappeared in an instant ... What happened?

MidniteW — 11/03/2022

Ye prolly hit while aspire break

grabbanish slide

stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182

kettle trainarrow glitch

https://twitter.com/megarock_exe/status/1227852598775963648

Kettle potential softlock

https://www.twitch.tv/videos/1242332178 figure out if you can run away from this fight, should this even count?

buffered warpstep not preventing judgeman's panel reclaim

https://www.youtube.com/watch?v=JrXYlsOrU6E https://www.youtube.com/watch?v=mzBu2T53lX0

If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.

Credits sprite error

While you're watching the ending, Atsuto (Netto) transfers Mega Man to the copy droid.  So he runs to the edge of the screen, right?  After Atsuto and Mega Man disappear from the screen, look in the upper left corner.  something that looks like Mega Man's foot appears on the screen.

Video: https://youtu.be/mE_m7sJMphA?t=8053 (only 4 pixels of megaman foot)

Virus Battler Freezes

If you lose the 3rd round of Virus Battler Lv5, it may freeze. If you lose the 3rd round of Virus Battler Lv5, it seems that you may "freeze". The battle is quite difficult, so be careful. Save before battle

ShieldFreeze glitch

ShieldFreeze - When an attack is blocked, it's expected that all status effects caused by that attack would also be blocked. However, there's a glitch with the interaction between Shield defense and the Freeze status which causes Freeze to still be inflicted even when it's blocked by Shield. All damage is blocked by the shield, but Reflect effects do not trigger. This glitch only occurs with the following chips: AquaSword, BlizzardBall, LilBoiler series (water hitbox), SpoutMan series, DiveMan series, and SpoutBeast charge.

GreigaMaster — Today at 2:53 PM

Aqua objects that check for collision on their first frame ignore guard for freezing

DrillBeast CS nonsense in PVP

https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch?

More ElemTrap nonsense

Vdoll eating up ElemTrap: https://i.imgur.com/wbGk1q3.mp4

Decompressed sprite override (requires decross glitch): https://i.imgur.com/1kRzfbJ.mp4

Virus Battler placement

https://clips.twitch.tv/FamousAnimatedCheesecakePartyTime

https://i.imgur.com/myDFxiZ.mp4

This is from pressing A again on the first frame after selecting no for the confirmation box it can only get you to the top left out of bounds panel because it just sets your position to 0,0. Its not very helpful though since you cant actually place the virus out of bounds because its technically a hole. pick no -> immediately press A again to open the box on the first frame im really only getting it to work canceling with B actually

turns out you actually can kinda play them out of bounds if you dont close out the second textbox https://i.imgur.com/jqJWPuT.gifv

Another sliprun glitch (anim persists after taking off)

https://www.twitch.tv/videos/43872052

Aquarium Comps Encounter skip

https://www.youtube.com/watch?v=gsicjtn2lGI

Gregar tile bug

https://i.imgur.com/1f4MWhE.png

Battle Mystery Data appear chance bug

https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html

As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.

Run away bug

https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS.

NaviCust compressed and uncompressed bug thing

If you uncompress a navicust part while the compress size is still on the grid, you can fit other parts on the space, but the game will still think the part is the uncompressed size. so in this I got custom bug from custom1 and custom 2 even though it should be bug-less

https://i.imgur.com/p6axURQ.png

https://i.imgur.com/rGciPDF.png

https://i.imgur.com/J8bYeJX.png

It's in english bn6 too

it seems weirdly selective

In this I got move bug but not custom bug

If i uncompress first barr, I get custom bug but not move bug

Wrong Folder Edit error message

https://i.imgur.com/ZkphdNa.png

Should not say same. Happens for mega chips as well

https://i.imgur.com/1slZMlV.png

This one only happens in US/EU. (JP will correctly say max number of mega/gigas reached instead of same)

TODO: is this a glitch?

gust + drag direction cancel

when Drag is inflicted, the direction will be cancelled and the player will stay on the same panel instead of moving if they have already been affected by the movement caused by a gust of wind

TODO: is this a glitch? figure out what this entails

conveyor panels cause Big Slide to always travel max distance

TODO: what does this mean? is this a glitch?

Might be related: https://i.imgur.com/Zn2WXj6.mp4

Slash Beast jump does not have gust immunity

All other types of temporary movement (beast jump, stepsword) have immunity to forced movement from wind gusts and conveyor panels. Slash Beast does not have this immunity during its jump though. If it is moved during the attack, it will teleport back to the panel it was on before jumping, then the movement will begin.

TODO: is this a glitch?

GBeast Guardian Poison AI Bug

link also https://www.youtube.com/watch?v=duFdv8kQVHA TODO: is this a glitch

NaviCust bug with correct NaviCust glitch

https://www.reddit.com/r/BattleNetwork/comments/rz5mlg/help_with_navicust_glitch/

I'm playing BN6 and I noticed that when I load "FstBarr" Megaman is glitching, losing 1 HP/second.

I didn't had this problem when I first installed the program and it appeared out of nowhere. Didn't find a solution on Internet, came across how to reduce program's size but it didn't matter.

I have 4 colors (White, Pink, blue, Green). No programs of the same color are next to the other. Programs are as they should: cross pattern not touching the double lines and smooth ones have at least one tile touching the double line. When I run the program only FstBarr keeps tilting too.

What could be the problem?

Here's a caption. Sorry for the bad quality, best I could do.

GreigaMaster — 01/09/2022

They sortof conclude that the problem was the stored internal data not matching the actual navi cust, is this something that has actually happened to anyone else or is this guy probably imagining things

mars — 01/09/2022

my wild guess would be that perhaps it's a bug only briefly reproducible right after increasing the NC size

Mettaur3 sends shockwave when countered

https://www.twitch.tv/videos/39878750

WeatherComp Typhoon glitches

https://www.twitch.tv/videos/39879292 https://www.twitch.tv/videos/39805233 is this a glitch?

CopyDmg phases through Corn virus

https://www.twitch.tv/videos/15125987 is this a glitch?

airshot pull

link airshot pulling

Virus battler instant delete

https://clips.twitch.tv/KitschyCovertTaroTakeNRG-jmxmH4fO_vLKA6oW mid says it's because break instant kills cragger

Mega Giga Level Mod Cards equip bug

Tri — 03/16/2019

Okay so I was gonna do mod cards double navi, and I have the giga + in my nc. but uh this happens? https://youtu.be/_PdxgRp6BZ4 (ed. note: private, video title is "mmbn6 exe glitch")

Buster — 03/16/2019

next time record on a folder that you've actually equipped

Tri — 03/16/2019

i cant anymore

Buster — 03/16/2019

therefore this isn't a glitch :v

Tri — 03/16/2019

no it has the right number of megas

and gigas

I cant equip it

and it wont let me add hub batch for falzar in it at the same time anymore

Buster — 03/16/2019

it lets me 🤔

Tri — 03/16/2019

i can add other megas just not both of those at the same time

Tri — 03/16/2019

Oh huh I found a glitch that works in the reverse of that

Beast Link Gate Findings

https://www.youtube.com/watch?v=dx8y9sS02uc TODO: maybe some glitchy behaviour here?

Corrupted Bass Sprite

https://twitter.com/flqbj/status/1348548827628769287 (archive)

CircusMan vs Reflector

https://twitter.com/shirito1004/status/1439764412705894403 (archive)

rockman exe 6

VS Circusman SP

If you use Reflect 3 at the right time, you can guard against all attacks...

I noticed it for the first time in actual combat ()

Or rather, Reflectumet 3 will continue to guard until the end without disappearing only when you are attacked.

Is this also a bug? ?

Program Advance Comparison Loss

https://twitter.com/Tukasasasasasa/status/1342856337437249536 (archive)

When I was a kid, even though I had all the Program Advances for Rockman EXE 6, I was in despair when a bug occurred that meant I didn't have all of them.

It's a bug that happens when you communicate with other data that doesn't have program advance

Daisuke Miyagawa

https://twitter.com/uri5940/status/1043002472195739648 (archive)

Daisuke Miyagawa, whose projectile was bugged while playing Rockman EXE 6 ``Yaka !!!!!!!!!!!!

DiveMan stuck underwater

https://twitter.com/TAPPARWEAR1004/status/1305609191256539137 (archive)

Reminded me of the bug in Rockman EXE 6 where Diveman gets stuck without ever appearing out of the water.

Stuck HeatMan

https://www.nicovideo.jp/watch/sm15806125

Navi became blues BCG

https://twitter.com/lamni0to/status/902206061922230272 (archive)

rockman exe 6

The first exe I did. I liked it enough to own a Beast Link Gate. I remember that my navigation became blues for some reason due to a bug in navigation change.

By the way, is there anyone who played Battle Chip Stadium?

MidniteW — 11/03/2022

Irl chip pins :EguchiBCC~1:

Pea Shots Stamina damage

https://twitter.com/aqua_exe/status/1467140467762810882 (archive) (video archive)

Today's highlight bug It seems that it will be maintained if full sync is achieved with Kokorobug at the timing of using the bug system.

not necessarily bug but keep here before it gets lost, also palette overflow

Trap indicator still visible in CountSP fight, and another Bass sprite glitch

https://twitter.com/shirito1004/status/1439709319352635393 (archive)

Can't check computer?

https://twitter.com/MTxLXIEMk1kXqgE/status/1339911703547400197 (archive)

Lost F. I received a used Rockman EXE 6 today, and I'm doing it right now, but right after I moved to Saiba City, I got an email from my father asking me to check my computer, and I tried to check it, but nothing happened. I can't proceed with just a text that looks like it's a computer that I took care of from my house. is there a bug?

Dodging Protoman sword

https://twitter.com/rfodgbkpte/status/1530189667693637632 (archive) (video archive)

I found a bug while taking a video of EXE. There is an attack that will not take damage if you narrow your area to one line in the blues battle.

Blocking Aspire Break

https://twitter.com/rfodgbkpte/status/1469965514542034947 (archive) (video archive)

Is it a bug that Kernel's Aspire Break, with its break performance, can be defended by a shield system if you attach a spaama?

https://twitter.com/rfodgbkpte/status/1256905833763356672 (archive)

Kernel's aspire break can be avoided with kawarimi, but without spaama, the shuriken damage will not pass the bug? There is a bug.

VDoll nonsense

  • link1 link2 vdoll not triggered when hit just as land

Seaside Town NPC sprite overlap

JP NA NPC sprite overlaps lan when walking

BNLC BblStar difference

Part 1

ItaloHD — 04/30/2023 3:45 PM

that's not it though, I'm talking about the movement itself

in the GBA roms (just tested it), all 3 start their movement going up

but in the video, his Bblstar2 went down first before going up

gunget — 04/30/2023 3:45 PM

Yes

If you are client the movement is reversed

If you are host it's normal

Not the case in OGs that's new to bnlc

Part 2

GreigaMaster — 04/30/2023 5:51 PM

as far as i can tell, for this. their mov function isnt setting the N flag if the register was a negative number

the red opcode is not being reached because the mov r1 r0 isnt setting the N flag if r0 is negative

putting a breakpoint on that in the LC its never hit, even if you flip the character but the bubblestar is correct if you remove the branch before it

Kettle Bubble glitch applying to Count

IMASUKA — 04/30/2023 11:26 PM

anyone any idea what happened here (last two seconds)? from Aces in n1gp

weenie — 04/30/2023 11:27 PM

i've seen this before, if two statuses are overlapping it does that

the game must have somehow applied both frozen and para

the bubble is there just for fun

Probably not real but listing anyway

Chip slot in bass damage

https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read?

DarkInvis bugs but on hacked ROM

https://www.youtube.com/watch?v=J_0fyz3_iVE multiple megamans spawn

Transition error

link1

Probably bad emulation

Been playing BN6:F on my PocketGo (little handheld emulation device) and after a strange crash, the SD card seems corrupt. Maybe. If you want a really long essay as to what's screwy with it, here, but it's not necessary for my question here.

I just got the final mission for the Operator Navi thing. We were told to go to Undercity2 and find the MoonStone and bring it back. Being the cheeky little shit I am, I try to see if I can do it as AquaMan SpoutMan.

While transitioning from SkyArea1 to SkyArea2, the game crashes. No buttons are responding, and there's no audio, so I'm forced to force shutdown the console, which is basically like pulling the plug on a still running computer.

I've had a few weird bugs in the past like this. One time in particular, I was in JudgeTreeComp3 (I think?) and save-stated, then purposefully failed the puzzle by stepping on the grass to see what would happen. After the cutscene of Megaman getting SMASHED, he was sent back to the "trash" area (like in BN3, if Alpha catches you in the WWWComps.). The game started chugging really badly, though. Like, 5 FPS. I tried going to a previous area, but it was still just as bad. I tried save-stating, aaaand the emulator froze. After force-closing and restarting the PocketGo, though, the savestate didn't seem to go through, and I could continue like normal.

I really doubt going through as SpoutMan instead of Megaman caused the game to bug out, though. Battle Network seems to have great bug testing (BN4 notwithstanding). Still, if it's a known issue, then yeah, I'd like to know.

FireBurn2 into HackJackEX

Some time ago, I was on my daily virus busting and something weird happend. I was in green area and I used Fireburn 2, but instead of using imediatelly, the screen dimmed just like a mega chip and the game crashed. I reseted the game, and suddenly a HackJack EX appeared in my folder and when I open it, its says I found damaged chip data and corrupted my battery save (Hopefully I had 3 copies of my save state). What happened? No cheats were used. That was my battery file wich I cleared the game with absolutely no cheats.

EXE6 Glitch at Central3 WIPE MY GAME!

https://www.youtube.com/watch?v=84u8XGl8b48

"nice cart tilt" - luckytyphlosion

https://twitter.com/detcurtsnoced/status/1428372273581289473