Glitches in Mega Man Battle Network 6: Difference between revisions
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==Add SnakeArm stuff== | ==Stuff to add== | ||
chip gate text trigger and stuff | ===Add SnakeArm stuff=== | ||
*Sprite overload | |||
*type 4 overload (chip gate text trigger and stuff) | |||
*Missing MegaMan parts (too many type 1 objects) | |||
* Since there is no room for the Sandworm to "jump" to a panel in front or behind it and since only one Sandworm virus can attack at a time, the Sandworms "Glitch" up and down the last remaining row, being invincible (for the most part). I believe there is a way to deal damage to the Sandworm viruses while in this "glitched-invincibility" mode, however, I'm not sure how I pulled it off, if at all. But I do know for a FACT that one can "Area-lock" the Sandworm-type viruses of EXE6 into one column. | |||
==Bugs to test== | ==Bugs to test== | ||
=== | ===Chip trader text overflow=== | ||
[https://twitter.com/syoyu_ika/status/950396934014955520 link] ([https://archive.ph/AMsvx archive]) | |||
=== | ===Chargeman panel reserve glitch=== | ||
https://twitter.com/saladdammit/status/1247114460281466881 | |||
https://clips.twitch.tv/ProtectiveBoredPotatoDerp TODO: is this a glitch? | |||
===collision stuff=== | |||
*protoman when he uses trance move https://www.youtube.com/watch?v=aGVXt7cFAns https://www.youtube.com/watch?v=rM0CmRdtMU4 can happen in real time | |||
*Sandworm: If you use SuperArmor (or not, but it's a lot trickier) while facing off against a Sandworm (or even a FghtrPln) virus, you're in for a whole lotta pain when you try to use a screen-dimming/time-freezing BattleChip at the same time the Sandworm (or FghtrPln) is dealing damage to you... unlike other viruses which just "appear" in a different location, these have specific animation frames which take into account damage calculation a bit differently than other types of attacks. If you manage to land a dimming BattleChip in between one of those frames, Megaman's HP drops EXTREMELY QUICKLY until before you know it, you've been deleted before you can even use the BattleChip! It's most likely a glitch from bad collision box programming and damage calculation over time. Oh, and you know you've done it right when you hear a low-pitched droning noise that is the beginning of the "getting hurt" sound played back just as soon as it started... and Megaman turns completely white while shaking around a bit just before the deletion animation and game over screen. | |||
*baby collision glitch: https://clips.twitch.tv/SteamyCrypticGarlicCmonBruh-S33PLpRCRemPVZ98 | |||
=== | ===colonel aspire break=== | ||
use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M | |||
Possibly related: https://twitter.com/kinotanu/status/318916703054610432 ([https://archive.ph/rWqBO archive]) | |||
When I was fighting the kernel RV of Rockman EXE 6, a bug occurred and the kernel's HP disappeared in an instant ... What happened? | |||
MidniteW — 11/03/2022 | |||
Ye prolly hit while aspire break | |||
===grabbanish slide=== | ===grabbanish slide=== | ||
stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182 | stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182 | ||
===kettle trainarrow glitch=== | |||
https://twitter.com/megarock_exe/status/1227852598775963648 | |||
===Kettle potential softlock=== | |||
https://www.twitch.tv/videos/1242332178 figure out if you can run away from this fight, should this even count? | |||
===buffered warpstep not preventing judgeman's panel reclaim=== | |||
https://www.youtube.com/watch?v=JrXYlsOrU6E https://www.youtube.com/watch?v=mzBu2T53lX0 | |||
If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way. | |||
===Credits sprite error=== | |||
While you're watching the ending, Atsuto (Netto) transfers Mega Man to the copy droid. | |||
So he runs to the edge of the screen, right? | |||
After Atsuto and Mega Man disappear from the screen, look in the upper left corner. | |||
something that looks like Mega Man's foot appears on the screen. | |||
Video: https://youtu.be/mE_m7sJMphA?t=8053 (only 4 pixels of megaman foot) | |||
===Virus Battler Freezes=== | |||
If you lose the 3rd round of Virus Battler Lv5, it may freeze. | |||
If you lose the 3rd round of Virus Battler Lv5, it seems that you may "freeze". The battle is quite difficult, so be careful. Save before battle | |||
===ShieldFreeze glitch=== | |||
ShieldFreeze - When an attack is blocked, it's expected that all status effects caused by that attack would also be blocked. However, there's a glitch with the interaction between Shield defense and the Freeze status which causes Freeze to still be inflicted even when it's blocked by Shield. All damage is blocked by the shield, but Reflect effects do not trigger. This glitch only occurs with the following chips: AquaSword, BlizzardBall, LilBoiler series (water hitbox), SpoutMan series, DiveMan series, and SpoutBeast charge. | |||
GreigaMaster — Today at 2:53 PM | |||
Aqua objects that check for collision on their first frame ignore guard for freezing | |||
===DrillBeast CS nonsense in PVP=== | |||
https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch? | |||
===More ElemTrap nonsense=== | |||
Vdoll eating up ElemTrap: https://i.imgur.com/wbGk1q3.mp4 | |||
Decompressed sprite override (requires decross glitch): https://i.imgur.com/1kRzfbJ.mp4 | |||
===Virus Battler placement=== | |||
https://clips.twitch.tv/FamousAnimatedCheesecakePartyTime | |||
https://i.imgur.com/myDFxiZ.mp4 | |||
This is from pressing A again on the first frame after selecting no for the confirmation box it can only get you to the top left out of bounds panel because it just sets your position to 0,0. Its not very helpful though since you cant actually place the virus out of bounds because its technically a hole. | |||
pick no -> immediately press A again to open the box on the first frame | |||
im really only getting it to work canceling with B actually | |||
turns out you actually can kinda play them out of bounds if you dont close out the second textbox | |||
https://i.imgur.com/jqJWPuT.gifv | |||
===Another sliprun glitch (anim persists after taking off)=== | |||
https://www.twitch.tv/videos/43872052 | |||
===Aquarium Comps Encounter skip=== | |||
https://www.youtube.com/watch?v=gsicjtn2lGI | |||
===Gregar tile bug=== | |||
https://i.imgur.com/1f4MWhE.png | |||
===Battle Mystery Data appear chance bug=== | |||
https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html | |||
As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning. | |||
===Run away bug=== | |||
https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS. | |||
===NaviCust compressed and uncompressed bug thing=== | |||
If you uncompress a navicust part while the compress size is still on the grid, you can fit other parts on the space, but the game will still think the part is the uncompressed size. so in this I got custom bug from custom1 and custom 2 even though it should be bug-less | |||
https://i.imgur.com/p6axURQ.png | |||
https://i.imgur.com/rGciPDF.png | |||
https://i.imgur.com/J8bYeJX.png | |||
It's in english bn6 too | |||
it seems weirdly selective | |||
In this I got move bug but not custom bug | |||
If i uncompress first barr, I get custom bug but not move bug | |||
===Wrong Folder Edit error message=== | |||
https://i.imgur.com/ZkphdNa.png | |||
Should not say same. Happens for mega chips as well | |||
https://i.imgur.com/1slZMlV.png | |||
This one only happens in US/EU. (JP will correctly say max number of mega/gigas reached instead of same) | |||
TODO: is this a glitch? | |||
===gust + drag direction cancel=== | |||
when Drag is inflicted, the direction will be cancelled and the player will stay on the same panel instead of moving if they have already been affected by the movement caused by a gust of wind | |||
TODO: is this a glitch? figure out what this entails | |||
===conveyor panels cause Big Slide to always travel max distance=== | |||
TODO: what does this mean? is this a glitch? | |||
Might be related: https://i.imgur.com/Zn2WXj6.mp4 | |||
===Slash Beast jump does not have gust immunity=== | |||
All other types of temporary movement (beast jump, stepsword) have immunity to forced movement from wind gusts and conveyor panels. Slash Beast does not have this immunity during its jump though. If it is moved during the attack, it will teleport back to the panel it was on before jumping, then the movement will begin. | |||
TODO: is this a glitch? | |||
===GBeast Guardian Poison AI Bug=== | |||
[https://www.reddit.com/r/BattleNetwork/comments/m4o7ei/so_if_you_place_a_guardian_and_poison/ link] also https://www.youtube.com/watch?v=duFdv8kQVHA TODO: is this a glitch | |||
===NaviCust bug with correct NaviCust glitch=== | |||
https://www.reddit.com/r/BattleNetwork/comments/rz5mlg/help_with_navicust_glitch/ | |||
I'm playing BN6 and I noticed that when I load "FstBarr" Megaman is glitching, losing 1 HP/second. | |||
I didn't had this problem when I first installed the program and it appeared out of nowhere. Didn't find a solution on Internet, came across how to reduce program's size but it didn't matter. | |||
I have 4 colors (White, Pink, blue, Green). No programs of the same color are next to the other. Programs are as they should: cross pattern not touching the double lines and smooth ones have at least one tile touching the double line. When I run the program only FstBarr keeps tilting too. | |||
What could be the problem? | |||
Here's a caption. Sorry for the bad quality, best I could do. | |||
GreigaMaster — 01/09/2022 | |||
They sortof conclude that the problem was the stored internal data not matching the actual navi cust, is this something that has actually happened to anyone else or is this guy probably imagining things | |||
mars — 01/09/2022 | |||
my wild guess would be that perhaps it's a bug only briefly reproducible right after increasing the NC size | |||
===Mettaur3 sends shockwave when countered=== | |||
https://www.twitch.tv/videos/39878750 | |||
===WeatherComp Typhoon glitches=== | |||
https://www.twitch.tv/videos/39879292 https://www.twitch.tv/videos/39805233 is this a glitch? | |||
===CopyDmg phases through Corn virus=== | |||
https://www.twitch.tv/videos/15125987 is this a glitch? | |||
===airshot pull=== | |||
[https://www.twitch.tv/teambn/clip/ChillyPeacefulKleeChefFrank? link] airshot pulling | |||
===Virus battler instant delete=== | |||
https://clips.twitch.tv/KitschyCovertTaroTakeNRG-jmxmH4fO_vLKA6oW mid says it's because break instant kills cragger | |||
===Mega Giga Level Mod Cards equip bug=== | |||
Tri — 03/16/2019 | |||
Okay so I was gonna do mod cards double navi, and I have the giga + in my nc. but uh this happens? https://youtu.be/_PdxgRp6BZ4 (ed. note: private, video title is "mmbn6 exe glitch") | |||
Buster — 03/16/2019 | |||
next time record on a folder that you've actually equipped | |||
Tri — 03/16/2019 | |||
i cant anymore | |||
Buster — 03/16/2019 | |||
therefore this isn't a glitch :v | |||
Tri — 03/16/2019 | |||
no it has the right number of megas | |||
and gigas | |||
I cant equip it | |||
and it wont let me add hub batch for falzar in it at the same time anymore | |||
Buster — 03/16/2019 | |||
it lets me 🤔 | |||
Tri — 03/16/2019 | |||
i can add other megas just not both of those at the same time | |||
Tri — 03/16/2019 | |||
Oh huh I found a glitch that works in the reverse of that | |||
===Beast Link Gate Findings=== | |||
https://www.youtube.com/watch?v=dx8y9sS02uc TODO: maybe some glitchy behaviour here? | |||
===Corrupted Bass Sprite=== | |||
https://twitter.com/flqbj/status/1348548827628769287 ([https://archive.ph/8APJI archive]) | |||
===CircusMan vs Reflector=== | |||
https://twitter.com/shirito1004/status/1439764412705894403 ([https://archive.ph/bp5Hr archive]) | |||
rockman exe 6 | |||
VS Circusman SP | |||
If you use Reflect 3 at the right time, you can guard against all attacks... | |||
I noticed it for the first time in actual combat () | |||
Or rather, Reflectumet 3 will continue to guard until the end without disappearing only when you are attacked. | |||
Is this also a bug? ? | |||
===Program Advance Comparison Loss=== | |||
https://twitter.com/Tukasasasasasa/status/1342856337437249536 ([https://archive.ph/byzu4 archive]) | |||
When I was a kid, even though I had all the Program Advances for Rockman EXE 6, I was in despair when a bug occurred that meant I didn't have all of them. | |||
It's a bug that happens when you communicate with other data that doesn't have program advance | |||
===Daisuke Miyagawa=== | |||
https://twitter.com/uri5940/status/1043002472195739648 ([https://archive.ph/HrRYA archive]) | |||
Daisuke Miyagawa, whose projectile was bugged while playing Rockman EXE 6 ``Yaka !!!!!!!!!!!!'' | |||
===DiveMan stuck underwater=== | |||
https://twitter.com/TAPPARWEAR1004/status/1305609191256539137 ([https://archive.ph/dlar6 archive]) | |||
Reminded me of the bug in Rockman EXE 6 where Diveman gets stuck without ever appearing out of the water. | |||
===Stuck HeatMan=== | |||
https://www.nicovideo.jp/watch/sm15806125 | |||
===Navi became blues BCG=== | |||
https://twitter.com/lamni0to/status/902206061922230272 ([https://archive.ph/M6nT2 archive]) | |||
rockman exe 6 | |||
The first exe I did. I liked it enough to own a Beast Link Gate. I remember that my navigation became blues for some reason due to a bug in navigation change. | |||
By the way, is there anyone who played Battle Chip Stadium? | |||
MidniteW — 11/03/2022 | |||
Irl chip pins :EguchiBCC~1: | |||
===Pea Shots Stamina damage=== | |||
https://twitter.com/aqua_exe/status/1467140467762810882 ([https://archive.ph/myShC archive]) ([https://i.imgur.com/TV4iF7x.mp4 video archive]) | |||
Today's highlight bug It seems that it will be maintained if full sync is achieved with Kokorobug at the timing of using the bug system. | |||
not necessarily bug but keep here before it gets lost, also palette overflow | |||
===Trap indicator still visible in CountSP fight, and another Bass sprite glitch=== | |||
https://twitter.com/shirito1004/status/1439709319352635393 ([https://archive.ph/NxAL1 archive]) | |||
===Can't check computer?=== | |||
https://twitter.com/MTxLXIEMk1kXqgE/status/1339911703547400197 ([https://archive.ph/djoY0 archive]) | |||
Lost F. | |||
I received a used Rockman EXE 6 today, and I'm doing it right now, but right after I moved to Saiba City, I got an email from my father asking me to check my computer, and I tried to check it, but nothing happened. I can't proceed with just a text that looks like it's a computer that I took care of from my house. is there a bug? | |||
===Dodging Protoman sword=== | |||
https://twitter.com/rfodgbkpte/status/1530189667693637632 ([https://archive.ph/kAgAL archive]) ([https://i.imgur.com/F7uVi1C.mp4 video archive]) | |||
I found a bug while taking a video of EXE. | |||
There is an attack that will not take damage if you narrow your area to one line in the blues battle. | |||
===Blocking Aspire Break=== | |||
https://twitter.com/rfodgbkpte/status/1469965514542034947 ([https://archive.ph/Mx69F archive]) ([https://i.imgur.com/gUG0sj4.mp4 video archive]) | |||
Is it a bug that Kernel's Aspire Break, with its break performance, can be defended by a shield system if you attach a spaama? | |||
https://twitter.com/rfodgbkpte/status/1256905833763356672 ([https://archive.ph/OkH6H archive]) | |||
Kernel's aspire break can be avoided with kawarimi, but without spaama, the shuriken damage will not pass the bug? There is a bug. | |||
===VDoll nonsense=== | |||
* https://www.youtube.com/watch?v=gfyMQmyFmQ4 dustman sucks up vdoll after usage | |||
* [https://i.imgur.com/17zhbsk.mp4 link1] [https://youtu.be/grD3Y2lt97c?t=231 link2] vdoll not triggered when hit just as land | |||
===Seaside Town NPC sprite overlap=== | |||
[https://i.imgur.com/zAjonSs.mp4 JP] [https://i.imgur.com/ZVnkSO8.mp4 NA] NPC sprite overlaps lan when walking | |||
=== BNLC BblStar difference === | |||
==== Part 1 ==== | |||
ItaloHD — 04/30/2023 3:45 PM | |||
that's not it though, I'm talking about the movement itself | |||
in the GBA roms (just tested it), all 3 start their movement going up | |||
but in the video, his Bblstar2 went down first before going up | |||
gunget — 04/30/2023 3:45 PM | |||
Yes | |||
If you are client the movement is reversed | |||
If you are host it's normal | |||
Not the case in OGs that's new to bnlc | |||
==== Part 2 ==== | |||
GreigaMaster — 04/30/2023 5:51 PM | |||
as far as i can tell, for this. their mov function isnt setting the N flag if the register was a negative number | |||
[https://i.imgur.com/eij9C8L.png the red opcode is not being reached because the mov r1 r0 isnt setting the N flag if r0 is negative] | |||
putting a breakpoint on that in the LC its never hit, even if you flip the character but the bubblestar is correct if you remove the branch before it | |||
=== Kettle Bubble glitch applying to Count === | |||
IMASUKA — 04/30/2023 11:26 PM | |||
[https://i.imgur.com/0wAP608.mp4 anyone any idea what happened here (last two seconds)? from Aces in n1gp] | |||
weenie — 04/30/2023 11:27 PM | |||
i've seen this before, if two statuses are overlapping it does that | |||
the game must have somehow applied both frozen and para | |||
the bubble is there just for fun | |||
==Probably not real but listing anyway== | |||
===Chip slot in bass damage=== | |||
https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read? | |||
===DarkInvis bugs but on hacked ROM=== | |||
https://www.youtube.com/watch?v=J_0fyz3_iVE multiple megamans spawn | |||
===Transition error === | |||
[https://www.reddit.com/r/BattleNetwork/comments/ihfafx/slim_chance_but_i_need_help_with_a_potential_bn6/ link1] | |||
Probably bad emulation | |||
Been playing BN6:F on my PocketGo (little handheld emulation device) and after a strange crash, the SD card seems corrupt. Maybe. If you want a really long essay as to what's screwy with it, here, but it's not necessary for my question here. | |||
I just got the final mission for the Operator Navi thing. We were told to go to Undercity2 and find the MoonStone and bring it back. Being the cheeky little shit I am, I try to see if I can do it as AquaMan SpoutMan. | |||
While transitioning from SkyArea1 to SkyArea2, the game crashes. No buttons are responding, and there's no audio, so I'm forced to force shutdown the console, which is basically like pulling the plug on a still running computer. | |||
I've had a few weird bugs in the past like this. One time in particular, I was in JudgeTreeComp3 (I think?) and save-stated, then purposefully failed the puzzle by stepping on the grass to see what would happen. After the cutscene of Megaman getting SMASHED, he was sent back to the "trash" area (like in BN3, if Alpha catches you in the WWWComps.). The game started chugging really badly, though. Like, 5 FPS. I tried going to a previous area, but it was still just as bad. I tried save-stating, aaaand the emulator froze. After force-closing and restarting the PocketGo, though, the savestate didn't seem to go through, and I could continue like normal. | |||
I really doubt going through as SpoutMan instead of Megaman caused the game to bug out, though. Battle Network seems to have great bug testing (BN4 notwithstanding). Still, if it's a known issue, then yeah, I'd like to know. | |||
===FireBurn2 into HackJackEX=== | |||
Some time ago, I was on my daily virus busting and something weird happend. | |||
I was in green area and I used Fireburn 2, but instead of using imediatelly, the screen dimmed just like a mega chip and the game crashed. | |||
I reseted the game, and suddenly a HackJack EX appeared in my folder and when I open it, its says I found damaged chip data and corrupted my battery save (Hopefully I had 3 copies of my save state). | |||
What happened? No cheats were used. That was my battery file wich I cleared the game with absolutely no cheats. | |||
===EXE6 Glitch at Central3 WIPE MY GAME!=== | |||
https://www.youtube.com/watch?v=84u8XGl8b48 | |||
==="nice cart tilt" - luckytyphlosion=== | |||
https://twitter.com/detcurtsnoced/status/1428372273581289473 | |||
<!-- Done glitches | |||
===Kettle dust suck thing=== | |||
set kettle, use dust suck but before he sucks in, opp uses dimming attack to hit the kettle and deal damage https://www.nicovideo.jp/watch/sm8740369 | |||
Another video: [https://twitter.com/Li_MMBN6/status/870682528562028544 link] ([https://archive.ph/M9UQe archive]) ([https://www.youtube.com/watch?v=jVXgYXkrQOE video archive]) | |||
--> |
Latest revision as of 19:34, 5 October 2023
Stuff to add
Add SnakeArm stuff
- Sprite overload
- type 4 overload (chip gate text trigger and stuff)
- Missing MegaMan parts (too many type 1 objects)
- Since there is no room for the Sandworm to "jump" to a panel in front or behind it and since only one Sandworm virus can attack at a time, the Sandworms "Glitch" up and down the last remaining row, being invincible (for the most part). I believe there is a way to deal damage to the Sandworm viruses while in this "glitched-invincibility" mode, however, I'm not sure how I pulled it off, if at all. But I do know for a FACT that one can "Area-lock" the Sandworm-type viruses of EXE6 into one column.
Bugs to test
Chip trader text overflow
Chargeman panel reserve glitch
https://twitter.com/saladdammit/status/1247114460281466881
https://clips.twitch.tv/ProtectiveBoredPotatoDerp TODO: is this a glitch?
collision stuff
- protoman when he uses trance move https://www.youtube.com/watch?v=aGVXt7cFAns https://www.youtube.com/watch?v=rM0CmRdtMU4 can happen in real time
- Sandworm: If you use SuperArmor (or not, but it's a lot trickier) while facing off against a Sandworm (or even a FghtrPln) virus, you're in for a whole lotta pain when you try to use a screen-dimming/time-freezing BattleChip at the same time the Sandworm (or FghtrPln) is dealing damage to you... unlike other viruses which just "appear" in a different location, these have specific animation frames which take into account damage calculation a bit differently than other types of attacks. If you manage to land a dimming BattleChip in between one of those frames, Megaman's HP drops EXTREMELY QUICKLY until before you know it, you've been deleted before you can even use the BattleChip! It's most likely a glitch from bad collision box programming and damage calculation over time. Oh, and you know you've done it right when you hear a low-pitched droning noise that is the beginning of the "getting hurt" sound played back just as soon as it started... and Megaman turns completely white while shaking around a bit just before the deletion animation and game over screen.
- baby collision glitch: https://clips.twitch.tv/SteamyCrypticGarlicCmonBruh-S33PLpRCRemPVZ98
colonel aspire break
use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M
Possibly related: https://twitter.com/kinotanu/status/318916703054610432 (archive)
When I was fighting the kernel RV of Rockman EXE 6, a bug occurred and the kernel's HP disappeared in an instant ... What happened?
MidniteW — 11/03/2022
Ye prolly hit while aspire break
grabbanish slide
stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182
kettle trainarrow glitch
https://twitter.com/megarock_exe/status/1227852598775963648
Kettle potential softlock
https://www.twitch.tv/videos/1242332178 figure out if you can run away from this fight, should this even count?
buffered warpstep not preventing judgeman's panel reclaim
https://www.youtube.com/watch?v=JrXYlsOrU6E https://www.youtube.com/watch?v=mzBu2T53lX0
If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.
Credits sprite error
While you're watching the ending, Atsuto (Netto) transfers Mega Man to the copy droid. So he runs to the edge of the screen, right? After Atsuto and Mega Man disappear from the screen, look in the upper left corner. something that looks like Mega Man's foot appears on the screen.
Video: https://youtu.be/mE_m7sJMphA?t=8053 (only 4 pixels of megaman foot)
Virus Battler Freezes
If you lose the 3rd round of Virus Battler Lv5, it may freeze. If you lose the 3rd round of Virus Battler Lv5, it seems that you may "freeze". The battle is quite difficult, so be careful. Save before battle
ShieldFreeze glitch
ShieldFreeze - When an attack is blocked, it's expected that all status effects caused by that attack would also be blocked. However, there's a glitch with the interaction between Shield defense and the Freeze status which causes Freeze to still be inflicted even when it's blocked by Shield. All damage is blocked by the shield, but Reflect effects do not trigger. This glitch only occurs with the following chips: AquaSword, BlizzardBall, LilBoiler series (water hitbox), SpoutMan series, DiveMan series, and SpoutBeast charge.
GreigaMaster — Today at 2:53 PM
Aqua objects that check for collision on their first frame ignore guard for freezing
DrillBeast CS nonsense in PVP
https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch?
More ElemTrap nonsense
Vdoll eating up ElemTrap: https://i.imgur.com/wbGk1q3.mp4
Decompressed sprite override (requires decross glitch): https://i.imgur.com/1kRzfbJ.mp4
Virus Battler placement
https://clips.twitch.tv/FamousAnimatedCheesecakePartyTime
https://i.imgur.com/myDFxiZ.mp4
This is from pressing A again on the first frame after selecting no for the confirmation box it can only get you to the top left out of bounds panel because it just sets your position to 0,0. Its not very helpful though since you cant actually place the virus out of bounds because its technically a hole. pick no -> immediately press A again to open the box on the first frame im really only getting it to work canceling with B actually
turns out you actually can kinda play them out of bounds if you dont close out the second textbox https://i.imgur.com/jqJWPuT.gifv
Another sliprun glitch (anim persists after taking off)
https://www.twitch.tv/videos/43872052
Aquarium Comps Encounter skip
https://www.youtube.com/watch?v=gsicjtn2lGI
Gregar tile bug
https://i.imgur.com/1f4MWhE.png
Battle Mystery Data appear chance bug
https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html
As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.
Run away bug
https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS.
If you uncompress a navicust part while the compress size is still on the grid, you can fit other parts on the space, but the game will still think the part is the uncompressed size. so in this I got custom bug from custom1 and custom 2 even though it should be bug-less
https://i.imgur.com/p6axURQ.png
https://i.imgur.com/rGciPDF.png
https://i.imgur.com/J8bYeJX.png
It's in english bn6 too
it seems weirdly selective
In this I got move bug but not custom bug
If i uncompress first barr, I get custom bug but not move bug
Wrong Folder Edit error message
https://i.imgur.com/ZkphdNa.png
Should not say same. Happens for mega chips as well
https://i.imgur.com/1slZMlV.png
This one only happens in US/EU. (JP will correctly say max number of mega/gigas reached instead of same)
TODO: is this a glitch?
gust + drag direction cancel
when Drag is inflicted, the direction will be cancelled and the player will stay on the same panel instead of moving if they have already been affected by the movement caused by a gust of wind
TODO: is this a glitch? figure out what this entails
conveyor panels cause Big Slide to always travel max distance
TODO: what does this mean? is this a glitch?
Might be related: https://i.imgur.com/Zn2WXj6.mp4
Slash Beast jump does not have gust immunity
All other types of temporary movement (beast jump, stepsword) have immunity to forced movement from wind gusts and conveyor panels. Slash Beast does not have this immunity during its jump though. If it is moved during the attack, it will teleport back to the panel it was on before jumping, then the movement will begin.
TODO: is this a glitch?
GBeast Guardian Poison AI Bug
link also https://www.youtube.com/watch?v=duFdv8kQVHA TODO: is this a glitch
https://www.reddit.com/r/BattleNetwork/comments/rz5mlg/help_with_navicust_glitch/
I'm playing BN6 and I noticed that when I load "FstBarr" Megaman is glitching, losing 1 HP/second.
I didn't had this problem when I first installed the program and it appeared out of nowhere. Didn't find a solution on Internet, came across how to reduce program's size but it didn't matter.
I have 4 colors (White, Pink, blue, Green). No programs of the same color are next to the other. Programs are as they should: cross pattern not touching the double lines and smooth ones have at least one tile touching the double line. When I run the program only FstBarr keeps tilting too.
What could be the problem?
Here's a caption. Sorry for the bad quality, best I could do.
GreigaMaster — 01/09/2022
They sortof conclude that the problem was the stored internal data not matching the actual navi cust, is this something that has actually happened to anyone else or is this guy probably imagining things
mars — 01/09/2022
my wild guess would be that perhaps it's a bug only briefly reproducible right after increasing the NC size
Mettaur3 sends shockwave when countered
https://www.twitch.tv/videos/39878750
WeatherComp Typhoon glitches
https://www.twitch.tv/videos/39879292 https://www.twitch.tv/videos/39805233 is this a glitch?
CopyDmg phases through Corn virus
https://www.twitch.tv/videos/15125987 is this a glitch?
airshot pull
link airshot pulling
Virus battler instant delete
https://clips.twitch.tv/KitschyCovertTaroTakeNRG-jmxmH4fO_vLKA6oW mid says it's because break instant kills cragger
Mega Giga Level Mod Cards equip bug
Tri — 03/16/2019
Okay so I was gonna do mod cards double navi, and I have the giga + in my nc. but uh this happens? https://youtu.be/_PdxgRp6BZ4 (ed. note: private, video title is "mmbn6 exe glitch")
Buster — 03/16/2019
next time record on a folder that you've actually equipped
Tri — 03/16/2019
i cant anymore
Buster — 03/16/2019
therefore this isn't a glitch :v
Tri — 03/16/2019
no it has the right number of megas
and gigas
I cant equip it
and it wont let me add hub batch for falzar in it at the same time anymore
Buster — 03/16/2019
it lets me 🤔
Tri — 03/16/2019
i can add other megas just not both of those at the same time
Tri — 03/16/2019
Oh huh I found a glitch that works in the reverse of that
Beast Link Gate Findings
https://www.youtube.com/watch?v=dx8y9sS02uc TODO: maybe some glitchy behaviour here?
Corrupted Bass Sprite
https://twitter.com/flqbj/status/1348548827628769287 (archive)
CircusMan vs Reflector
https://twitter.com/shirito1004/status/1439764412705894403 (archive)
rockman exe 6
VS Circusman SP
If you use Reflect 3 at the right time, you can guard against all attacks...
I noticed it for the first time in actual combat ()
Or rather, Reflectumet 3 will continue to guard until the end without disappearing only when you are attacked.
Is this also a bug? ?
Program Advance Comparison Loss
https://twitter.com/Tukasasasasasa/status/1342856337437249536 (archive)
When I was a kid, even though I had all the Program Advances for Rockman EXE 6, I was in despair when a bug occurred that meant I didn't have all of them.
It's a bug that happens when you communicate with other data that doesn't have program advance
Daisuke Miyagawa
https://twitter.com/uri5940/status/1043002472195739648 (archive)
Daisuke Miyagawa, whose projectile was bugged while playing Rockman EXE 6 ``Yaka !!!!!!!!!!!!
DiveMan stuck underwater
https://twitter.com/TAPPARWEAR1004/status/1305609191256539137 (archive)
Reminded me of the bug in Rockman EXE 6 where Diveman gets stuck without ever appearing out of the water.
Stuck HeatMan
https://www.nicovideo.jp/watch/sm15806125
https://twitter.com/lamni0to/status/902206061922230272 (archive)
rockman exe 6
The first exe I did. I liked it enough to own a Beast Link Gate. I remember that my navigation became blues for some reason due to a bug in navigation change.
By the way, is there anyone who played Battle Chip Stadium?
MidniteW — 11/03/2022
Irl chip pins :EguchiBCC~1:
Pea Shots Stamina damage
https://twitter.com/aqua_exe/status/1467140467762810882 (archive) (video archive)
Today's highlight bug It seems that it will be maintained if full sync is achieved with Kokorobug at the timing of using the bug system.
not necessarily bug but keep here before it gets lost, also palette overflow
Trap indicator still visible in CountSP fight, and another Bass sprite glitch
https://twitter.com/shirito1004/status/1439709319352635393 (archive)
Can't check computer?
https://twitter.com/MTxLXIEMk1kXqgE/status/1339911703547400197 (archive)
Lost F. I received a used Rockman EXE 6 today, and I'm doing it right now, but right after I moved to Saiba City, I got an email from my father asking me to check my computer, and I tried to check it, but nothing happened. I can't proceed with just a text that looks like it's a computer that I took care of from my house. is there a bug?
Dodging Protoman sword
https://twitter.com/rfodgbkpte/status/1530189667693637632 (archive) (video archive)
I found a bug while taking a video of EXE. There is an attack that will not take damage if you narrow your area to one line in the blues battle.
Blocking Aspire Break
https://twitter.com/rfodgbkpte/status/1469965514542034947 (archive) (video archive)
Is it a bug that Kernel's Aspire Break, with its break performance, can be defended by a shield system if you attach a spaama?
https://twitter.com/rfodgbkpte/status/1256905833763356672 (archive)
Kernel's aspire break can be avoided with kawarimi, but without spaama, the shuriken damage will not pass the bug? There is a bug.
VDoll nonsense
- https://www.youtube.com/watch?v=gfyMQmyFmQ4 dustman sucks up vdoll after usage
Seaside Town NPC sprite overlap
JP NA NPC sprite overlaps lan when walking
BNLC BblStar difference
Part 1
ItaloHD — 04/30/2023 3:45 PM
that's not it though, I'm talking about the movement itself
in the GBA roms (just tested it), all 3 start their movement going up
but in the video, his Bblstar2 went down first before going up
gunget — 04/30/2023 3:45 PM
Yes
If you are client the movement is reversed
If you are host it's normal
Not the case in OGs that's new to bnlc
Part 2
GreigaMaster — 04/30/2023 5:51 PM
as far as i can tell, for this. their mov function isnt setting the N flag if the register was a negative number
the red opcode is not being reached because the mov r1 r0 isnt setting the N flag if r0 is negative
putting a breakpoint on that in the LC its never hit, even if you flip the character but the bubblestar is correct if you remove the branch before it
Kettle Bubble glitch applying to Count
IMASUKA — 04/30/2023 11:26 PM
anyone any idea what happened here (last two seconds)? from Aces in n1gp
weenie — 04/30/2023 11:27 PM
i've seen this before, if two statuses are overlapping it does that
the game must have somehow applied both frozen and para
the bubble is there just for fun
Probably not real but listing anyway
Chip slot in bass damage
https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read?
DarkInvis bugs but on hacked ROM
https://www.youtube.com/watch?v=J_0fyz3_iVE multiple megamans spawn
Transition error
Probably bad emulation
Been playing BN6:F on my PocketGo (little handheld emulation device) and after a strange crash, the SD card seems corrupt. Maybe. If you want a really long essay as to what's screwy with it, here, but it's not necessary for my question here.
I just got the final mission for the Operator Navi thing. We were told to go to Undercity2 and find the MoonStone and bring it back. Being the cheeky little shit I am, I try to see if I can do it as AquaMan SpoutMan.
While transitioning from SkyArea1 to SkyArea2, the game crashes. No buttons are responding, and there's no audio, so I'm forced to force shutdown the console, which is basically like pulling the plug on a still running computer.
I've had a few weird bugs in the past like this. One time in particular, I was in JudgeTreeComp3 (I think?) and save-stated, then purposefully failed the puzzle by stepping on the grass to see what would happen. After the cutscene of Megaman getting SMASHED, he was sent back to the "trash" area (like in BN3, if Alpha catches you in the WWWComps.). The game started chugging really badly, though. Like, 5 FPS. I tried going to a previous area, but it was still just as bad. I tried save-stating, aaaand the emulator froze. After force-closing and restarting the PocketGo, though, the savestate didn't seem to go through, and I could continue like normal.
I really doubt going through as SpoutMan instead of Megaman caused the game to bug out, though. Battle Network seems to have great bug testing (BN4 notwithstanding). Still, if it's a known issue, then yeah, I'd like to know.
FireBurn2 into HackJackEX
Some time ago, I was on my daily virus busting and something weird happend. I was in green area and I used Fireburn 2, but instead of using imediatelly, the screen dimmed just like a mega chip and the game crashed. I reseted the game, and suddenly a HackJack EX appeared in my folder and when I open it, its says I found damaged chip data and corrupted my battery save (Hopefully I had 3 copies of my save state). What happened? No cheats were used. That was my battery file wich I cleared the game with absolutely no cheats.
EXE6 Glitch at Central3 WIPE MY GAME!
https://www.youtube.com/watch?v=84u8XGl8b48
"nice cart tilt" - luckytyphlosion
https://twitter.com/detcurtsnoced/status/1428372273581289473