Folders (MMBN4): Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
Line 433: Line 433:


{| class="wikitable sortable"
{| class="wikitable sortable"
|+-Folder (Game 1)
|+-Folder
|-
|-
!Chip Name !! Code !! Potential PA
!Chip Name !! Code !! Potential PA

Revision as of 07:22, 9 March 2023

These are the Folders and Spare Folders in Mega Man Battle Network 4.

Folder Locations

Main Folders
Folder Location
Fldr1 Start with it.
Fldr2 Given after entering the Eagle/Hawk Tournament.
Spare Folders
Folder Location
XtraFldr (オマケフォルダ Extra Folder) Given when you receive the Navi Customizer. Afterwards, the Folder can be re-obtained from the Navi doll at Castillo Entrance.
Xfolder (見習いフォルダ Apprentice Folder) Continue 2 and later only. A folder made by Mr. Famous' Apprentice. Given by an NPC in Elec Town 1 by the train.
MrFolder (名人フォルダ Meijin Folder) Continue 3 and later only. A folder made by Mr. Famous. Given by an NPC in DenDome Stadium's battle room.
-Folder (へっぽこフォルダ Useless Folder) This Folder can only be given in a Continue if you get the SparkMan scenario. Afterwards, the Folder can be re-obtained in that Continue from an old lady NPC in ACDC Town. The NPC will not appear if you did not get the SparkMan scenario in that Continue.
  • The contents of this Folder changes depending on the continue.

Main Folders

Folder1

Fldr1
Chip Name Code Potential PA
Cannon A
Cannon A
Cannon B
Cannon B
AirShot A
AirShot A
AirShot A
Vulcan1 V
Vulcan1 V
Vulcan1 V
MiniBomb B
MiniBomb B
MiniBomb L
MiniBomb L
Sword S
Sword S
Sword S
Sword S
WideSwrd S
WideSwrd S
CrakOut *
CrakOut *
CrakOut *
Recov10 A
Recov10 A
Recov10 L
Recov10 L
AreaGrab S
Atk+10 *
Atk+10 *

Folder2

Fldr2
Chip Name Code Potential PA
HeatShot B
HeatShot B
HeatShot C
HeatShot C
AirShot *
AirShot *
AirShot *
Vulcan1 *
Vulcan1 *
Vulcan2 O
MiniBomb B
MiniBomb B
MiniBomb *
MiniBomb *
Sword E
Sword E
Sword E
Sword E
WideSwrd E
WideSwrd E
FlmLine1 F
WideSht1 C
Thunder1 L
Recov50 E
Recov50 E
Recov50 E
Recov50 E
AreaGrab E
Atk+10 *
Atk+10 *

Spare Folders

XtraFolder

XtraFldr
Chip Name Code Potential PA
Cannon A
Cannon A
Cannon B
Cannon B
AirShot A
AirShot A
AirShot A
Vulcan1 V
Vulcan1 V
Vulcan1 V
MiniBomb B
MiniBomb B
Sword S
Sword S
Sword S
Sword S
WideSwrd S
WideSwrd S
CrakOut *
CrakOut *
Guard1 *
Guard1 *
Recov10 A
Recov10 A
Recov10 A
Recov10 A
Barrier A
Barrier A
Atk+10 *
Atk+10 *

Xfolder

Xfolder
Chip Name Code Potential PA
HiCannon C GigaCan2
HiCannon C
HiCannon D
HiCannon E
AirShot *
Vulcan2 O
Vulcan2 O
Thunder1 B
Thunder1 B
MiniBomb *
MiniBomb *
EnergBomb E
EnergBomb E
Sword E LifeSrd
Sword E
WideSwrd E
WideSwrd E
LongSwrd E
CustSwrd B
CustSwrd B
RockCube *
Fanfare *
Geddon1 K
PnlRetrn *
Barrier *
Atk+10 *
Atk+10 *
SuprVulc V
TopMan T
SparkMan S

MrFolder

MrFolder
Chip Name Code Potential PA
M-Cannon E GigaCan3
M-Cannon F
M-Cannon G
M-Cannon G
AirShot *
Spreader L H-Burst
Spreader M
Spreader N
Blizzard *
HeatBrth *
ElecShok *
WoodPwdr *
HeatShot B HeatSprd
HeatShot C
HeatShot D
HeatShot D
Bubbler P BubSprd
Bubbler Q
Bubbler R
Bubbler R
TwnFng1 *
TwnFng1 *
Recov150 C
Recov150 C
Wind *
Fan *
Invis *
SuprVulc V
BurnMan B
VideoMan V

-Folder

This section is under construction.
The information may not be complete or 100% accurate.
-Folder
Chip Name Code Potential PA
Cannon A
Cannon A
Cannon A
Cannon A
AirShot A
AirShot A
AirShot A
AirShot A
MiniBomb B
MiniBomb B
MiniBomb B
MiniBomb B
Sword S
Sword S
Sword S
Sword S
CrakOut *
CrakOut *
CrakOut *
CrakOut *
Recov10 A
Recov10 A
Recov10 L
Recov10 L
AreaGrab S
AreaGrab S
Atk+10 *
Atk+10 *
Atk+10 *
Atk+10 *
-Folder
Chip Name Code Potential PA
Cannon *
Cannon *
Cannon *
Cannon *
AirShot *
AirShot *
AirShot *
AirShot *
Vulcan1 S
Vulcan1 S
Vulcan1 S
Vulcan1 S
MiniBomb *
MiniBomb *
MiniBomb *
MiniBomb *
Sword S
Sword S
Sword S
Sword S
WideSwrd S
WideSwrd S
WideSwrd S
WideSwrd S
AreaGrab *
AreaGrab *
Atk+10 *
Atk+10 *
Atk+10 *
Atk+10 *
-Folder
Chip Name Code Potential PA
MiniBomb *
MiniBomb *
MiniBomb *
MiniBomb *
EnerBom *
EnerBom *
EnerBom *
EnerBom *
MegEnBom D
MegEnBom D
MegEnBom D
MegEnBom D
Binder1 S
Binder1 S
Binder1 S
Binder1 S
Binder2 T
Binder2 T
Binder2 T
Binder2 T
BugBomb B
BugBomb B
BugBomb B
BugBomb B
AreaGrab *
AreaGrab *
Atk+10 *
Atk+10 *
Atk+10 *
Atk+10 *