Glitches in Rockman EXE Operate Shooting Star: Difference between revisions

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(Created page with "{{nw|TODO: Add more glitches.}} This page is a list of glitches that appear in Rockman EXE Operate Shooting Star. == Major glitches == === Cutscene Pause Glitch === Same...")
 
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For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan.
For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan.
[[File:EXE1OSS_WoodMan.PNG]]
[[File:EXE1OSS_WoodMan.PNG]]
[[Category:Game Glitches]] [[Category:Rockman EXE Operate Shooting Star]]

Revision as of 22:06, 18 May 2015

This section is under construction.
The information may not be complete or 100% accurate.
TODO: Add more glitches.

This page is a list of glitches that appear in Rockman EXE Operate Shooting Star.

Major glitches

Cutscene Pause Glitch

Same as Battle Network 1 [1]. However, the MagicMan cutscene was remedied with a forced save point.

Minor glitches

Missing OW Shadow

After you rescue MegaMan.EXE and gain control, your shadow will be missing. It reappears once you enter a menu, go into a battle, or to another scene.

ClockMan Collision Programming

In Battle Network 1, boss and player collisions still treat the player being a physical object on the field instead of transparent invisible. For some reason, ClockMan's collision is programmed as if he would be in Battle Network 2 and beyond. As such, attacks like Ratton go right through him after damaging him and IceCube would take longer to explode after damaging him.

WoodMan Map Tile Error

For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan. File:EXE1OSS WoodMan.PNG