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Glitches in Mega Man Battle Network 6: Difference between revisions

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(Run away bug)
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===Run away bug===
===Run away bug===
https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS.
https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS.
==Probably not real but listing anyway==
===Heady HP bug===
https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb )
===Chip slot in bass damage===
https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read?
===DarkInvis bugs but on hacked ROM===
https://www.youtube.com/watch?v=J_0fyz3_iVE multiple megamans spawn


===NaviCust compressed and uncompressed bug thing===
===NaviCust compressed and uncompressed bug thing===
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TODO: is this a glitch?
TODO: is this a glitch?
==Probably not real but listing anyway==
===Heady HP bug===
https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb )
===Chip slot in bass damage===
https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read?
===DarkInvis bugs but on hacked ROM===
https://www.youtube.com/watch?v=J_0fyz3_iVE multiple megamans spawn

Revision as of 18:26, 1 November 2022

Stuff to add

Add SnakeArm stuff

  • Sprite overload
  • DblHero softlock (too many type 1 objects)
  • type 4 overload (chip gate text trigger and stuff)
  • Missing MegaMan parts (too many type 1 objects)
  • Since there is no room for the Sandworm to "jump" to a panel in front or behind it and since only one Sandworm virus can attack at a time, the Sandworms "Glitch" up and down the last remaining row, being invincible (for the most part). I believe there is a way to deal damage to the Sandworm viruses while in this "glitched-invincibility" mode, however, I'm not sure how I pulled it off, if at all. But I do know for a FACT that one can "Area-lock" the Sandworm-type viruses of EXE6 into one column.

HackJackSP obtainability

  • in US, possible to get it from a Gold Mystery Data in Graveyard. Crashes upon use (jumps to 0x0000000)

Bugs to test

Candle enemy

Won't take damage from fire but will take damage if fire is over grass

Kettle dust suck thing

set kettle, use dust suck but before he sucks in, opp uses dimming attack to hit the kettle and deal damage https://www.nicovideo.jp/watch/sm8740369

seaside area 3 oob

oob https://youtu.be/dfbLnVEnFxQ

test slipwalk

slip run gltich

time damage judge

gregar/falzar brings up cust gauge in final turn

collision stuff

  • protoman when he uses trance move https://www.youtube.com/watch?v=aGVXt7cFAns https://www.youtube.com/watch?v=rM0CmRdtMU4 can happen in real time
  • Sandworm: If you use SuperArmor (or not, but it's a lot trickier) while facing off against a Sandworm (or even a FghtrPln) virus, you're in for a whole lotta pain when you try to use a screen-dimming/time-freezing BattleChip at the same time the Sandworm (or FghtrPln) is dealing damage to you... unlike other viruses which just "appear" in a different location, these have specific animation frames which take into account damage calculation a bit differently than other types of attacks. If you manage to land a dimming BattleChip in between one of those frames, Megaman's HP drops EXTREMELY QUICKLY until before you know it, you've been deleted before you can even use the BattleChip! It's most likely a glitch from bad collision box programming and damage calculation over time. Oh, and you know you've done it right when you hear a low-pitched droning noise that is the beginning of the "getting hurt" sound played back just as soon as it started... and Megaman turns completely white while shaking around a bit just before the deletion animation and game over screen.

colonel aspire break

use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M

grabbanish slide

stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182

kettle trainarrow glitch

https://twitter.com/megarock_exe/status/1227852598775963648

Kettle potential softlock

https://www.twitch.tv/videos/1242332178 figure out if you can run away from this fight, should this even count?

buffered warpstep not preventing judgeman's panel reclaim

https://www.youtube.com/watch?v=JrXYlsOrU6E https://www.youtube.com/watch?v=mzBu2T53lX0

If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.

MeteorKnuckle ending early

If MeteorKnuckle is used as a cut-in/TFC, the initial chip will activate during the end of MeteorKnuckle's animation, leading to AntiDmg popped or a last MeteorKnuckle hit being blocked.

Full Sync and Anger x2

Full Synchro and Anger's chip attack power double effect is applied to attacks other than numerical attacks such as Slashman's Kunai and Graiga's Rockfall. TODO: Is this a glitch?

Credits sprite error

While you're watching the ending, Atsuto (Netto) transfers Mega Man to the copy droid.  So he runs to the edge of the screen, right?  After Atsuto and Mega Man disappear from the screen, look in the upper left corner.  something that looks like Mega Man's foot appears on the screen.

Video: https://youtu.be/mE_m7sJMphA?t=8053 (only 4 pixels of megaman foot)

Virus Battler Freezes

If you lose the 3rd round of Virus Battler Lv5, it may freeze. If you lose the 3rd round of Virus Battler Lv5, it seems that you may "freeze". The battle is quite difficult, so be careful. Save before battle

ShieldFreeze glitch

ShieldFreeze - When an attack is blocked, it's expected that all status effects caused by that attack would also be blocked. However, there's a glitch with the interaction between Shield defense and the Freeze status which causes Freeze to still be inflicted even when it's blocked by Shield. All damage is blocked by the shield, but Reflect effects do not trigger. This glitch only occurs with the following chips: AquaSword, BlizzardBall, LilBoiler series (water hitbox), SpoutMan series, DiveMan series, and SpoutBeast charge.

GreigaMaster — Today at 2:53 PM

Aqua objects that check for collision on their first frame ignore guard for freezing

DrillBeast CS nonsense in PVP

https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch?

More ElemTrap nonsense

Vdoll eating up ElemTrap: https://cdn.discordapp.com/attachments/554311759079407638/1029954742484471879/elemtrap_vdoll_order.mp4

Decompressed sprite override (requires decross glitch): https://cdn.discordapp.com/attachments/467025207538876430/1030533745243082782/elemtrap_decross_decompressed_sprites.mp4

Double wall in Pavillion Comp 3

https://cdn.discordapp.com/attachments/467025207538876430/731309090059452487/unknown.png is this a glitch?

Virus Battler placement

https://clips.twitch.tv/FamousAnimatedCheesecakePartyTime

https://discord.com/channels/75061931865550848/234395710005575680/806323786973970462 https://discord.com/channels/75061931865550848/234395710005575680/806623901433462814 context (TeamBN server)

Another sliprun glitch (anim persists after taking off)

https://www.twitch.tv/videos/43872052

Aquarium Comps Encounter skip

https://www.youtube.com/watch?v=gsicjtn2lGI

Gregar tile bug

https://cdn.discordapp.com/attachments/467025207538876430/1031021553799925850/6_part413_7-28_screenshot.png

Battle Mystery Data appear chance bug

https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html

As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.

Compressing the RUN Button

Use compression code A L B R A L L B A L. This does nothing (sets flags that are never read). TODO: exists in other games?

Run away bug

https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS.

NaviCust compressed and uncompressed bug thing

If you uncompress a navicust part while the compress size is still on the grid, you can fit other parts on the space, but the game will still think the part is the uncompressed size. so in this I got custom bug from custom1 and custom 2 even though it should be bug-less

https://cdn.discordapp.com/attachments/467025207538876430/1034763562767355934/NaviwHat1.png

https://cdn.discordapp.com/attachments/467025207538876430/1034763563182608454/NaviwHat3.png

https://cdn.discordapp.com/attachments/467025207538876430/1034763604685226035/NaviwHat2.png

It's in english bn6 too

it seems weirdly selective

In this I got move bug but not custom bug

If i uncompress first barr, I get custom bug but not move bug

Wrong Folder Edit error message

https://cdn.discordapp.com/attachments/467025207538876430/1035588697392943174/unknown.png

Should not say same. Happens for mega chips as well

https://cdn.discordapp.com/attachments/467025207538876430/1035588957439799296/unknown.png

This one only happens in US/EU. (JP will correctly say max number of mega/gigas reached instead of same)

TODO: is this a glitch?

Probably not real but listing anyway

Heady HP bug

https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb )

Chip slot in bass damage

https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read?

DarkInvis bugs but on hacked ROM

https://www.youtube.com/watch?v=J_0fyz3_iVE multiple megamans spawn