Glitches in Mega Man Battle Network 6: Difference between revisions
From The Rockman EXE Zone Wiki
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===DrillBeast CS nonsense in PVP=== | ===DrillBeast CS nonsense in PVP=== | ||
https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch? | https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch? | ||
===More ElemTrap nonsense=== | |||
Vdoll eating up ElemTrap: https://cdn.discordapp.com/attachments/554311759079407638/1029954742484471879/elemtrap_vdoll_order.mp4 | |||
Decompressed sprite override (requires decross glitch): https://cdn.discordapp.com/attachments/467025207538876430/1030533745243082782/elemtrap_decross_decompressed_sprites.mp4 | |||
==Low confirm chance bugs== | ==Low confirm chance bugs== |
Revision as of 16:57, 1 November 2022
Stuff to add
Add SnakeArm stuff
- Sprite overload
- DblHero softlock (too many type 1 objects)
- type 4 overload (chip gate text trigger and stuff)
- Missing MegaMan parts (too many type 1 objects)
HackJackSP obtainability
- in US, possible to get it from a Gold Mystery Data in Graveyard. Crashes upon use (jumps to 0x0000000)
Bugs to test
Candle enemy
Won't take damage from fire but will take damage if fire is over grass
Kettle dust suck thing
set kettle, use dust suck but before he sucks in, opp uses dimming attack to hit the kettle and deal damage https://www.nicovideo.jp/watch/sm8740369
seaside area 3 oob
oob https://youtu.be/dfbLnVEnFxQ
test slipwalk
slip run gltich
- another glitch https://youtu.be/dN_JIP8OSec
time damage judge
gregar/falzar brings up cust gauge in final turn
collision stuff
- protoman when he uses trance move https://www.youtube.com/watch?v=aGVXt7cFAns https://www.youtube.com/watch?v=rM0CmRdtMU4 can happen in real time
- Sandworm: If you use SuperArmor (or not, but it's a lot trickier) while facing off against a Sandworm (or even a FghtrPln) virus, you're in for a whole lotta pain when you try to use a screen-dimming/time-freezing BattleChip at the same time the Sandworm (or FghtrPln) is dealing damage to you... unlike other viruses which just "appear" in a different location, these have specific animation frames which take into account damage calculation a bit differently than other types of attacks. If you manage to land a dimming BattleChip in between one of those frames, Megaman's HP drops EXTREMELY QUICKLY until before you know it, you've been deleted before you can even use the BattleChip! It's most likely a glitch from bad collision box programming and damage calculation over time. Oh, and you know you've done it right when you hear a low-pitched droning noise that is the beginning of the "getting hurt" sound played back just as soon as it started... and Megaman turns completely white while shaking around a bit just before the deletion animation and game over screen.
colonel aspire break
use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M
grabbanish slide
stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182
kettle trainarrow glitch
https://twitter.com/megarock_exe/status/1227852598775963648
Kettle potential softlock
https://www.twitch.tv/videos/1242332178 figure out if you can run away from this fight, should this even count?
buffered warpstep not preventing judgeman's panel reclaim
https://www.youtube.com/watch?v=JrXYlsOrU6E https://www.youtube.com/watch?v=mzBu2T53lX0
If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.
MeteorKnuckle ending early
If MeteorKnuckle is used as a cut-in/TFC, the initial chip will activate during the end of MeteorKnuckle's animation, leading to AntiDmg popped or a last MeteorKnuckle hit being blocked.
Full Sync and Anger x2
Full Synchro and Anger's chip attack power double effect is applied to attacks other than numerical attacks such as Slashman's Kunai and Graiga's Rockfall. TODO: Is this a glitch?
Credits sprite error
While you're watching the ending, Atsuto (Netto) transfers Mega Man to the copy droid. So he runs to the edge of the screen, right? After Atsuto and Mega Man disappear from the screen, look in the upper left corner. something that looks like Mega Man's foot appears on the screen.
Video: https://youtu.be/mE_m7sJMphA?t=8053 (only 4 pixels of megaman foot)
Virus Battler Freezes
If you lose the 3rd round of Virus Battler Lv5, it may freeze. If you lose the 3rd round of Virus Battler Lv5, it seems that you may "freeze". The battle is quite difficult, so be careful. Save before battle
ShieldFreeze glitch
ShieldFreeze - When an attack is blocked, it's expected that all status effects caused by that attack would also be blocked. However, there's a glitch with the interaction between Shield defense and the Freeze status which causes Freeze to still be inflicted even when it's blocked by Shield. All damage is blocked by the shield, but Reflect effects do not trigger. This glitch only occurs with the following chips: AquaSword, BlizzardBall, LilBoiler series (water hitbox), SpoutMan series, DiveMan series, and SpoutBeast charge.
GreigaMaster — Today at 2:53 PM
Aqua objects that check for collision on their first frame ignore guard for freezing
DrillBeast CS nonsense in PVP
https://clips.twitch.tv/ResoluteHeadstrongAntelopeTriHard-srjmd8kWQy4ZiUOE is this even a glitch?
More ElemTrap nonsense
Vdoll eating up ElemTrap: https://cdn.discordapp.com/attachments/554311759079407638/1029954742484471879/elemtrap_vdoll_order.mp4
Decompressed sprite override (requires decross glitch): https://cdn.discordapp.com/attachments/467025207538876430/1030533745243082782/elemtrap_decross_decompressed_sprites.mp4
Low confirm chance bugs
Heady HP bug
https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb )
Chip slot in bass damage
https://www.youtube.com/watch?v=oWjy097P7LY&t=10759s Note: on EN patch of EXE6, possibly just a bad read?