Glitches in Rockman EXE 4.5: Difference between revisions
From The Rockman EXE Zone Wiki
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=== Wrong area music === | === Wrong area music === | ||
When playing as SearchMan or NapalmMan, receive a mission that takes place in the Undernet. When you arrive at the designated area, postpone the mission (bottom option). The regular Internet area music will now play instead of the Undernet music. The music will fix itself once you reload the Field Screen. | When playing as SearchMan or NapalmMan, receive a mission that takes place in the Undernet. When you arrive at the designated area, postpone the mission (bottom option). The regular Internet area music will now play instead of the Undernet music. The music will fix itself once you reload the Field Screen. | ||
=== Battle Color error=== | |||
====GutsMan colors==== | |||
GutsMan's darker red on his body is the same color as the lighter red, making them blend together. This error is only for the original GutsMan sprite, as his SP and DS color swaps have separate colors for the darker and lighter shades. | |||
====ProtoMan's sword==== | |||
When ProtoManSP or ProtoManDS swing their sword, the sword will use the palette of ProtoMan's original color instead of the color swap, | |||
====Bass’ Shooting Buster==== | |||
When the playable Bass is using his Shooting Buster PowerAttack, instead of the boss’s Shooting Buster sprite, he will be using his generic shooting sprite with no arm weapon. | |||
[[Category:Game Glitches]] [[Category:Rockman EXE 4.5: Real Operation]] | [[Category:Game Glitches]] [[Category:Rockman EXE 4.5: Real Operation]] |
Revision as of 23:17, 15 October 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
TODO: Add more glitches. |
This page is a list of glitches that appear in Rockman EXE 4.5: Real Operation.
Major glitches
Broken clock glitch
When the internal battery of the Game Pak has run dry, the game's Real-Time Clock no longer functions and always reports a date and time of 0/0/2000, 12:00 AM. This causes the game to freeze in several situations, which in the worst case can render the game unplayable. The only fix for this issue is to replace the internal battery in the Game Pak.
- Viewing the Schedule by pressing Right on the PET screen causes significant slowdown and graphical glitches.
- Entering any Internet area which has a grown WoodMan tree on it causes the game to freeze.
E-Mail screen crash
When the A and B Buttons are pressed on the same frame while viewing the list of mails in the E-Mail screen, the game attempts to handle both inputs at the same time, and this results in a crash.
Schedule crash
When you have any events listed in your schedule, there is an extremely rare chance that the game can crash upon any screen transition, which increases the more scheduled events you have. The technical cause of this glitch is the game using a portion of stack memory after it has already been deallocated; when a hardware interrupt fires in this interval, stack corruption occurs.
WindMan missable HP Memories
Whenever the player starts playing the game on a new day, a minigame Mr. Prog is spawned somewhere on the Net for WindMan. However, this checks the progress of the first Navi the player plays as that day, rather than checking the progress for WindMan. If the first Navi the player chooses that day has obtained more Licenses than WindMan, it is possible for a Mr. Prog to be spawned that normally should not spawn for WindMan yet. When this occurs, and on the same day, the player then switches to WindMan and clears the Mr. Prog's minigame without having first fulfilled the conditions for spawning that particular Mr. Prog, WindMan will receive Zennys or BugFrags instead of an HP Memory and the HP Memory is permanently missed.
Since there are 19 unique minigame Mr. Progs for WindMan and he needs 18 HP Memories to reach his maximum HP of 1000, it is possible to permanently miss enough HP Memories such that WindMan can no longer reach his maximum HP.
This glitch can be avoided by making sure WindMan is always the first Navi played as on any given day that the player plans to increase WindMan's max HP.
GutsMan MMBN4 desync
When the GutsMan, GutsManSP or GutsManDS chip is used during an EXE4.5 vs. EXE4 Operation Battle, on the EXE4.5 side, the rocks summoned by GutsMan will not fall until after the screen dim ends. This causes the battle to be desynchronized. An example is shown in the following video. Left = EXE4.5, right+audio = EXE4.
Minor glitches
GutsMan mirror match glitch
When the player is controlling GutsMan and challenges an enemy GutsMan to a battle in Internet 2 on Saturdays, after accepting the challenge, the player will fight AquaMan instead.
This glitch is likely caused by a copy-paste error by the developers from AquaMan's script in the same Net area.
Chip Trader color glitch
Whenever a MegaChip or GigaChip is received from a Chip Trader or BugFrag Trader, the border of the chip always appears gray instead of blue or red.
Purple Mystery Data out-of-bounds
By picking up the purple Mystery Data in Golf Course Comp 2 or Internet 9 from the north side, it is possible to move out of bounds by walking northwest after the text finishes. The player can move around freely out-of-bounds; continuously walking in one direction eventually results in the player entering an invisible copy of the map, with no objects.
Multiple WindMan Mr. Progs per day
The very first time you play as a new Navi you've never played as before, it will spawn a new Mr. Prog minigame for WindMan, even if he has already cleared his minigame that day. If WindMan has at least 250 HP, the Mr. Prog will be a repeat from one of the first three Mr. Progs and will not hand out an extra HP Memory.
Wrong area music
When playing as SearchMan or NapalmMan, receive a mission that takes place in the Undernet. When you arrive at the designated area, postpone the mission (bottom option). The regular Internet area music will now play instead of the Undernet music. The music will fix itself once you reload the Field Screen.
Battle Color error
GutsMan colors
GutsMan's darker red on his body is the same color as the lighter red, making them blend together. This error is only for the original GutsMan sprite, as his SP and DS color swaps have separate colors for the darker and lighter shades.
ProtoMan's sword
When ProtoManSP or ProtoManDS swing their sword, the sword will use the palette of ProtoMan's original color instead of the color swap,
Bass’ Shooting Buster
When the playable Bass is using his Shooting Buster PowerAttack, instead of the boss’s Shooting Buster sprite, he will be using his generic shooting sprite with no arm weapon.