NaviCustomizer (MMBN3): Difference between revisions
From The Rockman EXE Zone Wiki
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| MegaMan cannot be flinched. | | MegaMan cannot be flinched. | ||
| Forced Movement | | Forced Movement | ||
| ''Red'': Guts Style LV2 | | '''Red''': Guts Style LV2 | ||
| ↑ → ↑ R ↑ ↓ | | ↑ → ↑ R ↑ ↓ | ||
|- | |- | ||
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| Normal buster shot pierce guards! | | Normal buster shot pierce guards! | ||
| Weakened Buster | | Weakened Buster | ||
| ''Red'': Guts Style LV3 | | '''Red''': Guts Style LV3 | ||
| R A B ↓ L L | | R A B ↓ L L | ||
|- | |- | ||
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| Charge shot pierce guards! | | Charge shot pierce guards! | ||
| Modified Shot | | Modified Shot | ||
| ''Orange'': NCP at DNN Lobby<br />''Red'': Guts Style LV4 | | '''Orange''': NCP at DNN Lobby<br />'''Red''': Guts Style LV4 | ||
| B A ← L ↑ B | | B A ← L ↑ B | ||
|- | |- | ||
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| When the battle starts, all normal panels become grass panels. | | When the battle starts, all normal panels become grass panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV2 | | '''Green''': Ground Style LV2 | ||
| ↓ R R ↓ B ← | | ↓ R R ↓ B ← | ||
|- | |- | ||
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| When the battle starts, all normal panels become ice panels. | | When the battle starts, all normal panels become ice panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV3 | | '''Green''': Ground Style LV3 | ||
| A ↑ A ↑ ← R | | A ↑ A ↑ ← R | ||
|- | |- | ||
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| When the battle starts, all normal panels become lava panels. | | When the battle starts, all normal panels become lava panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV4 | | '''Green''': Ground Style LV4 | ||
| B → → B R A | | B → → B R A | ||
|- | |- | ||
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| When the battle starts, all normal panels become sand panels. | | When the battle starts, all normal panels become sand panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Number Trader (19878934) | | '''Green''': Number Trader (19878934) | ||
| ← A A B ↑ ← | | ← A A B ↑ ← | ||
|- | |- | ||
Line 134: | Line 134: | ||
| When the battle starts, all normal panels become metal panels. | | When the battle starts, all normal panels become metal panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Under Square (5000z) | | '''Green''': Under Square (5000z) | ||
| B R → → L L | | B R → → L L | ||
|- | |- | ||
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| When the battle starts, all normal panels on MegaMan's side become holy panels. | | When the battle starts, all normal panels on MegaMan's side become holy panels. | ||
| Battle Panel Change | | Battle Panel Change | ||
| ''Green'': Ground Style LV5 | | '''Green''': Ground Style LV5 | ||
| A B R R ← R | | A B R R ← R | ||
|- | |- | ||
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| 1 more chip is available in the Custom Screen. | | 1 more chip is available in the Custom Screen. | ||
| Custom Screen HP Drop | | Custom Screen HP Drop | ||
| ''Yellow'': Custom Style LV3<br />''Blue'': Custom Style LV2 | | '''Yellow''': Custom Style LV3<br />'''Blue''': Custom Style LV2 | ||
| → → → ↑ ← B | | → → → ↑ ← B | ||
|- | |- | ||
Line 173: | Line 173: | ||
| 2 more chips are available in the Custom Screen. | | 2 more chips are available in the Custom Screen. | ||
| Custom Screen HP Drop | | Custom Screen HP Drop | ||
| ''Blue'': Custom Style LV4 | | '''Blue''': Custom Style LV4 | ||
| A ↓ ↑ ↓ R ↓ | | A ↓ ↑ ↓ R ↓ | ||
|- | |- | ||
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| 1 more MegaChip can be added in the folder. | | 1 more MegaChip can be added in the folder. | ||
| Custom Screen HP Drop | | Custom Screen HP Drop | ||
| ''Pink'': Team Style LV3<br />''Green'': Team Style LV2 | | '''Pink''': Team Style LV3<br />'''Green''': Team Style LV2 | ||
| → R ↓ R L ← | | → R ↓ R L ← | ||
|- | |- | ||
Line 199: | Line 199: | ||
| 2 more MegaChips can be added in the folder. | | 2 more MegaChips can be added in the folder. | ||
| Custom Screen HP Drop | | Custom Screen HP Drop | ||
| ''Green'': Team Style LV4 | | '''Green''': Team Style LV4 | ||
| A R ↓ ↓ → ← | | A R ↓ ↓ → ← | ||
|- | |- | ||
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| Press B + Left to block and halve damage from incoming attack. | | Press B + Left to block and halve damage from incoming attack. | ||
| Forced Movement | | Forced Movement | ||
| ''Blue'': Shield Style LV2 | | '''Blue''': Shield Style LV2 | ||
| ↓ B ↑ ↓ A ← | | ↓ B ↑ ↓ A ← | ||
|- | |- | ||
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| Press B + Left to access a shield that block attacks.<br>Breaking and piercing attacks go through the shield.<br> | | Press B + Left to access a shield that block attacks.<br>Breaking and piercing attacks go through the shield.<br> | ||
| Forced Movement | | Forced Movement | ||
| ''Blue'': Shield Style LV3 | | '''Blue''': Shield Style LV3 | ||
| ← → ↓ R ↓ R | | ← → ↓ R ↓ R | ||
|- | |- | ||
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| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead.<br>Breaking and piercing attacks go through the shield.<br> | | Press B + Left to access a Reflector that block attacks and sends 100 damage ahead.<br>Breaking and piercing attacks go through the shield.<br> | ||
| Forced Movement | | Forced Movement | ||
| ''Blue'': Shield Style LV4 | | '''Blue''': Shield Style LV4 | ||
| B ↑ A ← ← B | | B ↑ A ← ← B | ||
|- | |- | ||
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| MegaMan ignores Cracked and Sand panels. | | MegaMan ignores Cracked and Sand panels. | ||
| Forced Movement | | Forced Movement | ||
| ''Red'': Shadow Style LV2 | | '''Red''': Shadow Style LV2 | ||
| ↑ ← → L ↑ R | | ↑ ← → L ↑ R | ||
|- | |- | ||
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| MegaMan ignores Cracked, Sand, Ice, and Lava panels. | | MegaMan ignores Cracked, Sand, Ice, and Lava panels. | ||
| Forced Movement | | Forced Movement | ||
| ''Red'': Shadow Style LV3 | | '''Red''': Shadow Style LV3 | ||
| ← ↓ ← ↓ ← L | | ← ↓ ← ↓ ← L | ||
|- | |- | ||
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| Press B + Left to set-up an temporary AntiDamage trap. | | Press B + Left to set-up an temporary AntiDamage trap. | ||
| Forced Movement | | Forced Movement | ||
| ''Red'': Shadow Style LV4 | | '''Red''': Shadow Style LV4 | ||
| L ← R A → ↓ | | L ← R A → ↓ | ||
|- | |- | ||
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| Enables MegaMan to walk on narrow paths in the overworld. | | Enables MegaMan to walk on narrow paths in the overworld. | ||
| Battle HP Drop | | Battle HP Drop | ||
| ''White'': Given by Higsby during the story | | '''White''': Given by Higsby during the story | ||
| --- | | --- | ||
|- | |- | ||
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| When prompted in the overworld, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. | | When prompted in the overworld, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. | ||
| Battle HP Drop | | Battle HP Drop | ||
| ''White'': Given by a Mr. Prog during the story | | '''White''': Given by a Mr. Prog during the story | ||
| --- | | --- | ||
|- | |- | ||
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| Lets you see Alpha hidden in the overworld. | | Lets you see Alpha hidden in the overworld. | ||
| Battle HP Drop | | Battle HP Drop | ||
| ''Pink'': Given by Dad during the story | | '''Pink''': Given by Dad during the story | ||
| --- | | --- | ||
|- | |- | ||
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| Certain random encounters based on your HP will not be encountered. | | Certain random encounters based on your HP will not be encountered. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Yellow'': Zoo Comp 3 BMD | | '''Yellow''': Zoo Comp 3 BMD | ||
| R L B ↓ ↓ ↓ | | R L B ↓ ↓ ↓ | ||
|- | |- | ||
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| If possible, changes all random encounters in that area into those with Fire enemies. | | If possible, changes all random encounters in that area into those with Fire enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Yellow'': Hospital Comp 1 BMD | | '''Yellow''': Hospital Comp 1 BMD | ||
| ↑ → A A R ↑ | | ↑ → A A R ↑ | ||
|- | |- | ||
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| If possible, changes all random encounters in that area into those with Aqua enemies. | | If possible, changes all random encounters in that area into those with Aqua enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Pink'': Beach Square (8000z) | | '''Pink''': Beach Square (8000z) | ||
| L R ↓ ↑ ← → | | L R ↓ ↑ ← → | ||
|- | |- | ||
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| If possible, changes all random encounters in that area into those with Elec enemies. | | If possible, changes all random encounters in that area into those with Elec enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''Yellow'': Under Square (8000z) | | '''Yellow''': Under Square (8000z) | ||
| → R → R L ← | | → R → R L ← | ||
|- | |- | ||
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| If possible, changes all random encounters in that area into those with Wood enemies. | | If possible, changes all random encounters in that area into those with Wood enemies. | ||
| Raised Encounter Rate | | Raised Encounter Rate | ||
| ''White'': WWW Comp 3 BMD | | '''White''': WWW Comp 3 BMD | ||
| A R ← B B A | | A R ← B B A | ||
|- | |- | ||
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| If possible, the reward from a battle will always be a BattleChip. | | If possible, the reward from a battle will always be a BattleChip. | ||
| Battle Result | | Battle Result | ||
| ''Pink'': Wall Comp BMD (hidden behind wall at WWW base) | | '''Pink''': Wall Comp BMD (hidden behind wall at WWW base) | ||
| B ↓ → R → → | | B ↓ → R → → | ||
|- | |- | ||
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| MegaMan ignores Broken and Hole panels. | | MegaMan ignores Broken and Hole panels. | ||
| Forced Movement | | Forced Movement | ||
| ''White'': Number Trader (23415891) | | '''White''': Number Trader (23415891) | ||
| ↑ B B ↓ A R | | ↑ B B ↓ A R | ||
|- | |- | ||
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| If MegaMan would hit 0 HP, he goes down to 1 instead. | | If MegaMan would hit 0 HP, he goes down to 1 instead. | ||
| Forced Movement | | Forced Movement | ||
| ''White'': Start with it | | '''White''': Start with it | ||
| ← ↑ B L ← ↑ | | ← ↑ B L ← ↑ | ||
|- | |- | ||
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| The custom gauge automatically has the FastGauge effect. | | The custom gauge automatically has the FastGauge effect. | ||
| Custom Gauge | | Custom Gauge | ||
| ''Pink'': Number Trader (67918452) | | '''Pink''': Number Trader (67918452) | ||
| B ↓ A R ← R | | B ↓ A R ← R | ||
|- | |- | ||
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| LinkBattle only; When opponent uses an Invis or Mole chip, takes the chip away and they become paralyzed. | | LinkBattle only; When opponent uses an Invis or Mole chip, takes the chip away and they become paralyzed. | ||
| Support | | Support | ||
| ''Yellow'': Undernet 6 BugFrag Trader (100B) | | '''Yellow''': Undernet 6 BugFrag Trader (100B) | ||
| L A ↓ B B B | | L A ↓ B B B | ||
|- | |- | ||
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| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away. | | LinkBattle only; Opponent's first Mega or Giga Chip gets taken away. | ||
| Support | | Support | ||
| ''White'': Under Square Shop (10000z) | | '''White''': Under Square Shop (10000z) | ||
| A ↓ A A R A | | A ↓ A A R A | ||
|- | |- | ||
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| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | | LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | ||
| Support | | Support | ||
| ''Pink'': Under Square Shop (10000z) | | '''Pink''': Under Square Shop (10000z) | ||
| A ↓ ← L L R | | A ↓ ← L L R | ||
|- | |- | ||
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| Removes all bugs in NaviCustomizer. | | Removes all bugs in NaviCustomizer. | ||
| None | | None | ||
| ''White'': Bug Style LV2 | | '''White''': Bug Style LV2 | ||
| B ↓ ↑ B ↓ B | | B ↓ ↑ B ↓ B | ||
|- | |- | ||
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| In overworld, press L. MegaMan makes jokes. | | In overworld, press L. MegaMan makes jokes. | ||
| Forced Movement | | Forced Movement | ||
| ''Pink'': “Help with rehab” | | '''Pink''': “Help with rehab” Job BBS | ||
| ↑ R A ← → → | | ↑ R A ← → → | ||
|- | |- | ||
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| In overworld, NPCs treat MegaMan as an evil navi. | | In overworld, NPCs treat MegaMan as an evil navi. | ||
| Forced Movement | | Forced Movement | ||
| ''White'': Given by Chaud during the story | | '''White''': Given by Chaud during the story | ||
| → ← → ↓ R ↓ | | → ← → ↓ R ↓ | ||
|- | |- | ||
Line 523: | Line 523: | ||
}} | }} | ||
| Buster's Attack, Speed, and Charge become 5. | | Buster's Attack, Speed, and Charge become 5. | ||
| ''Auto Bug'': All chips selected are used immediately. Zeta PAs are constantly used. | | '''Auto Bug''': All chips selected are used immediately. Zeta PAs are constantly used. | ||
| ''Pink'': Undernet 6 BugFrag Trader (150BF) | | '''Pink''': Undernet 6 BugFrag Trader (150BF) | ||
| ↓ A R R L ← ← | | ↓ A R R L ← ← | ||
|- | |- | ||
Line 536: | Line 536: | ||
}} | }} | ||
| 1 more GigaChip can be added in the folder. | | 1 more GigaChip can be added in the folder. | ||
| ''Auto Bug'': The panel MegaMan steps off becomes a poison panel. | | '''Auto Bug''': The panel MegaMan steps off becomes a poison panel. | ||
| ''Purple'': Undernet 7 BMD (after beating Bass GS) | | '''Purple''': Undernet 7 BMD (after beating Bass GS) | ||
| L ↓ A ↓ R B ↑ | | L ↓ A ↓ R B ↑ | ||
|- | |- | ||
Line 549: | Line 549: | ||
}} | }} | ||
| Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. | | Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. | ||
| ''Auto Bug'': MegaMan's HP is halved. | | '''Auto Bug''': MegaMan's HP is halved. | ||
| ''Orange'': Secret Area 3 BMD on a hidden path | | '''Orange''': Secret Area 3 BMD on a hidden path | ||
| B ← A ↓ ↓ ↑ L | | B ← A ↓ ↓ ↑ L | ||
|- | |- | ||
Line 562: | Line 562: | ||
}} | }} | ||
| Chips that need Hole to be used, can be used without it. | | Chips that need Hole to be used, can be used without it. | ||
| ''Auto Bug'': Lose one slot in the custom screen. | | '''Auto Bug''': Lose one slot in the custom screen. | ||
| ''Dark'': Bug Style LV3 | | '''Dark''': Bug Style LV3 | ||
| R L R ↓ ← B R | | R L R ↓ ← B R | ||
|- | |- |
Revision as of 07:52, 14 October 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
The NaviCustomizer in Mega Man Battle Network 3.
Expansions
Expansion Memory
- "Good luck!!" E-Mail from Dad
- "Catching gang members" Request BBS Job
Spin Programs
- SpinYellow: "Help me with my son!" Request BBS Job
- SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
- SpinOrange: Shoreline; NPC hidden by the back of the beach
- SpinPurple: Beach St.; NPC hidden behind a pillar
- SpinDark: Undernet 4; Mr. Prog behind spiral pillar
- SpinGreen: Number Trader (28274283)
- SpinBlue: Number Trader (11002540)
- SpinRed: Number Trader (72563938)
- SpinWhite: Number Trader (77955025)
Mod Tools
For Error Codes and EX Codes, visit Mod Tools.
Compression
To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts cannot be uncompressed.
Parts
Program Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SuperArmor
|
MegaMan cannot be flinched. | Forced Movement | Red: Guts Style LV2 | ↑ → ↑ R ↑ ↓ | |||||||||||||||||||||||||
BreakBuster
|
Normal buster shot pierce guards! | Weakened Buster | Red: Guts Style LV3 | R A B ↓ L L | |||||||||||||||||||||||||
BreakCharge
|
Charge shot pierce guards! | Modified Shot | Orange: NCP at DNN Lobby Red: Guts Style LV4 |
B A ← L ↑ B | |||||||||||||||||||||||||
SetGreen
|
When the battle starts, all normal panels become grass panels. | Battle Panel Change | Green: Ground Style LV2 | ↓ R R ↓ B ← | |||||||||||||||||||||||||
SetIce
|
When the battle starts, all normal panels become ice panels. | Battle Panel Change | Green: Ground Style LV3 | A ↑ A ↑ ← R | |||||||||||||||||||||||||
SetLava
|
When the battle starts, all normal panels become lava panels. | Battle Panel Change | Green: Ground Style LV4 | B → → B R A | |||||||||||||||||||||||||
SetSand
|
When the battle starts, all normal panels become sand panels. | Battle Panel Change | Green: Number Trader (19878934) | ← A A B ↑ ← | |||||||||||||||||||||||||
SetMetal
|
When the battle starts, all normal panels become metal panels. | Battle Panel Change | Green: Under Square (5000z) | B R → → L L | |||||||||||||||||||||||||
SetHoly
|
When the battle starts, all normal panels on MegaMan's side become holy panels. | Battle Panel Change | Green: Ground Style LV5 | A B R R ← R | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom Screen HP Drop | Yellow: Custom Style LV3 Blue: Custom Style LV2 |
→ → → ↑ ← B | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom Screen HP Drop | Blue: Custom Style LV4 | A ↓ ↑ ↓ R ↓ | |||||||||||||||||||||||||
MegaFolder1
|
1 more MegaChip can be added in the folder. | Custom Screen HP Drop | Pink: Team Style LV3 Green: Team Style LV2 |
→ R ↓ R L ← | |||||||||||||||||||||||||
MegaFolder2
|
2 more MegaChips can be added in the folder. | Custom Screen HP Drop | Green: Team Style LV4 | A R ↓ ↓ → ← | |||||||||||||||||||||||||
Block
|
Press B + Left to block and halve damage from incoming attack. | Forced Movement | Blue: Shield Style LV2 | ↓ B ↑ ↓ A ← | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. |
Forced Movement | Blue: Shield Style LV3 | ← → ↓ R ↓ R | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. Breaking and piercing attacks go through the shield. |
Forced Movement | Blue: Shield Style LV4 | B ↑ A ← ← B | |||||||||||||||||||||||||
ShadowShoes
|
MegaMan ignores Cracked and Sand panels. | Forced Movement | Red: Shadow Style LV2 | ↑ ← → L ↑ R | |||||||||||||||||||||||||
FloatShoes
|
MegaMan ignores Cracked, Sand, Ice, and Lava panels. | Forced Movement | Red: Shadow Style LV3 | ← ↓ ← ↓ ← L | |||||||||||||||||||||||||
AntiDamage
|
Press B + Left to set-up an temporary AntiDamage trap. | Forced Movement | Red: Shadow Style LV4 | L ← R A → ↓ | |||||||||||||||||||||||||
Press
|
Enables MegaMan to walk on narrow paths in the overworld. | Battle HP Drop | White: Given by Higsby during the story | --- | |||||||||||||||||||||||||
EnergyChange
|
When prompted in the overworld, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. | Battle HP Drop | White: Given by a Mr. Prog during the story | --- | |||||||||||||||||||||||||
Alpha
|
Lets you see Alpha hidden in the overworld. | Battle HP Drop | Pink: Given by Dad during the story | --- | |||||||||||||||||||||||||
SneakRun
|
Certain random encounters based on your HP will not be encountered. | Raised Encounter Rate | Yellow: Zoo Comp 3 BMD | R L B ↓ ↓ ↓ | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Raised Encounter Rate | Yellow: Hospital Comp 1 BMD | ↑ → A A R ↑ | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Raised Encounter Rate | Pink: Beach Square (8000z) | L R ↓ ↑ ← → | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Raised Encounter Rate | Yellow: Under Square (8000z) | → R → R L ← | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Raised Encounter Rate | White: WWW Comp 3 BMD | A R ← B B A | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Battle Result | Pink: Wall Comp BMD (hidden behind wall at WWW base) | B ↓ → R → → | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Broken and Hole panels. | Forced Movement | White: Number Trader (23415891) | ↑ B B ↓ A R | |||||||||||||||||||||||||
UnderShirt
|
If MegaMan would hit 0 HP, he goes down to 1 instead. | Forced Movement | White: Start with it | ← ↑ B L ← ↑ | |||||||||||||||||||||||||
FastGauge
|
The custom gauge automatically has the FastGauge effect. | Custom Gauge | Pink: Number Trader (67918452) | B ↓ A R ← R | |||||||||||||||||||||||||
Rush
|
LinkBattle only; When opponent uses an Invis or Mole chip, takes the chip away and they become paralyzed. | Support | Yellow: Undernet 6 BugFrag Trader (100B) | L A ↓ B B B | |||||||||||||||||||||||||
Beat
|
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away. | Support | White: Under Square Shop (10000z) | A ↓ A A R A | |||||||||||||||||||||||||
Tango
|
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | Support | Pink: Under Square Shop (10000z) | A ↓ ← L L R | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | White: Bug Style LV2 | B ↓ ↑ B ↓ B | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes. | Forced Movement | Pink: “Help with rehab” Job BBS | ↑ R A ← → → | |||||||||||||||||||||||||
BlackMind
|
In overworld, NPCs treat MegaMan as an evil navi. | Forced Movement | White: Given by Chaud during the story | → ← → ↓ R ↓ | |||||||||||||||||||||||||
BusterMAX
|
Buster's Attack, Speed, and Charge become 5. | Auto Bug: All chips selected are used immediately. Zeta PAs are constantly used. | Pink: Undernet 6 BugFrag Trader (150BF) | ↓ A R R L ← ← | |||||||||||||||||||||||||
GigaFolder1
|
1 more GigaChip can be added in the folder. | Auto Bug: The panel MegaMan steps off becomes a poison panel. | Purple: Undernet 7 BMD (after beating Bass GS) | L ↓ A ↓ R B ↑ | |||||||||||||||||||||||||
HubBatch
|
Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. | Auto Bug: MegaMan's HP is halved. | Orange: Secret Area 3 BMD on a hidden path | B ← A ↓ ↓ ↑ L | |||||||||||||||||||||||||
DarkLicense
|
Chips that need Hole to be used, can be used without it. | Auto Bug: Lose one slot in the custom screen. | Dark: Bug Style LV3 | R L R ↓ ← B R |
Plus Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
WeaponLV+1
|
PowerAttack LV+1. Only affect Style Change charge shots and not normal MegaMan. | Modified Shot | White: Number Trader (41465278) Pink: Statue Comp BMD at Hades Isle Yellow: Undernet 6 BMD (FlameMan door) | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Battle HP Drop | White: Undernet 6 BugFrag Trader (50BF) Pink: Zoo Comp 4 BMD Yellow: DNN Van Com | |||||||||||||||||||||||||
HP+200
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Max HP +200! | Battle HP Drop | White: --- Pink: Undernet 1 BMD (behind WWW-ID door) Yellow: Undernet 6 BugFrag Trader (80BF) | |||||||||||||||||||||||||
HP+300
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Max HP +300! | Battle HP Drop | White: --- Pink: UnderSquare Program Dealer (20000z) Yellow: --- | |||||||||||||||||||||||||
HP+500
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Max HP +500! | Battle HP Drop | White: --- Pink: --- Yellow: Secret Area 2 BMD | |||||||||||||||||||||||||
Regular+5
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Add 5MB to Regular Chip system. | Custom Screen HP Drop | White: BeachSquare Program Dealer (5000z) Pink: --- Yellow: Undernet 6 BugFrag Trader (70BF) | |||||||||||||||||||||||||
Attack+1
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MegaBuster Attack +1. Does not boost Style Change charge shots. | Weakened Buster | White: BeachSquare Program Dealer (3000z) Pink: Start with it, Editing Comp PMD at DNN Yellow: Hospital Comp 2 BMD (using HospitalCode) | |||||||||||||||||||||||||
Speed+1
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MegaBuster Speed +1. | Weakened Buster | White: Start with it, Undernet 4 BMD Pink: Undernet 6 BugFrag Trader (40BF) Yellow: Yoka Area 1 BMD | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Weakened Buster | White: Hospital Comp 5 BMD Pink: Zoo Comp 2 BMD, Beach Area 1 BMD Yellow: BeachSquare Program Dealer (2000z) |
Bugs
Battle HP Drain Bugs
MegaMan's HP steadily drops during battle. Battles are 60 frames per second.
- Level 1: Drops 1 every 30 frames.
- Level 2: Drops 1 every 16 frames.
- Level 3: Drops 1 every 8 frames.
Battle Panel Change Bugs
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.
- Level 1: Starts with all cracked panels.
- Level 2-3: Starts with all poison panels.
Battle Result Bugs
- Level 1-3: If possible, only Zennies drop from battles.
Custom Screen HP Drain Bugs
MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second.
- Level 1: Drops 1 every 31 frames.
- Level 2: Drops 1 every 16 frames.
- Level 3: Drops 1 every 8 frames.
Custom Gauge Bugs
- Level 1-3: The custom gauge automatically has the SlowGauge effect.
Forced Movement Bugs
MegaMan starts in a certain movement condition and remain that way the entire battle.
- Level 1: Always move up.
- Level 2: Always move down.
- Level 3: Always confused (movements are randomized).
Modified Shot Bugs
MegaMan's Charge Shot changes.
- Level 1: Charge Shot summons a Rock Cube one panel ahead.
- Level 2: Charge Shot shoots a Water Gun one panel ahead (100 damage).
- Level 3: Charge Shot produces a Flower (does nothing).
Raised Encounter Rate Bugs
- Level 1-3: Viruses appear more frequently in the Net.
Support Bugs
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.
Weakened Buster Bugs
The normal buster shot has a chance of failure.
- Level 1: 1/4 chance of firing blanks.
- Level 2: 1/2 chance of firing blanks.
- Level 3: For the first 15 shots, the normal shot becomes Guard.