Template

EnemyInfo/GetData: Difference between revisions

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Line 11: Line 11:
{{#if: {{{zenny|}}} | {{{zenny|}}}{{z}} |
{{#if: {{{zenny|}}} | {{{zenny|}}}{{z}} |
{{#if: {{{recov|}}} | {{#switch: {{{recov|}}} | max = HP MAX | MAX = HP MAX | HP+{{{recov|}}} }} |
{{#if: {{{recov|}}} | {{#switch: {{{recov|}}} | max = HP MAX | MAX = HP MAX | HP+{{{recov|}}} }} |
NO DATA
}}}}}}}}</strong></span><br/>{{#if: {{{version|}}} | <span><em>({{{version|}}})</em></span> }}</div>
}}}}}}}}</strong></span><br/>{{#if: {{{version|}}} | <span><em>({{{version|}}})</em></span> }}</div>
{{#if: {{{hp|}}} | <div><span>{{{hp|}}}</span></div> }}
{{#if: {{{hp|}}} | <div><span>{{{hp|}}}</span></div> }}
   <div>
   <div>
{{#loop: i | 1 | 5 |
{{#loop: i | 1 | 9 |
   {{#if: {{{lv{{#var:i}}|}}}
   {{#if: {{{lv{{#var:i}}|}}}
   |<span style="margin-right: 2ch;"><strong>{{#ifeq: {{#count: {{{lv{{#var:i}}|}}} | - }} | 0
   |<span style="margin-right: 2ch;"><strong>{{#ifeq: {{#count: {{{lv{{#var:i}}|}}} | - }} | 0
Line 25: Line 26:
</div></includeonly><noinclude><div>
</div></includeonly><noinclude><div>
{{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }}
{{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }}
{{EnemyInfo/GetData |hp=* |lv1= S+: 100% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}

Latest revision as of 11:03, 4 September 2022

Data
Player HP
Busting Level
Unique Item
*

LV.S+ 100%

Data
Player HP
Busting Level
NO DATA
*

LV.S+ 100%

Data
Player HP
Busting Level
Boomer1 HH
(Blue)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 JJ
(White)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 MM
(White)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 TT
(Blue)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 *
*

LV.S++ 100%

Data
Player HP
Busting Level
30zƶ
*

LV.1~3 100% LV.4 50%

Data
Player HP
Busting Level
50zƶ
High

LV.4~5 50%

Data
Player HP
Busting Level
150zƶ
High

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
250zƶ
High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
350zƶ
High

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
HP+60
Low

LV.4~5 50%

Data
Player HP
Busting Level
HP+80
Low & Mid

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
HP+100
Low & High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
HP MAX
Mid & High

LV.9 3.125% LV.10 25% LV.S 50%