EnemyInfo/GetData: Difference between revisions
From The Rockman EXE Zone Wiki
< Template:EnemyInfo
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<noinclude><templatestyles src="EnemyInfo/styles.css" /></noinclude> | <noinclude><templatestyles src="EnemyInfo/styles.css" /></noinclude> | ||
<includeonly><div style="display: grid; grid-template-columns: 15ch {{#if: {{{hp|}}} | 10ch }} 1fr" class="template_enemyinfo template_enemyinfo_section | <includeonly><div style="display: grid; grid-template-columns: 15ch {{#if: {{{hp|}}} | 10ch }} 1fr" class="template_enemyinfo template_enemyinfo_section"> | ||
<div class="template_enemyinfo_label template_enemyinfo_collapse">Data</div> | |||
"> | {{#if: {{{hp|}}} | <div class="template_enemyinfo_label template_enemyinfo_collapse">Player HP</div> }} | ||
<div class="template_enemyinfo_label">Data</div> | <div class="template_enemyinfo_label template_enemyinfo_collapse">Busting Level</div> | ||
{{#if: {{{hp|}}} | <div class="template_enemyinfo_label">Player HP</div> }} | </div> | ||
<div class="template_enemyinfo_label">Busting Level</div> | <div style="display: grid; grid-template-columns: 15ch {{#if: {{{hp|}}} | 10ch }} 1fr" class="template_enemyinfo template_enemyinfo_section template_enemyinfo_row"> | ||
| | |||
template_enemyinfo_row"> | |||
<div><span><strong> | <div><span><strong> | ||
{{#if: {{{item|}}} | {{{item|}}} | | {{#if: {{{item|}}} | {{{item|}}} | | ||
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{{#if: {{{zenny|}}} | {{{zenny|}}}{{z}} | | {{#if: {{{zenny|}}} | {{{zenny|}}}{{z}} | | ||
{{#if: {{{recov|}}} | {{#switch: {{{recov|}}} | max = HP MAX | MAX = HP MAX | HP+{{{recov|}}} }} | | {{#if: {{{recov|}}} | {{#switch: {{{recov|}}} | max = HP MAX | MAX = HP MAX | HP+{{{recov|}}} }} | | ||
NO DATA | |||
}}}}}}}}</strong></span><br/>{{#if: {{{version|}}} | <span><em>({{{version|}}})</em></span> }}</div> | }}}}}}}}</strong></span><br/>{{#if: {{{version|}}} | <span><em>({{{version|}}})</em></span> }}</div> | ||
{{#if: {{{hp|}}} | <div><span>{{{hp|}}}</span></div> }} | {{#if: {{{hp|}}} | <div><span>{{{hp|}}}</span></div> }} | ||
<div> | <div> | ||
{{#loop: i | 1 | | {{#loop: i | 1 | 9 | | ||
{{#if: {{{lv{{#var:i}}|}}} | {{#if: {{{lv{{#var:i}}|}}} | ||
|<span style="margin-right: 2ch;"><strong>{{#ifeq: {{#count: {{{lv{{#var:i}}|}}} | - }} | 0 | |<span style="margin-right: 2ch;"><strong>{{#ifeq: {{#count: {{{lv{{#var:i}}|}}} | - }} | 0 | ||
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}} | }} | ||
</div> | </div> | ||
</div></includeonly><noinclude><div> | |||
</div></includeonly><noinclude> | |||
{{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }} | {{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }} | ||
{{EnemyInfo/GetData |hp=* |lv1= S+: 100% }} | |||
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | {{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | ||
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | {{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | ||
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{{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | {{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | ||
{{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | {{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | ||
</noinclude> | </div></noinclude> |