Template

EnemyInfo/GetData: Difference between revisions

From The Rockman EXE Zone Wiki

< Template:EnemyInfo
(Created page with "<includeonly><templatestyles src="EnemyInfo/styles.css" /><div class="template_enemyinfo template_enemyinfo_section" style="display: grid; grid-template-columns: 2fr {{#if: {{...")
 
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<includeonly><templatestyles src="EnemyInfo/styles.css" /><div class="template_enemyinfo template_enemyinfo_section" style="display: grid; grid-template-columns: 2fr {{#if: {{{hp|}}} | 1fr }} 7fr">
<noinclude><templatestyles src="EnemyInfo/styles.css" /></noinclude>
   <div><strong>{{{item|}}}</strong><br/>{{#if: {{{version|}}} | <span><em>({{{version|}}})</em></span> }}</div>
<includeonly><div style="display: grid; grid-template-columns: 15ch {{#if: {{{hp|}}} | 10ch }} 1fr" class="template_enemyinfo template_enemyinfo_section">
  <div class="template_enemyinfo_label template_enemyinfo_collapse">Data</div>
{{#if: {{{hp|}}} | <div class="template_enemyinfo_label template_enemyinfo_collapse">Player HP</div> }}
  <div class="template_enemyinfo_label template_enemyinfo_collapse">Busting Level</div>
</div>
<div style="display: grid; grid-template-columns: 15ch {{#if: {{{hp|}}} | 10ch }} 1fr" class="template_enemyinfo template_enemyinfo_section template_enemyinfo_row">
   <div><span><strong>
{{#if: {{{item|}}} | {{{item|}}} |
{{#if: {{{chip|}}} | {{{chip|}}} {{#if: {{{code|}}} | {{code|{{{code|}}}}} }} |
{{#if: {{{zenny|}}} | {{{zenny|}}}{{z}} |
{{#if: {{{recov|}}} | {{#switch: {{{recov|}}} | max = HP MAX | MAX = HP MAX | HP+{{{recov|}}} }} |
NO DATA
}}}}}}}}</strong></span><br/>{{#if: {{{version|}}} | <span><em>({{{version|}}})</em></span> }}</div>
{{#if: {{{hp|}}} | <div><span>{{{hp|}}}</span></div> }}
{{#if: {{{hp|}}} | <div><span>{{{hp|}}}</span></div> }}
   <div><strong>LV.&nbsp;1~3:</strong>&nbsp;93.75% <strong>LV.&nbsp;1~3:</strong>&nbsp;93.75% <strong>LV.&nbsp;1~3:</strong>&nbsp;93.75% <strong>LV.&nbsp;1~3:</strong>&nbsp;93.75% <strong>LV.&nbsp;1~3:</strong>&nbsp;93.75%</div>
   <div>
</div></includeonly><noinclude>
{{#loop: i | 1 | 9 |
{{EnemyInfo/GetData
  {{#if: {{{lv{{#var:i}}|}}}
|hp=HP &le; 37.5%
  |<span style="margin-right: 2ch;"><strong>{{#ifeq: {{#count: {{{lv{{#var:i}}|}}} | - }} | 0
|item=Reflectr A
    | <span class="template_enemyinfo_label">LV.</span>{{#explode: {{#explode: {{{lv{{#var:i}}|}}} | : }} | - | 0 }}
|version=Team ProtoMan
    | <span class="template_enemyinfo_label">LV.</span>{{#explode: {{#explode: {{{lv{{#var:i}}|}}} | : }} | - | 0 }}~{{#explode: {{#explode: {{{lv{{#var:i}}|}}} | : }} | - | 1 }}
|lv1lower=1
    }}</strong><span style="font-family: monospace; font-size: 80%;">{{#explode: {{{lv{{#var:i}}|}}} | : | 1 }}</span></span>&#32;
|lv1upper=3
  }}
|lv1chance=93.75%
|lv2lower=1
|lv2upper=3
|lv2chance=93.75%
|lv3lower=1
|lv3upper=3
|lv3chance=93.75%
|lv4lower=1
|lv4upper=3
|lv4chance=93.75%
|lv5lower=1
|lv5upper=3
|lv5chance=93.75%
}}
}}
</noinclude>
  </div>
</div></includeonly><noinclude><div>
{{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }}
{{EnemyInfo/GetData |hp=* |lv1= S+: 100% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=M |version=White |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=T |version=Blue |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=* |lv1= S++: 100% }}
{{EnemyInfo/GetData |hp=* |zenny=30 |lv1= 1-3: 100% |lv2= 4: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=50 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=150 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=250 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=High |zenny=350 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Low |recov=60 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Low & Mid |recov=80 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
</div></noinclude>

Latest revision as of 11:03, 4 September 2022

Data
Player HP
Busting Level
Unique Item
*

LV.S+ 100%

Data
Player HP
Busting Level
NO DATA
*

LV.S+ 100%

Data
Player HP
Busting Level
Boomer1 HH
(Blue)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 JJ
(White)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 MM
(White)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 TT
(Blue)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 *
*

LV.S++ 100%

Data
Player HP
Busting Level
30zƶ
*

LV.1~3 100% LV.4 50%

Data
Player HP
Busting Level
50zƶ
High

LV.4~5 50%

Data
Player HP
Busting Level
150zƶ
High

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
250zƶ
High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
350zƶ
High

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
HP+60
Low

LV.4~5 50%

Data
Player HP
Busting Level
HP+80
Low & Mid

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
HP+100
Low & High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
HP MAX
Mid & High

LV.9 3.125% LV.10 25% LV.S 50%