Connectivity in Mega Man Battle Network 4: Difference between revisions
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==[[Operation Battle (MMBN4)|Operation Battle]]== | ==[[Operation Battle (MMBN4)|Operation Battle]]== | ||
Operation Battle mode can connect with other Mega Man Battle Network 4s. The Japanese version can also connect with [[Rockman EXE 4.5: Real Operation]], where it reverts its battle system back to how it was in MMBN4 in order to connect. | Operation Battle mode can connect with other Mega Man Battle Network 4s. The Japanese version can also connect with [[Rockman EXE 4.5: Real Operation]], where it reverts its battle system back to how it was in MMBN4 in order to connect. | ||
[[Category:Mega Man Battle Network 4]] [[Category:Connectivity]] | [[Category:Mega Man Battle Network 4]] [[Category:Connectivity]] |
Revision as of 13:14, 26 July 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the features that require connectivity in Mega Man Battle Network 4.
Network Menu
- NetBattle
- SingleBatle
- TripleBatle
- SelectBatle: Players can only battle against the opposite version. Forced TripleBatle. The winning player will get +1 to the version victory, and the losing player will get -1. Every +10 wins will boost the Red Sun chip's damage by 40 and Blue Moon chip's damage by 50. Maxes at +100 wins.
- Practice
- Real Thing
- Compare
- CompLibrary: Linking up will fill up the players' Libraries with blue text and no chip image. This will count as completing the Library, so Title Screen icons will be added.
- ComprRecord: Players can only link up with the same version. The other players' three letter nickname will also be recorded.
- Trade
- BattleChips
- Program
- WaitingRoom: A special feature to unlock Free Tournament at Higsby's and unlock opposite version Navis scenarios in the story. Unlocking that Navi's ghost is the only way to increase SP records for opposite version Navis.
- Reception: Players can receive Navis from other players. They can also view and delete the Navis they received.
- Visit: Players can view their own Navis and send them to other players.
Mega Man Zero 3
Each new save data of Mega Man Zero 3 will contain a BattleChip: Z Saver Z. Once that Z Saver is traded, there is no way to get another unless the game's save data is completely wiped out (have no Continue option).
- The Battle Network 4 side will go into the Comm. Menu and attempt a Trade. No chip can be selected and the chip from the Zero 3 side will be sent. But if a chip is selected and traded, that chip will be stored in Zero 3.
- The Zero 3 side will require going to Ciel's computer and select the Transmission option. When Zero 3 no longer has a chip in its save: When Zero enters a cyberworld door, Swordy (BN1-3), Beetank (BN2), and Puffy (BN1) will appear, replacing certain enemies in the stage.
Operation Battle
Operation Battle mode can connect with other Mega Man Battle Network 4s. The Japanese version can also connect with Rockman EXE 4.5: Real Operation, where it reverts its battle system back to how it was in MMBN4 in order to connect.