Party Battle System: Difference between revisions
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==Team Colonel== | ==Team Colonel== | ||
{| class="wikitable" | |||
! colspan="2" | Colonel | |||
|- | |||
! scope="row" | Max HP | |||
|700 HP | |||
|- | |||
! scope="row" | Party Cust | |||
|8 slots | |||
|- | |||
! scope="row" | Power Attack | |||
|Screen Divide (50 + Buster Attack x10) | |||
|- | |||
! scope="row" | Special Chip | |||
|C-Cannon C (100) | |||
|- | |||
! scope="row" | Abilities | |||
| --- | |||
|- | |||
! scope="row" | Support | |||
|At start of turn, Colonel shoots his Colonel Cannon at closest enemy. | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" | KnightMan | |||
|- | |||
! scope="row" | Max HP | |||
|800 HP | |||
|- | |||
! scope="row" | Party Cust | |||
|5 slots | |||
|- | |||
! scope="row" | Power Attack | |||
|Royal Wrecking Ball (100 + Buster Attack x10) | |||
|- | |||
! scope="row" | Special Chip | |||
|KCrusher K (100) | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*Super Armor | |||
|- | |||
! scope="row" | Support | |||
|When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP. | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" | ShadowMan | |||
|- | |||
! scope="row" | Max HP | |||
|600 HP | |||
|- | |||
! scope="row" | Party Cust | |||
|6 slots | |||
|- | |||
! scope="row" | Power Attack | |||
|Ninja Star (80 + Buster Attack x10) | |||
|- | |||
! scope="row" | Special Chip | |||
|SplitUp S (80) | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*B + Left: Anti Damage | |||
*Float Shoes | |||
|- | |||
! scope="row" | Support | |||
|When the active Navi falls to red HP, ShadowMan inflicts status condition on all enemies on the field. | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" | TomahawkMan | |||
|- | |||
! scope="row" | Max HP | |||
|600 HP | |||
|- | |||
! scope="row" | Party Cust | |||
|6 slots | |||
|- | |||
! scope="row" | Power Attack | |||
|Tomahawk Air Raid (40 + Buster Attack x10) | |||
|- | |||
! scope="row" | Special Chip | |||
|T-Swing T (150) | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*WoodBody, so he slowly recovers over grass and weak to Fire, | |||
*Starts with 3 Attack. | |||
*Status Guard | |||
*Super Armor | |||
*Under Shirt | |||
*Charge non-dimming Wood chip: x2 the chip's attack. | |||
|- | |||
! scope="row" | Support | |||
| At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings. | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" | TomahawkMan | |||
|- | |||
! scope="row" | Max HP | |||
|550 HP | |||
|- | |||
! scope="row" | Party Cust | |||
|10 slots | |||
|- | |||
! scope="row" | Power Attack | |||
|Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die. | |||
|- | |||
! scope="row" | Special Chip | |||
|NumTrap N (120) | |||
|- | |||
! scope="row" | Abilities | |||
| --- | |||
|- | |||
! scope="row" | Support | |||
| Randomly for your next chip, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10. | |||
|} | |||
{| class="wikitable" | |||
! colspan="2" | ToadMan | |||
|- | |||
! scope="row" | Max HP | |||
|500 HP | |||
|- | |||
! scope="row" | Party Cust | |||
|8 slots | |||
|- | |||
! scope="row" | Power Attack | |||
|Frog Smack! (80 + Buster Attack x10) | |||
|- | |||
! scope="row" | Special Chip | |||
|S-Melody T (100) | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*AquaBody, so does not slip over Ice Panels and weak to Elec. | |||
*Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below. | |||
*Charge non-dimming Aqua chip: x2 the chip's attack. | |||
|- | |||
! scope="row" | Support | |||
| Once per battle, if the current Navi is deleted, ToadMan revives them with a fraction of their HP. | |||
|} | |||
===Combination Attack === | ===Combination Attack === |
Revision as of 08:42, 7 July 2022
In Mega Man Battle Network 5: Double Team DS, there is the Party Battle System. An evolution from the Progress Chip Gate's Navi Change system, the Party Battle System is an easier to access version of it with additional functions.
Specifications
Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Team Navis with the Support part equipped will have additional abilities assisting the active Navi.
- If a Navi gets deleted, they must be restored by using the machine in Lan's HP.
- Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.
- In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”.
- Navi Change can occur in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, and remove MegaMan out of his Double Souls.
Team ProtoMan
ProtoMan | |
---|---|
Max HP | 700 HP |
Party Cust | 6 slots |
Power Attack | Wide Sword (60 + Buster Attack x10) |
Special Chip | StepSwrd B (100) |
Abilities |
|
Support | At start of turn, ProtoMan Wide Sword slash closest enemy. |
MagnetMan | |
---|---|
Max HP | 800 HP |
Party Cust | 5 slots |
Power Attack | Mag Missile (40 + Buster Attack x10) |
Special Chip | NSTackle M (100) |
Abilities |
|
Support | When the active Navi falls to red health, they are given a Barrier and all enemies are immobilized. |
GyroMan | |
---|---|
Max HP | 600 HP |
Party Cust | 8 slots |
Power Attack | Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact. |
Special Chip | Airforce G (50) |
Abilities |
|
Support | Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side. |
NapalmMan | |
---|---|
Max HP | 600 HP |
Party Cust | 8 slots |
Power Attack | None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack) |
Special Chip | Napalm N (100) |
Abilities |
|
Support | At certain times, NapalmMan appears in back column and shoots an enemy 5 times. |
SearchMan | |
---|---|
Max HP | 550 HP |
Party Cust | 6 slots |
Power Attack | Snipe Gun (10 + Buster Attack x2) Hits up to five times. Pierces invis. |
Special Chip | Satelity S (80) |
Abilities | --- |
Support | At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times. |
Meddy | |
---|---|
Max HP | 500 HP |
Party Cust | 10 slots |
Power Attack | Capsule Bomb (80 + Buster Attack x10) |
Special Chip | MeddyCap M (80) |
Abilities |
--- |
Support | When the custom screen is opened, the active Navi's HP is healed 5%. |
Team Colonel
Colonel | |
---|---|
Max HP | 700 HP |
Party Cust | 8 slots |
Power Attack | Screen Divide (50 + Buster Attack x10) |
Special Chip | C-Cannon C (100) |
Abilities | --- |
Support | At start of turn, Colonel shoots his Colonel Cannon at closest enemy. |
KnightMan | |
---|---|
Max HP | 800 HP |
Party Cust | 5 slots |
Power Attack | Royal Wrecking Ball (100 + Buster Attack x10) |
Special Chip | KCrusher K (100) |
Abilities |
|
Support | When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP. |
ShadowMan | |
---|---|
Max HP | 600 HP |
Party Cust | 6 slots |
Power Attack | Ninja Star (80 + Buster Attack x10) |
Special Chip | SplitUp S (80) |
Abilities |
|
Support | When the active Navi falls to red HP, ShadowMan inflicts status condition on all enemies on the field. |
TomahawkMan | |
---|---|
Max HP | 600 HP |
Party Cust | 6 slots |
Power Attack | Tomahawk Air Raid (40 + Buster Attack x10) |
Special Chip | T-Swing T (150) |
Abilities |
|
Support | At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings. |
TomahawkMan | |
---|---|
Max HP | 550 HP |
Party Cust | 10 slots |
Power Attack | Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die. |
Special Chip | NumTrap N (120) |
Abilities | --- |
Support | Randomly for your next chip, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10. |
ToadMan | |
---|---|
Max HP | 500 HP |
Party Cust | 8 slots |
Power Attack | Frog Smack! (80 + Buster Attack x10) |
Special Chip | S-Melody T (100) |
Abilities |
|
Support | Once per battle, if the current Navi is deleted, ToadMan revives them with a fraction of their HP. |
Combination Attack
When you switch to another Navi while they are in Full Synchro, a special attack can be executed.
Navi Combo | Attack Name |
---|---|
MegaMan + ProtoMan | D-HERO ダブルヒーロー Double Hero |
MegaMan + NapalmMan | D-VALCAN ダブルバルカン Double Vulcan |
MegaMan + SearchMan | C-SCOPE クロススコープ Cross Scope |
ProtoMan + MagnetMan | M-ZAN マグネットザン Magnet Cut |
MagnetMan + GyroMan | M-AIR マグエアレイド Mag Air Raid |
NapalmMan + Meddy | C-BOMB ケミカルボム Chemical Bomb |
MegaMan + Colonel | BR-RUSH ブラインドレインラッシュ Blind Rain Rush |
MegaMan + KnightMan | B-SHOOT ブロークンシュート Broken Shoot |
MegaMan + NumberMan | K-BOMB コクバンケシボム Blackboard Eraser Bomb |
Colonel + ShadowMan | E-SAPPO エンゲツサッポウ Full Moon Cut |
KnightMan + TomahawkMan | K-THROW ナイトスロー Knight Throw |
ShadowMan + ToadMan | G-OTOSHI ガマオトシ Toad Drop |