Localization Changes in Mega Man Battle Network: Difference between revisions
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*Most Card e-Reader jobs are inaccessible, but the [[Request BBS]] jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either. | *Most Card e-Reader jobs are inaccessible, but the [[Request BBS]] jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either. | ||
**Without these jobs, the following BattleChips would be missed: FstGauge*, AreaGrab*, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *. | **Without these jobs, the following BattleChips would be missed: FstGauge*, AreaGrab*, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *. | ||
** Without these jobs, the following BattleChips would be missed: | ** Without these jobs, the following BattleChips would be missed: FldrPak1 NCP (Yellow), Custom2 NCP (White), MegFldr2 NCP (White). | ||
*A number of Card e-Reader only items have been made obtainable in-game. | *A number of Card e-Reader only items have been made obtainable in-game. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 03:38, 11 March 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
There are multiple Localization Changes made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version.
Mega Man Battle Network
- None element chip icon is changed to the ones present in Mega Man Battle Network 2 and later.
- When booting up the game, there is a small delay before Press Start can be selected.
- Save overwrite now has a confirmation.
European Changes
- An Ubisoft logo has been added to the start up.
Mega Man Battle Network 2
- Jack-in sequence is changed.
European Changes
- An Ubisoft logo has been added to the start up.
Mega Man Battle Network 3
- The unique animation before the title screen is missing entirely and is not replaced.
- Game Over has been changed entirely and has no animation.
- Jack-in sequence is removed.
- Navi Customizer intro is removed.
- All icons completion image after defeating AlphaΩ is removed.
- The food stand visual in Yoka has been swapped.
Japanese | International | |
---|---|---|
White | Takoyaki | Corn dogs |
Blue | Okonomiyaki | Corn-on-a-cob |
Mega Man Battle Network 4
- The Battle Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
- All Card e-Reader content are inaccessible. However, BassXX is available in the Virtual Console version.
- The visual for the Takoyaki stand is changed to a Hot Dog stand.
European Changes
- Completely different logo and title screen.
Mega Man Battle Network 5
- The Progress Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
- All Card e-Reader content are inaccessible. However, Bass Cross MegaMan is available in the Virtual Console version.
- All of the friends' HP are changed to a recolored version of Lan's HP.
- All blue-colored generic Comp maps are changed to green-colored generic Comp maps.
- GarCastleHP is changed to a recolored version of Green Generic comp map.
- The art of the Last Supper in the Queen Bohemia ship is changed to an art of Fireworks.
- Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth.
- Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth.
European Changes
- Completely different logo and title screen.
Mega Man Battle Network 5 Double Team DS
- All changes in 5GBA are undone except for the Last Supper art.
- Intro's music got changed from the segment of Be Somewhere by Buzy (EXE Stream OP) to a segment of THEME OF ROCKMAN EXE ~TGS2002 mix~. The video was slightly edited in order to keep the music in sync.
- Sol Cross is accessible through Boktai 2 instead of the non-existant Boktai 3 (Shin Bokura no Taiyoh).
- The Rockman EXE 4.5: Real Operation Double Slot function is not available.
- To make it up, the BN5 Team ProtoMan's Double Slot functions boosts SearchMan and NumberMan's special chip instead of ToadMan/Meddy's.
- Due to this, that game is not needed to unlock Bass XX's requirement of slotting in every Battle Network game.
European Changes
- English language icon for DoubleSoul/ChaosUnison used "UNISON" from the JP version instead of UNITE.
- For some cases, a button icon is used in the font instead of the usual typed out text.
- English language has a different hint for the Ship Password.
NA | EU |
---|---|
"Double 1 & nine too tonight makes eleven." | "11 minus 9 is 2. 2 plus 9 is straight lines." |
Mega Man Battle Network 6
- All features of the Beast Link Gate are inacccesible.
Boktai Content
- A number of Boktai related content has been removed. Although the GunDel chips and Django's poster in Lan's room remains.
- The related BattleChips: GunDelEX, Otenko, Django1, Django2, Django3, Count, CountEX, CountSP, and the CrosOver Program Advance are removed from the game.
- The Count boss battles have been removed.
- Crossover Battle 2 is removed.
Removed Areas
- Underground 2's path into Immortal Area has been removed, and has a BugFrag Trader in its place.
- Immortal Area and its corresponding scenario is removed. The BatKey which opened the area, now opens a door in Graveyard instead.
- Undernet 3 is removed. You go straight to Graveyard Area after Undernet 2. The door asking for MachineSword becomes the check for 100 Standard chips.
- Graveyard Area 1 is removed, making Graveyard 2 the only existing Graveyard area.
- The Beast-Out ghost encounters are moved to Underground 1. NetMerchant is moved to Graveyard 2. BugFrag Trader is moved to Underground 2.
- Graveyard 2 is renamed into Graveyard. Its second path to Graveyard 1 is removed.
Relocated Items
Due to the lack of access to Card e-Reader and removed areas' content, the international version has relocated many items.
- Django D in Tab's shop has been replaced with BigBomb V, which was originally Chip Order only.
- SuperVulc V in the Purple Mystery Data in Underground 2 has been completely removed.
- A number of Blue Mystery Datas have been changed.
Location | JP | NA/EU |
---|---|---|
Class 1-2 Comp | 1000z | WhiCapsl * |
DogHouse Comp | 3 BugFrags | HP+300 NCP (White) |
Sky Area 2 | Django2 D | DblPoint * |
Undernet Zero | RegUp2 | RegUp3 |
Undernet Zero | 5 BugFrags | Recov150 M |
Undernet 1 | RegUp1 | HP Memry |
Undernet 2 | Recov150 M | HP Memry |
Undernet 3 | HP Memry | (Removed Area) |
Immortal Area | HP Memry | (Removed Area) |
Graveyard 1 | HP+300 NCP (White) | (Removed Area) |
Graveyard 2 | --- | AttckMAX NCP (Red) |
- A number of Battle Green Mystery Datas have been changed.
Location | JP | NA/EU |
---|---|---|
GunDelS3 N | Immortal Area BGMD | Undernet Zero Shop |
DblPoint * | Immortal Area BGMD | Sky Area 2 BMD |
- The initial rewards for Virus Battler have been changed.
Version | JP Initial Reward | NA/EU Initial Reward |
---|---|---|
V1 | AirSpin1 F | WindRack * |
V2 | AntiDmg R | HP+500 NCP (Green) |
V3 | Geddon L | BugFix * |
V4 | WindRack * | FldrPak2 NCP (Pink) |
V5 | Django3 D | SuprVulc V |
- A NetMerchant was added in Undernet Zero to give chips that were in the missing areas.
Item | JP Location | NA/EU Shop Cost |
---|---|---|
Barr200 K | Undernet 3 PMD | 11200z |
GunDelS3 N | Immortal Area BGMD | 12000z |
AirSpin3 T | Immortal Area BMD | 12900z |
Snctuary Z | Immortal Area GMD | 15200z |
TimeBom3 L | Graveyard 1 BMD | 15200z |
LifeAur U | Undernet 3 BMD | 22400z |
Card e-Reader
- Most Card e-Reader jobs are inaccessible, but the Request BBS jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either.
- Without these jobs, the following BattleChips would be missed: FstGauge*, AreaGrab*, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *.
- Without these jobs, the following BattleChips would be missed: FldrPak1 NCP (Yellow), Custom2 NCP (White), MegFldr2 NCP (White).
- A number of Card e-Reader only items have been made obtainable in-game.
Items | JP Location | NA/EU Location |
---|---|---|
HP+500 NCP (Green) | Dex's Ace Program | Virus Battler V2 |
AttckMAX NCP (Red) | Mr. Mach's Iron Fist | Graveyard BMD (requires BatKey) |
BugFix * | Dad's Debug Technique | Virus Battler V3 |
FldrPak2 NCP (Pink) | Iris' Kindness | Virus Battler V4 |
Etc.
- The visual for the Taiyaki stand is changed to a Fish Sticks stand.
- A Green Mystery Data in Graveyard 2's position was moved slightly.
Mega Man Battle Chip Challenge
- Due to no Japanese text input in international versions, NaviCodes with Japanese names cannot be inputted. NaviCodes from N1 Battle and Battle Chip GP with English names will still work.
- For Hackers N Open Battle #5, instead of a fight VS Pride and KnightMan, it's against Yuji and his NormalNav5.
- From this fight, the NormalNav5 Chip can now be obtained normally as a battle reward. Originally, a N1 Battle NaviCode with the same name and Normal Navi V5 equipped was needed to be registered.
European Changes
- Completely different logo and title screen.
Mega Man Network Transmission
- The Rockman EXE anime 1st opening movie that appears after waiting out the title screen is removed. The loop to the title screen just begins.
- Some voiced lines that involves Japanese names and terms are removed. As well as Lan's voiced monologue at the start and end of the game.