Tournaments (MMBN4)
From The Rockman EXE Zone Wiki
This is a guide to multiple Tournament scenarios in Mega Man Battle Network 4.
Tournament Seeding
Each Tournament is seeded in such a way that the player will always encounter one scenario from three different categories. The rest of the tournament board is then padded out with 5 Navis which are predetermined to lose before they can be matched up with MegaMan.
The RNG for all three tournaments is set for the whole game at the moment a new game (plus) is started. The actual bracket for the tournament is constructed using the tournament RNG when that tournament board is first viewed during that game.
The three categories of scenarios are as follows:
- Soul Navis for that version.
- Red Sun: GutsMan, FireMan, Roll, WindMan, ThunderMan, SearchMan
- Blue Moon: AquaMan, NumberMan, MetalMan, WoodMan, ProtoMan, JunkMan
- Unique, non-Soul Navis, plus any opposite version Soul Navis that have been transferred via Waiting Room.
- Red Sun: SparkMan, TopMan, VideoMan, BurnerMan, KendoMan, ColdMan, AquaMan, NumberMan, MetalMan, WoodMan, ProtoMan, JunkMan
- Blue Moon: SparkMan, TopMan, VideoMan, BurnerMan, KendoMan, ColdMan, GutsMan, FireMan, Roll, WindMan, ThunderMan, SearchMan
- Normal and Heel Navis
This category contains all Navis that pertain to the Double Souls of the version the player is playing.
- In Game 1, the Soul Navi for the (RS)Den Battle / (BM)City Battle Tournament will always be (RS)GutsMan / (BM)AquaMan. The Soul Navis for the other two tournaments are chosen at random.
- In Game 2, the game will force one of the Soul scenarios in either the Eagle/Hawk or Red Sun/Blue Moon Tournament to be the same as the one chosen in Game 1. This leads to the player only obtaining 2 additional Souls in Game 2, leaving the last to be obtained during Game 3.
- Which of the tournaments will have a duplicate Soul scenario, is determined when the Eagle/Hawk Tournament board is first viewed in Game 2. However, this choice uniquely does not use tournament RNG, but rather the regular RNG, and can therefore be soft-reset by the player before viewing the tournament board to obtain the desired outcome.
- Otherwise, the game will always select the Soul Navi that did not appear in the previous game.
This category contains all unique Navis that do not yield a Double Soul. It also contains any Soul Navis from the opposite version which have been transferred via Waiting Room.
- The unique Navi is selected at random, by applying the following filters in order until a Navi can be chosen:
- Opposite-version Soul Navis which have not been encountered yet.
- Non-version-exclusive Navis which have not been encountered yet.
- All (opposite-version or non-version-exclusive) Navis, excluding the Navi that appeared in the previous game.
- Factoring in the Waiting Room, this means that at least 4 Continues are required in order to encounter every scenario.
- The game only includes opposite-version Soul Navis which are in the Waiting Room at the moment the tournament board is first viewed during that game.
- If the player adds or removes opposite version Soul Navis to/from the Waiting Room during the game before the tournament board is first viewed, this can lead to a different scenario being encountered from that category. This does not affect the other two categories (same-version Soul Navis and Normal/Heel Navis).
This category contains all Normal and Heel Navis.
- The Normal/Heel Navi is always selected at random.
- FullCust *✱ is only obtainable in a BMD by playing through Paulie’s Heel Navi scenario from the final tournament. If the player is unlucky enough to never get this scenario in their playthrough up to Game 3 and want to get Mega Chip completion as soon as possible without trading, it can be obtained through the BugFrag Trader in Black Earth 2.
Den Battle/City Battle Tournament
| Both Versions | Red Sun | Blue Moon |
|---|---|---|
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Preliminaries
| Location | Item |
|---|---|
| Tree at ACDC park | GoldBugF |
| Teddy Bear in Yai's House | GoldBugM |
| Navi Type | Location |
|---|---|
| Ghost | ACDC Area 1, by the locked gate. |
| Evil Ghost | ACDC Area 2, by the NetDealer. |
| Ghost | ACDC Area 2, top-rightmost branch.
|
| Evil Ghost | ACDC Area 3, top-rightmost branch. |
| Ghost | Town Area 1, top-rightmost of the section before the yellow path.
|
| Evil Ghost | Town Area 1, bottom-left branch by the green locked door. |
| Evil Ghost | Town Area 2, top floor, above the left locked door. |
| Ghost | Town Area 3, the square before big locked door.
|
NumberMan Scenario
The reward changes depending on the number of flyers given out.
| Flyer Amount | Reward |
|---|---|
| 10 - 14 | TripCrak * |
| 15 - 19 | LifeSync N |
| 20 | Ball T |
Once 10 or more ads have been given out, if Lan examines Dex's trash can, he can throw out as many ads into it. Throwing out the flyers will count towards the amount given and the reward will adjust to how many were thrown out.
SparkMan Scenario
One of the questions asks for “Number of Hotdogs”, but in the Japanese version, the Hotdog stand is a Takoyaki stand. The number of food items were changed in the localization, so the passcode changed as well.
- In the Legacy Collection, the passcode is different depending on the current language setting.
| Starting Question | Passcode |
|---|---|
| Town NetDealers | (JP) 1863546 (EN) 1563546 |
| Jomon | 7374262 |
| LCD Mr. Progs | (JP) 9681345 (EN) 9651345 |
Eagle/Hawk Tournament
| Both Versions | Red Sun | Blue Moon |
|---|---|---|
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In Game 2, whether a new Soul Navi will appear or not in this tournament can be rerolled. View the tournament board for the first time, then reset the game until the desired outcome. If a new Soul Navi appears in that tournament, there won’t be a new Soul Navi for the 3rd tournament until Game 3.
Preliminaries
The requirement is 50 points, but there is a surplus of points, so some can be missed.
| Location | Points |
|---|---|
| Game Console in Dex's house | 2 |
| Giraffes by Yai's house | 1 |
| Painting in Yai's house | 1 |
| Teddy Bear in Mayl's house | 1 |
| Shelves in Higsby's | 1 |
| Location | Points |
|---|---|
| Closed store next to restaurant | 1 |
| Box by fence | 1 |
| Board into ElTwrComp1 | 1 |
| Doorway into Jomon Elec | 1 |
| Hidden man behind stores in Elec Town2 | 1 |
| Location | Points |
|---|---|
| Tournament posters outside | 1 |
| Bicycles outside | 1 |
| Man hidden by Hot Dog store | 1 |
| Kid hidden by the seperator in Alleyway | 1 |
| Big doors in Alleyway | 1 |
| Garbage can next to vending machine | 1 |
| Mr. Prog in Dome NB Machine (Rock!!!) |
5 |
| Location | Points |
|---|---|
| Fountain at Castillo Entrance | 1 |
| Woman hidden behind castle | 2 |
| Iron door at MelSquar | 2 |
| Ship set at MelSquar | 1 |
| Kid in Vampire Manor | 2 |
| Man hidden by Ice Cream Stand | 3 |
| Purple Navi in Ice Cream Stand, StandComp (virus battle) |
4 |
| Heel Navi in Dracky, ToyRoboComp4 (3 virus battle marathon) |
10 |
| Location | Points |
|---|---|
| ACDC 1, Mr. Prog by locked door | 1 |
| ACDC 3, Normal Navi on top-rightmost branch (pay 3000zƶ) |
4 |
| Town 1, Heel Navi hidden by upper path | 2 |
| Town 2, Orange Navi by the teleport to Town 1 (pay with a Cannon C) |
5 |
| Town 3, Mr. Prog on the upper floor | 3 |
| Park 2, Pink Navi by a teleport panel | 3 |
Red Sun/Blue Moon Tournament
| Both Versions | Red Sun | Blue Moon |
|---|---|---|
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|
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Optimal WaterGod Comp path with items:
- Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - FullEnrg > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - FullCust * > Green Warp to Area 8) > Pink Warp to Area 16
ColdMan Scenario
BattleChips for the Antennas: (The chip must be in the Pack, they do not get consumed for the torches)
- FlmLine1 F: Fldr2, VolGear, VolGearEX, Town Area 2 GMD (G1), Chip Order
- HeatShot C: Fldr2, Spikey (LV7~S), SpikeyEX (LV9~S), Chip Order
- HeatBrth K: Whomper (LV7~S), Netopia Area NetDealer (5000zƶ), Chip Order
- BlkBomb Z: Sharo Area PMD by the orange Navi (1st, 2nd, 3rd times), Chip Order
ProtoMan Scenario
- Undernet 1
- Red Key: Left-bottom of area, examine center square of 4 bones
- Undernet 2
- Blue Key: Left side of area, examine right side of giant square
- Green Key: Repelling end of arrow panel facing up-left, examine square by it
- Undernet 3
- Yellow Key: Right side of area, examine by 5th bone out of the 9
- White Key: Left side of area, examine left corner of 6 bones
- Black Key: Warp hole from center of area, in the square with 2 warps, examine left-bottom corner