This section is under construction.
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The information may not be complete or 100% accurate.
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In Mega Man Battle Chip Challenge, the player can select to play 6 different operator storylines: Lan (MegaMan), Mayl (Roll), Dex (GutsMan), Chaud (ProtoMan), Kai (TurboMan), or Mary (Ring). There are a few differences in gameplay depending on the operator chosen.
Battle Differences
Depending on the character selected, some opponents will be swapped with a different character, and sometimes a different loadout.
Navi Chip Drop
Since battles has been changed, different characters will obtain certain Navi Chip at different points of the game.
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Guts |
Healing |
Master
|
Lan |
GutsMan |
Roll |
ProtoMan
|
Mayl |
GutsMan |
ColorMan |
ProtoMan
|
Dex |
MetalMan |
Roll |
MegaMan
|
Chaud |
GutsMan |
Roll |
MegaMan
|
Kai |
GutsMan |
Roll |
MegaMan
|
Mary |
GutsMan |
Roll |
MegaMan
|
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HackersN Open #10 |
HackersN Open #20 |
HackersN Open #30 |
HackersN Open #40
|
Lan |
TurboMan |
MetalMan |
ColorMan |
Ring
|
Mayl |
TurboMan |
MetalMan |
MegaMan |
Ring
|
Dex |
TurboMan |
ProtoMan |
ColorMan |
Ring
|
Chaud |
TurboMan |
MetalMan |
ColorMan |
Ring
|
Kai |
ProtoMan |
MetalMan |
ColorMan |
Ring
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Mary |
TurboMan |
MetalMan |
ColorMan |
ProtoMan
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Navi Code
Depending on the operator that was chosen for that save file, the generated Navi Code will register that operator and their Navi at the start of battle. In other players' games, the opponent AI will attempt to slot in a chip when the gauge is at a certain %.
Operator |
Slot In %
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Lan |
50%
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Mayl |
70%
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Dex |
30%
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Chaud |
70%
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Kai |
80%
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Mary |
80%
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Chat
When the player choose "Chat" with your NetNavi while editing the deck before a battle, the game will simulate 99 battles, giving an outlook to the outcome. After simulating the battles, the player will get a message depending on how many of the simulated battles were won:
MegaMan
Simulated Victories |
Phrase
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0-19 |
I wouldn't go into battle like this...
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20-39 |
Guess we were outclassed...
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40-59 |
That was close, but we did it!
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60-79 |
Way to go! Keep it up and we can't lose!
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80-99 |
I knew you could do it!
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Roll
Simulated Victories |
Phrase
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0-19 |
Are you REALLY sure about this?
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20-39 |
Agh! We need to edit the deck...
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40-59 |
Hmm. That was an even match!
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60-79 |
We're winning, no sweat!
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80-99 |
Wow! Our deck is unbeatable!
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GutsMan
Simulated Victories |
Phrase
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0-19 |
We're outmatched! We need to edit our deck!
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20-39 |
That was close! Maybe we should edit our deck...
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40-59 |
Not bad. That was an even match!
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60-79 |
Good job! Keep it up!
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80-99 |
I knew it'd be easy for you!
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ProtoMan
Simulated Victories |
Phrase
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0-19 |
Victory: 20% We must edit our deck, sir.
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20-39 |
Victory: 41% We must edit our deck, sir.
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40-59 |
Victory: 58% An even match.
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60-79 |
Victory: 79% No problem, sir!
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80-99 |
Victory: 95% We're unbeatable!
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TurboMan
Simulated Victories |
Phrase
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0-19 |
I hope you know what you're doing...
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20-39 |
That was kinda harsh...
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40-59 |
A little close, but we did it!
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60-79 |
OK, great! We can win!
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80-99 |
Perfect! VRRRROOM!
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Ring
Simulated Victories |
Phrase
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0-19 |
Do you really want to battle like this, Mary?
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20-39 |
That was close! Maybe we should edit the deck...
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40-59 |
Not bad. That was an even match!
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60-79 |
Good job! Keep it up!
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80-99 |
I knew it'd be easy for you!
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Trivia
- In the English version, the Chat evaluations from GutsMan and Ring share a lot of the same dialogue. In the original Japanese, each of their lines are distinctly different.