Nebula Area Gates

From The Rockman EXE Zone Wiki

(Redirected from Nebula Hole Area)

Here are the requirements to unlock the gates of Nebula Area in Mega Man Battle Network 5.

Nebula Area 4

Gate 1

Requires finding and defeating 5 Heel Navis across the net. They can be beat in any order. The reward is a GrabRvng N.

  • End Area 4 via portal warp.
  • Undernet 1 via End Area
  • Undernet 2 (hidden under upper path)
  • Crane Comp (via Oran Area 2, after activating switch on Oran Island)
  • Server Comp via SciLab Area 4

Gate 2

Requires 3 Giga Class Cards in the Library. The reward is an HP Memory.

Gate 3

Requires 40 Mega Class Cards in the Library. This opens more of Nebula Area 4.

Gate 4

Requires you to obtain at least 40 HP Memories (AKA maximum HP before customizing or Dark Chip HP loss is 900). The reward is a Z Saver Z.

  • Z Saver can also be obtained in Liberation Mission #6 - Undernet 4

Gate 5

Requires all Standard Class Cards in the Library. This opens the path to Nebula Area 5.

Gate 6

Requires all 12 Dark Chips in the Library. The reward is a DjangoDS D.

Gate 7

Requires all 30 Program Advances in the Library. The reward is a DblPoint *.

Gate 8

Gate 7 must be opened to access this gate. Requires all Mega Class Cards registered in the Library. The reward is a (TP) HolyDrem H / (TC) OmegaRkt R.

Nebula Area 6

To open the gates to each DS Navi, their SP version must first be defeated in the net with a Busting LV. S.

KingChaos Forms

KingChaos takes the form of a boss depending on how quickly the players delete the DS Navis. While KingChaos is their name during cutscenes, the boss name is ChaosLord.

  • Once Bass ChaosLord is defeated, Bass Omega will be a random encounter in Nebula Area 6.
DS Delete Time ChaosLord
3:00:01 and above Nebula Gray
2:00:01 ~ 3:00:00 Bass
2:00:01 and under Dark MegaMan Omega