- Fixed FireMan healing on Lava panels during during screen dimming attacks.
- Fixed NapalmMan's Fire Battle Chips gaining attack on Lava panels during screen dimming attacks.
- Corrected ColdManEX's damage to 150.
- Fixed Double Life Sword causing flashing.
- Fixed NeoVari Command Code input with Navis that can charge it.
- Fixed duplicate Mega chips being counted incorrectly towards the Mega chip limit.
- AquaMan's Charge Attack now freezes if it lands on an Ice panel.
- Fixed BoyBomb making panels unreachable under certain conditions.
- BugCurse now correctly targets invisible opponents.
- BugCurse now increases Battle HP Bug and Custom HP Bug by 4 levels instead of setting them to invalid values.
- Fixed Custom HP Bug sometimes using the wrong player's Custom HP Bug level.
- Fixed BugFix sometimes not restoring innate abilities.
- Fixed StarMan sometimes deleting objects.
- Fixed AntiDamage creating unreachable panels under certain conditions.
- Fixed attacks blocked by AntiDamage still causing bugs (eg. ShadeMan's attack causing Player Bug).
- The Chip Charge effect is now hidden to the opponent.
- B + Left AntiDamage duration increased from 12 frames to 30 frames.
- Delay between B + Left AntiDamage increased from 0 frames to 70 frames.
- B + Left AntiDamage no longer displays a ????.
- B + Left AntiDamage now requires only 1 damage instead of 10.
- B + Left AntiDamage damage reduced from 100 to 50.
- Two sources of 2x attack no longer cancel each other out.
- Blocked Water attacks no longer freeze on Ice panels.
- Fixed Upgrade not setting Buster Attack to 5.
- Fixed NapalmMan no longer being able to move after moving while using Fire Vulcan under certain conditions.
- Fixed PlantMan's plant chip's damage not scaling with Buster Attack.
- ElecMan's chip charge no longer doubles damage.
- Fixed issues from StarMan not picking a fortune for a turn after picking a fortune in previous turns.
- Fixed NumberBall's numbers sometimes being flipped.
- New Battle Chips now have Japanese descriptions.
- Added timeout to the final phase of picking a fortune in the Custom Screen instead of only waiting for player input.
- Added a sound effect to the end of picking a fortune in the Custom Screen.
- All non-Navi Mega chips are now Standard
- Chip ID order has been changed to put similar chips together
- All DS Navi chips are removed.
- Navi chips now have regular, EX, and SP versions.
- All regular version of Navi chips now come in * code.
- Folder chip limits are now based on MB instead of chip class.
- Old
- Standard: 4
- Mega: 1
- Giga: 1
- New
- 0-19MB: 5
- 20-29MB: 4
- 30-39MB: 3
- 40-49MB: 2
- 50+MB: 1
- Chip break effects (eg. SerchMan, and RollArrow) now only break 1 chip instead of all chips.
- Wind chips now delete barriers and auras.
- Obstacles can no longer be spawned on the back column of the opponent's field.
- The Custom Gauge now changes color if the speed has been changed from SloGauge or FstGauge.
- The Custom Gauge turns green when slow and orange when fast.
- Battle HP bug rescaled from 1 damage every 10/6/3 frames to 1 damage every 40/35/30/25/20/15/10 frames.
- Custom HP bug rescaled from 1 damage every 6/4/3 frames to 1 damage every 40/30/20/10/5/3/2 frames.
- Getting hit by a water attack on an ice panel now causes a frozen status effect.
- While frozen, attacks that pierce guard deal 2x damage.
- Electric attacks no longer do double damage on ice.
- All Navis now have UnderShirt enabled.
- The delay between B + Left shields has been increased from 0 frames to 40 frames.
- FloatShoes now avoids poison panel damage.
- Added color effect for the immobilized status effect (eg. Timpani).
- Added color effect for being stuck in a pitfall panel.
- Explodes in a shape.
- 80 Damage
- 24MB
- Codes: C, D, E
- Explodes in an shape.
- 90 Damage
- 24MB
- Codes: C, D, E
- SnakeArm atacks opponent from behind, creating pitfall panels where the SnakeArm appears and disappears.
- 150 Damage
- 34MB
- Codes: L, R, S
- Throws a seed 3 panels away and creates a 3x3 area of lava panels.
- 33MB
- Codes: F, K, R
- Throws a seed 3 panels away and creates a 3x3 area of ice panels.
- 31MB
- Codes: *
- Throws a seed 3 panels away and creates a 3x3 area of grass panels.
- 19MB
- Codes: *
- Attacks the 2 panels in front of the user, pushing the target back.
- 70 Damage
- 32MB
- Codes: G, M, U
- Fist attacks the center of the opponents field, cracking a 3x3 area.
- 220 Damage
- 90MB
- Codes: J
- Launches an AirSpin forward. After stopping, attacks around itself 2/3/4 times. Attacks additional times for every time it is hit by a wind attack.
- 50 Damage
- 22/29/36MB
- AirSpin1 Codes: F, G, L
- AirSpin2 Codes: A, E, T
- AirSpin3 Codes: N, O, T
- Shoots the panel in front of you at the enemy.
- 60 Damage
- 4MB
- Codes: *
- Shoots 2 panels in front of you at the enemy in shape.
- 60 Damage
- 8MB
- Codes: B, L, R, *
- Shoots 3 panels in front of you at the enemy in shape.
- 100 Damage
- 12MB
- Codes: B, L, R, *
- Increases Buster Attack by 1.
- 11MB
- Codes: *
- If the opponent uses a Fire, Water, Elec, or Wood element attack, they are attacked with the same element.
- 240 Damage
- 55MB
- Codes: *
- Attacks the opponent with JunkCubes. The number of JunkCubes equals the number of the user's objects that have been destroyed, up to 3/4/5.
- 50 Damage
- 33/44/55MB
- JnkRbrn1 Codes: A, H, S
- JnkRbrn2 Codes: C, G, T
- JnkRbrn3 Codes: F, J, N
- Effects:
- If the user's Buster Attack is less then 5, sets Buster Attack to 5.
- If the user's Custom is less than 8, sets Custom to 8.
- If the user has no B+Left attack, gives B+Left Shield.
- Gives the user UnderShirt, AirShoes, and FloatShoes.
- 99MB
- Codes: X
- Damage increased from 80 to 100.
- Damage increased from 120 to 180.
- MB decreased from 40 to 38.
- Damage rescaled from 10/10/10 to 10/15/20.
- Number of shots rescaled from 3/5/7 to 3/4/5.
- Damage increased from 10 to 20.
- Number of shots decreased from 12 to 10.
- Damage increased from 30 to 60.
- Damage increased from 40 to 60.
- MB decreased from 44 to 34.
- Damage increased from 50 to 70.
- MB decreased from 44 to 34.
- Damage increased from 60/80/100 to 80/100/120.
- MB rescaled from 10/30/50 to 20/30/35.
- MB rescaled from 18/26/54 to 18/26/34.
- Now does outdoor damage.
- MB rescaled from 15/25/35 to 15/30/38.
- Damage increased from 100 to 140.
- Damage increased to 90 to 140.
- MB decreased from 30 to 29.
- Damage increased from 80 to 100.
- MB decreased from 40 to 35.
- Now paralyzes for 90 frames.
- MB decreased from 40 to 35.
- No longer causes flashing.
- Damage increased from 0 to 10.
- MB increased from 8 to 33.
- Now creates pitfall panels on all non-broken panels it travels over.
- After colliding with an object, now creates panels in a shape.
- Now water element.
- MB rescaled from 13/26/39 to 24/28/38.
- Fangs now spawn in front of the user instead of on the the user's panel.
- MB increased from 38 to 58.
- Damage increased from 90/110/130 to 110/130/150.
- MB rescaled from 18/28/38 to 24/28/38.
- If no target collides with the magnet, now shocks a shape in front of the user.
- MB decreased from 22 to 16.
- Damage is now doubled by grass, ice, lava, and pitfall panels, instead of only pitfall panels doubling the number of hits.
- Now Wind element.
- No longer gets bonus hits from panels.
- MB decreased from 30 to 27.
- Damage increased from 210 to 250.
- MB decreased from 55 to 32.
- Damage increased from 200 to 240.
- MB reduced from 30 to 24.
- Bugs changed.
- Old - Chosen randomly:
- Increase Player Bug
- Increase HP Bug
- Increase Custom HP Bug
- Increase Panel Bug
- Increase Buster Bug
- Increase Modified Shot Bug
- New - Picks bugs the target does not have first:
- Increase HP Bug
- Increase Custom HP Bug
- Set Panel Bug to 1/8 chance cracked panel.
- Set Buster Jam rate to 4/16.
- Damage increased from 80 to 100.
- Damage increased from 130 to 150.
- Damage increased from 130 to 150.
- Damage when the Custom Gauge is completely full increased from 0 to 100.
- Damage increased from 150 to 160.
- MB decreased from 60 to 28.
- Damage decreased from 240 to 220.
- Now slashes if the opponent enters the user's original 3x3 area, instead of when the opponent enters the user's area.
- Damage reduced from 240 to 160.
- MB increased from 18 to 38.
- Max damage decreased from 999 to 500.
- Now does step attack after chip-charging instead of nothing.
- Damage increased from 100 to 140.
- Now pushes everything in front of the user, instead of only pushing what is directly hit by WindRack.
- MB rescaled from 20/30/40 to 20/29/39.
- Damage increased from 70 to 200.
- Damage increased from 60/80/100 to 100/140/170.
- MB rescaled from 16/28/40 to 16/26/36.
- Now makes grass on non-broken enemy panels it travels over.
- Damage rescaled from 80/110/140 to 100/120/140.
- MB increased from 14/22/30 to 22/30/48
- The user now does an attack animation during the attack.
- Attack can now be countered.
- Now spawns Kilby on the same column as the target, instead of 3 panels away from the user.
- Delay before the Kilby attacks increased from 0 frames to 8 frames.
- Reduced time before the user can move from 40 frames to 20 frames.
- Damage increased from 40/40/40 to 60/80/100.
- Now spawns 4 webs on random panels on the opponent's field.
- Webs now give a 60 frame immobilization status.
- Web duration increased from 120 frames to 360 frames.
- Webs on grass panels are invisible to the opponent.
- Web HP increased from 1 to 10.
- Damage rescaled from 60/90/120 to 80/100/120.
- MB rescaled from 14/28/42 to 24/34/39.
- Moloko now spawn from the back of the opponent's field and run right to left.
- Delay between Moloko spawns increased from 10 frames to 20 frames.
- Damage increased from 80/100/120 to 110/130/150.
- MB rescaled from 28/40/52 to 28/30/35.
- Damage increased from 20 to 30.
- MB decreased from 60 to 34.
- MB decreased from 52 to 31.
- Timestop duration increased from 180 frames to 300.
- Time the cursor stays on a set of panels increased from 7 frames to 12 frames.
- Cursor now alternates between vertical and horizontal shapes.
- No longer cracks random panels.
- Now drops 2/3/4 rocks if the hammer hits a non-broken panel.
- Rocks do 80/120/140 guard-piercing damage.
- Rocks crack panels.
- Now immobilizes enemies for 60 frames if the hammer hits a non-broken panel.
- Damage decreased from 220/250/280 to 150/200/250.
- MB decreased from 30/40/50 to 29/39/49.
- Can now be moved from any attack instead of just pushing attacks.
- Now spawns in front of the user.
- Time before exploding reduced from 180 frames to 60 frames.
- Damage increased from 150 to 230.
- MB decreased from 55 to 37.
- Now spawns in the same row as the user instead of a random row.
- Damage decreased from 300 to 200.
- MB decreased from 42 to 28.
- MB decreased from 58 to 39.
- Now creates a poison panel after landing instead of a dark hole.
- Damage increased from 50/80/110 to 60/120/200.
- MB increased from 4/10/16 to 7/16/25.
- Now quickly attacks the entire row instead of creating a shockwave.
- MB decreased from 24 to 18.
- MB decreased from 32 to 24.
- MB decreased from 40 to 32.
- MB decreased from 48 to 38.
- MB decreased from 56 to 42.
- MB decreased from 64 to 48.
- MB decreased from 52 to 48.
- Element changed from Water element to Non-Elemental.
- Now returns stolen panels to the user.
- Now pierces Invis.
- MB increased from 48 to 50.
- Now returns stolen panels to the user.
- Now pierces Invis.
- Codes changed from H, Q, U to A, H, U.
- MB increased from 22 to 42.
- MB increased from 32 to 48.
- MB increased from 45 to 50.
- MB increased from 35 to 55.
- Hits no longer chip break.
- Damage increased from 80 to 100.
- Now increases Buster Attack by 5 instead of setting it to 8.
- Buster Attack increase from BlakWeap now also increases charge attack damage.
- Landing buster attacks now heals by BusterAttack / 2 HP.
- Gives a 1 HP every 6 frames HP bug, takes priority over any regular HP bug.
- Now also restores uninstalled innate abilities.
- Now also removes BlakWeap's buster healing.
- Now spawns a holy panel under the user instead of in front.
- MB increased from 12 to 30.
- MB increased from 21 to 31.
- MB increased from 27 to 30.
- MB increased from 47 to 52.
- Added * code.
- AntiDmg now requires at least 10 damage to trigger.
- Damage decreased from 120 to 100
- Added * code.
- MB decreased from 43 to 33.
- The user is now invulnerable for the duration of the attack.
- Added * code.
- MB increased from 44 to 50.
- No longer affects chips that dim the screen.
- Now spawns grass panels in a shape instead of the entire field.
- No longer affects chips that dim the screen.
- No longer affects chips that dim the screen.
- No longer affects chips that dim the screen.
- Damage increased from 100/140/180 to 120/160/200.
- MB rescaled from 22/36/50 to 22/36/49.
- Now Wind element.
- Damage from explosion increased from 120/160/200 to 160/200/240.
- Damage from PropBom increased from 0/0/0 to 30/40/50.
- MB increased from 18/26/34 to 28/36/44
- Movement speed increased from 1.5/1.5/1.5 pixels per frame to 4/4/4 pixels per frame.
- Explosions shape changed from single panel to shape.
- Damage increased from 50/60/70 to 60/70/80.
- MB increased from 15/23/31 to 26/31/36.
- Now targets the opponent and random panels around the opponent, instead of only targeting the opponent if used on a matching row.
- Delay before the user can use another chip decreased from 120 frames to 30 frames.
- Meteors can no longer counter hit.
- Number of meteors increased from 5 to 10.
- Meteors now causes flinching but not flashing.
- Damage increased from 100/130/160 to 120/140/210.
- MB increased from 37/45/53 to 38/52/79.
- Now paralyzes for 150 frames.
- Now also damages the objects it hits.
- No longer dims the screen.
- The user now does a wide and long sword attack instead of ProtoMan.
- No longer causes flashing.
- MB decreased from 40/50/60 to 28/33/38.
- Damage is now shown on the ball.
- Damage increased from 110/140/170 to 140/170/200.
- Damage increased from 120/140/160 to 140/160/180.
- MB increased from 10 to 71.
- Invulnerability time decreased from 600 frames to 200 frames.
- Damage rescaled from 20/30/55 to 20/40/60.
- MB rescaled from 28/60/60 to 20/40/60.
- Damage rescaled from 80/100/150 to 100/120/240.
- GutsHammer now guard-pierces.
- Dropped rocks now guard-pierce.
- Only the SP version now cracks all panels in front of the user, instead of random panels in front of the user.
- Damage increased from 40/50/75 to 50/70/100.
- MB rescaled from 48/64/64 to 42/56/78.
- RoundTornados now match the target's column before changing direction, instead of changing direction 3 panels away.
- RoundTornados now travel until they reach the end of the stage after reversing direction instead of disappearing after traveling 7 panels total.
- Damage increased from 20/25/50 to 20/30/60.
- MB increased from 45/70/70 to 70/75/80
- Damage increased from 100/150/200 to 130/150/250.
- MB decreased from 36/72/72 to 30/49/68.
- Damage increased from 90/120/170 to 100/120/240.
- MB rescaled from 48/68/68 to 50/58/68.
- Damage increased from 100/140/190 to 150/170/290.
- MB decreased from 54/79/79 to 41/56/68.
- Base damage increased from 30/40/65 to 40/60/90
- MB rescaled from 33/66/66 to 55/60/66.
- Dice now explodes if it lands on top of an object.
- Damage increased from 160/200/250 to 160/180/300.
- MB rescaled from 52/74/74 to 45/70/91.
- Damage increased from 100/100/150 to 110/130/200.
- No longer misses if there are no targets in front.
- Damage decreased from 70/80/130 to 50/60/120.
- MB rescaled from 41/63/63 to 42/56/78.
- Number of hits at the end of the water increased from 2 to 3.
- Damage rescaled from 20/30/55 to 20/30/80.
- Code changed from X to S.
- Damage rescaled from 120/140/190 to 120/140/240.
- MB decreased from 73/88/88 to 44/64/74.
- Damage increased from 60/70/95 to 60/70/130.
- HeatChasers now spawn in the same column as the target instead of 2 panels in front of BurnMan.
- HeatChasers now spawn on the top and bottom row, instead of 1 panel above and below BurnMan.
- Damage increased from 100/130/180 to 130/150/250.
- MB rescaled from 53/72/72 to 45/50/55.
- The user can no longer be damaged by objects ColdMan pushes.
- Damage increased from 70/100/150 to 90/110/200.
- MB decreased from 55/77/77 to 50/70/75.
- Damage increased from 100/120/170 to 120/140/210.
- Command code can only be used by the SP version.
- Changed command code (A + direction) laser effects.
- Old
- Up: Reduce Buster Attack to 1.
- Down: Removes SuperArmor, AirShoes, FloatShoes, UnderShirt, and B+Left Abilities.
- Left: Reduce Custom by 1.
- Right: Removes special Charge Attacks.
- New
- Up: Reduce Buster Attack to 1.
- Down: Removes FloatShoes and AirShoes
- Left: Reduce Custom by 1.
- Right: Removes SuperArmor, UnderShirt, and B+Left abilities.
- Damage rescaled from 70/80/105 to 70/80/130.
- MB rescaled from 45/75/75 to 45/65/75.
- If the panel behind the target is not available, KendoMan now does 3 regular hits to the front.
- Damage increased from 25/30/55 to 25/30/80.
- MB rescaled from 44/67/67 to 44/67/85.
- Damage increased from 300 to 500.
- Damage increased from 400 to 600.
- Code changed from X to F.
- Code changed from X to F.
- Number of shots rescaled from 5 to number of turns that have passed, up to 10.
- Stepping over a Holy Panel while BlackBarrier is active now clears the Holy Panel.
- Added a blue glow to make it distinct from regular charging.
- Now explodes in a shape on collision, centered around the panel it collided on.
- Now explodes in a shape at the edge of the stage, centered around the last panel the shot was on before leaving the stage.
- Damage decreased from 100 to 60.
- Number of hits increased from 5 to 10.
- Damage increased from 60/80/100 to 100/120/140.
- The 3rd hit now causes flashing.
- Now Aqua Element.
- Fangs now spawn in front of the user instead of on the the user's panel.
- Damage increased from 200/250/300 to 300/350/400
- If no target collides with the magnet, now shocks a shape in front.
- Boomerangs no longer cause flashing.
- Damage decreased from 200/250/300 to 150/200/250.
- Damage increased from 600 to 700.
- HP reduced from 300 to 200.
- PA combination changed.
- Old:
- DrkHole *
- DrkLine *
- Anubis A
- New:
- BugBomb *
- Geddon3 A
- Anubis A
- PA combination changed.
- Old:
- DrkLine *
- BugChain *
- Bass/BassAnly X
- New:
- AntiNavi *
- BugChain *
- Bass/BassAnly F