Heals 5% max HP for using chips that don't dim the screen
Roll Arrow
Fires a Roll Arrow down the row. If the arrow hits the opponent, the opponent loses their current chip.
Damage: 10 + 10 × Buster Attack
Element: None
Charge Time: 60 frames
Barrier
Creates a 10 HP barrier for Roll and Roll's summoned Mettaur. Everytime this attack is used, the charge time is increased by 20 frames.
Charge Time: 120 - 240 frames
Mettaur Summon
Can sacrifice chips that display damage on the Custom Screen to summon a Mettaur.
Mettaur has Max HP equal to the damage of the sacrificed chip, capped at 500.
Mettaur deals damage equal to half its Max HP.
Can only have 1 Mettaur at a time.
The summoned Mettaur's version is determined by its Max HP
Mettaur 3 EX: More than 250
Mettaur 3: More than 180
Mettaur 2 EX: More than 140
Mettaur 2: More than 100
Mettaur EX: More than 70
Mettaur: Less than 70
GutsMan
HP: 1600
Buster Attack: 5
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
Super Armor
Non-dimming Non-Elemental and Non-dimming panel-break chips get +30 damage.
Guts Hammer
Hits the panel in front of GutsMan with Guts Hammer. If the panel was not a hole, 3 rocks are dropped. One falls on the opponent's panel and 2 on random panels on the opponent's field.
Breaks a random panel on the opponent's field.
Damage: 50 + 20 × Buster Attack
Element: Break
Charge Time: 90 frames
Guts Machine Gun
Fires 5 shots up to 3 panels forward. The last hit flinches and flashes.
Damage: 4 × Buster Attack
Element: None
Charge Time: 70 frames
NumberMan
HP: 1300
Buster Attack: 3
Custom: 10
MegaFolder: 5
GigaFolder: 1
MB: 70
Element: None
Abilities:
B + Left Shield
Non-Elemental chips get +10 damage.
DieBomb
Throws a DieBomb 3 panels forward. If the dice lands on a panel, explodes in a shape.
Damage: (15 + 5 × Buster Attack) × Number on Dice
Element: None
Charge Time: 90 frames
FireMan
HP: 1600
Buster Attack: 4
Custom: 7
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Fire
Abilities:
B + Left Shield
Non-dimming Fire chips get +40 damage
While standing on a Lava panel, heals 1 HP every 5 frames.
Fire Arm
Spawns fire in a shape in front of FireMan.
Damage: 30 + 20 × Buster Attack
Element: Fire
Charge Time: 40 frames
WoodMan
HP: 1700
Buster Attack: 3
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Wood
Abilities:
Super Armor
Status Guard
Can charge non-dimming Wood chips for 2x damage.
Movement: 10 frame delay after movment.
Death Forest
WoodMan jumps and spawns 3 wood towers after landing. One wood tower spanws on the opponent's panel and 2 on random panels on the opponent's field.
Pierces PopUp
Damage: 40 + 20 × Buster Attack
Element: Wood
Charge Time: 70 frames
Seed Shot
Fires 3 Seed Shots forward.
Damage: 15 + 5 × Buster Attack
Element: Wood
Charge Time: 80 frames
WindMan
HP: 1500
Buster Attack: 3
Custom: 5
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
Air Shoes
Float Shoes
Non-dimming Wind chips get +10 damage
Propeller Bomb
Spawns 2 Propeller Bombs in the panel in front of WindMan that chase the enemy.
Damage: 50 + 10 × Buster Attack
Element: Wind
Charge Time: 90 frames
Round Tornado
Spawns a Round Tornado that attacks a region in front of WindMan and continues left until off the field.
Damage: 70 + 10 × Buster Attack
Element: Wind
Charge Time: 60 frames
Custom Screen: Wind Change
Can enable and disable constant wind and constant fan effects from the Custom Screen.
WindMan begins the battle with 1 use of Wind / Fan.
Turning off the Wind / Fan effect for a turn restores a Wind / Fan use
Up to 3 Wind / Fan uses can be stored at once.
Wind / Fan effects last for the first 300 frames of a turn.
SearchMan
HP: 1200
Buster Attack: 3
Custom: 5
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
B + Left Shield
Scope Gun
Locks on to the opponent and fire 5 shots.
Pierces Invis and PopUp
Damage: 10 + 2 × Buster Attack
Element: None
Charge Time: 95 frames
Custom Screen: Shuffle
Can re-shuffle chips on the Custom Screen up to 2 times per turn.
AquaMan
HP: 1400
Buster Attack: 3
Custom: 7
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Water
Abilities:
B + Left Shield
Can charge non-dimming Water chips for 2x damage.
Heals 5% max HP for using Water chips that don't dim the screen.
Aqua Hose
Fires an aqua shot that hits 2 panels ahead. If the aqua shot lands in a hole, attacks panels in a shape, otherwise cracks panel hit and attacks the next panel.
Damage: 20 + 20 × Buster Attack
Element: Water
Charge Time: 30 frames
ThunderMan
HP: 1500
Buster Attack: 3
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Elec
Abilities:
B + Left Shield
Non-dimming Elec chips get +50 damage
A thunder cloud circles columns 2 - 6, paralyzing opponents it collides with. The cloud passes through opponents but not obstacles.
Thunderbolt
Targets the opponent with 3 waves of thunder bolts.
Pierces PopUp
Damage: 40 + 20 × Buster Attack
Element: Elec
Charge Time: 90 frames
MetalMan
HP: 1700
Buster Attack: 3
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
Super Armor
Float Shoes
Can charge non-dimming Break chips for 2x damage
Metal Fist
If MetalMan matches rows with the opponent, MetalMan jumps to the panel in front of the opponent and attacks the opponent's panel. Otherwise, MetalMan jumps to the farthest-owned panel and attacks the panel in front.
Pierces PopUp
Damage: 90 + 20 × Buster Attack
Element: Break
Charge Time: 80 frames
Metal Blade
Throws a Metal Blade forward, does not stop after colliding.
If used on the top or bottom row, the blade travels along the edge of the battle field.
Pierces Guard
Damage: 20 × Buster Attack
Element: Sword
Charge Time: 60 frames
JunkMan
HP: 1500
Buster Attack: 3
Custom: 5
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
Super Armor
Continuously spawns JunkCubes on random rows that deal 10 damage.
Poltergeist
Dims the screen and throws all obstacles on the field at the opponent.
Damage: 40 + 20 × Buster Attack
Element: Break
Charge Time: 90 frames
Junk Press
Attacks all panels down the row in front of JunkMan.
Damage: 60 + 20 × Buster Attack
Element: Break
Charge Time: 90 frames
Custom Screen: Chip Recycle
Gets 2 Standard chips with less than 50MB that were selected by either player in previous turns on the Custom Screen.
ProtoMan
HP: 1400
Buster Attack: 4
Custom: 7
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
B + Left Reflect
Chip Charge: Step Sword
Can charge non-dimming Sword chips, turning them into 2x damage step sword versions.
Wide Sword
Slashes a shape in front of ProtoMan.
Damage: 60 + 20 × Buster Attack
Element: Sword
Charge Time: 25 frames
StarMan
HP: 1400
Buster Attack: 3
Custom: 7
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
B + Left Shield
Float Shoes
Air Shoes
Non-dimming Non-Elemental chips gain +10 damage.
Twinkle Meteor
Spawns 3 Twinkle Meteors on the opponent and random panels on the opponent's field
Confuses opponents it hits.
Pierces PopUp
Damage: 50 + 10 × Buster Attack
Element: None
Charge Time: 70 frames
Custom Screen: Fortune
Gets a random Fortune on the Custom Screen each turn with different effects.
Can not get the same Fortune 2 turns in a row.
Fortunes
Shining Star (10%): Blinds the opponent for 480 frames.
Black Hole (5%): Blinds the user for 480 frames.
Shooting Star (10%): TwinkleMeteors continuously spawn for the turn, dealing 20 + 10 × Buster Attack. Does not cause flinching or flashing.
Man-made Satellite (10%): Increases Custom to 10 for the turn.
6th Magnitude Star (10%): Does nothing
3rd Magnitude Star (40%): All of the user's Non-dimming chips get +10 damage
1st Magnitude Star (15%): All of the user's Non-dimming chips gain get +30 damage
NapalmMan
HP: 1500
Buster Attack: 3
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Fire
Abilities:
Non-dimming Fire chips gain +40 attack.
While standing on a Lava panel, non-dimming Fire chips gain 1 attack every 5 frames, up to +40.
Fire Vulcan
Uncharged attack is Fire Vulcan instead of a buster.
Rapidly fires shots down the row as long as the B button is held.
Damage: 5 + Buster Attack
Element: None
Fire Bomb
Fires 2 sets of 2 Fire Bomb. One bomb targets the opponent and the other targets a random panel on the opponent's field.
Spawns a fire ring after landing on a panel.
Pierces PopUp.
Damage: 30 + 20 × Buster Attack
Element: Fire
Charge Time: 90 frames
Napalm
Fires a Napalm bomb 3 panels ahead. Explodes in a shape after landing on a panel.
The Napalm Bomb pierces PopUp.
Damage: 60 + 20 × Buster Attack
Element: Fire
Charge Time: 180 frames
IceMan
HP: 1300
Buster Attack: 2
Custom: 7
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Water
Abilities:
Can charge non-dimming Water chips for 2x damage.
IceMan Kick
B + Left ability.
Kicks the panel in front of IceMan. Pushes anything it hits
Damage: 1
Element: None
Ice Slasher
Fires an Ice Slasher 4 panels forward, does not stop after colliding.
Creates an Ice panel on the panel of anything it collides with, if it isn't already an Ice panel.
Turns obstacles it collides with into ice cubes.
Damage: 20 + 20 × Buster Attack
Element: Water
Charge Time: 70 frames
Freeze Bomb
Throws a Freeze Bomb 3 panels ahead. If it lands on a panel, spawns ice towers in a shape.
Ice towers create Ice panels on the panels they spawn on.
Pierces PopUp
Damage: 40 + 20 × Buster Attack
Element: Water
Charge Time: 100 frames
ElecMan
HP: 1400
Buster Attack: 3
Custom: 7
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Elec
Abilities:
B + Left Shield
Float Shoes
Non-dimming Elec chips get +50 damage
Chip Charge: Dash Elec Sword
Can charge non-dimming Sword chips, turning them into Dash Elec Sword versions that paralyze.
Thunder Ball
Spawns a Thunder Ball in front of ElecMan. Chases the opponent for 5 panels.
Damage: 20 + 20 × Buster Attack
Element: Elec
Charge Time: 120 frames
PlantMan
HP: 1500
Buster Attack: 3
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: Wood
Abilities:
B + Left Shield
Can charge non-dimming Wood chips for 2x damage.
Plant Weed
Spawns a Plant Weed on the opponent's panel that hits 2 times. Paralyzing the opponent if it hits.
Plant Weed creates a Grass panel on the panel it spawned on.
Pierces PopUp
Damage: 10 + 10 × Buster Attack
Element: Wood
Charge Time: 40 frames
Custom Screen: Color Plants
Gets 1 plant chip on the Custom Screen for every Wood chip picked in previous turns, up to 2 plant chips per turn.
Plants have 50 HP.
Plant chips spawn a plant 3 panels away that creates spores in a shape.
Plant spores do 20 + 10 × Buster Attack.
Plant spores have different effects based on the color:
PinkPlant: PlantMan heals 100 HP.
YellowPlant: Causes confusion.
BlackPlant: Causes blind.
WhitePlant: Causes paralyzes.
PurplePlant: Increases HP bug.
KnightMan
HP: 2000
Buster Attack: 5
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
Super Armor
Can charge non-dimming Break chips for 2x damage
Movement: 10 frame delay after movment.
Royal Wrecking Ball
Spins spiked iron ball around KnightMan.
Damage: 50 + 20 × Buster Attack
Element: Break
Charge Time: 90 frames
Kingdom Crusher
Fires a spiked iron ball down the row, does not stop after colliding.
Damage: 50 + 10 × Buster Attack
Element: Break
Charge Time: 70 frames
ShadowMan
HP: 1300
Buster Attack: 3
Custom: 6
MegaFolder: 5
GigaFolder: 1
MB: 50
Element: None
Abilities:
Flaot Shoes
B + Left Anti-Damage
Movement: 0 frame delay after movment.
Critial Hit
Has a 40% critical hit rate when using non-dimming Sword chips
Landing a critical hit will do 2x damage and increases the target's Battle HP bug by 1 level.
Chip Charge: Invis
Can charge non-dimming chips to gain 120 frames of invisibility before using the chip.
Ninja Star
ShadowMan disappears and throws a Ninja Star at the opponent.
Pierces PopUp
Damage: 40 + 20 × Buster Attack
Element: Sword
Charge Time: 70 frames
Bass
HP: 1500
Buster Attack: 3
Custom: 5
MegaFolder: 4
GigaFolder: 1
MB: 50
Element: None
Abilities:
Float Shoes
First Barrier 100
Shooting Buster
Fires 7 waves of 2 shots, one targets opponent and one targets a random panel on the opponent's field.
Can not target the same panels 2 waves in a row.
Pierces PopUp
Damage: 5 + 5 × Buster Attack
Element: None
Charge Time: 80 frames
Darkness Overload
Bass moves to the center row of the 4th column and attacks the back 2 columns.
Cracks the back 2 columns.
Pierces Guard, Invis, and PopUp.
Successfully completing the attack restores Bass' Barrier 100 if Bass has no barrier or aura.