Beast Link Gate

From The Rockman EXE Zone Wiki

The Beast Link Gate (ビーストリンクゲート) is an add-on peripheral for Rockman EXE 6. You are able to send Battle Chips you purchased and use them in EXE6, as well as the arcade game, Rockman EXE Battle Chip Stadium.

Using the Beast Link Gate

Chip usage is the same as in previous games, although the custom gauge does not decrease if you are hit or land hits. The gauge speed gradually decreases once reaching yellow, to blue, to red. To open the Custom Menu, you need at least blue level gauge, which then would reset it back down to nothing. Opening the gauge at red leaves you at yellow level gauge.

One major difference from the previous games is that your Navi is completely in your control with no Operation Battle PVE Mode.

Color Battle Chip
Yellow Standard Chip
Dark Chip
Program Advance
Blue Mega Chip
Red Giga Chip

Chips and Program Advances you use with the Gate but have not obtained in your LIbrary will appear marked in the Library, and available for purchase at the Chip Order.

Exclusive BattleChips

There are unique chips that are only available in physical form, therefore only usable with the Beast Link Gate:


Chip Name Class Effect
PunchArm
パンチアーム Punch ArmPunch Arm.png
Standard Changes Power Attack for all forms to FireHit1.
NeedlArm
ニードルアーム Needle ArmNeedle Arm.png
Standard Changes Power Attack for all forms to AquaNdl1.
PuzzlArm
パルスアーム Pulse ArmPulse Arm.png
Standard Changes Power Attack for all forms to ElecPuls1.
BoomrArm
ブーメランアーム Boomerang ArmBoomerange Arm.png
Standard Changes Power Attack for all forms to Boomer.
SyncTrgr
シンクロトリガー Synchro TriggerSynchro Trigger.png
Mega Grants Full Synchro.
DrkSword
ダークソード Dark Sword
Dark Swings a 2x3 Sword attack. Consumes a BugFrag and gives HP bug after use.
DarkThnd
ダークサンダー Dark Thunder
Dark Shoots a homing thunder attack. Consumes a BugFrag and gives HP bug after use.
DrkRecov
ダークリカバリー Dark Recovery
Dark Recover 1000 HP. Consumes a BugFrag and gives HP bug after use.
DarkInvs
ダークインビシ Dark Invisible
Dark Temporarily makes Navi invincible and use a barrage of certain chips. Consumes a BugFrag and gives HP bug after use.
Chip used are no longer dependent on chips you used in the run, they are now based on your maximum HP before any NaviCustomizer or ModCards.

100-199: Cannon, Minibomb, WideSwrd
200-299: Cannon, EnergBom, WideSwrd
300-399: HiCannon, MegEnBom, LongSwrd
400-499: TankCan1, FireBrn2, FireSwrd
500-599: M-Cannon, TrnArrw2, AquaSwrd
600-699: TankCan2, DolThdr2, ElecSwrd
700-799: GunDelS2, RlngLog2, BambSwrd
800-899: TankCan3, Tornado, MoonBld
900-999:TankCan3, AirHocky, LifeSrd
1000: FireBrn3, TrnArrw3, DolThdr3, RlngLog3, SuprVulc, LifeSrd

DrkPlus
ダークプラス Dark Plus
Dark Gives next chip +50 attack, Consumes a BugFrag and gives HP bug after use. Also removes Full Synchro.

Program Advances

Pressing Select allows the usage of Program Advances like in the previous games however they are limited to chips you slot in. They do not dim the screen and are used immediately.

Due to the new mode, some Program Advance combinations have been changed in order to activate them.

MegaMan with Beast Link Gate

As long as the Beast Link Gate is plugged in and read, MegaMan has infinite use of the BeastOut ability. This can be used immediately from the start of the game, however it is no longer possible to BeastOver. Mod cards can be used in conjunction with Beast Link Gate, with effects such as Chip Heal working for chips slot into the Gate.

Add-ons such as DblPoint, Atk+30, WhiCapsl only have an effect on slotted in chips or Program Advances (they do not work on chips selected from the custom screen). They can all stack; DblPoint, ColorPt, Atk+30, Atk+10, WhiCapsl, Uninstll can all be attached to one chip or PA. Uninstall can also be attached to any chip, even dimming chips when it normally should not. However, it doesn't work with ColForce.

Dimming chips that are slot-in through the Gate can be interrupted from a cut in chip from the folder. You cannot cut in a Gate chip slot-in with a Gate chip slot-in.

Beast link gate - falzar beast overworld.pngBeast link gate - gregar beast.pngBeast link gate - Falzar beast.pngBeast link gate - falzar beast.png

Cross System

Crosses can no longer be used from custom screen. You are required to slot in the appropriate Link Navi Chip during the Custom Screen to Cross (You cannot Cross with the opposite version Navi chip). If you lose the Cross, you cannot re-cross in the same battle. You can use every cross immediately from the start of the game if you have the corresponding Navi chip.

Link Navi System

By using the Navi Change Box in AsterLand, the player can slot in a Navi Data Chip to swap their playable Navis. Further info of their abilities can be found in its section's page.

Beating the game is required to access this.

EXE6 - Navi Change Box.PNGBeast link gate - tenguman overworld.png

While the Beast Link Gate is still attached, when a chip is slotted in, the LinkNavi has BeastOut's lock-on ability. This is only limited to chips slot into the Gate; using normal in-game chips will not grant this bonus. LinkNavis (when properly leveled up) also add their passive bonuses to chips when slotted in. However, LinkNavis that can normally charge the chip for x2 damage, such as SpoutMan and TomahawkMan, are unable to do this. LinkNavis can be leveled up to SP level, through use of the Link PET_EX toy.

Tenguman not link navi.pngTenguman link naviSP.pngBeast link gate - tenguman link navi.png

This is required to get the optional Beast Link Gate mark on the title screen, which you obtain by defeating Bass in Graveyard 2 with all 5 LinkNavis at SP level in your game's version. ProtoMan is not required to achieve this, as he is a not a normal LinkNavi in game.

Gregar Complete Title.pngFalzar Complete Title.png