Battle Card Info (MMSF1)

From The Rockman EXE Zone Wiki

Information regarding the Battle Cards available in Mega Man Star Force.

Card Elements
Terminology Meaning
Fire
  • Does x2 damage on enemies standing on Grass panels. The panel is returned to normal.
  • Does x2 damage against Wood enemies.
Aqua
  • Freezes on enemies standing on Ice panels. The panel is returned to normal.
  • Does x2 damage against Fire enemies.
Elec
  • Does x2 damage on Bubbled enemies.
  • Does x2 damage against Aqua enemies.
Wood
  • These cards will not cause flashing (invisible frames).
  • Does x2 damage against Elec enemies.
Card Properties
Terminology Meaning
Sword The attack will hit the Grabity virus family and trigger AntiSwrd.
Break The attack will pierce guards and obstacles.
Wind The attack will instantly remove Barriers and Aura regardless of HP.
Summon Summons an obstacle on the field, can be blown up by Bombalizer.
Recovery The card will trigger PoisnApple.
Pierces Invis The attack can affect enemies through the Invisible status.

Standard Class Cards

ID Name Element Atk Properties Effect
001 Cannon None 40 --- One shot ahead.
002 PlusCannon None 90 --- One shot ahead. Pushes 1 panel.
003 HevyCannon None 150 --- One shot ahead. Pushes 2 panels.
004 PlasmaGun1 None 30 --- Paralyzes enemy ahead for 1 1/2 seconds.
005 PlasmaGun2 None 50 --- Paralyzes enemy ahead for 1 1/2 seconds, V shape.
006 PlasmaGun3 None 70 --- Paralyzes enemy ahead for 1 1/2 seconds, X shape.
007 Gatling1 None 10 --- Up to x4. Pushes enemy ahead on every hit.
008 Gatling2 None 20 --- Up to x5. Pushes enemy ahead on every hit.
009 Gatling3 None 30 --- Up to x6. Pushes enemy ahead on every hit.
010 AirSpread None 10 Wind Up to x3. Spread 3x3 around hit target.
011 RdrMissil1 None 100 --- Auto-lock on non-elemental enemies.
012 RdrMissil2 None 130 --- Auto-lock on enemies with even tens in their HP.
013 RdrMissil3 None 200 --- Auto-lock on enemies with a status.
014 HeatBall1 Fire 60 --- Auto-locks on an enemy ahead.
015 HeatBall2 None 100 --- Auto-locks on an enemy ahead.
016 HeatBall3 None 180 --- Auto-locks on an enemy ahead.
017 IceMeteor1 None 50 --- Nearest enemy's row is covered with Ice panels.
018 IceMeteor2 None 90 --- Nearest enemy's row is covered with Ice panels.
019 IceMeteor3 None 130 --- Nearest enemy's row is covered with Ice panels.
020 StunNukle None 130 --- Paralyzes one panel ahead for 2 1/2 seconds.
021 PoisNukle None 150 --- Gives LV4 HP Bug one panel ahead.
022 FreezNukle Aqua 180 --- Freezes one panel ahead for 2 seconds.
023 Sword None 80 Sword Slashes the panel ahead.
024 WideSword None 80 Sword Slashes the row ahead.
025 LongSword None 80 Sword Slashes 2 panels ahead.
026 BlazngEdge Fire 160 Sword Slashes the row ahead.
027 TidalEdge Aqua 190 Sword Slashes the row ahead.
028 StrikeEdge Elec 150 Sword Slashes the row ahead and Paralyzes for 1 1/2 seconds.
029 ArboEdge Wood 180 Sword Slashes the row ahead.
030 BreakSabre None 200 Sword, Break Diagonal cut ahead, \ shape.
031 GrndWave1 None 50 --- Auto-targets an enemy.
032 GrndWave2 None 100 --- Auto-targets an enemy.
033 GrndWave3 None 150 --- Auto-targets an enemy.
034 JetAttack1 None 100 Break, Wind Rush down ahead.
035 JetAttack2 None 150 Break, Wind Rush down ahead.
036 JetAttack3 None 200 Break, Wind Rush down ahead.
037 PowerBomb1 None 80 --- Throws bomb 3 panels ahead. Explodes in + shape.
038 PowerBomb2 None 130 --- Throws bomb 3 panels ahead. Explodes in X shape.
039 PowerBomb3 None 180 --- Throws bomb 3 panels ahead. Explodes in 3x3.
040 GhstPulse1 None 90 Pierces Invis Shoots a shape one panel ahead and the row after that, Paralyzes for 1 1/2 seconds.
041 GhstPulse2 None 100 Pierces Invis Shoots a shape one panel ahead and the row after that, Confuses for 3 seconds.
042 GhstPulse3 None 120 Pierces Invis Shoots a shape one panel ahead and the row after that, LV2 HP Bug.
043 FireRing1 Fire 60 --- Boomerangs back on panel's edge. Can hit enemy ahead up to x2.
044 FireRing2 Fire 90 --- Boomerangs back on panel's edge. Can hit enemy ahead up to x2.
045 FireRing3 Fire 120 --- Boomerangs back on panel's edge. Can hit enemy ahead up to x2.
046 TimeBomb1 Fire 100 Summon Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer.
047 TimeBomb2 Fire 150 Summon Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer.
048 TimeBomb3 Fire 220 Summon Summon a TimeBomb on a empty panel 2 rows ahead. 3 seconds timer.
049 FireBzook1 Fire 100 --- If hits a target, the row it struck too. If hits off screen, furthest row is struck.
050 FireBzook2 Fire 130 --- If hits a target, the row it struck too. If hits off screen, furthest row is struck.
051 FireBzook3 Fire 160 --- If hits a target, the row it struck too. If hits off screen, furthest row is struck.
052 TailBurnr1 Fire 80 --- Flamethrower 3 panels ahead.
053 TailBurnr2 Fire 130 --- Flamethrower 3 panels ahead.
054 TailBurnr3 Fire 180 --- Flamethrower 3 panels ahead.
055 WideWave1 Aqua 70 --- Wave travels down the rows ahead.
056 WideWave2 Aqua 90 --- Wave travels down the rows ahead.
057 WideWave3 Aqua 120 --- Wave travels down the rows ahead.
058 ChainBubl1 Aqua 40 --- Shoots shot that Bubbles for 2 seconds ahead. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows.
059 ChainBubl2 Aqua 60 --- Shoots shot that Bubbles for 2 seconds ahead. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows.
060 ChainBubl3 Aqua 80 --- Shoots shot that Bubbles for 2 seconds ahead. If the target has enemies adjacent, they will be struck too. Continues up to 3 rows.
061 GreenInk None 90 --- Hit target explodes 3x3 with Grass panels.
062 BlueInk None 110 --- Hit target explodes 3x3 with Ice panels.
063 PurpleInk None 130 --- Hit target explodes 3x3 with Poison panels.
064 StikyRain1 Aqua 20 --- Targets all enemies x6.
065 StikyRain2 Aqua 30 --- Targets all enemies x6.
066 StikyRain3 Aqua 40 --- Targets all enemies x6.
067 CloudShot1 Elec 110 --- A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3.
068 CloudShot2 Elec 140 --- A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3.
069 CloudShot3 Elec 170 --- A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3.
070 ThndrBall1 Elec 80 --- Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 1 1/2 seconds.
071 ThndrBall2 Elec 120 --- Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 seconds.
072 ThndrBall3 Elec 150 --- Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 1/2 seconds.
073 VolticEye1 Elec 40 Pierces Invis Press A to land on the row. Cursor targets closest enemy row and moves ahead.
074 VolticEye2 Elec 50 Pierces Invis Press A to land on the row. Cursor targets closest enemy row and moves ahead.
075 VolticEye3 Elec 60 Pierces Invis Press A to land on the row. Cursor targets closest enemy row and moves ahead.
076 FlickrKck1 Elec 40 --- Attacks 3 times on enemy. Blinds.
077 FlickrKck2 Elec 50 --- Attacks 3 times on enemy. Blinds.
078 FlickrKck3 Elec 60 --- Attacks 3 times on enemy. Blinds.
079 JumboHmmr1 Wood 130 --- Attacks 2 rows ahead.
080 JumboHmmr2 Wood 160 --- Attacks 2 rows ahead.
081 JumboHmmr3 Wood 190 --- Attacks 2 rows ahead.
082 MopLance1 Wood 120 Sword Attacks 3 panels ahead.
083 MopLance2 Wood 140 Sword Attacks 3 panels ahead.
084 MopLance3 Wood 160 Sword Attacks 3 panels ahead.
085 Fokx-Fu1 Wood 160 Sword MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row.
086 Fokx-Fu2 Wood 180 Sword MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row.
087 Fokx-Fu3 Wood 200 Sword MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row.
088 VulcnSeed1 Wood 20 --- Shoots seeds ahead and 3 rows after x9.
089 VulcnSeed2 Wood 30 --- Shoots seeds ahead and 3 rows after x9.
090 VulcnSeed3 Wood 40 --- Shoots seeds ahead and 3 rows after x9.
091 BraveSwrd1 None 100 Sword, Break Slashes 2 panels ahead.
092 BraveSwrd2 None 130 Sword, Break Slashes 2 panels ahead.
093 BraveSwrd3 None 160 Sword, Break Slashes 2 panels ahead.
094 JunkCube1 None 150 Break, Summon Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them.
095 JunkCube2 None 200 Break, Summon Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them.
096 JunkCube3 None 250 Break, Summon Summons junk cube 2 panels ahead. If an enemy is on the same row/column as it, it will slide into them.
097 SyncHook1 None 120 --- If the attack lands on a enemy, all enemies of that type gets hit too.
098 SyncHook2 None 150 --- If the attack lands on a enemy, all enemies of that type gets hit too.
099 SyncHook3 None 180 --- If the attack lands on a enemy, all enemies of that type gets hit too.
100 PowerSong None --- Summon Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible.
101 QuakeSong None --- Summon Summon a LupaDonna one panel ahead. While it sings, the enemy is Gravitized.
102 TripSong None --- Summon Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused.
103 MoaiFall1 None 120 Break Moai randomly falls on enemy field. Targets at least on enemy.
104 MoaiFall2 None 160 Break Moai randomly falls on enemy field. Targets at least on enemy.
105 MoaiFall3 None 200 Break Moai randomly falls on enemy field. Targets at least on enemy.
106 BigAx1 None 150 Sword Swings ax 3x2 ahead.
107 BigAx2 None 180 Sword Swings ax 3x2 ahead.
108 BigAx3 None 220 Sword Swings ax 3x2 ahead.
109 MagiCrysl1 None 30 Summon Summons crytal that shoots fire for a period.
110 MagiCrysl2 None 40 Summon Summons crytal that shoots Aqua for a period.
111 MagiCrysl3 None 50 Summon Summons crytal that shoots Elec for a period.
112 BlackHole1 None --- --- Drains enemies with 100 HP or less of all their HP.
113 BlackHole2 None --- --- Drains enemies with 130 HP or less of all their HP.
114 BlackHole3 None --- --- Drains enemies with 160 HP or less of all their HP.
115 BrsrkSwrd1 None 60 Sword Auto targets and slashes x3 on the enemy.
116 BrsrkSwrd2 None 70 Sword Auto targets and slashes x3 on the enemy.
117 BrsrkSwrd3 None 80 Sword Auto targets and slashes x3 on the enemy.
118 GreenBurst Grass 30 --- Consumes Grass panels on the field and auto targets the enemy.
119 IceBurst Aqua 40 --- Consumes Ice panels on the field and auto targets the enemy.
120 PoisBurst None 50 --- Consumes Poison panels on the field and auto targets the enemy.
121 TyphnDance None 80 Wind MegaMan spins x2 his surrounding 3x3.
122 JamminPnch None 260 Break MegaMan disappears and a Jammer is summoned ahead and punches 1 square. Can be used with Mega Attack.
123 JamMachGun None 30 --- MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5.
124 Whistle None --- Break, Wind Enemy's guard is broken, they are flinched aback, and pulled to the row in front of MegaMan.
125 Bombalizer None 200 --- All obstacles on the field explode 3x3.
126 AntiSword None 120 --- VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Sword card, it get consumed and MegaMan slashes them x3.
127 Recover10 None --- Recovery MegaMan heals 10 HP.
128 Recover30 None --- Recovery MegaMan heals 30 HP.
129 Recover50 None --- Recovery MegaMan heals 50 HP.
130 Recover80 None --- Recovery MegaMan heals 80 HP.
131 Recover120 None --- Recovery MegaMan heals 120 HP.
132 Recover150 None --- Recovery MegaMan heals 150 HP.
133 Recover200 None --- Recovery MegaMan heals 200 HP.
134 Recover300 None --- Recovery MegaMan heals 300 HP.
135 Barrier None --- --- Barrier that can take hits up to 10 damage.
136 Barrier100 None --- --- Barrier that can take hits up to 100 damage.
137 Barrier200 None --- --- Barrier that can take hits up to 200 damage.
138 Aura None --- --- Aura that needs a single hit that does 100 damage to remove. Only lasts for a certain amount of time.
139 Invisible None --- --- MegaMan becomes Invisible for 5 seconds.
140 SpiritFury None --- Pierces Invis VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Fire, Aqua, Elec, or Wood elemental card, it get consumed and their field explodes with that element. If Aqua, Freezes for 2 seconds. If Elec, Paralyzes for 2 1/2 seconds. If Wood, Confuses for 3 seconds.
141 PoisnApple None --- --- VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Recovery card, the health healed is drained instead. A Poison panel spawns under them.
142 DoublCross None --- --- VS Only. sets up 3x2 Traps panels on enemy side. When enemy uses a Mega card, you use it instead.
143 GigaMine None 300 Pierces Invis VS Only. sets up 2x3 Traps panels on enemy side. When enemy uses a Giga card, it get consumed and their field explodes.
144 GrassStage None --- --- Reset field to 3x3 Grass panels on enemy side.
145 IceStage None --- --- Reset field to 3x3 Ice panels on enemy side.
146 GraviStage None --- --- Reset field to 3x3 Gravity panels on enemy side.
147 GNullStage None --- --- Reset field to 3x3 G Null panels on enemy side.
148 HolyPanel None --- --- Places a Holy panel under MegaMan.
149 ParlyzPlus None --- --- +1 1/2 second Paralysis effect to prior chip.
150 Attack+10 None --- --- +10 attack power to prior chip.

Mega Class Cards

Giga Class Cards

Lunar Knights Cards

Japanese version only. These are special crossover cards that can only be obtained and used by forming a Brother Band with Lunar Knights. These cards do not appear in the Library.

Class Name Element Atk Properties Effect
Standard Solar Gun None 40 Pierces Invis Hit enemy's Invisible is removed, explodes in a V x3.
Standard Solar Gun V2 None 50 Pierces Invis Hit enemy's Invisible is removed, explodes in a V x3.
Standard Solar Gun V3 None 60 Pierces Invis Hit enemy's Invisible is removed, explodes in a V x3.
Standard Darkness Sword None 110 Sword Cuts row ahead and the side of MegaMan. Inflicts LV1 HP Bug.
Standard Darkness Sword V2 None 150 Sword Cuts row ahead and the side of MegaMan. Inflicts LV2 HP Bug.
Standard Darkness Sword V3 None 190 Sword Cuts row ahead and the side of MegaMan. Inflicts LV3 HP Bug.
Standard Ursula Fire 120 --- Auto-target one enemy ahead.
Standard Ursula V2 Fire 150 --- Auto-target one enemy ahead.
Standard Ursula V3 Fire 200 --- Auto-target one enemy ahead.
Standard Tove None 50 Break Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead.
Standard Tove V2 None 60 Break Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead.
Standard Tove V3 None 70 Break Attacks the 3x3 panels on the enemy field x3. However, furthest row gets hit x4 instead.
Standard Alexander None 20 Wind Travels 9 panels and hits every row with an enemy. Will boomerang if there are not enough rows with enemy.
Standard Alexander V2 None 25 Wind Travels 9 panels and hits every row with an enemy. Will boomerang if there are not enough rows with enemy.
Standard Alexander V3 None 30 Wind Travels 9 panels and hits every row with an enemy. HWill boomerang if there are not enough rows with enemy.
Standard Ezra None 30 --- Auto-locks on enemy x3 and Freezes for 2 seconds.
Standard Ezra V2 None 40 --- Auto-locks on enemy x3 and Freezes for 2 seconds.
Standard Ezra V3 None 50 --- Auto-locks on enemy x3 and Freezes for 2 seconds.

Event Only Cards

These cards do not appear in the Library.

Class Name Element Atk Properties Effect
Giga Andromeda None 400 --- 100 damage missiles hit all rows ahead, then a laser ahead that does 400.