Operation Battle (オペレーションバトル) is a mode is accessed through the title screen by having the BattleChip Gate attached to the GBA. An in-game save is required to play.
Modes
The following modes are available for Operation Battle.
A marathon of battles against Darkloids and the Soul Navis of both versions. Completing this mode earns a star for that Navi.
Network using BattleChip Gates.
A short tutorial against Mettaurs on the basics of Operation Battle.
In this mode, the player sends real life BattleChip to their Navis while having limited control over them. The mode also goes through all version-exclusive Navis. The player is rewarded with a star on the Operation Battle screen once finished.
The controls are different than normal gameplay as well:
Button |
Usage
|
Left/Right |
Tells the Navi which column they should be on, when they can.
|
Up |
The option to get Navi to follow the enemy in the same row as much as possible, or avoid the same row as much as possible.
|
Down |
The option for the Navi to change the tactic from either using the buster, its special weapon, or not attacking.
|
Holding L |
The Navi stands still and slotting in chips lets you perform a Program Advance.
|
Start |
Pause
|
The gauge increases over time and the more hits you land. It decreases if you are hit or send BattleChips. Chips you are able to send are dependent on the gauges:
Color |
BattleChip
|
Yellow |
Standard Chip
|
Blue |
Mega Chip
|
Red |
Giga Chip
|
Exclusive BattleChips
There are unique chips that are only available in physical form, therefore only usable in MMBN4 using the BattleChip Gate. These chips are available in 4.5 in game.
Chip Name |
Class |
Effect
|
Marking マーキング Marking
|
Standard |
Navi moves to the front-most column. It is temporarily invincible and (BN4 only) fires buster at a rapid rate/ (EXE4.5 only) cannot use their buster.
|
CannMode キャノンモード Cannon Mode
|
Standard |
Temporarily sends a barrage of the Cannon chip.
|
CannBall ホウガンモード Cannonball Mode
|
Standard |
Temporarily sends a barrage of the Ball chip.
|
SwrdMode ソードモード Sword Mode
|
Standard |
Temporarily sends a barrage of the Sword chip.
|
FirePlus ファイアプラス Fire Plus
|
Mega |
Sets up Grass Stage and temporarily, Fire chips do +40 damage.
|
ThunPlus サンダープラス Thunder Plus
|
Mega |
Temporarily, all Elec chips do +40 damage and paralyzes.
|
AquaPowr アクアパワー Aqua Power
|
Mega |
Temporarily, all Aqua chips used do double damage.
|
WoodPowr ウッドパワー Wood Power
|
Mega |
Temporarily, all Wood chips used do double damage.
|
BlakWeap ブラックウェポン Black Weapon
|
Mega |
Raises Buster Attack to 10 (Adds +5 Attack in EXE4.5) and gives Maximum HP bug.
|
FinalGun ファイナルガン Final Gun
|
Giga |
Navi Charges up, then uses chip. Shoots 12 times for 50 damage each hit. Cannot be strengthened.
|
Program Advances
Program Advances use the same list as in game. Although Program Advances which use 3 of the same chips are not accessible (Ex, Giga Cannon, Pit Hockey). Multi chip Program Advances (Ex, Life Sword, Body Guard) are left unchanged.
Navi Abilities
|
MegaMan
|
Equipment
|
|
Abilities
|
|
HP
|
|
|
Roll
|
Equipment
|
- Buster: 1
- Roll Arrow: Shoot a Roll Arrow ahead dealing 5 damage. Destroys 1 chip the enemy has on hand.
|
Abilities
|
|
HP
|
|
|
GutsMan
|
Equipment
|
- Buster: 3
- Guts Hammer: Hammer Stage with 3 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field. Rocks deal 3 damage as well.
|
Abilities
|
|
HP
|
|
|
NumberMan
|
Equipment
|
|
Abilities
|
|
HP
|
|
|
FireMan
|
Equipment
|
- Buster: 2
- Fire Arm: 3 square ahead fire attribute attack dealing 10 damage
|
Abilities
|
|
HP
|
|
|
WoodMan
|
Equipment
|
- Buster: 3
- Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area three times. Deals 10 damage.
|
Abilities
|
- Element: Wood
- Status Guard
|
HP
|
|
|
WindMan
|
Equipment
|
- Buster: 2
- Wind: Continuous Air pushing on the enemy area
- Fan: Continuous Air sucking in on the enemy area
|
Abilities
|
|
HP
|
|
|
SearchMan
|
Equipment
|
- Buster: 1
- Scope Gun: Fires 3 Shots of 2 damage each at the selected enemy. Pierces invisible
|
Abilities
|
|
HP
|
|
|
AquaMan
|
Equipment
|
- Buster: 1
- Aqua Shot: Fires an aqua shot that hits 2 panels ahead for 5 water element damage. Strikes the panel behind as well
|
Abilities
|
|
HP
|
|
|
ThunderMan
|
Equipment
|
- Buster: 2
- Elec Beam: Fires an electrical beam dealing 10 elec damage the whole row.
|
Abilities
|
|
HP
|
|
|
MetalMan
|
Equipment
|
- Buster: 3
- Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 10 damage.
|
Abilities
|
|
HP
|
|
|
JunkMan
|
Equipment
|
- Buster: 2
- Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 10 damage
|
Abilities
|
|
HP
|
|
|
ProtoMan
|
Equipment
|
- Shield
- Long Sword: 10 damage long sword
|
Abilities
|
|
HP
|
|