Skill Editor (LoN)
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This is the Skill Editor in Rockman.EXE Legend of Network.
Changes from Phantom of Network
- Skills no longer assign an element to MegaMan.
- Some Skill Program icon images have been changed.
- The icon for SneakRun (Shinobi Dash) is now 忍, short for 忍者 (shinobi).
Expansions
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots.
- Undernet 3 BMD
- Museum Comp 2 BMD
- Request BBS #47: Cyber Virus Busters 6!
Skill Programs
Skill Program | Effect | Skill Slots | Location |
---|---|---|---|
Custom1 | 1 more chip is available in the Custom Screen. | 3 slots |
|
Custom2 | 2 more chips are available in the Custom Screen. | 5 slots |
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MegaFolder1 | 1 more MegaChip can be added in the folder. | 3 slots |
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MegaFolder2 | 2 more MegaChips can be added in the folder. | 5 slots |
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GigaFolder1 | 1 more GigaChip can be added in the folder. | 5 slots |
|
SuperArmor | MegaMan cannot be flinched. Unlike the GBA games, does not prevent Busting Level from dropping when MegaMan is hit by an attack. | 3 slots |
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FirstBarrier | Start battle with a 10 HP Barrier. | 2 slots |
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AirShoes | MegaMan ignores Hole and Complete Hole panels. | 4 slots |
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FloatShoes | MegaMan ignores Cracked, Swamp, Ice, and Lava panels. | 2 slots |
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UnderShirt | If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | 1 slot |
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BodyPack | Effects of SuperArmor, UnderShirt, and AirShoes. | 6 slots |
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AutoHeal | After battle, MegaMan is restored a portion of his max HP. | 3 slots |
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SneakRun | Lowers encounter rate on the field screen. Equipping multiple increases the effect. | 5 slots |
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Collect | Guarantees a BattleChip reward after battle if Busting Level is 5 or higher. | 4 slots |
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MoneyMaker | Zenny reward after battle is doubled. (JP) Due to a glitch, also increases BugFrag drop rate by 50%. | 4 slots |
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BugChecker | Intended to raise BugFrag drop rate after battle by 50%. (JP) Due to a glitch, it does nothing. | 4 slots |
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LocateEnemy | Increases encounter rate on the field screen. Equipping multiple increases the effect. | 3 slots |
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GhostAntenna | Increases chance of encountering a ghost Navi on the field screen. | 3 slots |
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HubBatch | MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1, ArmTime+1. | 9 slots |
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Attack+1 | Increases MegaBuster Attack by 1. | 2 slots |
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Charge+1 | Increases MegaBuster Charge by 1. | 1 slots |
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AttackMAX | Sets MegaBuster Attack to 5. | 6 slots |
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ChargeMAX | Sets MegaBuster Charge to 5. | 4 slots |
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BusterPack | Increases MegaBuster Attack and Charge by 3. Equipping multiple BusterPacks does not stack the effects. | 5 slots |
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ArmTime+1 | TransArm turn count +1. | 2 slots |
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HP+50 | Max HP +50. | 2 slots |
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HP+100 | Max HP +100. | 3 slots |
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HP+200 | Max HP +200. | 4 slots |
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HP+300 | Max HP +300. | 5 slots |
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HP+400 | Max HP +400. | 6 slots |
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HP+500 | Max HP +500. | 7 slots |
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Notes
- In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.