Patch Cards in Mega Man Battle Network 4

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Using the e-Reader+, both versions of Mega Man Battle Network 4 can scan e-Reader cards to further customize their MegaMan, as well as other features. In the Mega Man Battle Network Legacy Collection, this feature is called Patch Cards.

Information

Card e-Reader for Battle Network 4 come in 2 categories: Mod Cards and Characters Cards. Mod Cards have features that can connect with Battle Network 4, while Character Cards are merely physical collectibles.

Mod Cards

Also known as Patch Cards. Mod Cards can be installed into 6 Addresses: 0A, 0B, 0C, 0D, 0E, 0F. Each address can only hold 1 card.

  • Address 0F is reserved for PET Screen Color mods.
  • Having Mod Cards enabled will prevent registering records against Ω bosses. If they are beaten for the first time, they will only register as “—-:—-:—-” for their time.
  • MegaMan Color Change cards will only change his color and not modify his element. The color will also be altered depending on MegaMan's karma level.
    Object megaman-bn4-red.pngObject megaman-bn4-yellow.pngObject megaman-bn4-white.pngObject megaman-bn4-green.png
  • Since the Double Soul cards do not reset MegaMan’s karma, he will be able to use Evil Chips in Double Soul forms.

Bass XX

If any Mod Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Black Earth 2 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Mod MegaMan in later encounters.

Mod Card List

  • Part 1: Cards #001-030
  • Part 2: Cards #031-060
  • Part 3: Cards #061-090, Guts/Wind/Fire/Aqua/Proto/Junk Soul Cards
  • Part 4: Cards #091-120, Roll/Search/Thunder/Number/Metal/Wood Soul Cards
Serial ID ID # Card Effect Bug Modified Address
134-A001 001 Max HP Up Max HP+100. --- 0A
134-A002 002 Max HP Up Max HP+100. --- 0C
134-A003 003 Max HP Up Max HP+150. --- 0B
134-A004 004 Max HP Up Max HP+150. --- 0A
134-A005 005 Max HP Up Max HP+200. --- 0A
134-A006 006 Max HP Up Max HP+200. --- 0B
134-A007 007 Max HP Up Max HP+250. --- 0C
134-A008 008 Max HP Up Max HP+250. --- 0A
134-A009 009 Max HP Up Max HP+300. --- 0A
134-A010 010 Max HP Up Max HP+300. --- 0B
134-A011 011 First Barrier 100 Start with Barr100. Battle HP Drain 0C
134-A012 012 Buster Patch Normal Shot gives Blind effect. Auto moves forward 0A
134-A013 013 Buster Patch Normal Shot spawns Grass Panels. --- 0A
134-A014 014 Panel Change Moving off panel spawns Metal Panels. --- 0D
134-A015 015 Panel Change Moving off panel spawns Cracked Panels. --- 0D
134-A016 016 Panel Change Moving off panel spawns Hole Panels. --- 0D
134-A017 017 Custom2 Add 2 slots in the Custom Screen. Custom HP Drain 0A
134-A018 018 MegaFolder2 2 more MegaChips are allowed in the Folder. Minus 1 slot in the Custom Screen 0D
134-A019 019 Buster Attack 10 Buster's Attack LV becomes 10. Battle HP Drain 0A
134-A020 020 Charge Shot Switch B Button PowerAttack becomes GutMG (GutsMachineGun). --- 0E
134-A021 021 Charge Shot Switch B Button PowerAttack becomes Cannon. --- 0E
134-A022 022 Charge Shot Switch B Button PowerAttack becomes MiniBomb. --- 0E
134-A023 023 Charge Shot Switch B Button PowerAttack becomes HeatShot. --- 0E
134-A024 024 Charge Shot Switch B Button PowerAttack becomes Bubbler. --- 0E
134-A025 025 Charge Shot Switch B Button PowerAttack becomes Thunder1. --- 0E
134-A026 026 Charge Shot Switch B Button PowerAttack becomes Sword. --- 0E
134-A027 027 Charge Shot Switch B Button PowerAttack becomes Spreader. --- 0E
134-A028 028 PET Menu Color Change PET menu colors become Blue. --- 0F
134-A029 029 PET Screen Color Change PET menu colors become Pink. --- 0F
134-A030 030 PET Screen Color Change PET menu colors become Green. --- 0F
134-D001 031 Max HP Up Max HP+350. --- 0B
134-D002 032 Max HP Up Max HP+350. --- 0C
134-D003 033 Max HP Up Max HP+400. --- 0A
134-D004 034 Max HP Up Max HP+400. --- 0B
134-D005 035 Max HP Up Max HP+450. Battle HP Drain 0B
134-D006 036 Max HP Up Max HP+450. MegaMan is Confused 0C
134-D007 037 Max HP Up Max HP+500. --- 0E
134-D008 038 Max HP Up Max HP+500. Battle HP Drain 0A
134-D009 039 B+Left Ability Activation B+Left becomes AirShot. --- 0D
134-D010 040 B+Left Ability Activation B+Left becomes a random Trap (????) chip.
  • (Chances: 1/8 AntiFire, 1/8 AntiWatr, 1/8 AntiElec, 1/8 AntiWood, 1/8 AntiNavi, 1/8 AntiDmg, 1/8 AntiSwrd, 1/8 AntiRecv)
--- 0D
134-D011 041 B+Left Ability Activation B+Left becomes BugBomb. --- 0D
134-D012 042 B+Left Ability Activation B+Left becomes CrackOut. --- 0D
134-D013 043 Buster Patch Normal Shot spawns Cracked Panels. --- 0A
134-D014 044 Buster Patch Normal Shot spawns Swamp Panels. --- 0A
134-D015 045 Default Full Synchro Starts battles in Full Synchro. --- 0C
134-D016 046 First Barrier 200 Start with Barr200. Battle HP Drain 0C
134-D017 047 Weapon Change B Button becomes Guard1. --- 0A
134-D018 048 Weapon Change B Button becomes CrackOut. --- 0A
134-D019 049 Buster Attack 15 Buster's Attack LV becomes 15. Battle HP Drain & MegaMan is Confused 0A
134-D020 050 GigaFolder1 1 more GigaChip is allowed in the Folder. Minus 1 slot in the Custom Screen 0B
134-D021 051 Charge Shot Switch B Button PowerAttack becomes CopyDmg. --- 0E
134-D022 052 Charge Shot Switch B Button PowerAttack becomes WideSht1. --- 0E
134-D023 053 Charge Shot Switch B Button PowerAttack becomes Blizzard. --- 0E
134-D024 054 Charge Shot Switch B Button PowerAttack becomes HeatBrth. --- 0E
134-D025 055 Charge Shot Switch B Button PowerAttack becomes ElecShok. --- 0E
134-D026 056 Charge Shot Switch B Button PowerAttack becomes WoodPwdr. --- 0E
134-D027 057 Charge Shot Switch B Button PowerAttack becomes PnlRetrn. --- 0E
134-D028 058 Charge Shot Switch B Button PowerAttack becomes WideSwrd. --- 0E
134-D029 059 MegaMan Color Change MegaMan's battle colors become Red. --- 0C
134-D030 060 MegaMan Color Change MegaMan's battle colors become Yellow. --- 0C
134-E001 061 Max HP Up Max HP+550. --- 0B
134-E002 062 Max HP Up Max HP+550 --- 0D
134-E003 063 Max HP Up Max HP+600. --- 0C
134-E004 064 Max HP Up Max HP+600. --- 0A
134-E005 065 Max HP Up Max HP+650. --- 0E
134-E006 066 Max HP Up Max HP+650. Battle HP Drain 0B
134-E007 067 Max HP Up Max HP+700. MegaMan is Confused 0A
134-E008 068 B+Left Ability Activation B+Left becomes MegEnBom. --- 0D
134-E009 069 B+Left Ability Activation B+Left becomes Recov10. --- 0D
134-E010 070 B+Left Ability Activation B+Left becomes PnlRetrn. --- 0D
134-E011 071 B+Left Ability Activation B+Left becomes NrthWind. --- 0D
134-E012 072 B+Left Ability Activation B+Left becomes Lance. --- 0D
134-E013 073 B+Left Ability Activation B+Left becomes DublCrak. --- 0D
134-E014 074 Triple Supporter 1/2 (#074 and #075 must be used together) Rush, Beat, and Tango NCP become active. --- 0B
134-E015 075 Triple Supporter 2/2 0C
134-E016 076 All Guard 1/2 (#076 and #077 must be used together) MegaMan has permanent guard body. Can only be damaged by breaking attacks and HP drain. (#076 + #077 active) Battle HP Drain 0C
134-E017 077 All Guard 2/2 0D
134-E018 078 First Life Aura Start with LifeAura. Battle HP Drain 0C
134-E019 079 Charge Shot Switch B Button PowerAttack becomes Dark Hole. --- 0E
134-E020 080 Charge Shot Switch B Button PowerAttack becomes WideSht2. --- 0E
134-E021 081 Charge Shot Switch B Button PowerAttack becomes ZapRing. --- 0E
134-E022 082 Charge Shot Switch B Button PowerAttack becomes SandRing. --- 0E
134-E023 083 Charge Shot Switch B Button PowerAttack becomes EnergBom. --- 0E
134-E024 084 Charge Shot Switch B Button PowerAttack becomes Thunder2. --- 0E
134-E025 085 Charge Shot Switch B Button PowerAttack becomes Repair. --- 0E
134-E026 086 Charge Shot Switch B Button PowerAttack becomes TripCrak. --- 0E
134-E027 087 Charge Shot Switch B Button PowerAttack becomes LongSwrd. --- 0E
134-E028 088 PET Screen Color Change PET menu colors become Black. --- 0F
134-E029 089 MegaMan Color Change MegaMan's battle colors become White. --- 0C
134-E030 090 MegaMan Color Change MegaMan's battle colors become Green. --- 0C
134-F001 091 Max HP Up Max HP+700. Moving off panel spawns Swamp Panels. 0B
134-F002 092 Max HP Up Max HP+750. --- 0A
134-F003 093 Max HP Up Max HP+750. Battle HP Drain 0B
134-F004 094 Max HP Up Max HP+800. --- 0A
134-F005 095 Max HP Up Max HP+800. Moving off panel spawns Swamp Panels. 0B
134-F006 096 Max HP Up Max HP+850. --- 0A
134-F007 097 Max HP Up Max HP+850. Battle HP Drain 0B
134-F008 098 Max HP Up Max HP+900. --- 0E
134-F009 099 Max HP Up Max HP+900. Battle HP Drain 0B
134-F010 100 Max HP Up Max HP+950. Battle HP Drain 0B
134-F011 101 Max HP Up Max HP+1000. --- 0E
134-F012 102 Buster Patch Normal Shot spawns Ice Panels. --- 0A
134-F013 103 FullCustom Charge 1/2 (#103 and #104 must be used together) B Button PowerAttack becomes FullCust. (#103 + #104 active) Minus 2 slots in the Custom Screen 0D
134-F014 104 FullCustom Charge 2/2 0E
134-F015 105 Panel Change Moving off panel spawns Holy Panels. Battle HP Drain & Custom HP Drain 0D
134-F016 106 Weapon Change B Button becomes Reflect. Battle HP Drain 0A
134-F017 107 Weapon Change B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters Anger emotion). --- 0A
134-F018 108 Weapon Change B Button becomes WaterGun (one panel, 100 attack power). --- 0A
134-F019 109 MegaFolder3 3 more MegaChips are allowed in the Folder. Minus 1 slot in the Custom Screen 0C
134-F020 110 Custom3 Add 3 slots in the Custom Screen. Custom HP Drain 0D
134-F021 111 GigaFolder1 1 more GigaChip is allowed in the Folder. --- 0A
134-F022 112 B+Left Ability Activation B+Left becomes TripCrak. --- 0D
134-F023 113 Charge Shot Switch B Button PowerAttack becomes WideSht3. --- 0E
134-F024 114 Charge Shot Switch B Button PowerAttack becomes Thunder3. --- 0E
134-F025 115 Charge Shot Switch B Button PowerAttack becomes WindRack. --- 0E
134-F026 116 Charge Shot Switch B Button PowerAttack becomes MegEnBom. --- 0E
134-F027 117 Charge Shot Switch B Button PowerAttack becomes Ball. --- 0E
134-F028 118 Charge Shot Switch B Button PowerAttack becomes BugBomb. --- 0E
134-F029 119 Charge Shot Switch B Button PowerAttack becomes WideBlde. Auto moves forward 0E
134-F030 120 Charge Shot Switch B Button PowerAttack becomes LongBlde. Auto moves forward 0E
134-G001 121 Roll Soul (RS) Start battles in permanent RollSoul. Battle HP Drain 0E
134-G002 122 Guts Soul (RS) Start battles in permanent GutsSoul. Battle HP Drain 0E
134-G003 123 Wind Soul (RS) Start battles in permanent WindSoul. Battle HP Drain 0E
134-G004 124 Search Soul (RS) Start battles in permanent SearchSoul. Battle HP Drain 0E
134-G005 125 Fire Soul (RS) Start battles in permanent FireSoul. Battle HP Drain 0E
134-G006 126 Thunder Soul (RS) Start battles in permanent ThunderSoul. Battle HP Drain 0E
134-G007 127 Proto Soul (BM) Start battles in permanent ProtoSoul. Battle HP Drain 0E
134-G008 128 Number Soul (BM) Start battles in permanent NumberSoul. Battle HP Drain 0E
134-G009 129 Metal Soul (BM) Start battles in permanent MetalSoul. Battle HP Drain 0E
134-G010 130 Junk Soul (BM) Start battles in permanent JunkSoul. Battle HP Drain 0E
134-G011 131 Aqua Soul (BM) Start battles in permanent AquaSoul. Battle HP Drain 0E
134-G012 132 Wood Soul (BM) Start battles in permanent WoodSoul. Battle HP Drain 0E

Promotional Cards

Serial ID ID # Card Effect Modified Address
134-B001 000 Weapon Change B Button becomes MiniBomb. 0A
134-C001 --- Prix Power Scan both sides to add PrixPowr G to your pack. ---
134-C002 --- Duo Scan both sides to add Duo D to your pack. ---

Character Cards

This section is under construction.
The information may not be complete or 100% accurate.
  • Part 1: Cards #01-17
  • Part 2: Cards #18-30
  • Part 3: Cards #31-45
  • Part 4: Cards #46-58
Serial ID ID # Card
134-W001 01 MegaMan
134-W002 02 Roll
134-W003 03 GutsMan
134-W004 04 ProtoMan
134-W005 05 FireMan
134-W006 06 NumberMan
134-W007 07 StoneMan
134-W008 08 IceMan
134-W009 09 ColorMan
134-W010 10 ElecMan
134-W011 11 BombMan
134-W012 12 MagicMan
134-W013 13 WoodMan
134-W014 14 SkullMan
134-W015 15 SharkMan
134-W016 16 PharaohMan
134-W017 17 ShadowMan
134-X001 18 AirMan
134-X002 19 QuickMan
134-X003 20 CutMan
134-X004 21 KnightMan
134-X005 22 MagnetMan
134-X006 23 FreezeMan
134-X007 24 ToadMan
134-X008 25 GateMan
134-X009 26 ThunderMan
134-X010 27 SnakeMan
134-X011 28 HeatMan
134-X012 29 NapalmMan
134-X013 30 PlanetMan
134-Y001 31 FlashMan
134-Y002 32 BeastMan
134-Y003 33 BubbleMan
134-Y004 34 DesertMan
134-Y005 35 PlantMan
134-Y006 36 FlameMan
134-Y007 37 DrillMan
134-Y008 38 MetalMan
134-Y009 39 KingMan
134-Y010 40 MistMan
134-Y011 41 BowlMan
134-Y012 42 DarkMan
134-Y013 43 JapanMan
134-Y014 44 Punk
134-Y015 45 Serenade
134-Z001 46 WindMan
134-Z002 47 SearchMan
134-Z003 48 JunkMan
134-Z004 49 AquaMan
134-Z005 50 TopMan
134-Z006 51 SparkMan
134-Z007 52 BurnMan
134-Z008 53 ColdMan
134-Z009 54 ShadeMan
134-Z010 55 LaserMan
134-Z011 56 KendoMan
134-Z012 57 VideoMan
134-Z013 58 Bass

Glitches

Trivia

  • In a Network Duel, if the Event Cards are scanned in Player 1’s game and not in Player 2’s game. Player 2 will see the name of the chips as a (EN) blank or (JP) ????. If Player 2 receives the event chips via Junk Soul, they will appear with a blank chip image and the aforementioned names as the chip description. They can still be used as normal.