Patch Cards in Mega Man Battle Network 4
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Using the e-Reader+, both versions of Mega Man Battle Network 4 can scan e-Reader cards to further customize their MegaMan, as well as other features. In the Mega Man Battle Network Legacy Collection, this feature is called Patch Cards.
Information
Card e-Reader for Battle Network 4 come in 2 categories: Mod Cards and Characters Cards. Mod Cards have features that can connect with Battle Network 4, while Character Cards are merely physical collectibles.
Mod Cards
Also known as Patch Cards. Mod Cards can be installed into 6 Addresses: 0A, 0B, 0C, 0D, 0E, 0F. Each address can only hold 1 card.
- Address 0F is reserved for PET Screen Color mods.
- Having Mod Cards enabled will prevent registering records against Ω bosses. If they are beaten for the first time, they will only register as “—-:—-:—-” for their time.
- Having Mod Cards enabled will change the encounter of BassΩ in Black Earth 2 into BassXX.
- MegaMan Color Change cards will only change his color and not modify his element. The color will also be altered depending on MegaMan's karma level.
- Since the Double Soul cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
Mod Card List
- Part 1: Cards #001-030
- Part 2: Cards #031-060
- Part 3: Cards #061-090, Guts/Wind/Fire/Aqua/Proto/Junk Soul Cards
- Part 4: Cards #091-120, Roll/Search/Thunder/Number/Metal/Wood Soul Cards
Serial ID | ID # | Card | Effect | Bug | Modified Address |
---|---|---|---|---|---|
134-A001 | 001 | Max HP Boost | Max HP+100. | --- | 0A |
134-A002 | 002 | Max HP Boost | Max HP+100. | --- | 0C |
134-A003 | 003 | Max HP Boost | Max HP+150. | --- | 0B |
134-A004 | 004 | Max HP Boost | Max HP+150. | --- | 0A |
134-A005 | 005 | Max HP Boost | Max HP+200. | --- | 0A |
134-A006 | 006 | Max HP Boost | Max HP+200. | --- | 0B |
134-A007 | 007 | Max HP Boost | Max HP+250. | --- | 0C |
134-A008 | 008 | Max HP Boost | Max HP+250. | --- | 0A |
134-A009 | 009 | Max HP Boost | Max HP+300. | --- | 0A |
134-A010 | 010 | Max HP Boost | Max HP+300. | --- | 0B |
134-A011 | 011 | First Barrier100 | Start with Barr100. | Battle HP Drain | 0C |
134-A012 | 012 | Buster Mod | Normal Shot gives Blind effect. | Auto moves forward | 0A |
134-A013 | 013 | Buster Mod | Normal Shot spawns Grass Panels. | --- | 0A |
134-A014 | 014 | Panel Change | Moving off panel spawns Metal Panels. | --- | 0D |
134-A015 | 015 | Panel Change | Moving off panel spawns Cracked Panels. | --- | 0D |
134-A016 | 016 | Panel Change | Moving off panel spawns Hole Panels. | --- | 0D |
134-A017 | 017 | Custom2 | Add 2 slots in the Custom Screen. | Custom HP Drain | 0A |
134-A018 | 018 | MegaFolder2 | 2 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0D |
134-A019 | 019 | Buster Attack Power 10 | Buster's Attack LV becomes 10. | Battle HP Drain | 0A |
134-A020 | 020 | Charge Weapon Change | ChargeShot becomes GutMG (GutsMachineGun). | --- | 0E |
134-A021 | 021 | Charge Weapon Change | ChargeShot becomes Cannon. | --- | 0E |
134-A022 | 022 | Charge Weapon Change | ChargeShot becomes MiniBomb. | --- | 0E |
134-A023 | 023 | Charge Weapon Change | ChargeShot becomes HeatShot. | --- | 0E |
134-A024 | 024 | Charge Weapon Change | ChargeShot becomes Bubbler. | --- | 0E |
134-A025 | 025 | Charge Weapon Change | ChargeShot becomes Thunder1. | --- | 0E |
134-A026 | 026 | Charge Weapon Change | ChargeShot becomes Sword. | --- | 0E |
134-A027 | 027 | Charge Weapon Change | ChargeShot becomes Spreader. | --- | 0E |
134-A028 | 028 | PET Menu Color Change | PET menu colors become Blue. | --- | 0F |
134-A029 | 029 | PET Screen Color Change | PET menu colors become Pink. | --- | 0F |
134-A030 | 030 | PET Screen Color Change | PET menu colors become Green. | --- | 0F |
134-D001 | 031 | Max HP Boost | Max HP+350. | --- | 0B |
134-D002 | 032 | Max HP Boost | Max HP+350. | --- | 0C |
134-D003 | 033 | Max HP Boost | Max HP+400. | --- | 0A |
134-D004 | 034 | Max HP Boost | Max HP+400. | --- | 0B |
134-D005 | 035 | Max HP Boost | Max HP+450. | Battle HP Drain | 0B |
134-D006 | 036 | Max HP Boost | Max HP+450. | MegaMan is Confused | 0C |
134-D007 | 037 | Max HP Boost | Max HP+500. | --- | 0E |
134-D008 | 038 | Max HP Boost | Max HP+500. | Battle HP Drain | 0A |
134-D009 | 039 | B+Left Execution | B+Left becomes AirShot. | --- | 0D |
134-D010 | 040 | B+Left Execution | B+Left becomes a random Trap (????) chip.
|
--- | 0D |
134-D011 | 041 | B+Left Execution | B+Left becomes BugBomb. | --- | 0D |
134-D012 | 042 | B+Left Execution | B+Left becomes CrackOut. | --- | 0D |
134-D013 | 043 | Buster Mod | Normal Shot spawns Cracked Panels. | --- | 0A |
134-D014 | 044 | Buster Mod | Normal Shot spawns Poison Panels. | --- | 0A |
134-D015 | 045 | Default Full Synchro | Starts battles in Full Synchro. | --- | 0C |
134-D016 | 046 | First Barrier200 | Start with Barr200. | Battle HP Drain | 0C |
134-D017 | 047 | Weapon Change | B Button becomes Guard1. | --- | 0A |
134-D018 | 048 | Weapon Change | B Button becomes CrackOut. | --- | 0A |
134-D019 | 049 | Buster Attack Power 15 | Buster's Attack LV becomes 15. | Battle HP Drain & MegaMan is Confused | 0A |
134-D020 | 050 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | Minus 1 slot in the Custom Screen | 0B |
134-D021 | 051 | Charge Weapon Change | ChargeShot becomes CopyDmg. | --- | 0E |
134-D022 | 052 | Charge Weapon Change | ChargeShot becomes WideSht1. | --- | 0E |
134-D023 | 053 | Charge Weapon Change | ChargeShot becomes Blizzard. | --- | 0E |
134-D024 | 054 | Charge Weapon Change | ChargeShot becomes HeatBrth. | --- | 0E |
134-D025 | 055 | Charge Weapon Change | ChargeShot becomes ElecShok. | --- | 0E |
134-D026 | 056 | Charge Weapon Change | ChargeShot becomes WoodPwdr. | --- | 0E |
134-D027 | 057 | Charge Weapon Change | ChargeShot becomes PnlRetrn. | --- | 0E |
134-D028 | 058 | Charge Weapon Change | ChargeShot becomes WideSwrd. | --- | 0E |
134-D029 | 059 | MegaMan Color Change | MegaMan's battle colors become Red. | --- | 0C |
134-D030 | 060 | MegaMan Color Change | MegaMan's battle colors become Yellow. | --- | 0C |
134-E001 | 061 | Max HP Boost | Max HP+550. | --- | 0B |
134-E002 | 062 | Max HP Boost | Max HP+550 | --- | 0D |
134-E003 | 063 | Max HP Boost | Max HP+600. | --- | 0C |
134-E004 | 064 | Max HP Boost | Max HP+600. | --- | 0A |
134-E005 | 065 | Max HP Boost | Max HP+650. | --- | 0E |
134-E006 | 066 | Max HP Boost | Max HP+650. | Battle HP Drain | 0B |
134-E007 | 067 | Max HP Boost | Max HP+700. | MegaMan is Confused | 0A |
134-E008 | 068 | B+Left Execution | B+Left becomes MegEnBom. | --- | 0D |
134-E009 | 069 | B+Left Execution | B+Left becomes Recov10. | --- | 0D |
134-E010 | 070 | B+Left Execution | B+Left becomes PnlRetrn. | --- | 0D |
134-E011 | 071 | B+Left Execution | B+Left becomes NrthWind. | --- | 0D |
134-E012 | 072 | B+Left Execution | B+Left becomes Lance. | --- | 0D |
134-E013 | 073 | B+Left Execution | B+Left becomes DublCrak. | --- | 0D |
134-E014 | 074 | Triple Supporter 1/2 | (#074 and #075 must be used together) Rush, Beat, and Tango NCP become active. | --- | 0B |
134-E015 | 075 | Triple Supporter 2/2 | 0C | ||
134-E016 | 076 | All Guard 1/2 | (#076 and #077 must be used together) MegaMan has permanent guard body. Can only be damaged by breaking attacks and HP drain. | (#076 + #077 active) Battle HP Drain | 0C |
134-E017 | 077 | All Guard 2/2 | 0D | ||
134-E018 | 078 | First LifeAura | Start with LifeAura. | Battle HP Drain | 0C |
134-E019 | 079 | Charge Weapon Change | ChargeShot becomes Dark Hole. | --- | 0E |
134-E020 | 080 | Charge Weapon Change | ChargeShot becomes WideSht2. | --- | 0E |
134-E021 | 081 | Charge Weapon Change | ChargeShot becomes ZapRing. | --- | 0E |
134-E022 | 082 | Charge Weapon Change | ChargeShot becomes SandRing. | --- | 0E |
134-E023 | 083 | Charge Weapon Change | ChargeShot becomes EnergBom. | --- | 0E |
134-E024 | 084 | Charge Weapon Change | ChargeShot becomes Thunder2. | --- | 0E |
134-E025 | 085 | Charge Weapon Change | ChargeShot becomes Repair. | --- | 0E |
134-E026 | 086 | Charge Weapon Change | ChargeShot becomes TripCrak. | --- | 0E |
134-E027 | 087 | Charge Weapon Change | ChargeShot becomes LongSwrd. | --- | 0E |
134-E028 | 088 | PET Screen Color Change | PET menu colors become Black. | --- | 0F |
134-E029 | 089 | MegaMan Color Change | MegaMan's battle colors become White. | --- | 0C |
134-E030 | 090 | MegaMan Color Change | MegaMan's battle colors become Green. | --- | 0C |
134-F001 | 091 | Max HP Boost | Max HP+700. | Moving off panel spawns Poison Panels. | 0B |
134-F002 | 092 | Max HP Boost | Max HP+750. | --- | 0A |
134-F003 | 093 | Max HP Boost | Max HP+750. | Battle HP Drain | 0B |
134-F004 | 094 | Max HP Boost | Max HP+800. | --- | 0A |
134-F005 | 095 | Max HP Boost | Max HP+800. | Moving off panel spawns Poison Panels. | 0B |
134-F006 | 096 | Max HP Boost | Max HP+850. | --- | 0A |
134-F007 | 097 | Max HP Boost | Max HP+850. | Battle HP Drain | 0B |
134-F008 | 098 | Max HP Boost | Max HP+900. | --- | 0E |
134-F009 | 099 | Max HP Boost | Max HP+900. | Battle HP Drain | 0B |
134-F010 | 100 | Max HP Boost | Max HP+950. | Battle HP Drain | 0B |
134-F011 | 101 | Max HP Boost | Max HP+1000. | --- | 0E |
134-F012 | 102 | Buster Mod | Normal Shot spawns Ice Panels. | --- | 0A |
134-F013 | 103 | Charge FullCustom 1/2 | (#103 and #104 must be used together) ChargeShot becomes FullCust. | (#103 + #104 active) Minus 2 slots in the Custom Screen | 0D |
134-F014 | 104 | Charge FullCustom 2/2 | 0E | ||
134-F015 | 105 | Panel Change | Moving off panel spawns Holy Panels. | Battle HP Drain & Custom HP Drain | 0D |
134-F016 | 106 | Weapon Change | B Button becomes Reflect. | Battle HP Drain | 0A |
134-F017 | 107 | Weapon Change | B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters Anger emotion). | --- | 0A |
134-F018 | 108 | Weapon Change | B Button becomes WaterGun (one panel, 100 attack power). | --- | 0A |
134-F019 | 109 | MegaFolder3 | 3 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0C |
134-F020 | 110 | Custom3 | Add 3 slots in the Custom Screen. | Custom HP Drain | 0D |
134-F021 | 111 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | --- | 0A |
134-F022 | 112 | B+Left Execution | B+Left becomes TripCrak. | --- | 0D |
134-F023 | 113 | Charge Weapon Change | ChargeShot becomes WideSht3. | --- | 0E |
134-F024 | 114 | Charge Weapon Change | ChargeShot becomes Thunder3. | --- | 0E |
134-F025 | 115 | Charge Weapon Change | ChargeShot becomes WindRack. | --- | 0E |
134-F026 | 116 | Charge Weapon Change | ChargeShot becomes MegEnBom. | --- | 0E |
134-F027 | 117 | Charge Weapon Change | ChargeShot becomes Ball. | --- | 0E |
134-F028 | 118 | Charge Weapon Change | ChargeShot becomes BugBomb. | --- | 0E |
134-F029 | 119 | Charge Weapon Change | ChargeShot becomes WideBlde. | Auto moves forward | 0E |
134-F030 | 120 | Charge Weapon Change | ChargeShot becomes LongBlde. | Auto moves forward | 0E |
134-G001 | 121 | Roll Soul | (RS) Start battles in permanent RollSoul. | Battle HP Drain | 0E |
134-G002 | 122 | Guts Soul | (RS) Start battles in permanent GutsSoul. | Battle HP Drain | 0E |
134-G003 | 123 | Wind Soul | (RS) Start battles in permanent WindSoul. | Battle HP Drain | 0E |
134-G004 | 124 | Search Soul | (RS) Start battles in permanent SearchSoul. | Battle HP Drain | 0E |
134-G005 | 125 | Fire Soul | (RS) Start battles in permanent FireSoul. | Battle HP Drain | 0E |
134-G006 | 126 | Thunder Soul | (RS) Start battles in permanent ThunderSoul. | Battle HP Drain | 0E |
134-G007 | 127 | Proto Soul | (BM) Start battles in permanent ProtoSoul. | Battle HP Drain | 0E |
134-G008 | 128 | Number Soul | (BM) Start battles in permanent NumberSoul. | Battle HP Drain | 0E |
134-G009 | 129 | Metal Soul | (BM) Start battles in permanent MetalSoul. | Battle HP Drain | 0E |
134-G010 | 130 | Junk Soul | (BM) Start battles in permanent JunkSoul. | Battle HP Drain | 0E |
134-G011 | 131 | Aqua Soul | (BM) Start battles in permanent AquaSoul. | Battle HP Drain | 0E |
134-G012 | 132 | Wood Soul | (BM) Start battles in permanent WoodSoul. | Battle HP Drain | 0E |
Promotional Cards
Serial ID | ID # | Card | Effect | Modified Address |
---|---|---|---|---|
134-B001 | 000 | Weapon Change | B Button becomes MiniBomb. | 0A |
134-C001 | --- | Grand Prix Power | Scan both sides to add PrixPower G to your pack. | --- |
134-C002 | --- | Duo | Scan both sides to add Duo D to your pack. | --- |
Character Cards
Glitches
Trivia
- In a Network Duel, if the Event Cards are scanned in Player 1’s game and not in Player 2’s game. Player 2 will see the name of the chips as a (EN) blank or (JP) ????. If Player 2 receives the event chips via Junk Soul, they will appear with a blank chip image and the aforementioned names as the chip description. They can still be used as normal.