Patch Cards in Mega Man Battle Network 4
From The Rockman EXE Zone Wiki
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
Using the e-Reader+, both versions of Rockman EXE 4 can scan e-Reader cards to further customize their MegaMan, as well as other features.
Information
Card e-Reader for Battle Network 4 come in 2 categories: Mod Cards and Characters Cards. Mod Cards have features that can connect with Battle Network 4, while Character Cards are merely physical collectibles.
Mod Cards
Mod Cards can be installed into 6 Addresses: 0A, 0B, 0C, 0D, 0E, 0F. Each address can only hold 1 card.
- Address 0F is reserved for PET Screen Color mods.
- Having Mod Cards enabled will prevent registering records against Ω bosses. If they are beaten for the first time, they will only register as “—-:—-:—-” for their time.
- Having Mod Cards enabled will change the encounter of Bass Ω in Black Earth 2 into Bass XX.
Mod Card List
- Part 1: Cards #001-030
- Part 2: Cards #031-060
- Part 3: Cards #061-090, Guts/Wind/Fire/Aqua/Proto/Junk Soul Cards
- Part 4: Cards #091-120, Roll/Search/Thunder/Number/Metal/Wood Soul Cards
Serial ID | ID # | Card | Effect | Bug | Modified Address |
---|---|---|---|---|---|
134-A001 | 001 | Max HP Boost | Max HP+100. | --- | 0A |
134-A002 | 002 | Max HP Boost | Max HP+100. | --- | 0C |
134-A003 | 003 | Max HP Boost | Max HP+150. | --- | 0B |
134-A004 | 004 | Max HP Boost | Max HP+150. | --- | 0A |
134-A005 | 005 | Max HP Boost | Max HP+200. | --- | 0A |
134-A006 | 006 | Max HP Boost | Max HP+200. | --- | 0B |
134-A007 | 007 | Max HP Boost | Max HP+250. | --- | 0C |
134-A008 | 008 | Max HP Boost | Max HP+250. | --- | 0A |
134-A009 | 009 | Max HP Boost | Max HP+300. | --- | 0A |
134-A010 | 010 | Max HP Boost | Max HP+300. | --- | 0B |
134-A011 | 011 | First Barrier100 | Start with Barrier100. | Battle HP Drain | 0C |
134-A012 | 012 | Buster Mod | Normal Shot gives Blind effect. | Auto moves forward | 0A |
134-A013 | 013 | Buster Mod | Normal Shot spawns Grass Panels. | --- | 0A |
134-A014 | 014 | Panel Change | Moving off panel spawns Metal Panels. | --- | 0D |
134-A015 | 015 | Panel Change | Moving off panel spawns Cracked Panels. | --- | 0D |
134-A016 | 016 | Panel Change | Moving off panel spawns Broken Panels. | --- | 0D |
134-A017 | 017 | Custom2 | Add 2 slots in the Custom Screen. | Custom HP Drain | 0A |
134-A018 | 018 | MegaFolder2 | 2 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0D |
134-A019 | 019 | Buster Attack Power 10 | Buster's Attack LV becomes 10. | Battle HP Drain | 0A |
134-A020 | 020 | Charge Weapon Change | ChargeShot becomes GutsMachineGun. | --- | 0E |
134-A021 | 021 | Charge Weapon Change | ChargeShot becomes Cannon. | --- | 0E |
134-A022 | 022 | Charge Weapon Change | ChargeShot becomes MiniBomb. | --- | 0E |
134-A023 | 023 | Charge Weapon Change | ChargeShot becomes HeatShot. | --- | 0E |
134-A024 | 024 | Charge Weapon Change | ChargeShot becomes Bubbler. | --- | 0E |
134-A025 | 025 | Charge Weapon Change | ChargeShot becomes Thunder1. | --- | 0E |
134-A026 | 026 | Charge Weapon Change | ChargeShot becomes Sword. | --- | 0E |
134-A027 | 027 | Charge Weapon Change | ChargeShot becomes Spreader. | --- | 0E |
134-A028 | 028 | PET Menu Color Change | PET menu colors become Blue. | --- | 0F |
134-A029 | 029 | PET Screen Color Change | PET menu colors become Pink. | --- | 0F |
134-A030 | 030 | PET Screen Color Change | PET menu colors become Green. | --- | 0F |
134-D001 | 031 | Max HP Boost | Max HP+350. | --- | 0B |
134-D002 | 032 | Max HP Boost | Max HP+350. | --- | 0C |
134-D003 | 033 | Max HP Boost | Max HP+400. | --- | 0A |
134-D004 | 034 | Max HP Boost | Max HP+400. | --- | 0B |
134-D005 | 035 | Max HP Boost | Max HP+450. | Battle HP Drain | 0B |
134-D006 | 036 | Max HP Boost | Max HP+450. | MegaMan is Confused | 0C |
134-D007 | 037 | Max HP Boost | Max HP+500. | --- | 0E |
134-D008 | 038 | Max HP Boost | Max HP+500. | Battle HP Drain | 0A |
134-D009 | 039 | B+Left Execution | B+Left becomes AirShot. | --- | 0D |
134-D010 | 040 | B+Left Execution | B+Left becomes a random Trap (????) chip. | --- | 0D |
134-D011 | 041 | B+Left Execution | B+Left becomes BugBomb. | --- | 0D |
134-D012 | 042 | B+Left Execution | B+Left becomes CrackOut. | --- | 0D |
134-D013 | 043 | Buster Mod | Normal Shot spawns Cracked Panels. | --- | 0A |
134-D014 | 044 | Buster Mod | Normal Shot spawns Poison Panels. | --- | 0A |
134-D015 | 045 | Default Full Synchro | Starts battles in Full Synchro. | --- | 0C |
134-D016 | 046 | First Barrier200 | Start with Barrier200. | Battle HP Drain | 0C |
134-D017 | 047 | Weapon Change | B Button becomes Guard1. | --- | 0A |
134-D018 | 048 | Weapon Change | B Button becomes CrackOut. | --- | 0A |
134-D019 | 049 | Buster Attack Power 15 | Buster's Attack LV becomes 15. | Battle HP Drain & MegaMan is Confused | 0A |
134-D020 | 050 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | Minus 1 slot in the Custom Screen | 0B |
134-D021 | 051 | Charge Weapon Change | ChargeShot becomes CopyDamage. | --- | 0E |
134-D022 | 052 | Charge Weapon Change | ChargeShot becomes WideShot1. | --- | 0E |
134-D023 | 053 | Charge Weapon Change | ChargeShot becomes Blizzard. | --- | 0E |
134-D024 | 054 | Charge Weapon Change | ChargeShot becomes HeatBreath. | --- | 0E |
134-D025 | 055 | Charge Weapon Change | ChargeShot becomes ElecShock. | --- | 0E |
134-D026 | 056 | Charge Weapon Change | ChargeShot becomes WoodyPowder. | --- | 0E |
134-D027 | 057 | Charge Weapon Change | ChargeShot becomes PanelReturn. | --- | 0E |
134-D028 | 058 | Charge Weapon Change | ChargeShot becomes WideSword. | --- | 0E |
134-D029 | 059 | MegaMan Color Change | MegaMan's battle colors become Red. | --- | 0C |
134-D030 | 060 | MegaMan Color Change | MegaMan's battle colors become Yellow. | --- | 0C |
134-E001 | 061 | Max HP Boost | Max HP+550. | --- | 0B |
134-E002 | 062 | Max HP Boost | Max HP+550 | --- | 0D |
134-E003 | 063 | Max HP Boost | Max HP+600. | --- | 0C |
134-E004 | 064 | Max HP Boost | Max HP+600. | --- | 0A |
134-E005 | 065 | Max HP Boost | Max HP+650. | --- | 0E |
134-E006 | 066 | Max HP Boost | Max HP+650. | Battle HP Drain | 0B |
134-E007 | 067 | Max HP Boost | Max HP+700. | MegaMan is Confused | 0A |
134-E008 | 068 | B+Left Execution | B+Left becomes MegaEnergyBomb. | --- | 0D |
134-E009 | 069 | B+Left Execution | B+Left becomes Recovery10. | --- | 0D |
134-E010 | 070 | B+Left Execution | B+Left becomes PanelReturn. | --- | 0D |
134-E011 | 071 | B+Left Execution | B+Left becomes NorthWind. | --- | 0D |
134-E012 | 072 | B+Left Execution | B+Left becomes Lance. | --- | 0D |
134-E013 | 073 | B+Left Execution | B+Left becomes DoubleCrack. | --- | 0D |
134-E014 | 074 | Triple Supporter 1/2 | (#074 and #075 must be used together) Rush, Beat, and Tango NCP become active. | --- | 0B |
134-E015 | 075 | Triple Supporter 2/2 | 0C | ||
134-E016 | 076 | All Guard 1/2 | (#076 and #077 must be used together) MegaMan has permanent guard body. Can only be damaged by breaking attacks and HP drain. | (#076 + #077 active) Battle HP Drain | 0C |
134-E017 | 077 | All Guard 2/2 | 0D | ||
134-E018 | 078 | First LifeAura | Start with LifeAura. | Battle HP Drain | 0C |
134-E019 | 079 | Charge Weapon Change | ChargeShot becomes Hole. | --- | 0E |
134-E020 | 080 | Charge Weapon Change | ChargeShot becomes WideShot2. | --- | 0E |
134-E021 | 081 | Charge Weapon Change | ChargeShot becomes ZapRing. | --- | 0E |
134-E022 | 082 | Charge Weapon Change | ChargeShot becomes SandRing. | --- | 0E |
134-E023 | 083 | Charge Weapon Change | ChargeShot becomes EnergyBomb. | --- | 0E |
134-E024 | 084 | Charge Weapon Change | ChargeShot becomes Thunder2. | --- | 0E |
134-E025 | 085 | Charge Weapon Change | ChargeShot becomes Repair. | --- | 0E |
134-E026 | 086 | Charge Weapon Change | ChargeShot becomes TripleCrack. | --- | 0E |
134-E027 | 087 | Charge Weapon Change | ChargeShot becomes LongSword. | --- | 0E |
134-E028 | 088 | PET Screen Color Change | PET menu colors become Black. | --- | 0F |
134-E029 | 089 | MegaMan Color Change | MegaMan's battle colors become White. | --- | 0C |
134-E030 | 090 | MegaMan Color Change | MegaMan's battle colors become Green. | --- | 0C |
134-F001 | 091 | Max HP Boost | Max HP+700. | Moving off panel spawns Poison Panels. | 0B |
134-F002 | 092 | Max HP Boost | Max HP+750. | --- | 0A |
134-F003 | 093 | Max HP Boost | Max HP+750. | Battle HP Drain | 0B |
134-F004 | 094 | Max HP Boost | Max HP+800. | --- | 0A |
134-F005 | 095 | Max HP Boost | Max HP+800. | Moving off panel spawns Poison Panels. | 0B |
134-F006 | 096 | Max HP Boost | Max HP+850. | --- | 0A |
134-F007 | 097 | Max HP Boost | Max HP+850. | Battle HP Drain | 0B |
134-F008 | 098 | Max HP Boost | Max HP+900. | --- | 0E |
134-F009 | 099 | Max HP Boost | Max HP+900. | Battle HP Drain | 0B |
134-F010 | 100 | Max HP Boost | Max HP+950. | Battle HP Drain | 0B |
134-F011 | 101 | Max HP Boost | Max HP+1000. | --- | 0E |
134-F012 | 102 | Buster Mod | Normal Shot spawns Ice Panels. | --- | 0A |
134-F013 | 103 | Charge FullCustom 1/2 | (#103 and #104 must be used together) ChargeShot becomes FullCustom. | (#103 + #104 active) Minus 2 slots in the Custom Screen | 0D |
134-F014 | 104 | Charge FullCustom 2/2 | 0E | ||
134-F015 | 105 | Panel Change | Moving off panel spawns Holy Panels. | Battle HP Drain & Custom HP Drain | 0D |
134-F016 | 106 | Weapon Change | B Button becomes Reflect. | Battle HP Drain | 0A |
134-F017 | 107 | Weapon Change | B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters Anger emotion). | --- | 0A |
134-F018 | 108 | Weapon Change | B Button becomes Water Gun (one panel, 100 attack power). | --- | 0A |
134-F019 | 109 | MegaFolder3 | 3 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0C |
134-F020 | 110 | Custom3 | Add 3 slots in the Custom Screen. | Custom HP Drain | 0D |
134-F021 | 111 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | --- | 0A |
134-F022 | 112 | B+Left Execution | B+Left becomes TripleCrack. | --- | 0D |
134-F023 | 113 | Charge Weapon Change | ChargeShot becomes WideShot3. | --- | 0E |
134-F024 | 114 | Charge Weapon Change | ChargeShot becomes Thunder3. | --- | 0E |
134-F025 | 115 | Charge Weapon Change | ChargeShot becomes WindRacket. | --- | 0E |
134-F026 | 116 | Charge Weapon Change | ChargeShot becomes MegaEnergyBomb. | --- | 0E |
134-F027 | 117 | Charge Weapon Change | ChargeShot becomes Ball. | --- | 0E |
134-F028 | 118 | Charge Weapon Change | ChargeShot becomes BugBomb. | --- | 0E |
134-F029 | 119 | Charge Weapon Change | ChargeShot becomes WideBlade. | MegaMan automatically moves to the frontmost column | 0E |
134-F030 | 120 | Charge Weapon Change | ChargeShot becomes LongBlade. | MegaMan automatically moves to the frontmost column | 0E |
134-G001 | 121 | Roll Soul | (Red Sun only) Start battles in permanent Roll Soul. | Battle HP Drain | 0E |
134-G002 | 122 | Guts Soul | (Red Sun only) Start battles in permanent Guts Soul. | Battle HP Drain | 0E |
134-G003 | 123 | Wind Soul | (Red Sun only) Start battles in permanent Wind Soul. | Battle HP Drain | 0E |
134-G004 | 124 | Search Soul | (Red Sun only) Start battles in permanent Search Soul. | Battle HP Drain | 0E |
134-G005 | 125 | Fire Soul | (Red Sun only) Start battles in permanent Fire Soul. | Battle HP Drain | 0E |
134-G006 | 126 | Thunder Soul | (Red Sun only) Start battles in permanent Thunder Soul. | Battle HP Drain | 0E |
134-G007 | 127 | Proto Soul | (Blue Moon only) Start battles in permanent Proto Soul. | Battle HP Drain | 0E |
134-G008 | 128 | Number Soul | (Blue Moon only) Start battles in permanent Number Soul. | Battle HP Drain | 0E |
134-G009 | 129 | Metal Soul | (Blue Moon only) Start battles in permanent Metal Soul. | Battle HP Drain | 0E |
134-G010 | 130 | Junk Soul | (Blue Moon only) Start battles in permanent Junk Soul. | Battle HP Drain | 0E |
134-G011 | 131 | Aqua Soul | (Blue Moon only) Start battles in permanent Aqua Soul. | Battle HP Drain | 0E |
134-G012 | 132 | Wood Soul | (Blue Moon only) Start battles in permanent Wood Soul. | Battle HP Drain | 0E |
Promotional Cards
Serial ID | ID # | Card | Effect | Modified Address |
---|---|---|---|---|
134-B001 | 000 | Weapon Change | B Button becomes MiniBomb. | 0A |
134-C001 | --- | GrandPrixPower | Scan both sides to add GrandPrixPower G to your pack. | --- |
134-C002 | --- | Duo | Scan both sides to add Duo D to your pack. | --- |
Character Cards
Glitches
- Beating any Ω boss with Mod Cards will not capture the record, only registering that Navi in the Records as -—:—-:—-. However beating WindMan Ω applies this differently by not registering him at all, not even as a —-:—-:—- record.
Trivia
- In a multiplayer battle, if the Event Cards are scanned in Player 1’s game and not in Player 2’s game. Player 2 will see the name of the chips as a blank (in US/EU) or ???? (in JP). If Player 2 receives the event chips via Junk Soul, they will appear with a blank chip image and the aforementioned names as the chip description. They can still be used as normal.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.