Capcom Official Tournament Rules for MMBN

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These are the Capcom Official Tournament Rules for the Mega Man Battle Network series.

Mega Man Battle Network 2

EXE2 was played at Net Battle Tour 2002 tournaments.

Mega Man Battle Network 3

EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior.

  • Junior: 1st to 4th grade Elementary
  • General: 5th Grade Elementary to 3rd grade Junior High

Rules

These are the rules: [1]

  • All chips can be used, including Punk and BassGS distribution chips.
  • There is no limit to the number of Navi Chips and * Code chips.
  • All of MegaMan's Styles can be used.
  • Restrictions:
    • Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NaviRecycle can also reuse the PA a second time.
    • Forbidden to customization that results in opening the number of chips to 11 or more.
    • FolderBack can only be used once!

Mega Man Battle Network 4

EXE4 was played at Net Battle Tour 2004[2] and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior. [3]

  • Junior: 1st to 4th grade Elementary
  • General: 5th Grade Elementary to 3rd grade Junior High

Mega Man Battle Network 5

EXE5 was played at Survival Net Battle 2005 tournaments. There are 3 classes: Junior, Senior, and Masters.

Junior/Senior Class

These are the rules only for Junior and Senior Classes: [4]

  • Junior: 1st to 4th grade Elementary
  • Senior: 5th Grade Elementary to 3rd grade Junior High [5]
  • Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.

Masters Class

These are the rules only for Masters Class: [6]

  • No age limit.
  • Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
  • Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)

Joint Rules

These are rules that apply for more than 1 Class:

  • BassCross MegaMan can enter.
  • LeadersRaid and ChaosLord chips can be used.
  • Forbidden to use any bugs that makes MegaMan invincible all the time.
  • Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
  • If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
  • For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison charge can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
  • If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
  • Please do battles in "Single Battle", "Practice".
  • Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
  • Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
  • Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
  • If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used.

Mega Man Battle Network 6

EXE6 was played at Survival Net Battle 2005 tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.

Junior/Senior Class

These are the rules only for Junior and Senior Classes: [7]

  • Junior: 1st to 4th grade Elementary
  • Senior: 5th Grade Elementary to 3rd grade Junior High
  • Only MegaMan can enter Masters Class.
  • Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
  • Forbidden to use BassCross MegaMan from theater and DVD bonus.

Masters Class

These are the rules only for Masters Class: [8]

  • No age limit.
  • Only MegaMan can enter Masters Class.
  • Forbidden to use MegaMan or Link Navis from Navi Data Chip with Takara's Beast Link Gate.
  • Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
  • BassCross MegaMan from theater and DVD bonus can be used.
  • Forbidden to use Mod Card Part 1 "8 Shadow" and Mod Card Part 2 "12 Momogra".

Gate Class

These are the rules only for Gate Class: [9]

  • Open to students from 1st grade Elementary to 3rd year Junior High.
  • Can only enter a Link Navi through Takara's Beast Link Gate. ProtoMan can be entered as a Navi Data Chip (needs to be self-brought, there is no rental). Forbidden to enter with Navi Data Chip MegaMan, Dark MegaMan, Colonel, and Bass.

Forbidden to enter the tournament with Link Navi Data stats using a machine other than "Link PET_EX" and "BattleChip Stadium".

Joint Rules

These are rules that apply for more than 1 Class:

  • Event distribution chip, DoubleBeast, can be used.
  • Forbidden to battle with the Beast Link Gate attached.
  • Any number of Program Advances can be used.
  • Please do battles in "Single Battle", "Practice".
  • Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
  • Forbidden to enter the tournament with a Nintendo DS, Nintendo DS Lite, or GameBoy Micro.
  • Forbidden to battle using a Wireless Adapter.
  • If there is a chip, program, or Link Navi status obtained through illegal data modification, there will be a complete disqualification even if they are not used.
  • Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+" and "Beast Link Gate".
  • Winners of Masters Class cannot enter Gate Class.
  • Winners of Gate Class can enter Masters Class, but if they win, they cannot proceed to the finals.

Rockman EXE Operate Shooting Star

EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.

Rules

These are the rules for Junior Class[10] and Senior Class[11].

  • Any character can be chosen, MegaMan.EXE or Mega Man SF.
  • Even distributions chips, Bass and Rogue, can be used.
  • Forbidden to use PopUp, DropDown, and IronBody BattleChips.
  • Program Advances can be use any number of times.
  • In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent.
  • For battles, use "NetBattle", "Practice".
  • The battles will be done using a special communication cable prepared by the tournament organizer.
  • Players will use their own DS, but only Nintendo DS and Nintendo DS Lite can be used.
  • Before the battle, turn off the DS' power and follow the judge's instructions. Make sure the communication cable is firmly set into the Advance slot, then turn on the power.
  • When the battle is over, make sure to save, turn off the power switch, unplug the communication cable, and prepare to move before raising your hand.
  • After the battle, it is prohibited to disconnect the communication cable before the Result screen is shown.
  • If there is a chip obtained through illegal data modification, there will be a complete disqualification even if they are not used.

References