Capcom Official Tournament Rules for MMBN
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These are the Capcom Official Tournament Rules for the Mega Man Battle Network series.
Mega Man Battle Network 2
EXE2 was played at Net Battle Tour 2002 tournaments.
Mega Man Battle Network 3
EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior.
- Junior: 1st to 4th grade Elementary.
- General: 5th Grade Elementary to 3rd grade Junior High.
Rules
These are the rules: [1]
- All chips can be used, including Punk and BassGS distribution chips.
- There is no limit to the number of Navi Chips and * Code chips.
- All of MegaMan's Styles can be used.
- Restrictions:
- Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NaviRecycle can also reuse the PA a second time.
- Forbidden to customization that results in opening the number of chips to 11 or more.
- FolderBack can only be used once!
Mega Man Battle Network 4
EXE4 was played at Net Battle Tour 2004[2] and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior. [3]
- Junior: 1st to 4th grade Elementary
- General: 5th Grade Elementary to 3rd grade Junior High
Mega Man Battle Network 5
EXE5 was played at Survival Net Battle 2005 tournaments. There are 3 classes: Junior, Senior, and Masters.
Junior/Senior Class
These are the rules only for Junior and Senior Classes: [4]
- Junior: 1st to 4th grade Elementary
- Senior: 5th Grade Elementary to 3rd grade Junior High [5]
- Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
Masters Class
These are the rules only for Masters Class: [6]
- No age limit.
- Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
- Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)
Joint Rules
These are rules that apply for all Classes:
- BassCross MegaMan can enter.
- LeadersRaid and ChaosLord chips can be used.
- Forbidden to use any bugs that makes MegaMan invincible all the time.
- Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
- If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
- For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
- If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
- Please do battles in "Single Battle", "Practice".
- Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
- Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
- Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
- If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used.
Mega Man Battle Network 6
EXE6 was played at Survival Net Battle 2005 tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.
Junior/Senior Class
Masters Class
Gate Class
Rockman EXE Operate Shooting Star
EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.
Rules
These are the rules for Junior Class[7] and Senior Class[8].
- Any character can be chosen, MegaMan.EXE or Mega Man SF.
- Even distributions chips, Bass and Rogue, can be used.
- Forbidden to use PopUp, DropDown, and IronBody BattleChips.
- Program Advances can be use any number of times.
- In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent.
- For battles, use "NetBattle", "Practice".
- The battles will be done using a special communication cable prepared by the tournament organizer.
- Players will use their own DS, but only Nintendo DS and Nintendo DS Lite can be used.
- Before the battles, turn off the DS' power and follow the judge's instructions. Make sure the communication cable is firmly set into the Advance slot, then turn on the power.
- When the battle is over, make sure to save, turn off the power switch, unplug the communication cable, and prepare to move before raising your hand.
- After the battle, it is prohibited to disconnect the communication cable before the Result screen is shown.
- If there is a chip obtained through illegal data modification, there will be a complete disqualification even if they are not used.
References
- ↑ Rockman EXE 3 Perfect Navigation SP
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive
- ↑ Official site archive