NaviCustomizer (MMBN6)
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Program Parts
Part | Effect | Bug | Location | Compression |
---|---|---|---|---|
SuperArmor | MegaMan cannot be flinched. | Processing Bug | Red: Undernet 2 Bugfrag Dealer (35 BF) | ABLLAALRBA |
Custom1 | 1 more chip is available in the Custom Screen. | Custom Bug | Blue: Green Area 1 Program Dealer (4600z) | LBBRBAALRR |
Custom2 | 2 more chips are available in the Custom Screen. | Custom Bug | White: "Get the Bad Guy" Request BBS Job | RALLAABRBA |
MegaFolder1 | 1 more MegaChip can be added in the folder. | Custom Bug | Green: Green Area 1 Program Dealer | ARLALALLAB |
MegaFolder2 | 2 more MegaChips can be added in the folder. | Custom Bug | White: "Update Help" Request BBS Job (3000z) | LALRBLRLRA |
GigaFolder1 | 1 more GigaChip can be added in the folder. | Custom Bug | Red: Undernet 2 BugFrag Trader (100 BF) | BLBRLLLABA |
FirstBarrier | Start battle with a Barrier (10 HP). | Processing Bug | Blue: Aquarium Comp 2 BMD | BBARABLARR |
Shield | Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. Can only be used every 120 frames. |
Processing Bug | Blue: Mr. Weather Comp 2 BMD | RBBBAAABRL |
Reflect | Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Breaking and piercing attacks go through the shield. Can only be used every 120 frames. |
Processing Bug | Blue: Undernet 2 BugFrag Trader (48 BF) | LAABRRLRLR |
AntiDamage | Press B + Left to set-up an temporary ???-less AntiDamage trap. The trap duration decreases with each attempt. Cursor chips do not cancel the trap. Can only be used every 120 frames. |
Processing Bug | Blue: Undernet 2 PMD | BLALBRALBA |
FloatShoes | MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | Panel Bug | Blue: Green Area 1 Program Dealer (3800z) | RALABLBBRB |
AirShoes | MegaMan ignores Broken and Hole panels. | Panel Bug | White: Underground 1 PMD | ARBABRRBAL |
UnderShirt | Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. | Panel Bug | White: Start with it | RRALLRAABB |
ChipShuffle | A Shuffle button that mixes up your Custom Screen's chips with your folder's. Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen. |
Custom Bug | Green: Underground 1 PMD | RRABLRARLA |
NumberOpen | Custom Screen selection becomes 10 chips. Abilties that take up the 9th and 10th slot will overwrite this and selection becomes only 5. |
Custom Bug | White: Underground 1 PMD | AAALAABLRA |
SneakRun | Certain random encounters based on your HP will not be encountered. | Field Bug | White: Underground 2 BugFrag Trader (20BF) | BBBABBAARB |
Plus Parts
Part | Effect | Bug | Location | Compression |
---|---|---|---|---|
Attack+1 | MegaBuster Attack +1. | Buster Bug | Pink: Start with it, Green Area 1 Program Dealer (2000z) Red: Seaside Area 2 BMD Blue: Pavilion Comp 3 BMD |
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Bugs
Buster Bugs
The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).
- Level 1: 6/16 Misfire; 1/16 Charge Shot.
- Level 2: 10/16 Misfire; 2/16 Charge Shot.
- Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.
Custom Bugs
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips. Charge Cross' ability equalizes this negative effect for its 3 turns.
- Level 1: Fourth turn onward.
- Level 2: Third turn onward.
- Level 3: Second turn onward.
Emotion Bugs
- Level 1-3: MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
Field Bugs
- Level 1-3: Viruses appear more frequently.
HP Bugs
- Level 1-3: MegaMan's HP drops steadily in battle.
Panel Bug
- Level 1: 2/8 chance of cracking.
- Level 2: 3/8 chance of cracking.
- Level 3: 4/8 chance of cracking.
Processing Bugs
- Level 1-3: When MegaMan moves, he warps to the edge of his field.
Result Bugs
- Level 1-3: You only receive Zennys as Battle Rewards.
Color Bugs
- 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
- 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.