Navi Encounters in the Net
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?????Something, something get better chips, fight stronger versions navis????
Mega Man Battle Network 1 / Rockman EXE Operate Shooting Star
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohMan V1 and ShadowMan V1 are found as you would with V2 navis, therefore they do no have V2 counterparts. Bass only appears as a random encounter after you obtain all chips but #127 LifeAura (event chips are excluded); Bass only has one version.
Area: | Navis: |
---|---|
Internet 1 | FireMan |
Internet 3 | StoneMan |
Undernet 2 | ElecMan |
Undernet 5 | ColorMan |
Undernet 7 | BombMan |
Undernet 8 | PharaohMan |
Undernet 9 | ClockMan (OSS only) |
Undernet 10 | MagicMan |
Undernet 11 | ShadowMan |
Undernet 12 | Bass |
Mega Man Battle Network 2
Mega Man Battle Network 3
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear.
Navis | Areas |
---|---|
FlashMan | α - ACDC 3
β - ACDC 2 |
BeastMan | α - Scilab 1
β - Doghouse Comp by Lan's house (Must have SneakRun NaviCust Program or SubChip on) |
BubbleMan | α - Yoka 1
β - Beach 1 (MegaMan's HP must be in the red) |
DesertMan | α - Beach 1
β - Old TV Comp at URA Inn |
PlantMan | α - Undernet 3
β - Hopital Comp 3 |
FlameMan | α - Undernet 5
β - Yoka 1 |
DrillMan | α - Undernet 6
β - Hades Isle Comp |
DarkMan | α - Secret 1
β - Undernet 6 (must have bugged NaviCust) |
JapanMan | α - Secret 2
β - Armor Comp at URA Inn |
= Mega Man Battle Network 4
Because of the multiple Continue system, α and β versions are encountered the same way. However, the version you fight is dependent on which Continue you are on. ShadeManSP can be encountered only after completing the Django side-quest. BassSP can be encountered only after defeating MegaMan DS in Black Earth 2.
Area: | β and/or Ω Navis: |
---|---|
ACDC Area 1 | AquaMan |
ACDC Area 2 | GutsMan |
ACDC Area 3 | SparkMan |
Town Area 1 | TopMan |
Town Area 2 | FireMan |
Town Area 3 | Roll |
Town Area 4 | NumberMan |
Park Area 1 | WoodMan |
Park Area 2 | BurnerMan |
Park Area 3 | VideoMan |
Netopia Area | Meddy / ToadMan |
Netfrica Area | ThunderMan |
Yumland Area | WindMan |
Sharo Area | ColdMan |
Undernet 1 | SearchMan |
Undernet 2 | JunkMan |
Undernet 3 | MetalMan |
Undernet 4 | ShadeMan |
Undernet 5 | LaserMan |
Undernet 6 | ProtoMan |
Black Earth 2 | Bass |
Rockman EXE 4.5: Real Operation
Mega Man Battle Network 5
Like Battle Network 3, 5 tried doing an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. Bass Ω appears as a random encounter after defeating the ChaosLord representation of Bass; BassXX replaces it if you're using Bass Cross MegaMan; you can also replace him in the DS version by defeating NebulaGrayΩ in the opposite version of the game.
Area: | β and/or Ω Navis: |
---|---|
ACDC Area 1 | MagnetMan / KnightMan |
ACDC Area 3 | BlizzardMan |
Oran Area 1 | GyroMan / ShadowMan |
Oran Area 3 | GridMan |
Oran Area 3 | ShadeMan |
SciLab 3 | CloudMan |
SciLab 4 | NapalmMan / TomahawkMan |
End Area 3 | SearchMan / NumberMan |
End Area 4 | Meddy / ToadMan |
Undernet 2 | LarkMan |
Undernet 3 | ProtoMan / Colonel |
Undernet 4 | CosmoMan |
Nebula Area 6 | Bass |