Bermuda Maze: Difference between revisions

From The Rockman EXE Zone Wiki

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{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=Flitter
|enemy1=Flitter
|enemy1hp=150
|enemy1hp=150
Line 275: Line 275:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=Flitter
|enemy1=Flitter
|enemy1hp=150
|enemy1hp=150
Line 292: Line 292:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=0/9
|chance1b=0/8
|enemy1=BaseGunner
|enemy1=BaseGunner
|enemy1hp=130
|enemy1hp=130
Line 309: Line 309:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=Storm
|enemy1=Storm
|enemy1hp=180
|enemy1hp=180
Line 326: Line 326:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=0/9
|chance1b=0/8
|enemy1=BaseGunner
|enemy1=BaseGunner
|enemy1hp=130
|enemy1hp=130
Line 346: Line 346:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=0/9
|chance1b=0/8
|enemy1=McCleaver
|enemy1=McCleaver
|enemy1hp=190
|enemy1hp=190
Line 366: Line 366:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=McCleaver
|enemy1=McCleaver
|enemy1hp=190
|enemy1hp=190
Line 386: Line 386:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=Storm
|enemy1=Storm
|enemy1hp=180
|enemy1hp=180
Line 406: Line 406:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=Flitter
|enemy1=Flitter
|enemy1hp=150
|enemy1hp=150
Line 426: Line 426:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=1/3
|chance1a=1/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=0/9
|chance1b=0/8
|enemy1=BaseGunner
|enemy1=BaseGunner
|enemy1hp=130
|enemy1hp=130
Line 446: Line 446:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=0/3
|chance1a=0/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=BaseGunner
|enemy1=BaseGunner
|enemy1hp=130
|enemy1hp=130
Line 466: Line 466:
{{Battle
{{Battle
|condition1=Normal
|condition1=Normal
|chance1=1/13
|chance1=1/12
|condition1a=ElecSrch
|condition1a=ElecSrch
|chance1a=1/3
|chance1a=1/2
|condition1b=WoodSrch
|condition1b=WoodSrch
|chance1b=1/9
|chance1b=1/8
|enemy1=Flitter
|enemy1=Flitter
|enemy1hp=150
|enemy1hp=150
Line 482: Line 482:
|object34=stealth
|object34=stealth
|object25=flitter
|object25=flitter
}}}}
{{Battle
|condition1=Normal
|chance1=1/13
|condition1a=ElecSrch
|chance1a=1/3
|condition1b=WoodSrch
|chance1b=1/9
|enemy1=Flitter
|enemy1hp=150
|enemy2=Stealth
|enemy2hp=220
|enemy3=Storm
|enemy3hp=180
|battlefield={{BattleFieldSF
|style=sf2-comp
|object12=mrhertz
|object23=flitter
|object14=stealth
|object35=storm
}}}}
}}}}



Revision as of 21:17, 5 July 2016

Bermuda Maze is a Wave World area in Mega Man Star Force 2.

Random Encounters

Entrance

Flitter 150 HP
BubbaDance 180 HP
Normal 8.33%
FireSrch 20%
ElecSrch 0%
WoodSrch 12.5%
Storm 180 HP
MatJinn 160 HP
Normal 8.33%
FireSrch 0%
ElecSrch 0%
WoodSrch 12.5%
BaseGunner 130 HP
BubbaDance 180 HP
Normal 8.33%
FireSrch 20%
ElecSrch 0%
WoodSrch 0%
Stealth 220 HP
Fluff 170 HP
Normal 8.33%
FireSrch 0%
ElecSrch 33.33%
WoodSrch 0%
MatJinn 160 HP
Fluff 170 HP
BaseGunner 130 HP
Normal 8.33%
FireSrch 0%
ElecSrch 0%
WoodSrch 0%
MatJinn 160 HP
BubbaDance 180 HP
Flitter 150 HP
Normal 8.33%
FireSrch 20%
ElecSrch 0%
WoodSrch 12.5%
Stealth 220 HP
BaseGunner 130 HP
BubbaDance 180 HP
Normal 8.33%
FireSrch 20%
ElecSrch 33.33%
WoodSrch 0%
Fluff 170 HP
Fluff 170 HP
Storm 180 HP
Normal 8.33%
FireSrch 0%
ElecSrch 0%
WoodSrch 12.5%
Flitter 150 HP
Fluff 170 HP
BubbaDance 180 HP
Normal 8.33%
FireSrch 20%
ElecSrch 0%
WoodSrch 12.5%
BaseGunner 130 HP
Fluff 170 HP
Storm 180 HP
Normal 8.33%
FireSrch 0%
ElecSrch 0%
WoodSrch 12.5%
Flitter 150 HP
Stealth 220 HP
Fluff 170 HP
Normal 8.33%
FireSrch 0%
ElecSrch 33.33%
WoodSrch 12.5%
Flitter 150 HP
Flit 120 HP
Flitter 150 HP
Normal 8.33%
FireSrch 0%
ElecSrch 0%
WoodSrch 12.5%

Gray rooms and purple segmented rooms

Flitter 150 HP
Flitter 150 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 12.5%
Flitter 150 HP
Storm 180 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 12.5%
BaseGunner 130 HP
BooSpook 190 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 0%
Storm 180 HP
Fluff 170 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 12.5%
BaseGunner 130 HP
McCleaver 190 HP
BaseGunner 130 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 0%
McCleaver 190 HP
Fluff 170 HP
Fluff 170 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 0%
McCleaver 190 HP
BooSpook 190 HP
Flitter 150 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 12.5%
Storm 180 HP
Storm 180 HP
BooSpook 190 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 12.5%
Flitter 150 HP
BooSpook 190 HP
Fluff 170 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 12.5%
BaseGunner 130 HP
Stealth 220 HP
Stealth 220 HP
Normal 8.33%
ElecSrch 50%
WoodSrch 0%
BaseGunner 130 HP
Storm 180 HP
Flitter 150 HP
Normal 8.33%
ElecSrch 0%
WoodSrch 12.5%
Flitter 150 HP
Stealth 220 HP
Flitter 150 HP
Normal 8.33%
ElecSrch 50%
WoodSrch 12.5%

Purple dead end rooms, purple plus-shaped rooms and orange maze rooms

Lampis 210 HP
Storm 180 HP
Normal 7.69%
FireSrch 0%
ElecSrch 10%
WoodSrch 12.5%
Stealth 220 HP
Flitter 150 HP
Normal 7.69%
FireSrch 0%
ElecSrch 10%
WoodSrch 12.5%
Flitter 150 HP
BubbaDance 180 HP
Normal 7.69%
FireSrch 20%
ElecSrch 0%
WoodSrch 12.5%
Stealth 220 HP
Storm 180 HP
Normal 7.69%
FireSrch 0%
ElecSrch 10%
WoodSrch 12.5%
Lampis 210 HP
BubbaDance 180 HP
Fluff 170 HP
Normal 7.69%
FireSrch 20%
ElecSrch 10%
WoodSrch 0%
Flitter 150 HP
BaseGunner 130 HP
Stealth 220 HP
Normal 7.69%
FireSrch 0%
ElecSrch 10%
WoodSrch 12.5%
Stealth 220 HP
BaseGunner 130 HP
BubbaDance 180 HP
Normal 7.69%
FireSrch 20%
ElecSrch 10%
WoodSrch 0%
Stealth 220 HP
BubbaDance 180 HP
Fluff 170 HP
Normal 7.69%
FireSrch 20%
ElecSrch 10%
WoodSrch 0%
Stealth 220 HP
Flitter 150 HP
Lampis 210 HP
Normal 7.69%
FireSrch 0%
ElecSrch 10%
WoodSrch 12.5%
BubbaDance 180 HP
BubbaDance 180 HP
BaseGunner 130 HP
Normal 7.69%
FireSrch 20%
ElecSrch 0%
WoodSrch 0%
Stealth 220 HP
Fluff 170 HP
Stealth 220 HP
Normal 7.69%
FireSrch 0%
ElecSrch 10%
WoodSrch 0%
Flitter 150 HP
Storm 180 HP
Fluff 170 HP
Normal 7.69%
FireSrch 0%
ElecSrch 0%
WoodSrch 12.5%
Flitter 150 HP
Stealth 220 HP
Storm 180 HP
Normal 7.69%
FireSrch 0%
ElecSrch 10%
WoodSrch 12.5%

Center (Hollow's room)

Always

Lampis 210 HP
Storm 180 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 11.25%
Stealth 220 HP
Flitter 150 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 11.25%
Flitter 150 HP
BubbaDance 180 HP
Normal 7.21%
FireSrch 18%
AquaSrch 6.92%
ElecSrch 0%
WoodSrch 11.25%
Stealth 220 HP
Storm 180 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 11.25%
Lampis 210 HP
BubbaDance 180 HP
Fluff 170 HP
Normal 7.21%
FireSrch 18%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 0%
Flitter 150 HP
BaseGunner 130 HP
Stealth 220 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 11.25%
Stealth 220 HP
BaseGunner 130 HP
BubbaDance 180 HP
Normal 7.21%
FireSrch 18%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 0%
Stealth 220 HP
BubbaDance 180 HP
Fluff 170 HP
Normal 7.21%
FireSrch 18%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 0%
Stealth 220 HP
Flitter 150 HP
Lampis 210 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 11.25%
BubbaDance 180 HP
BubbaDance 180 HP
BaseGunner 130 HP
Normal 7.21%
FireSrch 18%
AquaSrch 6.92%
ElecSrch 0%
WoodSrch 0%
Stealth 220 HP
Fluff 170 HP
Stealth 220 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 0%
Flitter 150 HP
Storm 180 HP
Fluff 170 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 0%
WoodSrch 11.25%
Flitter 150 HP
Stealth 220 HP
Storm 180 HP
Normal 7.21%
FireSrch 0%
AquaSrch 6.92%
ElecSrch 9%
WoodSrch 11.25%

After Hollow's ghost wave

HollowSP 2400 HP
Normal 6.25%
FireSrch 10%
AquaSrch 10%
ElecSrch 10%
WoodSrch 10%

Staircases to Mu

Flitter 150 HP
Storm 180 HP
Normal 14.29%
ElecSrch 0%
WoodSrch 20%
BooSpook 190 HP
DarkJoker 150 HP
Normal 14.29%
ElecSrch 0%
WoodSrch 0%
Flitter 150 HP
Fluff 170 HP
Flitter 150 HP
Normal 14.29%
ElecSrch 0%
WoodSrch 20%
Stealth 220 HP
DarkJoker 150 HP
Storm 180 HP
Normal 14.29%
ElecSrch 50%
WoodSrch 20%
BooSpook 190 HP
DarkJoker 150 HP
DarkJoker 150 HP
Normal 14.29%
ElecSrch 0%
WoodSrch 0%
Stealth 220 HP
Flitter 150 HP
DarkJoker 150 HP
Normal 14.29%
ElecSrch 50%
WoodSrch 20%
Flitter 150 HP
DarkJoker 150 HP
Storm 180 HP
Normal 14.29%
ElecSrch 0%
WoodSrch 20%