NaviCustomizer (MMBN6): Difference between revisions
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===Panel Bug=== | ===Panel Bug=== | ||
*''Level 1'': 2/8 chance of cracking. | *''Level 1'': 2/8 chance of cracking panel after getting off it. | ||
*''Level 2'': 3/8 chance of cracking. | *''Level 2'': 3/8 chance of cracking panel after getting off it. | ||
*''Level 3'': 4/8 chance of cracking. | *''Level 3'': 4/8 chance of cracking panel after getting off it. | ||
===Processing Bugs=== | ===Processing Bugs=== |
Revision as of 19:59, 16 November 2015
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
Program Parts
Part | Effect | Bug | Location | Compression |
---|---|---|---|---|
SuperArmor | MegaMan cannot be flinched. | Processing Bug | Red: Undernet 2 Bugfrag Dealer (35 BF) | ABLLAALRBA |
Custom1 | 1 more chip is available in the Custom Screen. | Custom Bug | Blue: Green Area 1 Program Dealer (4600z) | LBBRBAALRR |
Custom2 | 2 more chips are available in the Custom Screen. | Custom Bug | White: "Get the Bad Guy" Request BBS Job | RALLAABRBA |
MegaFolder1 | 1 more MegaChip can be added in the folder. | Custom Bug | Green: Green Area 1 Program Dealer (3000z) | ARLALALLAB |
MegaFolder2 | 2 more MegaChips can be added in the folder. | Custom Bug | White: "Update Help" Request BBS Job | LALRBLRLRA |
GigaFolder1 | 1 more GigaChip can be added in the folder. | Custom Bug | Red: Undernet 2 BugFrag Trader (100 BF) | BLBRLLLABA |
FirstBarrier | Start battle with a Barrier (10 HP). | Processing Bug | Blue: Aquarium Comp 2 BMD | BBARABLARR |
Shield | Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. Can only be used every 120 frames. |
Processing Bug | Blue: Mr. Weather Comp 2 BMD | RBBBAAABRL |
Reflect | Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Breaking and piercing attacks go through the shield. Can only be used every 120 frames. |
Processing Bug | Green: Undernet 2 BugFrag Trader (48 BF) | LAABRRLRLR |
AntiDamage | Press B + Left to set-up an temporary ???-less AntiDamage trap. The trap duration decreases with each attempt. Cursor chips do not cancel the trap. Can only be used every 120 frames. |
Processing Bug | Green: Undernet 2 PMD | BLALBRALBA |
FloatShoes | MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | Panel Bug | Blue: Green Area 1 Program Dealer (3800z) | RALABLBBRB |
AirShoes | MegaMan ignores Broken and Hole panels. | Panel Bug | White: Underground 1 PMD | ARBABRRBAL |
UnderShirt | Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. | Panel Bug | White: Start with it | RRALLRAABB |
ChipShuffle | A Shuffle button that mixes up your Custom Screen's chips with your folder's. Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen. |
Custom Bug | Green: Green Area 1 Program Dealer (6600z) | RRABLRARLA |
NumberOpen | Custom Screen selection becomes 10 chips. Abilties that take up the 9th and 10th slot will overwrite this and selection becomes only 5. |
Custom Bug | Pink: "Where's my Navi?" Request BBS Job | AAALAABLRA |
SneakRun | Certain random encounters based on your HP will not be encountered. | Field Bug | White: Underground 2 BugFrag Trader (20BF) | BBBABBAARB |
OilBody | If possible, changes all random encounters in that area into those with Fire enemies. | Field Bug | Red: Fan Comp BMD | LRABARBBLR |
Fish | If possible, changes all random encounters in that area into those with Aqua enemies. | Field Bug | Blue: Sky Area 1 Normal Navi (Chapter 5) | ARAABARRBA |
Battery | If possible, changes all random encounters in that area into those with Elec enemies. | Field Bug | Yellow: Vending Machine Comp BMD | BRBBBBBARR |
Jungle | If possible, changes all random encounters in that area into those with Wood enemies. | Field Bug | Green: Security Camera Comp BMD | ALARBRARLB |
Plus Parts
Part | Effect | Bug | Location | Compression |
---|---|---|---|---|
Attack+1 | MegaBuster Attack +1. | Buster Bug | Pink: Start with it, Green Area 1 Program Dealer (2000z) Red: Seaside Area 2 BMD Blue: Pavilion Comp 3 BMD |
--- |
Speed+1 | MegaBuster Charge +1. | Buster Bug | White: Start with it, Class 1-2 Comp BMD Pink: Elevator Comp BMD Green: Green Area 2 BMD |
--- |
Charge+1 | MegaBuster Charge +1. | Buster Bug | White: Heater Comp BMD, Tech Room Comp BMD Blue: Aquarium Comp 1 BMD Pink: Graveyard BMD (US/EU) |
--- |
AttackMAX | MegaBuster Attack becomes 5. | Buster Bug | Red: Graveyard BMD (US/EU) | LBRBABLBAL |
SpeedMAX | MegaBuster Speed becomes 5. | Buster Bug | Green: Number Trader (12046210) | AALABRALBA |
ChargeMAX | MegaBuster Charge becomes 5. | Buster Bug | Blue: Number Trader (94305487) from SerialData, "One More Time" Request BBS Job. | LLALLBABBB |
Bugs
Buster Bugs
The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).
- Level 1: 6/16 Misfire; 1/16 Charge Shot.
- Level 2: 10/16 Misfire; 2/16 Charge Shot.
- Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.
Custom Bugs
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips. Charge Cross' ability equalizes this negative effect for its 3 turns.
- Level 1: Fourth turn onward.
- Level 2: Third turn onward.
- Level 3: Second turn onward.
Emotion Bugs
- Level 1-3: MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
Field Bugs
- Level 1-3: Viruses appear more frequently.
HP Bugs
- Level 1-3: MegaMan's HP drops steadily in battle.
Panel Bug
- Level 1: 2/8 chance of cracking panel after getting off it.
- Level 2: 3/8 chance of cracking panel after getting off it.
- Level 3: 4/8 chance of cracking panel after getting off it.
Processing Bugs
- Level 1-3: When MegaMan moves, he warps to the edge of his field.
Result Bugs
- Level 1-3: You only receive Zennys as Battle Rewards.
Color Bugs
- 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
- 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.