NaviCustomizer (MMBN6): Difference between revisions
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!AntiDamage | !AntiDamage | ||
| | | Press B + Left to set-up an temporary ???-less AntiDamage trap.<br />The trap duration decreases with each attempt.<br />Cursor chips do not cancel the trap. <br />Can only be used every 120 frames. | ||
| Processing Bug | | Processing Bug | ||
| Blue: Undernet 2 PMD | | Blue: Undernet 2 PMD | ||
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!FloatShoes | !FloatShoes | ||
| MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | | MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | ||
| | | Panel Bug | ||
| Blue: Green Area 1 Program Dealer (3800z) | | Blue: Green Area 1 Program Dealer (3800z) | ||
| RALABLBBRB | | RALABLBBRB | ||
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!style="font-size:13px;|Compression | !style="font-size:13px;|Compression | ||
|- | |- | ||
! | !Attack+1 | ||
| | | MegaBuster Attack +1. | ||
| | | Buster Bug | ||
| | | Pink: Start with it;<br />Green Area 1 Program Dealer (2000z)<br />Red:Seaside Area 2 BMD<br />Blue: Pavilion Comp 3 BMD | ||
| | | --- | ||
|- | |- | ||
|} | |} |
Revision as of 19:17, 16 November 2015
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
Program Parts
Part | Effect | Bug | Location | Compression |
---|---|---|---|---|
SuperArmor | MegaMan cannot be flinched. | Processing Bug | Red: Undernet 2 Bugfrag Dealer (35 BF) | ABLLAALRBA |
Custom1 | 1 more chip is available in the Custom Screen. | Custom Bug | Blue: Green Area 1 Program Dealer (4600z) | LBBRBAALRR |
Custom2 | 2 more chips are available in the Custom Screen. | Custom Bug | White: "Get the Bad Guy" Request BBS Job | RALLAABRBA |
MegaFolder1 | 1 more MegaChip can be added in the folder. | Custom Bug | Green: Green Area 1 Program Dealer | ARLALALLAB |
MegaFolder2 | 2 more MegaChips can be added in the folder. | Custom Bug | White: "Update Help" Request BBS Job (3000z) | LALRBLRLRA |
GigaFolder1 | 1 more GigaChip can be added in the folder. | Custom Bug | Red: Undernet 2 Bugfrag Trader (100 BF) | BLBRLLLABA |
FirstBarrier | Start battle with a Barrier (10 HP). | Processing Bug | Blue: Aquarium Comp 2 BMD | BBARABLARR |
Shield | Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. Can only be used every 120 frames. |
Processing Bug | Blue: Mr. Weather Comp 2 BMD | RBBBAAABRL |
Reflect | Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Breaking and piercing attacks go through the shield. Can only be used every 120 frames. |
Processing Bug | Blue: Undernet 2 Bugfrag Trader (48 BF) | LAABRRLRLR |
AntiDamage | Press B + Left to set-up an temporary ???-less AntiDamage trap. The trap duration decreases with each attempt. Cursor chips do not cancel the trap. Can only be used every 120 frames. |
Processing Bug | Blue: Undernet 2 PMD | BLALBRALBA |
FloatShoes | MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | Panel Bug | Blue: Green Area 1 Program Dealer (3800z) | RALABLBBRB |
Plus Parts
Part | Effect | Bug | Location | Compression |
---|---|---|---|---|
Attack+1 | MegaBuster Attack +1. | Buster Bug | Pink: Start with it; Green Area 1 Program Dealer (2000z) Red:Seaside Area 2 BMD Blue: Pavilion Comp 3 BMD |
--- |
Bugs
Buster Bugs
The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).
- Level 1: 6/16 Misfire; 1/16 Charge Shot.
- Level 2: 10/16 Misfire; 2/16 Charge Shot.
- Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.
Custom Bugs
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
- Level 1: Fourth turn onward.
- Level 2: Third turn onward.
- Level 3: Second turn onward.
Emotion Bugs
- Level 1-3: MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
Field Bugs
- Level 1-3: Viruses appear more frequently.
HP Bugs
- Level 1-3: MegaMan's HP drops steadily in battle.
Panel Bug
- Level 1: 2/8 chance of cracking.
- Level 2: 3/8 chance of cracking.
- Level 3: 4/8 chance of cracking.
Processing Bugs
- Level 1-3: When MegaMan moves, he warps to the edge of his field.
Result Bugs
- Level 1-3: You only receive Zennys as Battle Rewards.
Color Bugs
- 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
- 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.