Glitches in Rockman EXE Legend of Network: Difference between revisions
From The Rockman EXE Zone Wiki
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=== | ===Missing Regular Chip Icon=== | ||
==== | In consecutive battles only, the Regular Chip will appear in the Custom Screen during the first turn as normal, but will not have the red frame marking it as a Regular Chip drawn on top of it. | ||
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!colspan="2"|Applies to: | |||
|- | |||
|2006 version||? | |||
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|2009 version||Yes | |||
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===Program Advance Name Overlap=== | |||
When a Program Advance is formed in the same turn that MegaMan transforms into a TransArm, the name of the formed P.A. will appear one position down from where it should be during the P.A. formation sequence. If another chip is selected after the P.A., the P.A. name will overlap the name of the next chip. | |||
This occurs because the TransArm transformation is treated as a special chip in the hand, and in this case the formation sequence does not properly account for it. | |||
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=== | ===Text Issues=== | ||
====Kitagawa Lecture error==== | |||
Kitagawa has a few typos in his lectures: | |||
*In Chapter 2, Kitagawa mentions {{name |en=LavaSeed |jp=マグマシード |tl=Magma Seed}} as an example of a chip that can change panels. However, LavaSeed is not in the game. | |||
*In Chapter 5, Kitagawa mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier. | |||
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=== | ===Zennys & BugFrags Cap=== | ||
Internally, the game allows the player to hold up to 9999999 (7 digits) Zennys and BugFrags. However, the values displayed on the PET Screen and in shops are capped to 999999 (6 digits). | |||
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Revision as of 22:28, 21 April 2024
This page is a list of glitches that appear in Rockman EXE Legend of Network.
Major glitches
BugChecker Skill
The BugChecker Skill, which is intended to raise BugFrag drop rate by 50%, does not function. Instead, having the MoneyMaker Skill equipped grants the effects of both MoneyMaker and BugChecker.
Applies to: | |
---|---|
2006 version | ? |
2009 version | Yes |
Minor glitches
Visual Errors
BlackBomb Chip Icon
The BlackBomb chip has an incorrect chip icon. Instead of using its own unique chip icon, it uses the same icon as the PoisonSeed chip.
Applies to: | |
---|---|
2006 version | ? |
2009 version | Yes |
Quiz Queen Wrong Face Portrait
During Request BBS #28: "Quiz Queen Challenge", the Quiz Queen's portrait appears in the system message where you receive the reward.
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
Missing Regular Chip Icon
In consecutive battles only, the Regular Chip will appear in the Custom Screen during the first turn as normal, but will not have the red frame marking it as a Regular Chip drawn on top of it.
Applies to: | |
---|---|
2006 version | ? |
2009 version | Yes |
Program Advance Name Overlap
When a Program Advance is formed in the same turn that MegaMan transforms into a TransArm, the name of the formed P.A. will appear one position down from where it should be during the P.A. formation sequence. If another chip is selected after the P.A., the P.A. name will overlap the name of the next chip.
This occurs because the TransArm transformation is treated as a special chip in the hand, and in this case the formation sequence does not properly account for it.
Applies to: | |
---|---|
2006 version | ? |
2009 version | Yes |
Text Issues
Kitagawa Lecture error
Kitagawa has a few typos in his lectures:
- In Chapter 2, Kitagawa mentions LavaSeed (マグマシード Magma Seed) as an example of a chip that can change panels. However, LavaSeed is not in the game.
- In Chapter 5, Kitagawa mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.
Applies to: | |
---|---|
2006 version | ? |
2009 version | Yes |
Zennys & BugFrags Cap
Internally, the game allows the player to hold up to 9999999 (7 digits) Zennys and BugFrags. However, the values displayed on the PET Screen and in shops are capped to 999999 (6 digits).
Applies to: | |
---|---|
2006 version | ? |
2009 version | Yes |