Glitches in Rockman EXE Phantom of Network: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes | ||
Line 23: | Line 25: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes | ||
Line 36: | Line 40: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes | ||
Line 47: | Line 53: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes | ||
Line 61: | Line 69: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes | ||
Line 72: | Line 82: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes | ||
Line 85: | Line 97: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes | ||
Line 96: | Line 110: | ||
|- | |- | ||
|2004 version||? | |2004 version||? | ||
|- | |||
|2005 version||? | |||
|- | |- | ||
|2009 version||Yes | |2009 version||Yes |
Revision as of 18:31, 2 April 2024
This page is a list of glitches that appear in Rockman EXE Phantom of Network.
Major glitches
Double Charge Shot
This section is under construction. |
The information may not be complete or 100% accurate. |
Determine which attacks this works with. |
When the Custom Screen is opened on the same frame that a Charge Shot is about to be fired, after closing the Custom Screen, the Charge Shot will be fired twice. This only works with certain Charge Shots.
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
Minor glitches
Zennys & BugFrags Cap
Internally, the game allows the player to hold up to 9999999 (7 digits) Zennys and BugFrags. However, the values displayed on the PET Screen and in shops are capped to 999999 (6 digits).
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
Disappearing Jack In
During Chapter 6, the player cannot jack into the surveillance system in IPC Admin Room. In Chapter 7 and on, it once again becomes possible to jack in.
This is likely unintended, as the surveillance system has no plot relevance after Chapter 5, and the Mr. Prog inside it has unique dialogue for Chapter 6.
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
Incorrect battle
During Request BBS #26: Yet another treasure map!, if the player chooses the wrong option more than once, the game will start the wrong battle (battle #0 instead of battle #89). The wrong battle has two Mettaurs, while the correct battle has a WindBox, Mettaur and KillPlant. This happens because in the request script, two parameters for the start battle command were accidentally swapped.
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
FireMan Request glitches
These are glitches that occur in Request BBS #52: "..................".
Disappearing Mystery Data
When FireMan is defeated in the request, a BMD in Battle Machine Comp 3 containing 5 BugFrags will permanently despawn. This happens due to an incorrect flag being set in the request script.
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
Early receive all E-Mails
When FireMan is defeated in the request, the player will receive the final two E-Mails early. This happens due to a script error in the Request BBS script: instead of triggering effect 13 (explosion effect), the script triggers command 13 (receive e-mail).
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
When the player loses to FireMan in the request, declines a rematch, then talks to the disguise Navi again for a rematch, the disguise Navi will not be removed from the field and will persist during the cutscene. It will also linger after defeating FireMan, and can be talked to again to trigger another rematch.
Once the player opens the Request BBS again after defeating FireMan, the lingering Navi will be removed.
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |
Wrong Face Portrait
During Chapter 8, before the rematch with ShadowMan in the boss rush, Lan says "In!" instead of MegaMan.
Applies to: | |
---|---|
2004 version | ? |
2005 version | ? |
2009 version | Yes |