Mega Man Battle Network 4: Difference between revisions
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[[File:RockmanEXE4RedSun_Cover.jpg|500px]] [[File:RockmanEXE4BlueMoon_Cover.jpg.jpg|500px]]<br/> | [[File:RockmanEXE4RedSun_Cover.jpg|500px]] [[File:RockmanEXE4BlueMoon_Cover.jpg.jpg|500px]]<br/> | ||
Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, more art consistency within battles, and a interesting Chip recognition AI with the DS Navis. Also came in 2 versions, with this game taking the most advantage of having two versions in the entire series with the New Game+ feature. This was the first game to to use Card e-Reader, with the most interesting card set-up the later games could not compare. Just plain terrible. | Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, more art consistency within battles, and a interesting Chip recognition AI with the DS Navis. Also came in 2 versions, with this game taking the most advantage of having two versions in the entire series with the New Game+ feature. This was the first game to to use Card e-Reader and Chip Gate, with the most interesting card set-up the later games could not compare, Battle Chip Slot-In add-on that other GBA games did not attempt to do. Just plain terrible. | ||
*[[PErsonal_Terminal#Advanced_Pet|Advanced PET]] | *[[PErsonal_Terminal#Advanced_Pet|Advanced PET]] | ||
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*[[Boktai_Crossover#Mega_Man_Battle_Network_4|Boktai Crossover]]<br/> | *[[Boktai_Crossover#Mega_Man_Battle_Network_4|Boktai Crossover]]<br/> | ||
*[[Bosses_in_Mega_Man_Battle_Network_4|Bosses Guide]]<br/> | *[[Bosses_in_Mega_Man_Battle_Network_4|Bosses Guide]]<br/> | ||
*[[Chip_Gate#Battle_Chip_Gate|Battle Chip Gate]]<br/> | |||
*[[BattleChips_in_Mega_Man_Battle_Network_4|BattleChip Guide]]<br/> | *[[BattleChips_in_Mega_Man_Battle_Network_4|BattleChip Guide]]<br/> | ||
*[[Command_Codes#Mega_Man_Battle_Network_4|BattleChip Command Codes]]<br/> | *[[Command_Codes#Mega_Man_Battle_Network_4|BattleChip Command Codes]]<br/> |
Revision as of 00:39, 19 May 2015
Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, more art consistency within battles, and a interesting Chip recognition AI with the DS Navis. Also came in 2 versions, with this game taking the most advantage of having two versions in the entire series with the New Game+ feature. This was the first game to to use Card e-Reader and Chip Gate, with the most interesting card set-up the later games could not compare, Battle Chip Slot-In add-on that other GBA games did not attempt to do. Just plain terrible.