Mega Man Battle Network 4: Difference between revisions

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*[[BattleChips_in_Mega_Man_Battle_Network_4|BattleChip Guide]]<br/>
*[[BattleChips_in_Mega_Man_Battle_Network_4|BattleChip Guide]]<br/>
*[[Command_Codes#Mega_Man_Battle_Network_4|BattleChip Command Codes]]<br/>
*[[Command_Codes#Mega_Man_Battle_Network_4|BattleChip Command Codes]]<br/>
*[[Card_e-Reader|Card e-Reader]]<br/>
*[[Card_e-Reader_in_Mega_Man_Battle_Network_4|Card e-Reader]]<br/>
*[[Double_Soul|Double Soul]]<br/>
*[[Double_Soul|Double Soul]]<br/>
*[[Extra_Folders_in_Mega_Man_Battle_Network_4|Extra Folders]]<br/>
*[[Extra_Folders_in_Mega_Man_Battle_Network_4|Extra Folders]]<br/>

Revision as of 00:26, 19 May 2015

RockmanEXE4RedSun Cover.jpg RockmanEXE4BlueMoon Cover.jpg.jpg
Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, more art consistency within battles, and a interesting Chip recognition AI with the DS Navis. Also came in 2 versions, with this game taking the most advantage of having two versions in the entire series with the New Game+ feature. This was the first game to to use Card e-Reader, with the most interesting card set-up the later games could not compare. Just plain terrible.