Mega Man Battle Network 4: Difference between revisions
From The Rockman EXE Zone Wiki
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*[[Waiting Room]] | *[[Waiting Room]] | ||
*[[WaterGod Comp Maze]] | *[[WaterGod Comp Maze]] | ||
*[[ | *[[Version Differences in Mega Man Battle Network 4 |Version Differences]] | ||
*[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_4 | Virtual Console Changes]] | *[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_4 | Virtual Console Changes]] | ||
[[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 4]] | [[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 4]] |
Revision as of 02:47, 23 February 2023
Mega Man Battle Network 4 began the new standard for Battle Network games moving forward, with an emphasis on player versus player and extra features unlocked with peripherals.
- The Japanese version saw multiple release variations for this game:
- First prints of Rockman EXE 4 came with an Advanced Battle Chip and a colored game pak. Red game pak and Meteor Red Sun chip for Red Sun. Blue game pak and Blue Moon Ray chip for Blue Moon. Later prints of the game use the standard Game Boy Advance gray game pak.
- Early purchase of Rockman EXE 4 came with a Character Ruler based on their respective version.
- Rockman EXE 4 Tournament Red Sun Axess Set SP Pack Bundle and ''Rockman EXE 4 Tournament Blue Moon Axess Set SP Pack Bundle were available for purchase at Toys 'R' Us for a limited time and comes with their respective game, a special edition Rockman Blue Gameboy Advance SP, and some stickers.
- Rockman EXE 4 Double Pack contains both games at a lower price and comes with a Grand Prix Power Rare Chip Data Distribution card.
Due to the game’s unconventional story progression of each tournament Navi having their own scenarios, the usual story chapter count cannot be applied. But here is how the Rockman no Subete book separates them:
- Den Battle/Den City Tournament
- Hawk/Eagle Tournament
- Red Sun/Blue Moon Tournament
- Final Scenario
Terminology | Description |
---|---|
G1 | Game 1. The initial continue of the game. |
G2 | Game 2, AKA Hard Mode. The 2nd continue of the game. |
G3 | Game 3, AKA Extra Hard Mode. The 3rd and all subsequent continues of the game. |
1st | 1st time. Mystery Datas marked with this can only found when it has been obtained for the first time ever. |
2nd | 2nd time. Mystery Datas marked with this can only found when it has been obtained 1 time in previous continues. |
3rd | 3rd time. Mystery Datas marked with this can only found when it has been obtained 2 times in previous continues. |
4th+ | 4th time and later. Mystery Datas marked with this can only found when it has been obtained at least 3 times in previous continues. |
Guides:
- Area Guide
- BattleChip Gate
- BattleChip Info
- Boktai Crossover
- Busting Level
- Capcom Official Rules
- Card e-Reader
- Connectivity Guide
- Cross Game Compatibility
- Dark Soul
- Double Soul
- Elements & Types
- Emotion Window
- Enemy Guides
- Folders
- Glitches
- Karma
- Localization Changes
- Lotto Numbers
- Missable content
- Navi Customizer
- Panel Types
- PowerUp Guide
- Program Advance Memo
- Screen-Dimming Cut In
- Shop Locations
- Side Quests
- Staff Roll
- Status Effects
- Title Screen Marks
- Tournaments
- Waiting Room
- WaterGod Comp Maze
- Version Differences
- Virtual Console Changes