Team Navis: Difference between revisions
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In MMBN5GBA, Team Navis can use Evil chips without having low [[karma]]. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”. | In MMBN5GBA, Team Navis can use Evil chips without having low [[karma]]. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”. | ||
==Team ProtoMan== | ==Team ProtoMan== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | ProtoMan | ! colspan="2" | ProtoMan | ||
|- | |||
! scope="row" | HP | |||
|200-600 HP | |||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Wide Sword ( | |Wide Sword (80 AP) Sword property. | ||
|- | |||
! scope="row" | Special Chip | |||
|StepSwrd B (80-120 AP) Sword property. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *B + Left: Reflect. 50 damage is sent down the row. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | MagnetMan | |||
|- | |||
! scope="row" | HP | |||
|400-700 HP | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Power Attack | ||
|Mag Missile (40-60 AP) Elec attack. | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Special Chip | ||
|NSTackle M (80-120 AP) Elec attack. Pierces guard. | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Abilities | ||
| | | | ||
*Elec Body, is unaffected by Magnet panels and weak to Wood attacks. | |||
* | |||
*Super Armor | *Super Armor | ||
*Air Shoes | *Air Shoes | ||
*Float Shoes | *Float Shoes | ||
* | *Charge non-dimming Elec chip: x2 the chip's attack. | ||
|} | |||
== | {| class="wikitable" | ||
! colspan="2" | GyroMan | |||
|- | |||
! scope="row" | HP | |||
|250-600 HP | |||
|- | |||
! scope="row" | Power Attack | |||
|Tornado Arm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact. | |||
|- | |||
! scope="row" | Special Chip | |||
|Airforce G (50-70 AP) | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies. | *Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies. | ||
*Float Shoes | *Float Shoes | ||
|} | |||
== | {| class="wikitable" | ||
! colspan="2" | NapalmMan | |||
|- | |||
! scope="row" | HP | |||
|300-500 HP | |||
|- | |||
*FireBody, | ! scope="row" | Power Attack | ||
* | |None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack) | ||
|- | |||
! scope="row" | Special Chip | |||
|Napalm N (100-120 AP) Fire attack. | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*FireBody, can stand on Lava Panel and weak to Aqua attacks. | |||
*Charge non-dimming Fire chip: x2 the chip's attack. | |||
|} | |||
== | {| class="wikitable" | ||
! colspan="2" | SearchMan | |||
|- | |||
! scope="row" | HP | |||
|300-450 HP | |||
|- | |||
! scope="row" | Power Attack | |||
|Snipe Gun (10-15 AP) Pierces invis. Hits up to five times. | |||
|- | |||
! scope="row" | Special Chip | |||
|Satelity S (100 AP) Pierces invis. | |||
|- | |||
! scope="row" | Abilities | |||
| --- | |||
|} | |||
== | {| class="wikitable" | ||
! colspan="2" | Meddy | |||
|- | |||
! scope="row" | HP | |||
|300-500 HP | |||
|- | |||
! scope="row" | Power Attack | |||
|Capsule Bomb (80-100 AP) | |||
|- | |||
! scope="row" | Special Chip | |||
|MeddyCap M (80-100 AP) Paralyzes. | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
--- | |||
|} | |||
==Team Colonel== | ==Team Colonel== |
Revision as of 23:21, 16 July 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 for use in Liberation Missions and the Navi Change feature.
In MMBN5DS, these Navis also utilize the Party Battle System and can be boosted with the Party Customizer and can support MegaMan when brought to the same battle with him.
Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.
In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.
Team ProtoMan
ProtoMan | |
---|---|
HP | 200-600 HP |
Power Attack | Wide Sword (80 AP) Sword property. |
Special Chip | StepSwrd B (80-120 AP) Sword property. |
Abilities |
|
MagnetMan | |
---|---|
HP | 400-700 HP |
Power Attack | Mag Missile (40-60 AP) Elec attack. |
Special Chip | NSTackle M (80-120 AP) Elec attack. Pierces guard. |
Abilities |
|
GyroMan | |
---|---|
HP | 250-600 HP |
Power Attack | Tornado Arm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact. |
Special Chip | Airforce G (50-70 AP) |
Abilities |
|
NapalmMan | |
---|---|
HP | 300-500 HP |
Power Attack | None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack) |
Special Chip | Napalm N (100-120 AP) Fire attack. |
Abilities |
|
SearchMan | |
---|---|
HP | 300-450 HP |
Power Attack | Snipe Gun (10-15 AP) Pierces invis. Hits up to five times. |
Special Chip | Satelity S (100 AP) Pierces invis. |
Abilities | --- |
Meddy | |
---|---|
HP | 300-500 HP |
Power Attack | Capsule Bomb (80-100 AP) |
Special Chip | MeddyCap M (80-100 AP) Paralyzes. |
Abilities |
--- |
Team Colonel
Colonel | |
---|---|
HP | 200-600 HP |
Power Attack | Screen Divide (50-70 AP) Sword property. |
Special Chip | C-Cannon C (80-120 AP) Big push, pushes target down the row. |
Abilities | --- |
Missions | ACDC Area 3 Oran Area 3 SciLab 3 End Area 2 End Area 5 Nebula Area 1 Nebula Area 5 |
KnightMan | |
---|---|
HP | 400-700 HP |
Power Attack | Royal Wrecking Ball (50-120 AP) Pierces guard. |
Special Chip | KCrusher K (80-120 AP) Pierces guard. |
Abilities |
|
Missions | Oran Area 3 SciLab 3 End Area 2 End Area 5 Nebula Area 1 Nebula Area 5 |
ShadowMan | |
---|---|
HP | 250-600 HP |
Power Attack | Ninja Star (60-100 AP) Sword property. |
Special Chip | SplitUp S (80-100 AP) Sword property. |
Abilities |
|
Missions | SciLab 3 End Area 2 Undernet 4 Nebula Area 3 Nebula Area 5 |
TomahawkMan | |
---|---|
HP | 300-500 HP |
Power Attack | Tomahawk Air Raid (60-80 AP) Sword property. |
Special Chip | T-Swing T (100-120 AP) Wood attack. Sword property. |
Abilities |
|
Missions | End Area 2 End Area 5 Undernet 4 Nebula Area 1 Nebula Area 3 |
NumberMan | |
---|---|
HP | 300-450 HP |
Power Attack | Die Bomb (10-20 AP) Then multiplied by the number on the die. |
Special Chip | NumTrap N (120-140 AP) |
Abilities | --- |
Missions | End Area 5 Undernet 4 Nebula Area 1 Nebula Area 3 |
ToadMan | |
---|---|
HP | 300-500 HP |
Power Attack | Frog Smack! (100 AP) Aqua attack. |
Special Chip | S-Melody T (80 AP) Elec attack. Paralyzes. |
Abilities |
|
Missions | Undernet 4 Nebula Area 3 Nebula Area 5 |
Trivia
- None of the Navis’ abilities to Charge A Chips are told in-game.
- Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.