Cross MegaMan: Difference between revisions

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[[Category:Mega Man Battle Network 5]]
[[Category:Mega Man Battle Network 5]]
[[Category:Mega Man Battle Network 5DS]]
[[Category:Mega Man Battle Network 5DS]]
[[Category:Transformations]]

Revision as of 21:56, 27 March 2021

Cross Megaman (not to be confused with BN6's Cross System) is a permanent transformation in Mega Man Battle Network 5. This form replaces MegaMan base form, but still opens his access to his Double Soul and Chaos Unison forms.

Team ProtoMan

Gold BassCross MegaMan can be obtained in Team ProtoMan through:

  • GBA: BassCross MegaMan Mod Card.
  • DS: Have a BN5 GBA with the Bass icon on the title screen in the GBA Slot.
BassCross MegaMan (Gold)
B Button TriBuster. All panels in the 1x3 ahead of MegaMan are struck. If the target is in the panel ahead of MegaMan, it will struck 3 times instead.
Power Attack ShootingBuster (5 x Buster Attack, up to 3 times) Does not cause flinching.
Abilities
  • HP+200
  • SuperArmor: MegaMan does not flinch.
  • MegaFolder-2: 2 less Mega Chips allowed in your Folders

Team Colonel

Silver BassCross MegaMan can be obtained in Team Colonel through:

  • GBA: BassCross MegaMan Mod Card.
  • DS: Have a BN5 GBA with the Bass icon on the title screen in the GBA Slot.
BassCross MegaMan (Silver)
B Button TriBuster. All panels in the 1x3 ahead of MegaMan are struck. If the target is in the panel ahead of MegaMan, it will struck 3 times instead.
Power Attack HelzRolling (10 x Buster Attack, up to 3 times) Does not cause flinching.
Abilities
  • HP+20%
  • FloatShoes: MegaMan is unaffected by Ice, Lava, Poison, Water, Magnet panels.
  • MegaFolder-2: 2 less Mega Chips allowed in your Folders

Battle Network 5DS

SolCross MegaMan can be obtained only in the DS version while having:

  • (US/EU) Boktai 2 in the GBA Slot.
  • (JP) Shin Bokura no Taiyoh: Gyakushuu no Sabata in the GBA slot.
SolCross MegaMan
Power Attack GunDelSol. Pierces and removes invisible. Guard piercing. Barrier-piercing. Removes obstacles on impact.
  • Sun not active: Drains for a total of 120 HP.
  • Sun active: Drains for a total of 240 HP.
Abilities
  • HP+200
  • SuperArmor: MegaMan does not flinch.
  • MegaFolder-2: 2 less Mega Chips allowed in your Folders
  • If Lan is operating outdoors or the center of the Mt. Belenus, a sun appears in battle. MegaMan gets the following abilities:
    • AutoHeal, MegaMan heals 10% of his HP before additional HP+ NCP after the battle.
    • MegaMan's GunDelSol Power Attack drains x2.
    • If MegaMan is holding a chip with an attack value, it gradually gains additional damage, up to +20.
      • This will also carry to MegaMan's Double Souls.